Avatar

Poweas

Poweas

About

Username
Poweas
Joined
Visits
0
Last Active
—

Comments

  • @goat10em said:

    DS is easy to rework. It currently does not counter tunneling. It counters momentum and it makes you a god during end game. Just make it deactivate when another survivor is hooked. Problem solved. Still counters tunneling but makes it so it is no longer the best perk in the game.

    Bad, since if they down you and then hook the another dude they got before hooking you, it'll get deactivated and not counter tunnelling. I've heard it, but sorry, it wouldn't work.

    @gantes said:

    There's nothing wrong with NOED imo. Just a mediocre perk that does nothing when you're winning hard and does very little when you're losing hard vs good survivors. Maybe add totem counter but the devs are allergic to that so w/e

    DS honestly should just disable when you're grabbed. The locker interaction is what makes it dumb, as there's nothing skillful or interactive about hopping in a locker and becoming invincible. Other than that it's annoying but has counterplay.

    That's something I've thought myself. DS should deactivate when grabbed, and NOED should be left alone, but I want to see what they got to say anyways.

    @ClickyClicky said:

    I think DS deactivating after being healed or touching a gen would be interesting. Survivors play so reckless with it now, they lose their fear.

    As for NOED, just give solo survivors some indication of when a dull totem is cleansed. If not a counter then at least an on screen sound effect so we can count them. I hate cleansing 4 totems and then going down to NOED anyway. Also the 4% speed boost should go. Many people who aren't very good on Huntress take it on Huntress so that they never need to get good with Huntress due to the movement speed buff. It makes no sense, they'll never get better that way.

    Definitely what I'd like, I mean the totem counter. I sometimes get caught when cleansing, forget I got 4, and go back to find the killer and then I think I've cleansed all the totems, and get the FAT NOED hit.

    @Weederick said:

    I would make NOED basekit, even though i hate the perk version. Its atmospheric and oneshot phases are the most fun and thrilling times in the game. I only dislike the surprise factor, not knowing wether he has noed or not until someone gets downed. As basekit, everyone knows not to mess with the killer in endgame.

    DS though, i would bury it and not look back. Second chance perks are the bane of balance in dbd. Delete them all imo

    NOED is also a second chance perk, so delete that according to your logic, not throwing some shade, just my opinion. I think some second chance perks work, but not all.

    My responses are my opinion, so please don't take offense if I said something you don't agree with, it's just my opinion on it.

  • @Xerge said:

    DS: Deactivates when you've been fully healed, started working on a gen or unhook someone else.

    Noed: Could apply the exposed status effect only to the survivors who start opening an exit gate.

    That's a fair nerf.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/999034#Comment_999034

    I just dislike how much maps influence your performance..that's why I think killers need something substantial sooner rather than later

    Nurse and Billy are prime examples. Yamaoka Estate maps SCREW Nurse and Billy. They turn trash, Hag and Spirit don't get weakened like that though, that's why I don't see them as map dependant.

    But yeah, maps need reworks to be better for some killers. Lerys… that's a nightmare for Nurse and Billy.

  • Mothers dwelling, I used to kind of stick to 3-4 gens and it worked for me, on the farm maps, same tactic. I also hook them in the middle of my webs. She can still dominate, but it is definitely harder on them, I'll give you that.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/998517#Comment_998517

    You clearly dont understand her that well...but I have no energy to argue with you right now..I tire of it

    Eh, she doesn't REALLY have a bad map, not like Nurse or Billy do. If she does, name me one, since I haven't played in a while. I can only think of Ormond Resort, but if you stick to one side, it's still manageable.

  • Hag is probably second to Spirit.

    Only because Spirit is more versatile. But since Nurse got nerfed, and Spirit's nerf too, the gap between Hag and Spirit has closed significantly, and Nurse has dropped to around an equal level with Hag, slightly weaker.

    But yeah, I agree with the post saying Hag is good, but not with her being better than a titan like Spirit. I do play Hag, by the way.

    @NEVELEVEN11 said:

    No flashlight team has kept me below 3 sacrificed survivors with hag, ever. She is the most devious and best hunter in the game.

    Heh, they're easy to counter if you don't mess up.

  • @ReviloDBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/991099#Comment_991099

    Thank you for the more thorough response. Appreciate the effort back!

