Pulsar
Pulsar
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3269639#Comment_3269639
why would you lie at them though? if they are in the wrong? lieying implies there must be some shame to wanna avoid facts.
I suppose it depends on their attitude.
If they're chill about it, then I don't mind.
The most recent example of this was me getting a message saying, "You ######### Survivor mains need every advantage possible, try playing Solo against me." Mfw I was solo.
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Why do you care?
If somebody messaged me saying, "Why are you playing with your friends?" You bet your ass I'll lie to them.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3269566#Comment_3269566
But have you seen someone who was obviously hacking accuse someone else of hacking?
TF2 lobbies are wild, let me tell you.
Never in DBD, I don't play on PC
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/3269561#Comment_3269561
Ghostface and spirit? And legion?
Ghostface had a limit to how far away he could be revealed from added.
Legions entire PTB was filled with people asking them to not release him to live. Instead, BHVR ignored it and then killed Legion for 2 years a couple of months later.
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I've seen people do it before.
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Were you hacking?
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Because it looks like they ignored feedback of people upset that it looks like he's just a worse Artist
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As an unofficial rule, I don't blame people who DC after the first Survivor suicides or DC's.
It would be nice to receive some official compensation
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@AJStyIez said:
Why should you be awarded free bonus points to go play in a separate que that doesn't contribute towards the main pool of players, the whole reason the bonus was implemented?
Some people value not being put at a huge disadvantage
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Agony to get that one.
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funny screech go brrrrr
what til you find out about the mad gritogorgon
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Eruption has carried my ass in a ton of games I should have lost.
I've been saying it's a problem since it got buffed. The Incapacitation is way too long and is pretty much a SoloQ Killer. Likewise, it has a ton of synergy with perks like Overcharge, CoB and PGTW. You never see JUST Eruption.
That being said, I don't think it's overpowered, just overtuned.
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@iOverSpray said:
Xbox is good about banning your chat privileges and things. I run pc just as much as xbox. Again, it's just baffling that I can't say a curse word in xbox messages but in end game chat on the Xbox app there's 0 punishment for how ever you choose to speak to people.
They are not good at banning if you know what they look for.
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@AMOGUS said:
https://forum.deadbydaylight.com/en/discussion/comment/3269060#Comment_3269060
Why are you assuming there's a Survivor nearby to heal?
And kinda true, but Eruption is one of the few perks that doesn't rely off of gens needing to sit there and lose progress to really have an effect. Call of (Hero)Brian requires Survivors not touch gens, last I checked. 15% isn't enough either, sorry. Easy to regain and doesn't make up for the time M1 Killers need to move around big maps to kick gens.
Gen also gets blocked for 10 seconds and Eruption can hit multiple gens with that 15% at once.
That's 25 seconds of total time waste per gen. Slightly less than Live but not by much.
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@AMOGUS said:
https://forum.deadbydaylight.com/en/discussion/comment/3268719#Comment_3268719
10 seconds makes the perk not worth running and 15% is regained quickly.
Making it longer allows Survivors to commit to a full heal. 10 seconds makes them choose.
Nobody just runs Eruption. 15% is significant enough to make a difference. You could up it to 20% but you encroach on PGTW's territory
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Probably Eruption for Killer and Self-Care for Survivor.
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Xbox doesn't give a #########, to be perfectly frank.
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3268719#Comment_3268719
My reasoning for the continuous skillchecks is that it would give people an option to choose between staying on the gen for 10 more seconds (with the potential for a consequence), or just taking the 15 seconds of incapacitate. This keeps the perk mostly the same and different enough from merciless storm to be still uniqu, and allow for synergy with other perks like DMS.
Are you suggesting that the incapacitate effect is the problem with it?
Yes.
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please don't be like the blind changes of the ancient times
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Balancing around the top % is bad, but you can balance things FOR the top %.
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No.
Maybe it could just block the gen for 10 seconds and have a 15% regression penalty.
10 seconds isn't enough time to heal fully and 15% regression is significant.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3268370#Comment_3268370
On facevalue you are right, that was incredible rude and useless, but as OP and myself engage quite often on the forums and agree on quite some topics and the skill issue comment is a sort of fatalistic running joke here, I bet that OP got the joke without me putting "/s" front of my post.
