Poweas
Poweas
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My personal one is Nurses Calling, M&A, Bamboozle and Brutal Strength.
But the most optimal would definitely be Infectious Fright, M&A, Enduring and Spirit fury.
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/1327466#Comment_1327466
To each their own re: Cannibal. I'm rank 4 (on PC), and I rarely run across players who surprise me by NOT camping.
As far as Hag goes, she's heavily incentivized to trap the living hell out of hooks and then pop in when someone goes for an unhook.
Oh yeah, and @ShrimpTwiggs reminded me -- I hate to play as Nurse, because when I do, I'm sure everyone inevitably thinks I am a blind idiot who has never handled a keyboard or played this game before.
Only bad Hags will trap the hook a lot, most good/decent Hags will trap routes and loops leading to gens, and trap a route leading to a hook (once usually). But yeah, if you look at her power, you get that incentive to just load the hook with all 10 traps.
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@TragicSolitude said:
I hate to play as Nurse. She's even clunkier than she was before the rework, and the update just made her a chore to play as.
I also hate playing as Legion. Being taken out of Feral Frenzy for a missed hit is very punishing on console; I don't get to apply Deep Wounds very often at all when I play as him. The survivors have to be complete potatoes to not dodge his attacks what with the frame drops and a killer's limiting FOV.
For some reason, as a survivor, I don't like playing against Hag. Maybe it's because my teammates always set off her traps when they go to make a hook rescue, maybe it's her usual reliance on hex perks which are either very strong because no one can find the totems or very weak because the totems get cleansed first thing, I dunno.
I don't find her reliant on hex perks tbh, she doesn't really need perks to win, perks like Sloppy, STBFL, Thanatophobia just enable her power to be a LOT stronger.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1328003#Comment_1328003
Maybe Aftercare, if you're not interested in rescuing others from hooks and/or healing them. Alert should already let you know when the killer is in a chase.
Thanks, I'll let you know if it worked for me, I'll probably play with it for today!
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@PigMainClaudette said:
Billy, Bubba and Hag. Play as and against.
Cheesy instant-downs that require as much skill to use as completing a generator because somebody CBF to actually chase me or a kit that both promotes camping and makes it so that you may as well be dead on first hook.
Nurse and Huntress are kinda annoying to play as because console and for some reason whenever I play against GF, I can never detect him, yet survivors can detect me from across the map when I play as him.
I wouldn't say good Hags CAMP. But if a trap is in the middle of their web in a 3 gen, then she won't leave the 40m radius. But she can generally get into a chase instantly after hooking in my experience, so she doesn't really camp, just that if you trigger her traps, she'll definitely come for you.
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@ScottishPig said:
I dislike playing against Spirit, not because she's a top tier killer, but because of all the mini-phases during his walk cycle. It just bothers me y'know?
The huge sensitivity spike playing as Billy is so annoying at first, probably the only thing playing as killer that's stuck with me as annoying.
Yeah, the passive phasing literally makes the killer a mindgame for free.
@ich_häng_mal_rum said:
I don’t like to play against the hag. If she use her traps in a big area (3 gen) around a hooked survivor and is proxycamping, than her power is just broken op. You can’t move over the map, can’t unhook teammates and it’s a ultimative snowballing match... that’s really unfun!
That's my playstyle lol. But I can totally see what you mean. Imo, she's the 2nd best killer at snowballing and probably the strongest chaser when the conditions are right (which they usually are 99% of the time). Oni is obviously the best snowballer though, and Nurse and Spirit come second to her.
Her traps though, they eliminate survivors fast in a chase. If you have a web and hook a survivor in the middle, you could literally end the game in minutes.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1327987#Comment_1327987
Right now I'm using Aftercare, Alert, Dark Sense, and Kindred. Since I'm a stealth player, I can use these perks to keep an eye on the killer and make sure that when they reach me, I'm not there any more.
Interesting, is there any perk I can switch out for Iron will? I can't play without it since this one time where I literally died as a Blendette due to not having Iron will (2017 btw) and ever since, I've had it as a staple.
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@Raven014 said:
I hate playing nurse and Billy. It is just frustrating for me to get used to Nurse on console. And billy is... boring for me. I live for the perfect shot and the chain-stabs. The blink mechanic is just frustrating to me.
I hate versing billies because they always play in the most toxic way possible: including bringing NOED on a one shot killer!
Lol, NOED on Billy is the funniest thing ever.
