Pulsar
Pulsar
About
- Username
- Pulsar
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Shirokinukatsukami said:
If you are freezing for 3 seconds that's because you have a potato PC. Sheesh.
Buy a new computer.
That isn't how it works.
-
@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2366249#Comment_2366249
If you're saying you got your IP revealed, they can only track as far as like... state or city, if you're in America iirc. It's not actually that threatening, they'll literally never be able to track you down.
Nah, they just fried it.
Zip bombs and stuff.
-
@Shaped said:
10 more days. Kinda tempted to play it again even in it's state atm, but I am afraid I will get frustrated more than enjoy it.
Are you guys still playing or waiting for the update?
I'm taking a break after being forced to buy a new router because people can't handle losing.
-
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2365745#Comment_2365745
This is the cycle I’m currently in. I try a few games and I’m not having fun because I’m fighting the recoil so much. I land so few knives on survivors. So I give up. Then I feel compelled to try again “I must be missing something here.”, only to be in the vicious cycle again. Trickster isn’t like other killers where it took me awhile to “get them”, I.e. a lack of understanding on HOW I should use the power, or the breadth of strategy to a power. My problem with Trickster is an entirely mechanical one.
I'm fairly prodigious with Killer. I'm able to pick up and learn every Killer very quickly, the only exceptions have been Nurse (who makes me physically ill to play) and Trickster.
He's damn near impossible to compensate for and its so frustrating to be cucked by something you have no control over.
-
It's very difficult to compensate for the recoil.
I gave up a while ago
-
It definitely wasn't GOOD before the RE patch, but it was playable at least
-
@dannyfrog87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2359866#Comment_2359866
lol they dont talk about it because they cant do it .... on old gen. old consoles are far too underpowered i have a gtx 1070 8 gig of vram getting over 100 fps and it does dip in quite a few moments and i thought it must be like 1 fps on console when that happens lol .... this game isnt really designed for console. i used to play ps4 im glad i dont now
That's verifiably false.
-
@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2363888#Comment_2363888
Reddit psychologist. We're talking about high academia.
If someone's mental health is impacted by a video game, their issue is not DbD itself. And they should seek professional help. Preferably, not from reddit experts.
If you actually read the post, you wouldn't be so quick to pass judgement.
It actually brings up a lot of very valid points and to discredit it simply because of where it was posted is incredibly foolish.
Video games absolutely have impacts on your mental health. Some people play to escape from their own ######### reality and being humiliated repeatedly in a game isn't an experience they enjoy.
Again, the post explains it better than I can, but I could try, if you like.
-
@ShinobuSK said:
You had nurse only 2 times in 300 matches? Damn I envy you
It's Console.
Nurse is a ######### nightmare.
-
@Aven_Fallen said:
Both sides are toxic. You just notice more Survivors, because there are more Survivors. If 10% of the Community are toxic, you will notice 10 out of 100 Killers. But if we consider that there are 4 times more Survivors, you will see 40 toxic Survivors.
Also, if there is 1 toxic Survivor in the game, you will remember that guy, but not the 3 players who were not toxic.
However, Killer-toxicity has more impact on the actual game. Whatever the Survivor is doing to be toxic, none of it actually hinders the Killer of playing the game or getting Bloodpoints, Kills, whatever. Not so much the other way, the Killer can deny the Survivors to play the game by being toxic.
I would argue that while Killer toxicity has a bigger impact on the match, Survivor toxicity can have a bigger impact on people's mental health.
There was a great Reddit post from a psychologist that talked about it.
-
I do think it should be less stressful.
That doesn't mean easier, but Killer is emotionally and mentally more exhausting than Survivor.
See this Reddit post made by a psychologist
538 votes and 105 comments so far on Reddit -
@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2359945#Comment_2359945
This is my concern too. There were plenty of performance issues before the RE chapter, it's why this post started. It would be unfortunate if they only addressed the RE chapter and continue to ignore the rest.
That is what I'm concerned about as well.
@MandyTalk, are you able to confirm if the issues present before patch 5.0.0 will be addressed in a future patch?
-
It isn't nice, but it is often the best move.
It is always in the Killer's best interest to remove one person from the match as fast as they can, especially if the Survivors are competent.
It doesn't matter how good they are, a 3v1 is much harder to win than a 4v1 and the sooner the Killer gets rid of someone, the more likely they are to win.
