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Poweas

Poweas

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  • @drimmalor said:

    There should be one Carl skin that you can swap to as any character in the game. I want to run away as Carl, but also speed along with a chainsaw as Carl too.

    Imagine Carl popping up out of Hag traps. 🤣🤣🤣

    Or Carl going into the Oni's rage mode.

  • @Mandy said:

    hahaha I would love it if this were true!

    Ikr, he'd be my new main.

    @Mooks said:

    But they stated they don’t want a Meta for survivor characters! And Carl would be the most powerful and therefore most played out of all!

    True... But he will double the games current players... It's worth it.

  • Hm, ranks don't mean everything. Some rank 20's have a valid opinion, and for that to be invalidated just because of their ranks is unfair. Me and @BigBrainMegMain briefly talked about it on our walls.

    Plus, my ranks are 5 (survivor) and 6 (killer) right now (I think) due to me having PC issues, despite them normally being 1 for both sides, that doesn't make my opinion less valid because I can't play the game (still waiting on the duster to dust it out). Plus, with how easy it is to rank up nowadays, you'll always get people giving wrong answers who are at rank 1, and those who could give right ones at rank 10 would be considered invalid, because of their rank?

    I only see it as a way for people to mock each other more, which is not what the forums need. It's a good idea, but people would definitely use it to mock others. @Bovinity is a new(ish) player, yet they have some of the best ideas I've heard since joining the forums. I believe they're around rank 10 (sorry if I'm wrong), but that doesn't make them wrong, but I can see people certainly mocking them for it if their rank was shown.

    It's a good idea at heart, but it'd only create toxicity imo.

  • That's interesting... I can see that working in maps like Ironworks of Misery, it'd be an interesting way to make the loop viable again, but also give it counterplay. But if you want to add that to Jungle Gyms or T and L walls (which I'm sure you don't) then it's a bad idea.

  • @elvangulley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1333347#Comment_1333347

    Steam Is the biggest platform to put the game it had nothing to do with comms. Comms are far worse the vpns but keep defending them im done with you. You claim to play both sides but its clear your just another entitled survivor trying to take something else from killers.

    No, I'm done with you. You're hilariously biased. Anyone with a brain can tell that VPN's are bad for the game. Like I said before, I'm not defending comms, they're also broken, but if it's comms vs VPN's then I'll certainly take the side of comms, since VPNs are exploits.

    I love how you call me an entitled survivor main even though I literally play killer slightly more and always talk about my Oni. I love how pathetic all your attempts at slander are.

    You're another entitled killer main on the forums thinking you deserve a 4k every game and you think you shouldn't struggle so you probably abuse VPN's yourself and feel offended when someone mentions how broken they are. See, I can spout out bs about you too.

    If I was an entitled survivor main, I wouldn't have admitted comms were broken before, would I? Unlike you, I have looked at it through the other side. And all my posts are from a standpoint of both sides, deal with it.

    Anyways, VPN's will soon be fixed so you can stop abusing them. Once dedicated servers decide the hit, VPN's will be useless to you, tell me how you perform in games, I'm interested to see how much it affects you.

    Bye, don't respond to me unless you're willing to open your mind and stop slandering me. Also, be sure to tell me how your games go once you are unable to abuse VPN's.

  • Hm, I love to play as Oni atm, he's the most fun.

    I love to play against Spirit or Nurse.

  • @elvangulley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1333319#Comment_1333319

    Comms Are worse so your right their not on the same level and survivors did bully swf into the game. Solo was and is the intended way to play but thats to hard for survivors so we have to give you an easy mode.

    'we have to give you an easy mode', you're not a dev, pipe down.

    Survivors didn't 'bully' SWF into the game, I'm starting to doubt if you even know that much about the game. VPN's are far worse and are actual exploits, your logic is flawed. I at least play both sides, so I have seen both worlds, you've likely only played killer. Anyways, comms are built into Steam, which was the main platform for DBD back then, the devs must've foreseen it anyways. You're saying the utilisation of a built in feature on this games' platforms are worse than an actual exploit.

  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1333298#Comment_1333298

    That's for leveling up from level 99 to 100 lmao.

    Maybe pay more attention to what's happening on the screen.