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@Demogordon_Ramsay said:
Play as:
Huntress and Nurse—Too hard and frustrating to learn, and ultimately not worth it.
Trapper—His traps don't exist.
Clown—His bottles don't do anything.
Myers—105 Killer who gets cucked by Spine Chill.
Hag—Confusing.
Play against:
Ghostface—No one stalks with him, they just equip Sloppy with double cooldown addons and play Tru3face. W key warriors with no red stain.
Wraith—For some reason, I just can't see his shimmering. Even if he's right there and I'm looking straight at him, I can't see him. And believe it or not, I actually like using my eyes to visually sense my opponent in video games, especially when they're both silent and fast. Also, most Wraiths are sweatier than a man trapped in a burning building.
Spirit—Can't tell where she is. While she moves almost twice as fast me. And can figure out exactly where I am by having ears.
Deathslinger—He looks at you and you're dead. Reacting to your opponent by pulling out a gun does not belong in a predictive, melee-based game.
Hag—Bad Hags are insanely easy to loop and very boring to get perma-camped by. Good Hags are living proof that this Killer is completely broken.
Hag is only played a little because of her weakness to flashlights, that's why I think good Hags are so rare to face, but when you face one... They REALLY do dominate.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1327973#Comment_1327973
Of course, playstyles matter, but some perks are just objectively better than others. My point is that if you're not running a fully optimized build (based on whatever resources you have available and your own playstyle) and playing to the best of your ability, you're handicapping yourself.
Yeah, that's fair enough tbh. What's your optimal build for survivor, out of curiosity? I've been hopping between builds and nothing feels right.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1326557#Comment_1326557
It's not about needing it, it's about using the best possible builds. An experienced player who's playing to win won't use Monstrous Shrine over NOED.
https://forum.deadbydaylight.com/en/discussion/comment/1326554#Comment_1326554
I'm a survivor main, though.
The best possible builds are subjective to their playstyle though, most wouldn't consider NOED from my experience. But the example you presented is true.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1325218#Comment_1325218
I do not believe that. She isn't the best killer against a team without flashlights.
Fair enough, but she definitely outperforms Billy and Oni. I think because of how much more difficult she is to counter, she'd be considered the best.
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@Rydog said:
Imagine DBD having real, normal game options in 2020.
- Proper resolution selection, instead of that % slider, whatever the hell that is.
- FOV slider, which would allow a not-insignificant population of motion sickness sufferers to play without resorting to an in-game mechanic.
- Brightness settings, instead of completely relegating it to an in-game mechanic.
- Slightly more granular volume controls.
- Colorblind options.
It'd have more popularity, for sure. The FOV slider would probably be bad for the balance, since it is balanced around the current FOV, so the devs could increase the FOV to what it is with Shadowborn.
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@DwightOP said:
@BHVR a little acknowledgement about this would be helpful.
It's sad that this thread basically got blanked.
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@Orion said:
For killer:
- Monstrous Shrine
For survivor:
- Lightweight
They provide negligible benefits that only noobs would think are useful. Experienced players use powerful perks like NOED.
Most experienced players don't even need NOED tbh, when someone fully masters a killer, it almost NEVER gets to Endgame from what I've seen.
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Just use Lithe or SB, they're better, more consistent and reliable. (Lithe imo is second best after the vault hit bug finally got fixed this chapter.)
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I clicked it thinking it was something about cats, I was correct... You really love cats lol.
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I miss him, he was awesome.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1325633#Comment_1325633
That's just the thing, I dont really use items as survivor most of the time..survivor is boring if you try hard as far as you can because it's too easy...and as I iterated..I've never had issues vsing a hag without a flashlight. You can already crouch to avoid traps out of chase..my issue is flashlights are worse for her than if toolboxes insta snapped trapper traps during chase.. but at least trapper has top movement speed..hags light burn doesnt have a place anymore..I'm 100 percent confident the most that would happen is shed be in line with the other killers of her type..if flashlights took long enough and burned charges I wouldnt care as much out of chase as its be minimal slowing rather than shut down..but even a little flashlight can burn a ton of traps during chase..that isnt fair in the slightest
Hm, perhaps this could be tested in a PTB. I still think she'd become the best killer, and unhealthy, but hey, the initial Hag buffs looked like they made her BROKEN but people adapted eventually and Hag is widely considered a balanced killer as it is. This little change could make her balanced, and if it were to make her OP, they could always revert it or nerf her in some place, or nerf Flashlights' effectiveness on her by increasing the time it takes to burn a trap. It'd certainly be interesting.