-
@antgnstea said:
https://forum.deadbydaylight.com/en/discussion/comment/2359500#Comment_2359500
You were tenacious, I'll give you that. I had notifications on for the posts I participated, and I had to turn that off cause of constant alerts from this post. Kind of regret ever posting here.
I agree with Mandytalk. You made your point, they said they are aware and working on it. Just move on to other threads, let this one rest in peace.
I don't even post here much. I only respond, I haven't posted clips from my new stockpile yet.
The thread will end when the issues have been resolved at a satisfactory level.
Iirc, you were in the original 15 pages of this thread. In early May, if my memory serves.
-
@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2359501#Comment_2359501
You are the leader.
Yay!
I'm the Emperor of Optimization XD
-
Uh, do I get to be the Optimization guy?
-
@skyguys said:
I won't lie, when I saw this post first come up a few months ago, I thought it'd be left in the dust. Thankfully though, there are 80 pages worth of people who agree with the OP on all these issues.
I certainly never thought it'd hit 80 pages.
-
Bait.
-
I still maintain my position that IW should've been changed a long time ago.
Either fix the sounds or change IW.
-
@Razorbeam said:
Not my tweet though I have the same experience as this guy, response is great news
https://us.v-cdn.net/6030815/uploads/ND8QUEW0M8GH/screenshot-20210713-214237.jpg
@Shaped there is hope
Is there hope that they fix the issues prior to the 5.0.0 patch? Those issues were what I originally started this thread to talk about
-
Hate it.
-
Hate it.
-
@GoodBoyKaru said:
https://twitter.com/DeadByBHVR/status/1414948992966877189?s=19
We now have a confirmed date on when to expect these changes (aka the midchapter if the 2nd sentence is to be believed). More performance fixes should also be on the way in future updates though obviously absolutely no dates for these are concrete.
Sorry it's been a hot minute since I contributed here but hey the news bringer brings more news
Thanks for the update.
I think a lot of people are skeptically hopeful
-
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2358063#Comment_2358063
that's understandable.
I really do hope that what's being worked on is going to fix a lot of the issues.
I hope so too.
-
Perhaps I will finally be able to rest.
But I'm still much too cynical, I'll believe it's fixed when I see it
-
@Rez_Marsiel said:
https://forum.deadbydaylight.com/en/discussion/comment/2357037#Comment_2357037
The truth sometimes hurts. Don't tell me.... you also need to.... KEKW
Telling people to "git gud" is useless.
Telling people how to counter Wraith and play better is useful.
-
I think his add-ons are fine.
Maybe swap All-Seeing Spirit and All-Seeing Blood.
-
@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2356667#Comment_2356667
"uhm uhh you still got the down what are you complaining about sweetie?"
Because it won't always be that way.
-
-
@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2356513#Comment_2356513
"We are going to take action"
So what does that actually mean?
Unless they have specifically said that the action will be "you will be banned if you receive enough reports against you", then yes, people are making assumptions and crapping themselves in rage over something they're assuming.
Considering the context in which they said it, it isn't unreasonable to infer that "taking action" meant starting to ban people.
Either way, a system based off of the amount of reports received alone doesn't seem like a great idea.
-
@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/2356029#Comment_2356029
Good bloody golly that is awful, its really not funny anymore at this point. These are long term issues that have been going on for months, upgrading is not a "solution" because BHVR clearly cares about these platforms
If they didn't than why would they continue to port the Chapters and fill their shop with the same cosmetics we get? BHVR has an obligation to fix these issues and at least openly acknowledge the thousands of paying customers that have come their way. This is more than a last gen console issue this is a DBD PLAYERBASE problem we all need to be pressing BHVR to improve this game's performance
It's actually been worsening for the last few years.
-
@tippy2k2 said:
There is no new ban system yet
As to what everyone is so scared of, people are petrified by the name (since unless I missed something, BHVR hasn't said anything else except the name of it). People are under the assumption based on the name that if you get reported X amount of times, you are automatically banned from the game.
Yes
-
@TwitchyMike said:
https://forum.deadbydaylight.com/en/discussion/comment/2356079#Comment_2356079
I guess I am speaking from a PC standpoint. I personally only hear how bad console is. I often find little to no issues on PC. Or have I just not noticed? But if a lot of this is true I hope they fix it soon for everyone's sake. I would hate to see this game ever run into the ground from a lack of upkeep on current content etc. etcetera.