I did :)
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3268059#Comment_3268059
That's how I feel about the "nothing an be done about bubba" people.
I've literally had a friend look at Bubba, enter a staring content, and then I walk up right behind the unhook and save. It is possible, it's not THAT hard, and to me "bad faith" are the people that automatically discount the idea. "Only against a stupid Bubba, maybe". Or "Yeah, but not in solo queue where everyone is dumb".
THOSE are bad faith arguments.
They're realistic arguments.
Nobody will do that for you in Solo Q.
Not every Bubba is going to be silly enough to let that happen.
If the counter-play to something relies on SWF and hoping a Killer plays along, that's not acceptable counter-play as it isn't accessible to most people.
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3268064#Comment_3268064
I think it's fun most of the time. The rest of the time my teammates leave me to one hook.
My teammates just farm me, refuse to do gens, insist on SELF-CARING AGAINST A LEGION and then i get tunneled
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But is it fun?
Only when both sides decide to allow it to be fun which is....not often.
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If it isn't fun and there's no chance of winning, I'm going to deeply consider whether the game is worth playing
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3267993#Comment_3267993
Lightborn is not outplaying because you don't know if you will need it during a match. You can outplay a Bubba mid-match regardless of perks.
You cannot seriously be arguing this in good faith.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/3266781#Comment_3266781
Tunneling does suck, as well as camping. I remember you being so excited to play with me, not even to bully or win, just to have games that can age well, but that didn't turn out well. You lost all motivation after like three games of us getting tunneled / camped out of the game.
If only we can discourage these strategies while keeping killers strong.
Same thing happened tonight.
Had some good chases, had some useless teammates, get tunneled and camped out of the game. Love it. Really helps motivate me to go play a better game.
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Please just let us see ping in the lobby.
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Hopefully.
They should reward showing skill. Getting 10 hooks and two kills should be more rewarding than 2 hooks 2 kills.
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@WesCravenFan said:
I simply refuse to believe "If it is unfun, it should be removed" as a valid argument.
But that logic, I want flashlights removed because they are unfun. I want Blight removed because he is unfun. I want the sprint burst on Nemesis infection removed because that is unfun.
If you removed everything someone found unfun, the entire game would be stripped down to nothing.
They removed flashlight locker saves for essentially that reason.
it felt awful to go against. They've already set the precedent.
Likewise, wouldn't it be better to promote more skillful tactics? Does it not seem unfair that a facecamping Bubba who puts in zero effort gets the same result as a Killer who plays normally and gets 2 Kills?
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Yes, I have.
It's always been a fun experience.
I think I've played with SomberNokk, NMCKE, ChiliMan, Nathan13 and JPLongstreet.
I've played against thesuicidefox, tippy2k2k and Sluzzy to my knowledge
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@Wewantjason said:
https://forum.deadbydaylight.com/en/discussion/comment/3266891#Comment_3266891
So you're admitting you dont care about your team only your own points? Classy.
Secondly the killer kicks the gen, you wait and do more gen. It's more points for you. It has nothing to do with pips and only increases the time spent doing your light bringer achievement so I don't even think you understand how the pips work. Secondly since moving from ranks to grades pips mean NOTHING. Used to we depipped back entire ranks (now called grades). You'll still earn those pips back even if you lose if you just play enough, they are easy to earn and worth nothing at this point but a few measly bloodpoints. And you must be new because usually after 1.5-2 years most players have everything unlocked or prestige. Def not what you should be focusing on to improve enough to beat eruption clearly.
Why are you determined to make him the villain?
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@Sava18 said:
https://forum.deadbydaylight.com/en/discussion/comment/3266781#Comment_3266781
I'm in your walls of course. Nah that's when I play.