If a dev sees this, perhaps they might put it in the next PTB to test it? Since that is what PTB's are made for.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1325605#Comment_1325605
I shouldnt have to..I shouldn't be limited by loadout or map to have a chance at winning..that the worst type of bad design
I can get why you're upset about that bit tbh, I don't like having to switch to Oni so often myself. Where would you nerf her if you were to make flashlights ineffective against her?
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@PigMainClaudette said:
Hot take: "Chase killers" are actually pretty braindead and boring to play or even go against because of their typical way to play.
Here's a Hillbilly, he's going to prioritise his saw. Here's a Nurse, she's going to blink behind the cover I'm at. Here's Plague and she'll just puke until broken.
Rarely used killers, like Trapper, Legion and Clown are actually interesting to verse because you don't know WHAT that masochist will try to do.
Clown is a chase killer though?
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Mikes and Trappers love Kates and tunnel them. Spoken from experience. :P
Doctors and Kates really BOND in pallet loops, they feel a connection. Again, spoken from experience lol, I always like Doctors chasing me, since we end up messing around lol.
Bald Dwights are always good and toxic.
Quentins like to meme around.
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@AvisDeene said:
I a bad potato in either role so I have everyone!
The worse for me as Survivor is facing Billy and Spirit. They usually end up just tunneling hooks the second someone is saved. I'd rather be face camped by Bubba while gazing into his big beautiful eyes.
As Killer, I hate Nurse since her cool-down gives me migraines. I also hate playing as Huntress and Billy, but that's just because I don't have experience with them and because I am bad.
Bubba is one sexy son of a gun lol.
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@uBoluCha said:
i don't like play as trapper, just imagine your trap disarmed 2 second after you leave it , and i hate when it comes super long match freddy
Trapper is... interesting. I enjoy him a bit but I prefer to lock down routes as Hag rather than shut down loops as Trapper. He just doesn't suit my playstyle lol.
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@NinjaDette1 said:
GhostFace because The people that use him are annoying when they dance in front of you after he hooks you.And or when you’re trying to heal yourself or a teammate and GhostFace attacks.Sometimes I wish survivors could take away his weapon 😀and use it against him👍.
Imagine that, lol.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/1324359#Comment_1324359
What do you mean? Huntress is totally fine.
https://us.v-cdn.net/6030815/uploads/P29PAT54FYOE/69606844-0aeb-40a0-8ef5-242a140a65ce.png
Lol, it really do be feeling like that.
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@Blueberry said:
Billy. It's a boring match.
Do I have a pallet? Cool, he''s loopable.
Do I not? Cool, I'm one shot.
I also don't like him because his mistakes are very under punishing. I can outplay him forcing a saw cancel or running into an object and you still barely gain any distance from your outplay.
Billy is one that annoys me too when I get a team that wastes pallets.
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@LordRegal said:
I've never been great against the stealth killers. I am way, way too likely to look one direction, look away, and look back less than two seconds later and see Ghostface grabbing me off my gen or whatnot. So the stealthies are my hardest matchups to play against probably.
To play as? Huntress. Not because I dislike her mechanics, as I do actually enjoy them and like playing her. But her song. Her song gets into my head, and actively tanks my mood for hours after I stop playing her. I can't do more than a couple games in a row as her or I start going downhill, I've ran tests to confirm it's her and not wins/losses. It's her. I just can't.
Wow, that's an interesting reaction to Huntress, imagine if there was an option for you to turn it off, would you play her more? Also, I used to do horribly against stealth killers until I began to run Spine chill lol.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1325391#Comment_1325391
Pitch this idea who the killers who complain about DS and they'll Love it.
Lol, that'd be funny. Then you give it a few months and they'll cry for nerfs (although in this case, I can understand why, unlike the case with DS).
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@MadArtillery said:
This is why Franklins is good on hag.