They are probably going to ignore it until it starts affecting PC players again, since they seem to treat Console players as second-class players.
-
YIKES
-
He's fundamentally flawed and will be weak until they scrap him and start over.
-
Run Small Game.
Run Counterforce.
Bring a map.
Slam gens.
-
@Sackboy123 said:
Not sure about Xbox, but with PS4 and PS5 it just seems to be frame drop issues. Haven't experienced any crashes as of yet
I've crashed over 20 times.
RCPD is still crashing my game and other people's as well, though only 40% of the time.
Current gen Consoles are completely broken this update, if only BHVR had optimized the game like they said they would.
-
It is hard to be positive when my game has been borderline unplayable for a month, not that it was "good" before that though.
-
@Respawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2351018#Comment_2351018
Thanks a bunch! I had no idea someone went this in depth already - Fascinating
No problem, it is quite interesting
-
@Anniehere said:
Before Leon, i played with Dwight and his model seems to be kinda small.
With Leon i feel like he's very wide and not easy to be hidden.
I don't have Felix and Steve to compare in game. i can only guess by looking at them.
Is Leon really that big?
Canonically, Steve is an inch taller than Leon and about a decade older.
It's weird that I'm 6 inches taller than Leon XD
-
@BlazePyron2 said:
honestly the chat filter is so disappointing cause it was much more fun getting swore at than the new toxic trashtalk survivors are coming up with.
This is something a reddit post about the psychology of the toxicity of this game talked about, where in the postgame chat survivors who were killed will try and play down the killer's ability and rationalize some other reason the killer got the kill other than their skill. Even tho the survivor died, they're still trying to deny the killer the feeling of victory and make themselves feel as if the loss was out of their control.
Honestly I think postgame chat should be disabled and everyone, even console players, can select between stock phrases like "well played" or "so close!" or even a "So disappointing" as an outlet for survivor frustrations. I think both killers and survivors have long lost the privilege to say whatever they want.
This is the post you were talking about. My links are being weird so, I'll just copypaste it.
Dead by Daylight is a unique game. It stands in the company of other asymmetric games, but it has unique aspects that other games don't that affect our psychology as we play. I wanted to explain these concepts and have some advice for how to counter them.
Concept 1: Humiliation DbD's gameplay is centered on humiliating your adversary. I would argue that every aspect of the gameplay is an act of humiliation, not competition, like you see in other games. The reward-based outcomes combined with asymmetric gameplay makes DbD uniquely painful to emotionally process both your losses AND wins. Let's look at the various aspects of gameplay:
Killer Humiliates
- Frustrates a survivor's ability to contribute to their team (social humiliation)
- Frustrates a survivor's ability to level up and earn points (reward-denial humiliation)
- Frustrates a survivor's ability to appear competent in front of their survivor peers (mild self-esteem humiliation)
Survivor Humiliates
- Frustrates a killer's ability to appear competitive and threatening in the game environment (social)
- Frustrates a killer's ability to level up and earn points (reward-denial humiliation)
- Humiliates the killer in post-game chat, something that while survivors aren't immune to, but have group social support resources to easily heal from (severe self-esteem humiliation)
Concept 2: Rollercoaster of Emotional Injury If a killer wins, but doesn't win "right" (camping, some glitch, lag, etc) they are deprived of their celebration by the survivors (survivor decides whether killers can celebrate, another humiliation). If a survivor wins, but everyone doesn't survive, the sacrificed survivor is deprived of joining in the celebration (the killer can take this opportunity to humiliate them). Through all of this, both player sides undergo extreme stress.
Killer Stress
Killers experience states of stress throughout the game: trying to find survivors, being evaded by survivors, losing track of survivors, and protecting hooks from survivor saves. Killers, at no point, have any moment of emotional peace or sense of "safety" from these states. The emotional injury ALWAYS ramps up in post-game end chat, and at the gate, where killers are ritualistically humiliated by twerking/circling/various taunts.
