Pulsar
Pulsar
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@Wewantjason said:
https://forum.deadbydaylight.com/en/discussion/comment/3266415#Comment_3266415
Considering the killer is supposed to be a power role, the devs intentionally buffed them to have slightly over 50% kill rates, and the POINT of the game for survivor is to feel like youre going to die, no. I think you people just don't want to play the game as intended. Just like it was built intentionally without in game comms to avoid swfs but you still do that. Hell I do too- take every advantage you get. Same goes for camping. I've camped with bubba and seen four man escapes and I've not camped and gotten 4ks.
Skill. Issue. Even if one person dies and three escapes that a victor for the survivors and a loss for the killer who depips and loses mmr (if mmr is real, I'm still convinced it's a lie from the devs and gotten "hidden" but really just removed to shorten queue times. But thats another topic.
You don't see too man top streamers camping as bubba because it only works well against low skill players. At BEST it's a 1-2.5 kill average against good survivors.
Pretty sure Otz did an experiment where he camped as Bubba for a whole day.
https://youtu.be/RGLLWqKysfkEven against really good Survivors who knew exactly what they were doing and what build Otz would be running, he still got 2 kills.
It's not a skill issue, it's a design issue. If you can't see that, you need to take off the bias glasses like I have. Even as a Killer main, I can see that this sort of thing isn't fair and isn't healthy for the game.
Like, come on, they removed locker saves because it wasn't fun for Killers to play against.
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3265520#Comment_3265520
i mean if you expect your opponent to make it especcially easy for you pvp maybe is not your thing.
Woosh
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@Wewantjason said:
This entire Bubba discussion is too many years old and really needs to die. No one cares about this or expects a change except new players complaining or salty players who can't except you can still escape and the TEAM win by doing gens while bubba camps. This is why devs have it publicly stated camping and tunneling aren't reportable.
When I FIRST started maining bubba sure I'd camp. And I'd win alot. Then suddenly one day the other three survivors were able to crank out 3-5 gens before second hook and I started losing. I had to learn to play him for real.
I main Bubba. I play him fairly usually NOW. Well until recently when the survivor toxicity made me realize it doesn't matter
Many many many games where I've tracked hooking each person atleast 1-2 times before a kill and actively avoiding chasing someone if I know I hooked them last. Had my husband sit and watch some of the games. Still get insults and toxic ######### in the end game chat. So NOW I'm not handicapping myself. If I see the smart move is to leave hook, then I leave. If I see gens blocked/ people running to teabag and grab my attention by the hook (which means I know you aren't doign a gen. play better. don't do that then blame me I'm not taking the bait. Do you ######### gens.) at that point I'm not getting off of this hook. I wont intentionally tunnel but if you get unhooked and healed then can't stealth and I find you thats YOUR BAD GAME SENSE. NOT me tunneling.
Survivors train killers to play how they play not the other way around.
Look, at the end of the day Bubba isn't the problem. It's the community. I have seen LITERALLY EVER killer in this game camp. And it almost always works to a degree. Bubba is best at it but it's a community and behavior problem. People still camp with all killers and especially michael, billy, trickster, huntress, twins, artist. Even twins and artist who were designed with trying to prevent camping in mind can still do it pretty effectively. Do you suggest nerfing all of these guys too? What about wesker camping and most the team infected? What about a camping plague? Forces a risky down or trade because everyone is injured and can't unhook, or cleanse and give her a pool while STILL likely doing a trade anyway. Huntress camping with iri head? Michael in perma tier three/double red addons? Ive had double iri mikey games where they try the locker tech OR I just lunge and down them instead of mori. Just patrol and see someone running to hook and merc them. Nothing they could do. And that was leaving the hook and chasing someone I saw running to it from across several tiles. Not even true camping which would have been an assured two kill since they always think I ONLY have hair and not tombstone. Use the hair to bait the next survivors into thinking they are safe before the mori.
Bubbas camp for two reasons.
1.) Some people suck. Some people are just bullies and also bad at games and they are going to do this no matter what. Stop Bubba from camping they will just camp with someone else. You're just nerfing a character you aren't good enough to play around. Mummy dwight recently in a game I 3ked was so good I couldn't catch him with my saw. Point blank period could not catch him. Be like that.
2.) Until the devs do something about toxic behavior instead of only toxic chat/cheating, its not going to change. Point blank most killers just reach a point of not caring. We get insulted and trash talked and tea bagged whether we win/lose and whether we are fair/unfair and the stupid "fair" rules are made up by survivors anyway, not even the actual game rules.
tl;dr bubba isn't the problem. It's a toxic community and bad survivors. Bubbas are just capitalizing on those two things and will do so with the next killer most able. You guys nerf bubba you're just going to make them pick the second bets camper and sprinkle on some tunneling. Or they get good and switch to nurse like I'm trying to do.