//
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@Sava18 said:
https://forum.deadbydaylight.com/en/discussion/comment/3266761#Comment_3266761
So you are saying that every game you play the killer either camps for a good amount of time or tunnels someone from first hook until dead? That's just hard to believe. Maybe killers from 8pm to 4am are just built different.
how did you guess the times i exclusively play at lmao
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@Sava18 said:
https://forum.deadbydaylight.com/en/discussion/comment/3265746#Comment_3265746
Survivor's need to stop pretending people tunnel and camp as much as they do. I have been hard tunneled once in all of my survivor games since 6.1.0. It may happen to some people more frequently, but most of the time it happen I bet it's some terrible killer player who is just trying to squeeze out a kill.
In my experience, the amount of matches since 6.1.0 where the Killer hasn't tunneled or camped could be counted on my fingers.
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@Nibor1995 said:
Like when u charge his power with mb2 for the 2 dashes. How long is the highest distance of those to combined measured in meters, thinking clear line of sight no terrain obstructing the dash . Like im just guessing is it 30m? 20m? hope im clear enough with my question...
I think the first dash goes 7 meters and the 2nd dash goes 14 meters, iirc.
So the total distance after using both dashes is 21 meters.
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A sense of pride and accomplishment
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@LiveBritishReaction said:
https://forum.deadbydaylight.com/en/discussion/comment/3266622#Comment_3266622
I think there used to be one, according to my friend who was on the site long ago.
There was.
May it never return.
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@Wewantjason said:
https://forum.deadbydaylight.com/en/discussion/comment/3266560#Comment_3266560
That attitude right there shows me you aren't playing the game at the same level. You can't say "oh im out the game im mad" in a TEAM game. Sometimes you just have to take the bench so the other players can thrive. Sometimes it'll be them and not you. Thats the point of the game, especially considering comms aren't even supposed to be used from the original balance and design stand point (that is only for me to emphasize my point, i 100% standby swfs on comms being the only way survivor can be played)
if you dont care what happens after you die then thats the problem. Every survivor plays that way in a TEAM game. You literally have an alturism category.
you get hooks by camping bubba and #########. great. now your team loses because you through a tantrum and didn't care what happened after you died
but i am 100% sure if you were on a gen and saw the player not care about what happens after you would def be mad because it could have bought you gen time.
This entitled attitude of "i only care about MY fun" in a team game sounds like the bigger issue. If you admit you don't care about the team after you die then that means you're playing like it.
This is why you don't like the counters
I don't think that's what they are arguing.
They care about the BP bonuses you get at the end of the month for your Grade. As a Survivor, your ability to pip is largely dependent on how nice the Killer is going to be. If you get camped (or tunneled out) you aren't going to pip and it isn't really your fault for not being able to work on a gen or save a teammate.
Removing the ability to de-pip would help solve that issue.
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@Wewantjason said:
https://forum.deadbydaylight.com/en/discussion/comment/3266491#Comment_3266491
https://forum.deadbydaylight.com/en/discussion/comment/3266482#Comment_3266482
First of all lets all lower our tones. Clearly some of us- likely myself Included are getting too upset over a game right now.
that being said
i mean youre supposed to run chase perks and gen rush perks. a care gens and chases. If you want to run non optimum perks you're going to get non optimum results.
I'm also not arguing that a camping bubba can ALWAYS have a safe unhook. I'm arguing that there is no reason for a camping bubba to get more than two kills unless survivors are misplaying or he brings rancor and saves the obsession
And unfortunately friend ANY killer in the game can camp out two hooks if they try, he just does is easier. But they can ALL do it. Hell they can all do it and bring rancor. A CAMPING kill just needs deadlock, corrupt, no way out, and rancor, to camp and get 2-3 kills per day
I was wanting to see how well reassurance would work and did some test games with bubba when it came out on ptb. I ran bubba camping builds and the same builds on some other killer. And the math said even reassurance wouldn't help and I was right it doesn't. Because like you said and I do agree- camping requires no skill. Even if you pause the hook timer if the killer is willing to camp and lose it is what it is. Only safe unhooks will beat a camping killer, bubba as other wise. but what i really learned in my experiments were the moment i camped someone (and again i find is lame and boring myself and try not to do it, i felt bad for these test matches and typically appologized for them) so many survivors swarmed the hook clicking and teabagging and not doing gens, that the person just always died with no gens being done. I won like ten games in a row as legion/deathslinger just camping because no one would do gens. That is 100% a survivor skill problem
secondly bubba is VERY easy to loop into a tantrum. Camping bubbas are usually BAD bubbas. My buddy routinely just takes the chase the moment we hear a saw cuz he loops the bubba 3-5 gens and we get an assured 3 escape everytime unless he finally catches my friend and we all bounce and take the 3Escape.