    What do you think would make good devotion rewards? I think they should give 100 auric cells or something.

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1333127#Comment_1333127

    Oh, I understand now. You don't realize why devotion exists to begin with. Actually, you don't seem to understand how the level system itself works either so let me start with that. As levels increase, both the shard rewards and the xp required to read the next level increase. The shards per xp do differ slightly at different milestones but stay in a very small range. And it doesn't give you more shards per xp as level increases, it jumps both up and down at different milestones. Actually, the very last milestone before a reset is less shards per xp compared to the milestone before it. There is no "punishment" for reaching the next devotion level; that's just a figment of your imagination.

    If instead of resetting, the shard rewards and xp required to level just kept increasing, then eventually it would take ridiculously large amounts of xp to get to the next level with massive shards being rewarded as a result. If the shards per xp invested actually increased as things went up, players might enjoy this. But since they stay relatively the same, most intelligent people are going to want more consistent progress rather than wildly spaced out progress. BHVR knew that and designed the player level to reset once levels reached 100 because that's intelligent design. The result was adding another variable that measured the results so you could have a hundred's place to help you measure your levels gained. Devotion is nothing more than the hundred's place on your player level. BHVR just assumed that players would be smart enough to figure that much out on their own so they didn't explicitly state it.

    Remember back when you got like 10 shards per match or something? I loved that but also hated it. Imagine if they never changed the shrine of secrets' prices, then we'd have perks for like 750 (I think?) and everyone would be able to get every perk.

  • @elvangulley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1333095#Comment_1333095

    Coms And swf was not intended inbthis game there was was reason it wasnt in the game when it first came and there is a reason yhe devs fought to not introduce that cancer in the game. The only reason we have swf and comms is because survivors bullied the devs into putting it in by threatening to quit. If killers have to put up with comms then survivors should have to put up with vpn users.

    SWF clearly was intended, otherwise the devs wouldn't have added it... That's like saying the survivor nerfs weren't intended, but were added because killers 'bullied' the devs into 'putting it in by threatening to quit'. It's flawed logic. Is nothing getting through to you?

    'there was a reason it wasnt in the game when it first came', perhaps because it didn't cross their mind? They wouldn't have added it if they didn't want to. They never 'fought not to introduce' it. They introduced it after seeing how people had to lobby hop to play with friends.

    I don't know where you're pulling these statements from. VPN isn't fair. Comms and VPN are not on the same level. Deal with it.

  • @bingbongboi90 said:

    It would be a legendary skin for the clown. Ghostface inspired carl to be a killer himself. Now he throws toxic bottels from his store.

    Lol, imagine that.

  • @MegMain98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1333017#Comment_1333017

    Nah @Poweas is a cool dude who never tries to start arguments with anyone. It’s totally fine if he has a different opinion, that’s what the forums are for. I respect whatever opinion he has.

    What has DBD come to though? People who don’t tear each other apart? That is unheard of! XD

    Blasphemy!

    @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1333052#Comment_1333052

    I was getting ready for a mortal kombat style battle lol darn this community isn't as toxic as it was perceived to be 😂

    Yeah, we're not like that lol. I enjoy having discussions and never take it personally, @MegMain98 is the same.

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1332994#Comment_1332994

    https://forum.deadbydaylight.com/en/discussion/comment/1332977#Comment_1332977

    You guys share different opinions and aren't tearing each other apart?! Disgusting lol I thought this was Dead By Daylight!

    Me and @MegMain98 are actually really good friends, plus @MegMain98 isn't the type to tear someone apart about their opinion, which is one of the reasons why me and him get along so well.

    You should see his walls, we talk about our favourite killers all the time, I heavily respect him.

    When crossplay comes out, I'll definitely be playing with @MegMain98 if we find a time that suits us!

  • @elvangulley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1332757#Comment_1332757

    Yet You defend comms especially the third party comms you kbow the one not part of the game. But we all know you survivors love your unfair advantages.

    I'm not a survivor main, you numpty. Just because my stance is on one side in an argument, doesn't mean I also am on that side as a whole. I don't even use comms when I SWF.

    Not only that, I never even defended comms, stop making cheap insinuations.