I appreciate you trying to make this an us vs them thing but don't. It isn't like that.
This is a bad game mechanic. The counters to it don't work unless you have ideal circumstances and even then, the Killer can bring perks to tilt it further in their favor. My team actually performed the correct counterplay. Bubba still got 3 Kills.
It's bad game design and I'll continue to speak out against poor and unfun mechanics.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3266219#Comment_3266219
Are you blind? there are Jungle gyms and litterly hiding spots all over...
Stone, fence, high walls, trees, bushes.
What do you need? a box to hide in? well there are lockers too.
https://us.v-cdn.net/6030815/uploads/JL0AYN4GQO6D/image.png
^ The blue marker is the exit gate, and the red arrow is pointing to a jungle gym (high fences with loops and lockers)
https://us.v-cdn.net/6030815/uploads/KWBG8VAP8WJA/image.png
^ The blue is the door again, on the left is a big hill to hide behind, on and to sneak around, again, loops where you can crouch, there is a river with a bridge where its easy to hide, and in front of the freaking gate is a huge platform that you can sneak around and loop on if needed (lockers here too)
https://us.v-cdn.net/6030815/uploads/ZWAOPT4IG08C/image.png
^ again, lot of hiding spots, a jungle gym and some lockers
Yamaoka Estate and The Swamp are litterly the maps with some of the best, most and easiest hiding spots in the whole game.
If you cant hide in that enviroment, its really a skill issue.
You are aware that door spawns are RNG, right? Our door spawns were on one side next to a Gazebo and a rock pallet.
Likewise, you didn't "bust me for kying." My argument hasn't changed. I was completely removed from the match through no fault of my own. Bubba brought perks to help him in this strategy so that even though my team performed the proper counterplay, he STILL won using essentially zero effort.
To every casual observer, you've clearly lost this argument and are just spewing out random things.
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@Slan said:
Reassurance has that purpose. And most times he does not prevent unhooks but rather down one survivor while the unhooked runs away with the basekit BT. He also looses a lot of time camping, so just genrush and leave.
And to use reassurance just use his blind spots. If he sees you he will have to chase or stay. If he chases, someone else can go for the rescue. If he stays you will have used reassurance and will be busy for a longer time.
Read the replies to understand why what you said doesn't work.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3266039#Comment_3266039
Me and my friends live for Joseph and literally every single thing he has ever done.
on god
He's just the best JoJo.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3266016#Comment_3266016
Yeah, key word here is "can"
They "can" be gen tapped
Aka there is something a survivor can do to actually halt the effect of a pretty strong perk. (Well Call of Brine at least, Overcharge is so/so imo)
You don't have that with Eruption. All you can do is either leave the gen until someone goes down or just try to finish it before someone goes down. (Alternatively, be in a SWF)
Also kicking gens isn't hard, people really overestimate it - if you run call of brine and overcharge and you can keep survivors off it for a bit, their progress will get eaten extremely quickly. Call of Brine by itself has bought me at least 1 extra generators worth of time in most of my games, even against people who gen tap.
You're also banking on the teammates of the person who you pushed off the generator knowing that it has a lot of progress that's being quickly devoured by these two perks (Which, yeah if it's a swf sure)
Worth noting that most players cannot hit Overcharge consistently and even good players will occasionally get cucked by a 4 o'clock skill check.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3265996#Comment_3265996
It has its merits. but im not gonna watch 3 crappy seasons for 1 okayish one. i did it once and i wont do it again
I mean, Part 1 is slow and definitely the weakest. It does have Dio and Speedwagon tho.
Part 2 has Joseph which makes it automatically good. Also, the Pillar Men.
Part 3 is a classic. Also has DIO.
Part 4 isn't my favorite but Kira is a great villain.
Part 5 has a lot of good characters and I love Giorno.
Part 6 is more philosophy based and gave more depth to DIO.
Part 7 and 8 are absolutely ######### wild.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3265541#Comment_3265541
As i said before, you are not entitled to a win or a high score... 2k is a draw, so you should expect 2 on your team to die (you included). Some times 4 die and some times 4 escape, thats how the game works.
Yeah but you can have agency in that win or loss. You effect the outcome by being an active participant in the match.
Bubba can win by removing player agency and using poorly designed mechanics to his advantage.
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@IlliterateGenocide said:
as long as we dont get jojo's mid-adventure im fine with anime
calling you out
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Dio from part 1 of JJBA.
Vampire. Check.