    Actually I do agree with you on many things, when I had stated in the previous reply "EVERY" Survivor could be looking for Ruin, I realize that wouldn't be optimal.. but again, even if 2 Survivors were looking for it and 2 were doing Gens at lets say 20-50% decreased speed (whichever ends up being most fair) in the early game it might still end up making ruin feel the same way it felt before this rework for both Killers and Survivors.

    I understand that Ruin is not the issue, the issue is Gen Speeds, and as you mentioned how boring Gens are to do in the first place, along with other underlying issues as well I am sure. But that's a lot to fix, and I've heard many devs clearly state that Gen Speeds are not going to be increased.. so therefore if we are just looking at the Ruin Rework alone, without ANY other factors involved, I still think you would possibly agree with me that MY Version of the Ruin Rework that I suggested is a better Rework than what they are currently offering, for both Killer and Survivor in many ways. This being said under the circumstance if nothing else changes, only Ruin. Does that make sense?

    As far as your idea about having Gen Parts that Survivors could find and install to gens for example for "Instant 25% Progress" with perhaps like 2-3 difficult Skill Checks to succeed, I think would be a great idea and fun way to make the game more exciting for Survivors, at least for those of us that prefer "Searching for Totems" vs doing Gens as I do, then I could search for Gen Parts as well and actually feel like I am an effective part of the team without constantly sitting on a Gen. The only part of this I think would be unfair is if this allowed Survivors to complete all 5 gens without ever having to sit on one, therefore with Spine Chill and Urban Evasion they could possibly hide all game just collecting Gen Parts and almost never get caught so the Killer would waste insane amount of time searching for stealthy players. Perhaps they might do this but only allow it for the first 2 gens, so when there are only 3 gens left it means they would have to go back to completing them the old fashioned way. This would still potentially help slow down the early game and make it more interesting for everyone. Killers I think should be able to see the Gen Parts as well so they know where they are on the map and can keep track of them, not necessarily with an aura, just visually like dull totems are now. All that I would certainly agree with and I believe would keep it fair and balanced, although I think OVERALL Gen speed progress should be slowed down then, like maybe 20% decreased gen progress speed for the first 2 gens repaired on the map but allowing Gen Parts to be assembled, and then back to regular 100% normal gen speed for the last 3 gens on the map as it is now but no longer allowing Gen Parts.

    I can see the above working, or even (while this would be less fun it would be easier to accomplish) just making it so when a match starts there is an automatic 30% Decreased Gen Speed, and each time a gen is completed give it 10% boost to Repair Speeds until it reaches Regular 100% normal speed again. Another way to slow down the early game slightly.

    I will also add that I too play Survivor and Killer equally, and have no preference either way which is why I am trying to find solutions that are genuinely fun and balanced for both sides in my opinion. I have never been in Red Ranks as either Killer or Survivor, but since I typically play alone, I do better as Killer which I have been to Rank 5 with multiple times. I have gotten as low as Rank 6 once before on Survivor but typically sit in Green Rank. Solo Q has a lot to do with that, and my inability to loop killers. I think that playing Killer is easier until Purple Rank, but then all you face is Red Rank Survivors and I think it's too challenging especially vs SWF, where I believe killers are at a huge disadvantage at least in those ranks.

    On Killer I mained Spirit or Nightmare most of my games thus far, and I never used Ruin on either of those killers, so honestly the Ruin rework doesn't really effect me all that much either to be honest, and the reason I created this post surprisingly was NOT for myself, it was not because I loved Ruin for any particular reason, I rarely used it only on certain Killers such as Legion (who I believe really does benefit a lot from Ruin unfortunately), but I do believe that the new Ruin "Rework" is unfair and doesn't accurately provide the same benefit at all whatsoever that the old Ruin was used for.. so now there is nothing that is great to use in replace of it for others who relied on Ruin, and that's why I created this post because after reading probably hundreds of ideas that were suggested in other threads on the topic of Ruin recently I still think my solution/suggestion really is the best and I haven't found any logical issues with it yet!

    That being said, I genuinely am surprised at how little positive feedback I have gotten about it, and I wonder why that is, when other far worse suggestions got much more attention. Perhaps I just joined the conversation too late, because by now people are just simply tired about talking about the Ruin Rework in general. This is fair, but I still think my idea is ultimately the simplest and best solution for the current problem that was presented by the rework for players.

    I actually agree with that idea. With the first 2 gens requiring parts and the last 3 being normal. I hope a dev sees this and passes the idea on! You should make a separate thread on it, I think everyone will like this.