Survivor Stress
Survivors experience states of stress, too, with waves of calm: hiding, peacefully working on gens with their peers, being in the terror radius, evading, and being on the hook. Successful evasion and successful hides are followed by positive feelings of calm, while being chased is stressful, and being caught, hooked, and killed is a very substantial, large loss. A hooked survivor has disappointed their team, lost a huge amount of point potential, and been humiliated by the killer. Watch streamer facial expressions change when they realize they cannot be rescued and are dead, after a long match. There is pain in their face.
Conclusion and Mental Health Self-Heal Advice
- Some people might argue that a lot of these issues are common in multiplayer games, but I would argue that they are not found ALL together, with so few resources to heal with.
- Collectively, I think DbD's gameplay experiences have a huge potential to disrupt a player's personal life and their overall mood state.
Here are some tips that will help you stay healthy while playing:
Mental Health Self-care Advice
- In-game, try to focus on the strategies you're using, rather than on the outcomes of those strategies. Streamers are experts at doing this. They attribute every loss to the failure of the strategy, not to themselves. Those that don’t can be seen raging and screaming regularly in their streams.
- Rationalize more of the game. For killers, this involves predicting survivor movement, and recognizing that some survivors are better than others, and will be harder or even impossible to catch. For survivors, this means evaluating your killers’ and your teammates relative skills and recognizing that they all have different skill-levels and different gameplay styles. Sometime they just aren't competent enough to risk help.
- Accept the things you can’t control. Some killers camp every single game. Some survivors never go for saves. Some survivors loop every object. You can’t control that, or change them, so accept it as a certainty. Try not to read into why they do things - accept them for what they are – like an Evil Dwight. There are evil survivors that just want to loop: accept them as evil loopers and rationalize their gameplay style as an effective one, and rationalize over a new strategy. If the strategy fails, the strategy fails, not you.
- Use the “close chat” button. If you insist on reading the chat, come up with a standard nonsensical response to taunts and abuse. It can't be sensical, because then it can result in a painful counter-response. Be silly, and be disconnected from the outcomes of the game. As killer, I make growl sounds or just spam HAHAHAHAHA. Asian cultures do the same thing to diffuse social tension (laughing). As survivor, you need to rely on speaking to your teammates, like remarking on how much fun you had playing together. That helps them too!
This post is from a psychologist named dbdanayltics on Reddit and while it has been a few years, the basis of these claims rings true.
-
I crashed twice yesterday so I'd rather not.
Current gen is a nightmare
-
Definitely wouldn't want to see Demo.
Would like to see Steve. I figure we can probably beat most of the human Killers.
-
@gammatsunami said:
https://forum.deadbydaylight.com/en/discussion/comment/2349404#Comment_2349404
When did I say harder? Longer - 70 is really quick to get. 100 would be cool.
Please, no.
I used to put way too much time into DBD and this is the first Rift I finished.
-
@oliviaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2348815#Comment_2348815
please not everything in this game needs counter play. the whole point of DH is to extend ur chase so you waste more of the killer’s time. even then most competent killers wait out dead hard and usually knock down survivors seconds after them using it
if u don’t know when to drop a chase just say that and move on…
Glad we agree that Spirit is balanced and doesn't need counterplay
-
@Exerath1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/2347559#Comment_2347559
https://forum.deadbydaylight.com/en/discussion/comment/2347557#Comment_2347557
https://forum.deadbydaylight.com/en/discussion/comment/2347544#Comment_2347544
Yup, all of you guys are entitled as hail. Everybody demands instant fixes but you guys have no idea how difficult and slow going it is to find the cause of bugs, much less fix them. Yes, I get it, some of you fools spent huuuundreds of dollars on this game. That's on you, they can end support of this game at any time and you couldn't do anything about it. Its 5 years old. I've spent a total of $30 on this game and have all the killers. Game was free, all non licensed killers obtained with shards, and licensed killers obtained during half off sales. Just to show you how much its on you for spending all that money.
I mean, I've actually waited since 2018 for a fix.
This is probably the worst take I've ever seen.
-
@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2347544#Comment_2347544
Probably just bait, best to ignore it.
Maybe.
Hard to tell these days
-
@Exerath1992 said:
Jesus, 77 pages? When will this dumb post die so i can stop looking at it? God, nothing but entitled whiners on here, I swear...
Hm.
Sarcasm?
-
I dislike that it can be used to either dodge a hit or for distance.
Make it one or the other, not both. I'd prefer that it be used to dodge a hit, but that'd involve BHVR fixing their servers so that's unlikely