Tons of cool abilities. Check.
Master troll? Check.
Tons of personality. Check.
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@Grandpa_Crack_Pipe said:
Guys, guys.. survivor rulebook. Am I right, guys?
Guys, it's- wait, guys, remember the survivor rulebook? No camping, no tunneli-no, come on guys, it's still- where are you going?
Guys, come back! Survivor rulebook! Come on!
??
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@Meathammer said:
I don't play by the survivor rule book.
Play how you want ig
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@Huge_Bush said:
The lack of Bushes is my main reason. And the bushes it does have are pathetic.
//
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@burt0r said:
Monthly kill rate stat (or any game related stat) reveal = monthly Entertainment due to flaming wars on the forum 😈
See, you think it's entertaining but I think it's a headache.
Because inevitably someone will say something dumb and my dumbass self will not be able to resist commenting.
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It does more harm than good.
Everybody takes those stats far too seriously and starts fights over them.
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in terms of unfunny I had a group of 4 homophobic names which I "could" post but lord were they bad
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3264828#Comment_3264828
too many other things that are more important id imagine. my idea obviously has holes, but the core of it works.
Removing locker blinds was more important ig
Hopefully we'll see Bubba changes soon
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@[Deleted User] said:
- New: Bubba’s Chainsaw does not regain tokens when within 6 meters of a hooked Survivor
- New: Tantrum meter fills 100% faster when within 6 meters of a hooked Survivor
- New: Tantrum meter progress does not regress when within 6 meters of a hooked Survivor
Fixed.
If its so easy, why hasn't BHVR done it?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3264392#Comment_3264392
Yamaoka Estate have a lot hiding spots near the doors
Not if you aren't wearing the right cosmetics lol
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@Ghoste said:
Man.. Idk how you last-gen players do it. I didn't even bother playing DBD until I got a PC. My condolences.
They are in agony
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3264689#Comment_3264689
https://us.v-cdn.net/6030815/uploads/9CQ59ZQU8Z7N/yeah-sure-180cyh-281-29.jpg
You cannot fool me, I can smell a good loopers. xD
Your sniffer is broken
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3264597#Comment_3264597
I heard the stories that you're a pretty good at playing survivor, what do you think of him, is he easy to loop around, and getting out of a chase?=)
I'm a good Killer but a very ######### Survivor.
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Congratulations, i suppose.
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I just dislike him because Nightfall makes my eyes hurt
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3264347#Comment_3264347
The No Way Out should have been a clue to move away asap and hide, also.. im always expecting NOED, so im not taking any chances.
There was nothing near the doors. Just open field.
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I go play something else.
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@[Deleted User] said:
Start by quitting the meta perks, go with something like Kindred, DS, Diversion, Reassurance or Kinship. I have triced a camping bubba more then once with a setup like that. Or Run with perks like Distortion and get a less noisy survivor to avoid getting caught in the first place.
Also if you cant loop him well enough, replace Adrenaline with Lithe (or another perk that helps you get distance).
Also a facecamping killer is loosing so much on that tactic, if the team knows what goes on (Kindred) and know how to counter this. (To rush gens). A facecamping killer should loose at least 3 gens on 1 hook camping, and if you looped him just for a bit, he should have lost 1-3 already.
Drag time as much as you can by doing all skill checks, even if no one is comming to get you, If you give up on the hook or DC you reward this playstyle.
Bubbas chanisaw is fine as it is, 2k is a draw, and i doubt he gets more than a 2k from that match.. unless the team really messes things up.
You are not entitled to an eascape.
Deadlock and Corrupt made it difficult to get gen progress.
I literally put on Reassurance because we had just had a Bubba facecamp the previous game.
Oh and he got a 3K from No Way Out and NOED, last guy hid until the 3rd guy bled out and got hatch
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/3263669#Comment_3263669
some are killer sided and others balanced, none of them are survivor sided with t he exception of groaning house. the others or are small or easy to 3 gen so why dont u try again? why do killers always bring Mac millan and azarov offerings? Exactly i responded it for you.
You....think GAS HEAVEN is Killer-sided?
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3263685#Comment_3263685
It doesn't, but why would you use it in that scenario? It's a recipe for a loss. Doesn't matter if the Legion's giving you deep wound if they're never downing you. Just mend and get back on gens. Y'all talk about Legion as if... simply because the match lasts longer, the killer plays better, or the survivors play worse. You just play the match out like normal, same advantages, except it's 8 minutes long instead of 6. We can't deny that a lot of these "mending simulator" complaints and complaints about matches "taking forever" are from bad survivors healing to full and/or not spreading out. It's not reflective of bad design; it's reflective of nobody bothering to counterplay.