Yes, but OP can't seem to take a hint that there's ways around it.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1325436#Comment_1325436
Buddy..did you even read what i posted..like at ALL?..I think I'm through talking to you..you look at this so narrowly it blows my mind
Hilarious. Nothing I'm saying gets through to you because you can't adapt to ONE item, then you proceed to call me narrow minded.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1325429#Comment_1325429
That or you two dont know Jack about what it's like in the receiving end..and I'd wager that's the case
Nah, maybe you just don't understand Hag, which is becoming increasingly obvious. I've faced the squads before, I've faced a single flashlight, it doesn't take a genius to counter them and play around it.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1325249#Comment_1325249
Hag isnt even close to old nurse
She would be if flashlights didn't reset her traps. She'd definitely be on that wavelength. Her addons would make her BUSTED.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1325276#Comment_1325276
Absurd...if she has to stay where 1 item removes her power than I'd rather her be nerfed...at least then I can play the game
Hag generally has to stay in one area anyways, since her range is only 40 meters. You're playing her wrong if you're NOT committing to a single side of the map where you can access your traps properly. Of course, that's assuming you're not using range addons. If you have a problem with her playstyle, then she's not the killer for you.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1325218#Comment_1325218
So it's better 1 flashlight prevents me from playing the game entirely
If it prevents you from playing the game, ONE flashlight, then you're DEFINITELY the problem there. Learn how to play around it or switch to another killer as @Aven_Fallen said.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1325327#Comment_1325327
Hey, that would mean, maybe no
- Sprint Burst
- Selfish Care
- DS
- Dead Hard
- Lithe
etc. I'm okay with that. =]
I would literally just stick in a Lithe and abuse it, especially when injured. That would easily break the game. Resilience and Spine chill are already considered borderline OP as a combo.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1325325#Comment_1325325
Or maybe bad teammates just dont stress me out for some reason, theyre annoying sure, but its not "stressful" (for me at least). I dont even care if I die as survivor, if I do I usually know what mistake i made and/or what mistake a teammate made that put me in that position.
Playing as a strong killer or not theres still a lot more information you have to keep track of in a very short amount of time, thats just an objective fact. MOST people find that stressful.
Yeah, I probably stress less when relying solely on myself and not on teams.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1325295#Comment_1325295
That's 3 Perk slots for a 21% Vault Speed increase. I mean, it's already high risk if you want to pair it with Resilience since you have to remain injured for the 9%.
https://forum.deadbydaylight.com/en/discussion/comment/1325297#Comment_1325297
Less people on gens, more people trying to get the killer's attention for a 6% increase doesn't sound bad to me.
I'd still say it's broken though as a three way combo.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1325281#Comment_1325281
What rank killer have you gotten to?
Im r1 in both and find killer far more stressful. You have to keep track of 4 different people, what theyre playstyles are, which gen theyre working on, where'd the guy with the flashlight go, how many times theyve been hooked, which gens are currently being worked on, where is that guy with the flashlight, is anyone trying to work on one of your three gens, seriously where the ######### is the flashlight, where are the dead zones, is the survivor running the tile in the direction, is that a key?, am I about to get pallet stunned when i pick this guy up, nope theres the flashlight guy.
Solo survivor its who is the killer, how bad are my teammates, where are the dead zones, what perks is killer running. Its chill af.
I've gotten to 1 as both sides, although I do play Spirit, Huntress, Oni, Myers, Hag and sometimes Nurse. So I don't really play the 'bad' killers, aside from the odd Demo, Pig, Leatherface or Trapper. Maybe I just have a more level head as killer, since as survivor bad teammates REALLY stress me out, and I always get them. Strangely enough, I face good survivors as killer all the time lol.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1325233#Comment_1325233
Yeah, it's like a 45 second Spine Chill only if the killer is around.
Ok, I'd 100% abuse that with Spine chill and Resilience. 😂😂😂
Maybe it shouldn't stack with Spine chill? (Only Spine chill though)
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No, but survivor (solo) is definitely more stressful than killer. That being said though, I only play the harder killers, and some killers like Freddy would be easier than survivor (solo) from what I've seen. (No shade to Freddy mains ily guys <3)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1325218#Comment_1325218
Nothing should sway the balance of a match so heavily that for all intents and purposes the killer effectively has no power.
Yes, survivors items/perk should be able to disadvantage a killer, but not effectively remove their entire power.
There's builds around flashlights as Hag, it really doesn't affect her if you choose the right builds, in my experience, though, I've hardly been affected by it by just sticking to 3 gens and when they come into my side of the map, I slug them as they run through the routes I trapped.
She still has a power, it depends on how the player approaches it.
There's no point in buffing Hag, it'll definitely lead to a nerf in another place, and Hag is a delicate killer, like Nurse. She's either strong or weak, and the devs found a spot for her where she's strong but not oppressive which is very difficult. Changing her would probably overall lead to her being nerfed.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1325227#Comment_1325227
Looping hasn't changed, just the map design philosophy to work around it. Hitboxes are finnicky, you can't just give killers a small hitbox and be done with it, their models are enormous.