    Also, the Ruin rework, I still can't agree on, but let's agree to disagree with that one, since I'm probably too unexposed to this, since I did just return after 5 months, and am currently catching up to my old skill. Once I've found my ground, I'll post on your wall what I think about it then, since my opinion will be more accurate when I'm rank 1 as both again.

    :), bye!

  • @LustForBP said:

    https://forum.deadbydaylight.com/en/discussion/comment/993409#Comment_993409

    Well, for one, survivors have the most OP perks in game. Especially at High Reds. But idc.

    They'll get nerfed. But, if you're referring to DS and Borrowed, then you really haven't been around for long, they used to be much worse. Like NOED, they're designed to counter hated playstyles and are fine.

    If you're referring to something else, please do tell me what it is, I haven't played in a while.

  • @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/comment/993379#Comment_993379

    Or deranked killers bullying new survivors. It goes both ways. I've seen rank 19 killers with tier 3 ruin and bbq and pop.

    Yeah, you're right. It's disgusting.

  • @BlindMole said:

    Man, I've been playing pvp games since ~2004, but the survivor community of this game take the price of the biggest winy bitches of all time

    Guys, not all survivors are like that. Also, they haven't whined in a lot of time, they're getting their best assets (balanced landing imo was the best) nerfed, and haven't moaned at all, whereas one killer perk gets nerfed and it's like the end of the world. How are the sruvivors whiny then?

    I am a 'neutral' player, meaning I play both survivor AND killer, and your comment is just not right, both sides have WHINY players, but not ALL of the survivor community are whiny, most just shut up and take it.

    Please don't accuse all of the survivor mains for being 'winy'.

  • @shootaman777 said:

    https://forum.deadbydaylight.com/en/discussion/comment/993223#Comment_993223

    https://forum.deadbydaylight.com/en/discussion/comment/993231#Comment_993231

    https://forum.deadbydaylight.com/en/discussion/comment/993309#Comment_993309

    https://forum.deadbydaylight.com/en/discussion/comment/993297#Comment_993297

    As survivor, it's annoying, but fairly doable, agreed. Hit rank 15 from 20 after a few hours, but I was the only one in my matches (as survivor) that was gaining any rank when I did gain rank. Was commenting on the general experience and speaking on behalf of the other people in the lobby, when it comes to survivor.

    As killer, couldn't get a single match over the course of a few hours where I was allowed by the game to pip, til the last two matches I just played, with 7-10 minute queues, against obviously deranked SWFs, on that had map/key and the other with toolboxes. At least they didn't DC, even if their intent was to ruin my gameplay experience. Once I hit rank 18, started getting matches in 5 minute queues and it's been smooth sailing.

    Yes, I get the whole 'if you're experienced, it shouldn't be a problem', and really, it wasn't a problem... because I am experienced. It was more frustrating and boring than anything else, really, and I had nothing else to do while sitting in queues so I made this thread.

    But for anyone who isn't experienced? The rank 20 experience must suck, because it feels like getting nowhere.

    That is true. The ranking system needs a rework so deranked SWF aren't bullying the poor new players.

  • @Widden said:

    https://forum.deadbydaylight.com/en/discussion/comment/993273#Comment_993273

    Now it is trash.Thats the problem.Maybe it just need 10 seconds cooldown for reduced fall stagger.But if that perk was for killer i am sure community will left the game

    Voted you up, because it is true.

  • To be fair, I started 2 days ago again at rank 19 (from Rank 1 before my break, and I have lost all my old skill) and I've STILL got to rank 13 with ease. You should just try not to carry the team, or escape, just do 2 gens, unhook a bit, get the killer to chase you, run them for a while, and take the facecamp. It's a pip. That's survivor btw.

    As killer, I started at rank 15 and am now rank 10.

  • I like him, can't play him, can counter him fairly well though (Unless it's a god tier Billy, then I'm screwed).

    He's well balanced.

  • If DS is getting nerfed for countering tunnellers, then you can't get mad for survivors who ask for a NOED nerf, since it counters genrushers.

    DS is fine, NOED is fine. None of them need nerfs.

    Maybe so it doesn't activate when you're in a locker would be reasonable actually.