I admit bubba camps better and I admit its unfair
but bubba isn't the problem there. Camping is. I've been camped by probably every killer in this game at this point and without a swf on comms its always I die on hook or get farmed by a dumb teammate who could have been on gens.
It's a game design problem not a specific killer problem.
Double iri michael? lunge to down someone instead of kill them. Hook them. Collect salt when the first person coming for the unhook gets moried.
Then the game design should be fixed. Promote more skilled plays. That's the real issue. Some people just want to ruin other people's experiences. No amount of incentives will fix that.
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3266567#Comment_3266567
You need to stop wasting your time like that buddy.
No thank you. I quite like my meme and it seems other people do too :)
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3266563#Comment_3266563
wow great... really funny.
Thank you, I spent approximately 3 minutes on it.
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3266524#Comment_3266524
nah i didnt miss the point. I just disagree with it entirely.
It was supposed to be funny.
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3266418#Comment_3266418
seems like someone has an issiue with diffrent opinions dont you, buddy?
No, you just missed the point of my meme.
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@Wewantjason said:
https://forum.deadbydaylight.com/en/discussion/comment/3266479#Comment_3266479
So at HIS skill HIS survivors can beat bubba.
So at YOUR skill YOU should beat similarly skilled bubbas.
Again, of course the games BEST killer player will dominate with him camping in public matches. Still not in fair balanced ones though.
Unless your killers are otz level you should be getting killers YOUR level and averaging two escapes.
That's....not how that works.
There's a certain amount of coordination required to win against a facecamping bubba. He doesn't need to do anything except sit there and look pretty and bring a good build.
In order to beat the Bubba in the gideo in my post, we need to do the following:
Run Gen rush perks.
Have Reassurance or Kinship and pray that whoever has it doesn't get hooked first, like I did.
Run chase perks to extend the down.
Immediately assume he's going to camp.
Immediately run towards the Killer because of Corrupt so we can immediately start on gens.
Start 4 different gens.
Work around dead lock.
Bait out NWO and hide for 40 seconds.
Successfully open a door and escape, even though he could see both doors.
That's an insane amount of coordination to ask of four random players who don't know what they're getting into.
Why wouldn't you want to reward Killers for more skill-based gameplay? Why are you okay with people putting in a minimum amount of effort and getting a better result than someone who shows more skill? Shouldn't we change it to reward skilled plays and disincentivise stuff like this? How wouldn't that be a positive change?
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@Wewantjason said:
https://forum.deadbydaylight.com/en/discussion/comment/3266445#Comment_3266445
If you are using the games widely considered to be most learned and one of the best- if not THE best- killer players to prove a point then there is literally no point in discussing anything with you. .
"Basketball isn't fair cuz Michael jordon dunked on a bunch of high schoolers" lmao thats the argument you made
90% of this player base is so far below otz in terms of killer skill it's laughable. I love otz and watch him more than any other streamer but it's ridiculous to bring up 1% players to address issues that are game wide.
Also the fact even otz averaged two kills just proves my point further. At a certain point skill does beat camping bubba. If even otz can't get a 100% win rate camping with bubba then I refuse to believe it's such an issue.
He was playing against Survivors of equal, if not higher, skill than him.
In public matches, sure. He managed a 100% win rate there.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3266445#Comment_3266445
2k is still a draw... Stop the self entitlement PLEASE...
Yes. A 2K is a draw. A draw against some of the best Survivor players who KNEW it was going to be a face camping Bubba prior to the match starting.
They knew all that, prepared accordingly and STILL only managed a draw. What does that mean for the rest of us?
Also, I don't think you are arguing in good faith.
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Photosensitivity concerns