What I would do is simply have killers reach their top speed at the same time that survivors do. Killers and survivors accelerate at the same rate, but because killers have a higher top speed, they take longer to reach it. This is why survivors can turn on a dime without losing much speed, whereas killers are noticeably slowed down. That should result in some interesting changes regarding loops.
If that were to happen, it'd definitely need a whole looping and pallet layout overhaul, it'd be nice if the devs were to do it in a whole massive patch, it would definitely change the game and the meta, since killers aren't slowed down, they'd be VERY strong in chase, so survivors would have to resort to stealth more.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1325218#Comment_1325218
I need Hag needs some love and QoL but not a lot.
Mainly she could have map wide teleport basekit (to promote going around the map to trap instead of being forced into nests)
OR just make teleporting to traps more fluid if we can't have the range. So slow after coming out of a trap and survivors are able to get out of hits because of it should be fixed.
No, they'd break her. She's fine as it is. She's only unpopular because she's somewhat difficult to play, doesn't mean she's underpowered though. The slowdown is good, it gives survivors a chance to disable her trap and avoid her lunge (which she now has). It means that if a survivor reacts fast enough, she'll miss them by a tiny gap and they get rewarded for disarming her traps if they react fast enough.
I consider Hag (even at base) to be the 4th best killer to Nurse, Spirit and Oni. And that's considering SWF in it. If she's played correctly, she's very strong and very difficult to beat. Yes, she's weak to SWF with Flashlights, but if she wasn't, she'd definitely be the best killer, no doubt, and I'm talking better than Old Nurse was. Plus, she has a chance against them, you just have to be SUPER tactical with your traps and avoid their LOS. If they got OoO, you're probably going to lose though.
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@BigBrainMegMain said:
I've submitted my rework for Premonition.
It's a 6% increase to all actions when it's on the 45 second cooldown.
Interesting, very interesting. Would that also work for vaulting?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1324084#Comment_1324084
Face camping was, though. Real face camping, not what kids call "face camping" these days. Face camping is an exploit where you stand in front of the hooked survivor in such a way that the "Unhook" prompt will never show up. It was removed with the introduction of swivel hooks, then reintroduced a couple times due to bugs. The fact that people mistakenly call "face camping" whenever the killer stands in front of the hooked survivor didn't help get it fixed. That's why having strict definitions is important.
https://forum.deadbydaylight.com/en/discussion/comment/1324186#Comment_1324186
Because killers' hitboxes are larger, they can't follow the same path as survivors around an object. They have to go with a wider (and therefore longer) path around objects, so the killers' speed becomes partially irrelevant. In other words, they're essentially exploiting their smaller hitbox to nullify the speed advantage killers are supposed to have.
Survivors were meant to hide and/or break the chase ASAP, like @tixerp said. However, that's too difficult for the vast majority of players (also like tixerp said), so looping became the default. The existence of infinite loops back then didn't help either. Rather than force survivors to play better by changing one small detail that would almost completely eliminate looping, the devs decided to go with it, made looping part of the core gameplay, and balanced around that.
Do you think it's better as it is now. or should the killers have had a smaller hitbox?
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Looping wasn't considered, funnily enough lol.
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If Hag wasn't weak to flashlights, she'd be the best killer. Leave her as she is, there's a way to win, it's just REALLY difficult. I can understand what you mean, but she definitely doesn't need more buffs. (Hag main who faces Flashlights a fair amount)
If they were to update these killers, I think Wraith would be OK, but Hag definitely would be nerfed in some place which I personally think it's better having her as she is. Plus, if you set your web up while FL is on hook/other side of map, you can very easily snowball the team by forcing them into you (defending 3-4 close gens or something).
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@Dr_Loomis said:
Well, Object Of Obsession is my overall most disliked perk. But it can benefit some of the swines who use it.
Useless or inefficient perks?:
Survivor:
-Up The Ante
-Slippery Meat
-No Mither
Killer:
-Monsterous Shrine
-Predator
-Terriorial Imperative
Up the Ante can actually be REALLY good if you run it in a kobe build (without deliverance).
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@Martesa55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1323839#Comment_1323839
I will agree for Yamaoka. They are way to dark and it's almost unloopable. About the saloon I don't have a problem with this map...
I've personally always found it a bit frustrating as survivor because of the lack of medium pallets, most are unsafe. As killer, I don't like breaking walls tbh.