Pulsar
Pulsar
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Iri hatchets only need to lock you at 1 hatchet, permanently. That is the only change they need.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1118885#Comment_1118885
Obviously, because the majority of the playerbase is survivor and the killer mains tend to be common on the forums
I think you are confusing Killer players and Killer mains.
I play Killer, but I don't main Killer. I split 50/50. I think most do a split one way or another.
There aren't that many real Killer mains on the Forums, at least not in the way you are suggesting. Likewise, there are not many Survivor mains on the Forums.
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Killer.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1118526#Comment_1118526
No it's definitely a large percentage of the community, and most just tunnel the first person they find it's not based on skill.
Louder doesn't equal more people.
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PGTW, Sloppy, M&A and Corrupt Intervention.
Defaced Smiley Pin and Etched Ruler.
People will want to heal, but it takes a long time.
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I think you are conflating good Killer players with good Killers.
The average skill of a Killer in red ranks is far higher than that of a Survivor. When people of equal skill meet, generally, the Killer loses.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1118437#Comment_1118437
The "math":
The "should":
The truth:
https://us.v-cdn.net/6030815/uploads/230/KSPIKOCTC8RD.png
What are we even discussing here?
PS. Once upon a time i was the same as many here, i thought killers are so poor and they need buffs and everything. Then i realised i am a noob and i tried to become better. I succeeded.
Those stats have been disproven.
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@gatsby said:
@Carpemortum Killers can have a faster bleed out timer so slugging games don't last as long.
Maybe reduce it by 60 seconds so the bleed out is 3 minutes total instead of 4 minutes
That isn't exactly a meaningful buff. That encourages more unfun gameplay
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@ViciouscirceBU said:
Is it okay to lobby Dodge? Like I can see both sides of the discussion, but when if ever is it okay?
Or do you think lobby dodging or at least chronic lobby dogger's should get a DC penalty
Yes it is okay to dodge lobby's. There is no penalty so long as the match hasn't started.
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@ClickyClicky said:
Will never happen. Killers feel entitled to hard tunnel and ruin the game for other people.
Funny though when you check their profiles and the same people rage and scream when they play survivor and get tunnelled.
You and I both know that is a small percentage of the community.
I tunnel because it is the most efficient way to play, kill the weakest link and a 3v1 is way less sweaty than a 4v1.
However, I am upset when I get tunneled, not at the Killer but at myself for being the weakest link.
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@sk1913 said:
https://forum.deadbydaylight.com/en/discussion/comment/1118201#Comment_1118201
faster chasing speed
How so?
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I do like less people running DS but, is this rework assuming gen speeds will be fixed?
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Yes, the Servers were awful. I am legit glad they are gone.
I rejoice for my green ping games
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@gatsby said:
The game shouldn't be balanced around Decisive anymore. The core hook mechanics should change to naturally be anti-tunnel.
My suggestion is that survivors re-hooked within a minute of being unhooked don't advance in sacrifice progress. So if someone was first hook and got tunneled, they'd still be first hook progress-wise if they got re-hooked within a minute
What do Killer's get in exchange? Faster Entity progression?
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Essentially, DeathSlinger is a very weak Killer. He is a 110% (like Huntress) but his power is far more gimmicky and restrictive.
Sabo changes are going to be extremely frustrating to deal with as Killer.
None of the new perks are super meta. For the People could be combo'd with DS pretty well tho.
Breakable walls are good, they cut off god loops like shack.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1116690#Comment_1116690
Do you have to be facing a certain direction or what?
Yes, you do have to be at a certain spot.
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I'm pretty sure he can.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1115957#Comment_1115957
It actually means he is fine as a killer yeah, only when you cant possible do ok is it bad.
Sure compared to others they might not be fantastic, but thats not really a comparison you should make anyway, its about the killer vs the survivors.
And "dont need buffs", If I made leatherface 0.00000001m/s faster, it would be a buff, nothing you would notice but a buff all the same, every killer could get a buff or a nerf in some form, its too vague to make any statement about that.
I do think LF is fine, trapper I would like to see stock with 2 traps carrying capability.
But again, plenty of people play legion, plenty of people do well with them, so why would there be any rush to change anything about them?
Because he isn't fun to play as or against.
I cannot believe you are saying that LF is fine, he sucks.