  • It really does, DS is for tunnellers, Borrowed time is for campers, and NOED is for genrushers. All 3 are hated gamestyles and the devs created perks to counter the hated gamestyles. Also, all 3 are well balanced but hated by the receiving side even though they're easily avoidable. :)

  • Thanatophobia is OP? BBQ is OP? They both have plenty of counters. Just calm down man, you're way too biased here. Try to look at it from the other side.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/990738#Comment_990738

    yeah just camp 3 gens and a totem at the same time as you chase and hook the survivors who, if they have a brain, will run to the other side of the map to prevent you from doing exactly that.

    why didnt i ever think of that...?

    If it's the last 3 gens, then what CAN they do? Just a comment, not that I agree with the OP.

  • I was properly triggered until I saw that you said it's a joke, lol.

  • @GHOSTfaceP3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/988804#Comment_988804

    Lol gens get done so fast are you ok? Imagine playing killer and your match only lasts 5 min that’s lame

    I play killer too, and yes they get done fast. But slowing the absolute hell out of them also is a terrible answer to them. Not to mention, it's a bandaid, and isn't even a proper solution to use Ruin, gens need to be dealt with properly.

  • @ReviloDBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/988804#Comment_988804

    My Counter-Argument to this is the following:

    Right now a Survivor is claiming that doing a "Gen is Boring". So they want to get it done faster. But Killers are saying that the "Gens are being done Too Fast" which is also accurate without the old Ruin.

    This change does not effect gen speed. It effects how a Perk works that used to slow down gen speed.

    My Argument is that if the change I mentioned above takes place, it would make the Survivor side of the game LESS BORING. Why? Because instead of sitting on Gen all game trying to Gen Rush, you would have a "second objective" to do = Find the Hex Totem.

    This honestly was already the case with the way "Old Ruin" worked, because most of the time even if someone stood on a gen at least one teammate if not more would be out looking for the Hex Ruin totem. It honestly wouldn't change the game very much from the way old ruin worked, which is the point. The main reason Old Ruin is being changed is because of the "Great Skill Check" issue new players had. If this is true, then my solution would not hurt those new players.

    But the main reason Killer's are complaining about the "New Ruin" is because it offers literally no early game slow-down at all, which was the whole purpose of bringing Ruin in the first place for a killer.

    If you don't play Killer, you don't understand how huge of a difference it is to start the game with 1 hook at 5 gens vs. 1 hook at 3 gens, basically if its 1 hook at 3 gens it might as well be GG for the killer already and at least 3 survivors are escaping that match, especially if you don't tunnel or camp.

    That's all I am saying, so this potentially could make both killers and survivors happy.

    Again, as for you claiming it would make the game "More Boring", I completely disagree. In fact, WHEN I play Survivor, I enjoy searching for Ruin MORE than I enjoy sitting on a Gen. I ALWAYS prefer / choose to be the teammate that searches for Ruin BECAUSE sitting on a Gen really is boring.

    Perhaps with a Ruin that works the way I proposed.. EVERY player on the team could choose to search for Ruin, it creates a new objective, it makes the game more fun and entertaining for the Survivors, and it still gives Killers a little bit of time for early game pressure before all the sudden gens start popping left and right.

    I appreciate how strongly you thought about this to write me such a detailed response, thanks. I'm sorry, but I still disagree. I do agree with some bits, like hunting for totems is engaging and fun, but if we got all the survivors searching for one well placed totem, then that would be a mess. The snowball potential would be huge if we got a killer like Spirit, Billy, Trapper, Plague (to some extent) protecting the totems. Now, I don't think Ruin should have been reworked anyway, because most killers really do need it, and it keeps weaker killers more viable, but in the Devs defence, 'Ruin' can really ruin (no pun intended) the experiences for low rank players, so reworking it is sort of reasonable, but again, worse killers RELY on Ruin to have a chance.

    I'm not sure how I feel about it honestly, I do main Spirit, and even after coming back from a break (It's been a while, returned yesterday, my survivor skills are like rank 20 level, but my killers haven't lessened as severely) I still rather easily won without Ruin.

    But this is creating a slugging meta, which is no fun. Honestly, the more I think about it, the more it's a lose-lose, isn't it? Gens should be reworked to be more engaging in general, and have maybe mini activities to make them longer? Ruin is a bandaid for the gens being bad, so the devs reworking it, is actually a good sign. This may mean they're reworking gens anyway, and pre-nerfed the current Ruin since it's obviously become an issue.