    It's not an 'us' vs 'them' argument, so stop making it one. VPN's are far more unfair than SWF and VPN's are actual exploits and unfair advantages. At least the killers have a chance against SWF, even if it is small, but survivors have no chance against VPNs. This game has been designed with SWF with comms in mind since it was introduced, hence the nerfs to survivors nonstop, but VPN's were NOT intended, and are not fair.

    'we all know you survivors love your unfair advantages'. Hilarious, you're defending something that is as equally unfair as SWF, as it gives the killers the chance to get unfair hits, how hypocritical. SWF is unbalanced, yes, but at least it was intended. VPN's were not intended and are unbalanced. They should go.

    Look at it from the other side smh. People like you need to actually learn survivor and try to make arguments without being blatantly biased. I mean, you're literally defending VPN's and I bet you'd complain about Stretched Resolution. And on top of that, you somehow think I'm defending comms?

  • @MegMain98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1332769#Comment_1332769

    I personally hate Yamaoka because it’s super dark on console and you can’t change the settings, it’s a stealth players paradise. It’s still not great balance wise but it’s not THE worst.

    Unpopular opinion but I believe Springwood is worse than Haddonfield. The school is an awful building for most killers and the map can also spawn fences that are longer than the Great Wall of China. Now that Balanced Landing got nerfed a while ago, Springwood is far worse. Haddonfield isn’t even that bad with it’s pallets, it’s mainly the buildings.

    Mother’s Dwelling isn’t bad based on what tiles can spawn but it’s the size of Saturn. That map needs to be shrunk like the Temple and it’ll be fine.

    Ormond is the worst IMO. It is nothing but one giant pallet loop with a strong central structure. The map is huge, has nothing but safe pallets, AND a strong central building. I also HATE those long wall loops that spawn on Ormond, Red Forest, and Yamaoka.

    Don’t get me wrong, I don’t think Saloon is a great map but it’s still relatively new so I’m doubtful it’s a high priority map change when they have maps like Ormond and the main building of Disturbed Ward that has existed for far too long. Especially because it implements the new breakable wall mechanic and doesn’t have any loops that are problematic. Most are unsafe.

    I guess I can see your point with Ormond tbh, highly doubt the devs will leave it as is. The Yamaoka one I definitely agree with btw, I used to be an XBOX player myself. I still see Dead Dawg as the worst rn though, but hey, we have different opinions! :)

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/31937/self-care-not-working

    A Bug Report.

    Man, I used Self Care. I was young. And made mistakes.

    Same lol, my build was so weird back then.

  • Omg, I was so different, lol I was killer biased despite being a survivor main lol. Nowadays I look at it from a more neutral standpoint btw since I play both sides (I'd say I play killer a tiny bit more though).

    @Poweas said:

    Ok so Nurse and Billy are perfect if you can play them.
    Myers- 20% faster EW stalking to add more pressure on the survivors so you know that ur in for it.
    Huntress- You should probably make the hatchet windup time 6% faster and maybe just let the hatchets go flying when u press the button it'd make her perfect.
    Pig- Idk about Pig tbh she's ok but maybe she can crouch/stand up faster so teabagging with her is more doable (jk) she should actually have no noise when going out of stealth because a pig tried to pick me off a gen but I heard her going out of crouch and managed to escape.
    Leatherface- 5% faster speed when charging chainsaw so he's not a joke when you play him without addons.
    Wraith- 10% faster movement speed when uncloaking or decrease the time of it. So he can really have some pressure and just let the guy walk through walls when invisible because that'd put him from the worst to a decent killer.
    Freddy- Oh boy he needs too much buffs so I'll just say time to go into dream world goes from 7 to 4 seconds and in the dream world he can teleport past a window or something to give him more control of the map in the dream world. (thats probably too op)
    Trapper- His current buffs are fine but maybe he should start with 2 traps so he doesn't waste too much time
    Clown- If u hit them directly with a bottle toss it should be an instadown anyway so he can be a very good killer. Then remove that addon for the instadown if u directly hit them.
    Hag- No clue but maybe her current buffs are OK.
    Doctor- He's good enough rn I'd be terrified if he got a buff.

    I was so oddly cheerful it's weird lol.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1332950#Comment_1332950

    Yeah I know. But the telegraph makes the effect useless. Hence the point of this thread.