The ONLY reason you will win with Legion is if Survivors mess up a lot.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1115136#Comment_1115136
and yet it does not matter, Legion is plenty populair and does fine accourding to the stats so whatever
So does Trapper and Leatherface, you gonna tell me they don't need buffs?
You are confusing good players with good Killers. I CAN 4K with Leatherface at Rank 1, that doesn't mean he is a good Killer.
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@senki527 said:
what i noticed is, that almost only killer mains are lurking around in this forum. calling for survivor nerfs all the time. they dont need nerfs! i see plenty of killers getting 4k, cause they have skill. just adapt and l2p.
and don't write comments starting with "i'm a survivor main...." cause i know you are not a survivor main.
I actually play 50/50. It is a choice I made before joining the Forums.
Survivors are definitely too good right now. 5 minute games aren't fun for anyone, especially after sitting in a ten minute queue.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1113679#Comment_1113679
So that if you use it for traversal you're not accidentally coming across trails and finding Survivors when you're in travel mode. When you trigger FF, you have to be sure you have your quarry at least in sight. Then you use Killer Instinct after the first hit to find more targets.
Who uses it for travel? Respectfully, the amount of people who use it for travel is probably similar to the amount of people that use the Killer Instinct extending add-ons.
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@feechima said:
https://forum.deadbydaylight.com/en/discussion/132267/surviver-toxic
Are you new to the game? They just nerfed toolboxes on the PTB and it will be live in another week or so. Also, medkits just got a nerf. If you mean nerf the toxicity out of survivors, well that is something that can't be done. The devs can't force players to play how they want which is why no behavior outside of harassment in end-game chat, exploiting, and preventing other players from playing the game is punishable.
Medkits got a buff, instant heals got nerfed.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1113929#Comment_1113929
Like "reloading doesn't have a speed penalty whyle doing so"?
Being able to pull over pallets and windows, making reloading shorter, better hitbox for the weapon, longer range ect ect
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1113133#Comment_1113133
Wait, so this was the BL nerf? Lol
They could have just made all vault buffs killers have also applicable to the fall stagger lol. Not to mention that Killer has more airbone control.
It was a needed nerf, it created infinite loops on several maps and it was far better than any other Exhaustion perk.
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My advice?
Do not run towards her husk.
Take as many windows as possible, windows cripple her power because she cannot vault while using it.
Pay attention to her phasing cooldown, if she just used it and she stands still, she is trying to mindgame you.
Iron Will and scratchmark jukes are great against her.
Spine Chill is also good.
Lastly, try to make it so that she has to use her phase for distance, that way when she gets to a loop, she cannot use it to mindgame you for a bit.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1113853#Comment_1113853
115% SPEED MAYBE?
Maybe, but I would rather make his power be worthy of the 110%.
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He seems like he has a high skill cap for a very low reward. He needs something, I am not sure what.
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If a Myers get Infinite Tombstone, it is ENTIRELY on you and your team for not doing gens.
Iri Heads should lock you to just one hatchet.
Red Head's Pinky Finger is fine. Clown needs a rework tho.
Mirror Myers moves at 105% movement speed.
@Galklife said:
https://forum.deadbydaylight.com/en/discussion/comment/1113196#Comment_1113196
killer mains whined enough to nerf every single of them, "instablind op", "BNP op", "instaheal op", but tombstone is ok, 1shot hatchets are ok, 1shot after bottle is ok, perma tier 3 myers is ok etc (i wont mention add on combos)
this game is easier for killers than it ever was and they still whine so much, this is just sad
so i guess they wont ever buff those (because they just nerfed 2 of 3) ;/
So are you saying that instant repair BNP, actual instant blind flashlights and instant heals were fine and balanced?
I have already addressed the other add-ons for Killer. Despite all the buffs and nerfs, the game is still Survivor sided when you add in SWF or good Solo's against a low to mid tier Killer. It certainly is way better than 2016.
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Ah yes, the Australians are rebelling. I seem to remember League of Legends also forgetting to put in a server in Aussie territory.
Welp, all you can do is wait.
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Friend, I have been down this road. It will get you nowhere. For some reason, they are pleased with where Legion is at, which is unfun to play as and against.
The only thing we can do is hope he doesn't get nerfed
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1112682#Comment_1112682
Excellent plan sergeant, I will begin to initiate operation Frenzy.
:D Operation Frenzy is a go!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1112669#Comment_1112669
It’s not a bug. It’s been a part of his power ever since release.