    I personally think finding parts would be the best solution, but you can still repair gens anyway, but with a time of maybe 100 base time? And parts (which must be well placed so it's not easy) can knock off a solid 25% of a gen. That would be a solid rework in my opinion. The parts when applying it to a gen, could perhaps just be an instant 25%. That would open up a whole new world of fun for both survivors and killers, since killers get a lot of extra time if the survivors run around looking for parts, and survivors would have fun.

    But buffing a bandaid will NEVER work, so I therefore think your idea is flawed, but again, I admire your dedication to it, and respect your idea. This is coming from someone who DOES play both sides, has no problem with Ruin, and was a rank 1 quite consistently for both sides. This knowledge is from then, by the way, since the game hasn't changed much, I believe it's not too outdated.

  • So, mine is a weird one, but it works if you use it correctly.

    A Nurses calling (for the jump), BBQ and Chilli, Save the best for last, and Sloppy butcher. It again, works quite well if used properly.

  • It'll make the survivor side boring, and gens are already completely lame.

  • I like the thought, but up to 25% would be good, to be honest. That's adding 20 seconds onto each gen (if they're working on it alone). Any longer, and it will become a nuisance.

  • @Cetren said:

    During the evening everyone comes home from work and school to play with their friends.

    Is that why, it seemed so weird to me, it's like I gotta play killer at night even if I don't want to...

  • Yeah, it's a staple in my deck.

  • @Cetren said:

    Just run around a rock when he activates his power. Same as LF when he was first released.

    Really, it's that simple? Heh, so a lot of clutter will render him useless? Interesting. Still scares the living daylights out of me.

  • @Rydog said:

    Nurse got a rework in the last patch. Spirit is next.

    ??? rip, then Hag will, then Billy then eventually Legion again ???

  • @Gardenia said:

    Sooo... You've posted multiple times and still noone welcomed you back. Let me be the first to. Welcome back <3

    @Gardenia I have been welcomed back by my friends, including @MandyTalk and @Gay Myers (Luzi) but thanks for welcoming me back yourself <3

  • @Marcus said:

    "A - Good killers but can't deal with high level survivors like the two above", there are 4 killers above them.

    "I rank Hag above Billy, deal with it", I don't care much about that, I only care about Myers and even Ghost Face being so overrated.

    I meant the two columns above. I thought that was obvious.

    I did that Hag comment for those who hate when I say it. It gets boring explaining why all the time, so I left an 'agree to disagree' type of ending to it.

  • @Peanits @MandyTalk shouldn't this bug be patched? it's ridiculous.

  • You're well off, it's because healing was nerfed which make Self care a bad option, so most survivors stopped healing and became efficient and starting genrushing.

  • Yeah, is that a bug? Holy #########, that should have been patched in the hotfix. That's disgusting that the devs wont fix that bug, I'm so sorry if you're reading this, Ace.

  • He escaped btw, I got a 3k.

  • Lithe's pretty strong. Buffing it is a bit over the top. It's fine.

  • Er if I see you and nobody else, I'm tunnelling you whether you like it or not.

  • @Jack11803 said:

    https://forum.deadbydaylight.com/en/discussion/comment/680100#Comment_680100

    Imagine being excited for a great new killer perk, and getting some turd like this, “oh but it’s hard mode~”

    If you’ve want hard mode, run no perks, or let yourself be downed after the first hit... this perk doesn’t even hard mode well either!

    You're not understanding what I meant, the devs have stated they want No Mither to be a hard mode perk. And some people do find it hard. I mean It's for fun not to be viable.

  • Killer can't force you all off the gens if you're split up. That's why it's so efficient.

  • Oh lol, probably someone called immortal XD.

  • Demogorgon should not be nerfed I agree. The apply pressure, means they want you to slug which is unfun for survivors so they should also do something about gens speed. I agree with you.

    Also, have I faced you before? I remember your name. I go by the name of 'Poweas' or 'Druggie.' on steam.

  • No. DS is balanced as it is. The only nerf I could see coming is the STUN from 5 seconds to 4. But aside from that, DS is fine.

    (3 seconds wold make it trash because that's only 12m worth of distance).

  • Michael, because nothing would hurt him, Billy would saw him and he'd still do gens XD.

  • You can use addons and moris but moris will definitely deny you the points as @Aven_Fallen said. I just use brown addons, her perks, no offerings and hook everyone 3 times and get quick chases.

  • @Peanits we could use an update on the statistics.

1 … 21 22 23 24 25 … 108