    Eh, you could make it so that they start the trial uninjured then, it'd be a nice perk tbh, but it wouldn't feel like my No Mither to me.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1332936#Comment_1332936

    I really don't get why we need or want a hardmode perk.

    Not healing isn't something you need a perk for. If you want a self imposed challenge around it then just refuse to let anyone heal you.

    Heck if you don't like the starting healthy part, then if the Killer hits you just let him get the 2nd hit.

    So it really doesn't allow you to preform any challenge that you can't already do with self imposed rules on a basekit Survivor. Thus we may as well treat it like it's an actual perk that's supposed to provide a tangible benefit at some point.

    It does provide a benefit: infinite recovery from dying state.

  • Why hide it? Isn't it supposed to be a hard mode perk?

  • @Unicorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1332910#Comment_1332910

    Indeed, indeed.

    Makes the chase more flavorful lol, and yes unsafe pallets aren't very satisfying to me unless I'm chasing a sandbagger and want them BAD. Then it works in my favor ^_^

    Yeah, I can take an L if I was actually outsmarted and not killed because of bad game design.

  • @Unicorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1332851#Comment_1332851

    I agree with this. Although, I am a harsh victim of a mindgaming. I find it more fun when a Killer mindgames a pallet personally though.

    Same, I love it. But when there's literally no mindgame because the pallets are ridiculously unsafe, I hate it as both sides. It's just a free hit at that point.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1332868#Comment_1332868

    Y'know, I don't remember. They're just so forgettable, always saying the same #########, it's like talking to bots. What I can tell you is that if I did come across any, I made sure to report them. Always report these people.

    Yep. Your idea would definitely flush them out though.

  • DS is a second chance perk though, I guess it's fine for its category, if it was designed against tunnelling, sure you could argue it's broken, even though I wouldn't agree even then, but as a second chance perk, DS is fine. BT imo is very good, but definitely balanced since the killer could easily kill the unhooker.

    in Fix? Comment by Poweas
  • image.png

    This skin is worthy of being legendary, no matter what you guys say.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1332841#Comment_1332841

    Nobody would be forcing anything on anyone, the devs would just be adding things many people want, for money (y'know, like how every business in the world works), and some others would break the rules and get themselves banned, leaving behind a better game for all.

    Fair enough. Have you ever came across a racist or homophobe? I once came across someone called 'Allah is a nonce' and a survivor who called another survivor a 'dirty little jew' just for accidentally sandbagging him. Reported the 'Allah is a nonce' guy on steam and left the lobby, pretty sure he's not banned though. The guy who said 'dirty little jew' is also not banned on DBD or Steam. Go figure.

  • Love players like that, they're gems in this toxic community.

  • Only if I'm in a mood to do so. If I've lost the past survivor game due to Iri Head or something, I'll just end it ASAP and look for a satisfying win.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1332809#Comment_1332809

    Yeah idc, im done. Just mori'd the whole squad, and when they complained i told them why.

    Did they understand? I usually try to (solo tho) when I face Iri Head + Ebony.

  • @HellDescent said:

    They'd have to rebalance pallets first and add at least some kind of mindgame to them. Since killers would just hold w and break every pallet as soon as it's thrown

    Most do have mindgames, aside from god pallets and the infamous Hawkins and Dead Dawg Saloon pallets. I personally wouldn't mind if every single pallet had a mindgame, and some weren't survivor/killer sided.

  • @Orion said:

    This is why I want BLM and LGBT stuff in the game, to expose these people and get them banned forever. Toxicity levels would decrease 90% overnight and we'd get nifty skins and characters as a bonus. Everybody who matters wins.

    So you think to beat their toxicity, we try to force it out and report it when they try to spread it?

  • @PrincessPoop said:

    Why is it so controversial for some people here the idea that we shouldn’t tolerate bigotry and hate speech? If someone is being outwardly racist/sexist/homophobic etc. they should be banned end of story.

    Yeah, honestly. I'm surprised some people are defending it.

  • @BeHasU said:

    https://forum.deadbydaylight.com/en/discussion/comment/1332121#Comment_1332121

    Leave him alone, he's the kind of guy who watches anime all day and have no friends.

    Anime is awesome though... 😢

  • @TheLastGreatStar said:

    I’m buying it.