Shhhhh report it anyone maybe they won't notice and buff him
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1112655#Comment_1112655
It also counters his ultra rare addon: Fuming Mixtape.
I would like to think its a bug, but I'm not sure. I'd fill out a bug report to be safe.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1112475#Comment_1112475
This isn't mentioned in his power and aura reading in general still works while using his power.
It is only supposed to remove Scratchmarks and Blood.
How curious. I just tested this and it does appear that he can see aura's in Frenzy until you hit someone, and that is so dumb
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@willoftheboss said:
https://forum.deadbydaylight.com/en/discussion/comment/1112433#Comment_1112433
https://forum.deadbydaylight.com/en/discussion/comment/1112440#Comment_1112440
i don't disagree about Spine Chill being good but telling someone to run a perk to counter a killer using a specific item when you have no knowledge of what killer you're facing is lol
The only other advice is essentially "get good" and that isn't exactly helpful.
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@mouse0270 said:
Can someone please explain to me why the legion gets basically the blindness status effect after hitting someone? What do I mean you may ask. As legion when you frenzy you can no longer see scratch marks, totally get that, sure. At this point I can still see generator aura's, however the second I hit someone with my power I lose all ability to see a generators aura and instead can only see the "frenzy" indicator of where survivors are.
So once again, why does Legion lose the ability to see generator aura's after hitting something? I honestly have never noticed this before today, and it just seems like the dumbest nerf to his power ever.
Which makes me question, does legion have a perk that is countered by his own ability. If two survivors are working on a gen have I have Discordance and I use my ability to hit a third person, do I lose the ability to see the perk being highlighted by my perks power? If so, you literally made a perk that came with a killer less useful on the killer it was designed for. lol
@NuclearBurrito said:
Sounds like a bug to me.
Heck, one of his addons even relies on him seeing generator aura's.
It is an intended feature. You lose any sort of tracking while in FF. Including Discordance, though I believe the notification bubbles still pop up.
Why is it there? Idk, cuz its legion
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@willoftheboss said:
https://forum.deadbydaylight.com/en/discussion/comment/1111791#Comment_1111791
https://forum.deadbydaylight.com/en/discussion/comment/1111795#Comment_1111795
https://forum.deadbydaylight.com/en/discussion/comment/1111798#Comment_1111798
https://forum.deadbydaylight.com/en/discussion/comment/1111822#Comment_1111822
https://forum.deadbydaylight.com/en/discussion/comment/1111835#Comment_1111835
https://forum.deadbydaylight.com/en/discussion/comment/1111850#Comment_1111850
"just run this one perk forever even if it's not against SM Myers" is lol advice
SM Myers is a meme build, it's fun to play against because it's so different. he can come up at you out of nowhere but has no chase which is the tradeoff for his jumpscare ability. "just run this perk bro" is stupid advice because you don't know what killer you're playing against so it more comes down to how you play. you just need to be super aware at all times, have 2 escape routes in mind because you never know where he's coming from.
Spine Chill is S tier fight me
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@korean_zombie said:
https://forum.deadbydaylight.com/en/discussion/comment/1111798#Comment_1111798
Survivors don't want to run perks to counter killer add ons. Just call for a hard nerf to those add ons.
Unrelated matter: why are my survivor que times so ridiculously long?
Ahhhh, i see you.
Wonder why my Killer Queue times are instant hmmm
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I quite like the look of them. It does make a lot of loops mindgameable, which I really like.
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@NittanyBruin1719 said:
A couple days into the PTB, it seems there's a general sense that the Deathslinger is very fun, but not overly good as a result of his nonexistent map pressure. I, along with others, originally mentioned giving him a "bayonet charge" type of ability, but I can admittedly see problems with this taking away from his primary attributes and being hard to reconcile for some. Another nonlethal alternative, would enabling the Deathslinger to periodically (30-45 seconds or so) use his harpoon to shoot into the environment an quickly propel him self forward. With this, his secondary ability is non-offensive (no longer taking away from his primary attacking mechanic), he now has the means to effectively traverse the larger maps and provide pressure, and he can stay at his current 110% movement speed. I love hearing peoples ideas on things like this, so here's just another one!
P.s. I got the game recently and this is the first chapter release I've seen--how often are noticeable changes made from the PTB when a chapter goes live?
Changes like the one you proposed? Never, that would delay the release date.
Smaller changes like the one's made to GhostFace and Spirit? Often.
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He is 105% movement speed. That means he is incredibly easy to run from.