Never Sleep Pills and Mural Sketch make Legion pretty difficult to deal with.
Likewise, matches at average ranks will probably take closer to 20 minutes if Legion really wants to drag it out.
Like I said, they aren't strong. They'll probably still lose. Isn't that a sign of poor design if the Killer is weak AND they also suck to play against? Wouldn't both parties be happier if Legion was stronger and more enjoyable to match with?
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3263705#Comment_3263705
I legit just wanna vault quick and over pallets. Give me the frenzy animation and take out the whole speed and deep wound and we're in business. Maybe even add a window vault cooldown so it can't be used in rapid quick succession, I guess. Would that be a better idea than what we have? Depending on what people think, you could also be able to kick pallets or choose to vault over them.
I always wanted Legion reworked while keeping his core identity. Not an easy task.
Deep Wound is always gonna keep Legion weak and unfun to play against, unfortunately.
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@LiveBritishReaction said:
https://forum.deadbydaylight.com/en/discussion/comment/3263698#Comment_3263698
I used to feel that way but after getting called the n word and told to kms after going out of my way to play things that people "like" to face I just said "screw it" and swapped to Twins. No one in a video game is going to care that you're a saint, they're going to care about their own fun, and if I want to play a killer that nobody enjoys going against then you bet your bottom dollar I will.
That said, playing Legion is just taking it too far, man.
It's one thing to play how you want, it's another to knowingly give the other side a miserable experience.
For example, Twins. Gotta slug if you play Twins, no way around it. Doesn't mean you have to bleed everyone out though.
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3263698#Comment_3263698
Oh I've been done unto in a bad way for a while before and even when I mained Legion. I'm just playing for myself now.
Went through that phase too. You come out of it eventually.
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3263685#Comment_3263685
I'm a simple legion main, I frenzy because running and stabbing is really fun. Also I find him fun to verse. There's something about needing to know where to go in a loop to break their ankles.
There's no denying he's very fun to play, I was a Legion main for a long while.
I've stopped playing them though because I know how absolutely miserable I'm making matches. I can't in good conscience continue to do that. Do unto others as you would have them do to you.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3263503#Comment_3263503
Why are you having to mend that much unless you're healing to full every time?
How does not healing stop them from using their power?
It stops them from getting a lot of value from it, you still have to mend regardless.
I can almost guarantee Legion's kill rates are inflated because a lot of Legion players just make the match crawl.
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/3262818#Comment_3262818
yeah the killer sided maps over and over again with the potential exception of farm maps, survivors want their fun too
???
Blood Lodge, Ironworks, Suffocation Pit, Groaning Storehouse, Gas Heaven and Wretched Shop are all generally really good Survivor maps
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3263465#Comment_3263465
I would never do such a thing, but it is extremely tempting to go be productive with those 5 minutes and do a load of laundry or something rather than sit through a Legion game. Laundry is more fun.
Pinhead is more fun.
At least if I grab the Box he'll chase me.
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@PuddleOfBludd said:
https://forum.deadbydaylight.com/en/discussion/comment/3263380#Comment_3263380
It is counterable. Don’t immediately go back to a generator that was just kicked if you’re worried about that perk. It is very much able to be countered in this way. What you’re really saying is it’s not easily countered to where you can just go right back to working on the same generator without any worries.
Just dont do gens lol?
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@StibbityStabbity said:
While I have many things to say about Legion, as someone that used to main them, the one thing about them that really bothers me is not from Legion at all:
It's really annoying when nearly every time a new killer is announced, people point to them and say "This is what Legion should have been". Happened with Knight, happened with Twins, I recall seeing it when Nemesis was new. I think even Trickster got that, and there are others where I simply don't recall precise examples.
Legion is about stabbing survivors. A lot. I get that the trailer for Legion made it look like they would pretend to be a survivor, or maybe have the ability to control the entire gang, but that's not what Legion is ACTUALLY built around. Legion is ACTUALLY built around stabbing people. In the very least, when bringing up ways to completely rework or rebuild them, try to focus on this. It's the actual point of the killer. Not "Well, I have this completely unrelated ability idea, so it should go on Legion".
Also, the fifth Frenzy hit is poop. It rarely happens, it's basically useless, but the fact that it even exists makes people come up with bizarre, made up scenarios where they say it worked on them. Have you tried, I dunno, not mending until you know Feral Frenzy is over? This would literally prevent them from being able to track you, much less landing a fifth hit. Imagine you're at home, and there is a mess on the stove top, and someone is like "Oh man I need to clean that up" but the stove top is still hot from cooking, so you're like "Hey, you should let it cooldown first before you put your hands on it" and they're like "NO NO NO I have to clean it now AAAAAAAAHIDHJIAWDJOA I GOT BURNED THIS STOVE SUCKS NERF THIS STOVE". Ya, that's you, if you're mending during Feral Frenzy.