    Both Pyramid Head and Cheryl look great to me. Everybody has a personal preference and I think Pyramid Head is going to fit into my play style perfectly. I know exactly how I’m going to play him and he’s going to be a beast.

    Confident, I like it.

  • Didn't they reduce the pallets? But yes, the window loops could be shortened, similarly to what they did to the meat tree. What they SHOULDN'T do, is make it a guaranteed death like the Ironworks of Misery window now is (If there's still another variation, I'd like someone to confirm, since every time I go on it, I see that crappy one which basically traps you).

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1331091#Comment_1331091

    I actually love the Game map. To me it's nearly the most balanced map in the game.

    Same lol, but I can see why it'd be reworked to add more pallets and make the current ones less safe. That being said, it is one of my favourite maps.

    @MegMain98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1331080#Comment_1331080

    I don’t mind Saloon in general but I hate the fact that some tiles (especially the main saloon building) you HAVE to break the walls because it’s too safe. They’re basically pre-dropped pallets. No mind-gaming anything, just break the wall and chase to get a normal tile. Then most of the pallets are super unsafe.

    I won’t complain about Saloon though because there a far worse maps than that. Springwood, Haddonfield, Mother’s Dwelling (it’s WAY too big), YAMAOKA, and Ormond are all far worse.

    Yamaoka is FAR better than Saloon, and that used to be my least favourite map before I realised how badly designed the Saloon is.

    Springwood is bad, yes but it isn't half as stupid as the Saloon, at least it isn't COMPLETELY survivor sided.

    Haddonfield is also badly designed, definitely, but all the devs have to do is reduce pallet safety. But I still see the Saloon as FAR more unhealthy for BOTH sides, but Haddonfield does make one side (survivor) way too strong, so I can understand this taking priority.

    Mothers Dwelling can easily be reduced and Ormond can have the amount of pallets reduced.

    Dead Dawg Saloon is just an unhealthy map for both sides. It deserves a rework. Although I can definitely understand if the devs were to rework Haddonfield or Mothers Dwelling first, but that doesn't excuse the fact that the Saloon is a disgusting map for both sides.

  • Comms were predicted by the devs and they introduced SWF knowing that, VPN's aren't intended to be used as they are and were likely not anticipated to be abused as they are currently.

    Defending VPN's to gain an advantage (aside from the people who genuinely need it) is like defending Stretched Resolution, it shows clear bias for a side and is a flawed argument.

  • It would open up mindgame ideas, definitely. Can't find a flaw in it tbh, aside from making unsafe pallets even worse, but the devs will probably make them safer anyways.

  • @lostkq said:

    https://forum.deadbydaylight.com/en/discussion/comment/1331327#Comment_1331327

    To be fair, It was optimized properly back in the day Or i guess It used to be , although now not so much since if you look at the recommended card its not that high but i do agree its not that goodproperly optimized but i have a 1050ti so its not to bad for me

    Same card lol. I think the devs need to release a massive optimization update for the people who struggle with low FPS.

  • You think it's well optimized? Most people say it's terribly optimized, even for PC. What are your thoughts to what they say about it?

  • @ronobbly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1331284#Comment_1331284

    you mean you tried to find a logical flaw, I didn't state I wanted to pip. I don't care about that however I care about playing fair games that are matched to my skill level in order for me to get better :) I'm rank 1 survivor and I only face red rank killers, but as a green rank killer I only face red rank survivors make it make sense

    Wouldn't you improve more when faced against a challenge?

  • @dastru said:

    they're too busy working on their next patch of wallet squeeze outfits, get the mobile version and you'll see the sad reality of a phone running this game on 60 fps

    I believe the cosmetics team operates separately to the optimization team.

  • @thrawn3054 said:

    Tofu did a video a little while back covering this topic. I think he hit the nail on the head in it. Basic recap was there should be a few safe pallets. Every other pallet should be moderately safe. Meaning both sides have a reasonable chance to mind game the pallet.

    Yes! That's right! Dead Dawg Saloon is a mess. The Game is also unbalanced, since most pallets are god pallets.

    Maps like Autohaven or Macmillan achieve that.