Try running Spine Chill.
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/1110783#Comment_1110783
What's your sensitivity?
100
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1110768#Comment_1110768
Same about the nurse, she's not scary to us BUT, as soon as we notice it's her we just say "focus on BP guys!"
Exactly!
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1110792#Comment_1110792
Ya shes become increasingly rare and with the rise of non throwable loops her popularity dropped like a rock. I'm starting to see that with Billy as well. This has lead to a massive increase in Freddy.
That wont change her power level though. I would say Hag would be the best if the 2 if she wasn't bugged currently.
I think it does. Not being able to hit over loops or across long distances makes her massively weaker. That applies to most of the new maps, looking at you Hawkins.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1110723#Comment_1110723
In terms of power from playing both sides against everyone I have on both PC and PS4 this would be my assumption. We will just talk about my experience on PS4 though.
Spirit, Billy, Hag, and Huntress remain at the top. You see a significant drop in Hag and Huntress being played, but I think that's because people don't want to invest time into Huntress and Hag can be boring.
Oni is actually really good on console, but I see a lot of people use him badly. A LOT.
Though I dont like him Ghostface is pretty popular and with addons is actually not bad. The only issue comes with do you play him like TrU3Ta1ent or do you play him as a leaning stalky boi. Leaning Stalky Boi tends to be significantly more powerful, but TrU3Ta1ent is less risky.
Nurse is probably B tier at best to learn her is very cost ineffective, but the rewards are good, but the lack of optimization and the FPS drops randomly happening hurt her and Legion significantly. Both can still be played well, but there will be times you'll just go "ya that happened" while neither you or the survivors did anything wrong.
Plagues interesting shes still about the same I'm pretty sure when she was designed it was for consoles not PC. When I play her on PC it feels the same as on PS4 most of the time.
360s are pretty good and a lot more powerful due to the lower sensitivity, but it's also like DH you only fall for it once. I had issues with it after going back to PS4 and fixed it by changing the sensitivity too 100% now that problem was solved. I've since learned to keep a DS4 and M&K hooked up to my PC and use them on a rotation.
The biggest issues with PS4 are the lack of optimization, random fps, and bad dedicated servers. So keeping that in mind when picking a killer you need ones that won't have a lot of issues or downsides when missing hits.
I don't see a lot of Huntress'. I think she has fallen off a lot because of maps. Most loops are too tall for her to hit over.
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/1110761#Comment_1110761
"Difficult" you move your analog stick right or left. What's hard about that?
My sens cannot go high enough when Survivors jerk around at the last second.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1110754#Comment_1110754
I'd like that! We're a Rank 1 4 men SWF no items, ALWAYS: Kate, Bill and two Jeffs
If you ever go against us send me a message!
I have to state that this tier list is based in normality, this is what happens most of the games. Even when the Nurse is at the bottom, there's a god tier nurse rank 1 xbox with a red dress who obliterate us every game
I KNOW THAT NURSE! She is godly, me and my buddy's just call her "Red Dress Nurse." She scares me lol
I definitely sweated my butt off for the 25 game streak but hey, I did it! I'll keep an eye out for ya!
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/1110705#Comment_1110705
Finally a fellow console that isn't a noob and parrots "Can't play Huntress because muh controller".
As for the list, it's better than most. Hag, Spirit and Nurse should be S tier. Demo should be in A tier a long with Oni, maybe Plague. Doc is fine where he is. If Deathslinger could drag survivors over pallets, he'd be better than Huntress. Apart from that, great list. :)
Meh.
Demo destroys my FPS with Shred and his portals are lackluster. He doesn't really excel at anything.
Oni is just Billy with a cooldown. Plus, you need to flick with him and it is difficult on console.
Deathslinger is definitely bad at the moment. I hope they buff him.
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I definitely agree Legion is low-tier, but, you must not have played against me yet.
I went on a 25 game 4K run with Legion.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1110696#Comment_1110696
I highly doubt it would be console as the power level is still the same just the killers shift left or right depending on the console being used due to optimization being horrid. I play on PS4 and PC and very few changes between the killer could shift them this much.
Nurse is just not worth the effort on console.
Oni is bad because of sensitivity.
Likewise, Huntress suffers too, but that isn't her biggest problem.
Demo destroys FPS.
Billy also suffers, but not as much because you don't NEED to flick.
Also, 360's are very good on console, both because of aim dressing and because of low Killer sensitivity.