I have tried not mending during Frenzy.
My shrimp brained teammates haven't quite considered that yet and, subsequently, throw the match.
Also, boy do I love mending for the entire game. With how most Legion's play, it'd be faster to DC and eat the penalty than to sit through that match.
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I think it's too easy to tunnel with him but other than that, I agree.
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3262454#Comment_3262454
People are allowed to suggest that double standards exist. You can't just claim that all double standards are invalid arguments.
Just because you can't deal with DH doesn't make it OP.
You took a discussion about Eruption being overtuned (not OP) and instead said, "well, dh is too strong :( so we can't change eruption"
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I, for one, welcome our Feng overlords and I am able to certify I am not being threatened to say this against my will by said Feng mains
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I have met some of the worst people in DBD.
Yes, I turn off my messages if it's getting particularly bad.
I do usually stop playing.
I do not bother reporting. They're usually smart enough to know how to get around the systems.
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@Cyber_Atlas said:
https://forum.deadbydaylight.com/en/discussion/comment/3262841#Comment_3262841
Do so. I have been playing games for 20 years and I have never judged or dramatized for nerfs and DEVELOPERS DECISIONS.
People who refuse to speak up and offer feedback are the reason we get games like OW2.
Likewise, if you're such a veteran, you should know better than to resort to tribalism for petty insults.
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@Cyber_Atlas said:
https://forum.deadbydaylight.com/en/discussion/comment/3262810#Comment_3262810
I hope you realize that for every whining survivor main like you there is the same amount (in ratio, probably more) killers complaining its a "survivors sided game". To me, you people can spend all the day thinking this game is not balanced (and in search of its balance). When I play as a survivor I try to win and as a team we escape half the trials (at least). When I play as a killer I win most of the time (I would say more than 70%). I m not a particular good dbd player but I like to try to win when I play a game.
If it makes you happy complaining about every existing perk and developer choice :) see you in another post where you attack another in game mechanic. I prefer to support a positive vibe for "both sides".
Hmmm, it is very very amusing to me that you think I main Survivor.
DBD Forums try not to accuse someone of being X main when you don't agree with them challenge. I will always call out mechanics, perks and other things that I view as problematic and detrimental to the game.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/3262799#Comment_3262799
Your undying love for this map is well known to us all. The split didn't solve everything did it? ;)
The split made it more likely to get.
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@Cyber_Atlas said:
https://forum.deadbydaylight.com/en/discussion/comment/3262800#Comment_3262800
The game cannot afford to have people play by themselves to escape consistently. It cannot be balanced like that. Because people communicating are a thing. And it would be too easy to win.
Survivors CAN escape. If they are good, they will. The 50-60% kill rate is based on the average. Solo Q is the other side of swf. It is right that the less you cooperate, the more you get **** :) no one forces you to play this game. And, fun and winning are too different things. You play by yourself you can focus on other things. When you want to play your cards properly you use your brain with other people. Killers are supposed to be scary.
Well, at least you're honest about not caring about balance.
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@Cyber_Atlas said:
https://forum.deadbydaylight.com/en/discussion/comment/3262784#Comment_3262784
I well know Eruption. And as I said before the 10% is almost irrelevant. It becomes good as 2 or more gens are erupted. A 10% on 1 generator is nothing particular. Compared to scourge choices that are much more oppressive. And Jolt on some maps.
Yes it is about those 25 seconds incapacitated. But it's not a direct attack to you as a survivor. You are free to wait the person to get downed (easily done on the call), or rotate hooks.
No, kicking a generator is not a free thing. Everything takes time. And efficient teams don't camp gens to do them, no matter the progress. It is important to work on the "right" gens. Otherwise you end up on impossible 3 gens situations.
If you don't play with friends it is your choice. The less you cooperate and comunicate the more you deserve to loose. A 0 communication should be close to a 100% defeat. The game is balanced around the idea of 4 people squad winning by communicating. If being decent at looping and holding one button for 4 minutes was enough to win it would be totally unplayable as a killer. And a totally not enjoyable experience as well. You win when you create the conditions to win. You are not entitled to.
Eruption is a wonderful perk. It is strong. But it is not unbalanced. I expressed myself, the same, for many survivors perks. So, don't come to write here as I am some sort of killer fanatic. I play mostly as a survivor. (I really do)
######### everyone who plays anything but 4-man SWF ig?