  • @Mandy said:

    It's not a bad perk per se, there's just better perks to use. The time you're taking to heal is detrimental to the team as a whole - when I play killer, I love if survivors run self care because then I know they're not doing gens and are giving me more time (which is the thing that you are pressurised with when playing killer). I run Inner Strength sometimes or rely on my team mates to heal me, find medkits etc

    Most people ran self care for the longest time, it was pretty much a staple perk back in the day but once the healing changes went through I think most of us realised how much time we were wasting by self caring.

    I honestly think SC should be 28 seconds at base instead of 32, then maybe it'd get more use.

  • @IronKnight55 said:

    SC is trash IMO. You're better off using medkits or Inner Strength.

    Botany knowledge with SC makes it quite fast tbh, so I think it's better than medkits or Inner Strength. Normal SC sucks though.

  • If it's with botany knowledge, then don't bother switching, you're good.

  • Strong agree, just LOOK at Hawkins and Dead Dawg Saloon. Smh.

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1331080#Comment_1331080

    Yea I hate the tiles on that map. As survivor and killer I find them extremely confusing and hard to understand.

    Yea it definitely is a gen rush map. Its definitely a map I don't want to get as killer.

    ######### that map. It needs a fat rework. At least the Game gives both sides a chance, that map sucks.

  • Huntress for PC, getting hits isn't hard, but actually mastering her IS hard. I'll fight you.

    Nurse on console.

    @MegMain98 said:

    Nurse is the hardest to learn with the steepest learning curve but I say Huntress is the hardest to master and become really good with.

    Basically this.

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1330680#Comment_1330680

    I notice the amount of times on that map I want to go to a gen or hook and the doors are shut it's extremely annoying. It literally feels like the game is shuting them just before I reach the area lol

    https://forum.deadbydaylight.com/en/discussion/comment/1330683#Comment_1330683

    My mate feels the exact same way. He always hates that map and feels like even bad teams get multiple gens done on that map even if he's playing well.

    https://forum.deadbydaylight.com/en/discussion/comment/1330700#Comment_1330700

    Is there any particular variant you struggle with? I seem to do well on all other variants except the original.

    https://forum.deadbydaylight.com/en/discussion/comment/1330720#Comment_1330720

    When it comes to this map i have a superstition. If I'm survivor and a crotus offering is played we get the clown version. If an offering is played when I'm killer I always get the disturbed ward version. I swear this has been the case the last 10 times this offering has been played.

    https://forum.deadbydaylight.com/en/discussion/comment/1330752#Comment_1330752

    In a row? I feel sorry for you on that one lol

    https://forum.deadbydaylight.com/en/discussion/comment/1330794#Comment_1330794

    You just dislike these maps or feel like for some reason you struggle more on these than you should?

    https://forum.deadbydaylight.com/en/discussion/comment/1330817#Comment_1330817

    I hate this map for that reason. I actually feel like the tile spawns on this map are like that for me. Got 4 TL walls out of the 5 tile spawns on this map.. and as killer I had a game where 3 of them were jungle gyms lol

    https://forum.deadbydaylight.com/en/discussion/comment/1330832#Comment_1330832

    Yea they are both pretty tough maps as killer. But I know that before I start so I always try harder and usually get a good result because of it.

    https://forum.deadbydaylight.com/en/discussion/comment/1330833#Comment_1330833

    I like how easy that map is for setting up a 3 gen. As long as the gens near the main building are kept then I usually can force out a 4k.

    https://forum.deadbydaylight.com/en/discussion/comment/1330854#Comment_1330854

    It's shelter woods. Very few pallets on that map as survivor.

    https://forum.deadbydaylight.com/en/discussion/comment/1330868#Comment_1330868

    What do you think it is about that map that makes you struggle so much? I'd understand killer but it definitely is your boogeyman map if you struggle as survivor on it.

    https://forum.deadbydaylight.com/en/discussion/comment/1330882#Comment_1330882

    Micky and corn = bad day. Rotten fields in particular is a really really bad day for him lol

    Saloon isn't necessarily hard it's just really boring. It's genrush and hope the killer can't handle it, or get genrushed and have to sweat for the 4k.

    No looping or interaction in it because of how unsafe the damn pallets are. That map SUCKS and is even more worse designed than Hawkins.

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