PleaseRewind
PleaseRewind
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I've seen some pretty cracked Dwights. TBH more often than not the ones I get in my lobbies are decent.
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@Nazzzak said:
I've been thinking some more on it, and I will say that perhaps this change is to keep those who play day in and day out happy. Which is fine. But they need to also ensure that the fragment rewards are high enough that those who can only play minimally because of work, family, and social commitments, can still comfortably complete the Rift. I personally dont care if I complete the Milestones, but if I'm paying for the premium Rift then I want to know i can still progress playing casually. That's always been the case in the past. So i'll see how I go by the end of it.
Exactly. I didn't complete all the milestone quests completed but I was able to get the rift done. While it's nice to get the extra BP, I'm fine with this.
Just wonder why they have been so silent on this topic. You'd think if everyone is worried for no valid reason they would be in here setting the record straight.
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@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973249#Comment_3973249
They shouldn't of complained. The new system benefits the procrastinator far more than the last system. My friend completed the entire event tome in 12 matches in one sitting 2 days before it closed.
If having young kids and a full time job is "procrastinating", sure. For someone who only has a chance to play a handful of matches every few days. I'm not so sure if it is more generous but I think they got a fair balance with the new quest system.
I haven't played since the update and I haven't looked closely at the changes. Maybe it won't be that bad. Thing worries me if they are willing to up the commitment level right after the first iteration will this be a trend every time.
As for the event tomes, I think they should be relatively simple to complete. I didn't get them all complete but was able to get everything unlocked. I'm fine with that.
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Damn. I've been meaning to write a post praising BHVR for the new quests system. Glad I didn't. I was someone who wasn't a fan when it was announced and didn't like it at all. Though I came to like it. I liked there was always a quest for me to do. I wasn't able to get all the milestones done (escape and sacrifice) and some of the quests in the later weeks. Considering this I was glad I didn't have to do all my daily quests to still get the rift complete. As someone who always purchases the premium rift I will be reconsidering this time around. I'm not paying for a rift that I might not be able to complete without grinding away like crazy.
What a kick in the guts.
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@R2k said:
Long answer short - Scroll down this forum, or reread your own argument. It's very emotional and almost no data put in. Vast majority of feedback is based on emotions. I'm honestly surprised why such feedback is even allowed, but I guess ignore is better than ban. Emotions (balance wise) are waste of time and most often are completely biased to side person supports.
Yes it feels a bit stupidly overtuned as all Clown needs it to challenge survivor into competition who holds W better which is bad design, but it still possible to loop it. And in comparison to Kaneki/Vesker/Nurse/Spirit/Oni/Blight speed and ability to down survivors, Clown is still slowpoke.
I don't agree you should ignore people's emotions/feelings all together. At the end of the day a game should be fun. Sure, fun is subjective be if enough people feel the same way and stop playing that's not good for the game.
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@Brokenbones said:
"Super fast gens" = Gen speed hasn't changed, if anything they take longer to complete than in the past. What's changed is Killer's way of dealing with them with regression perks being toned down but still being objectively the best perks overall. Including the gen blocking perks like Grim/DMS as well of course
"instant healing (while running)"…? - Do you mean syringes? They aren't instant. Not by default at least. The other 'instant heal' perks have a lot of requirements and some of them are super risky to use like Clean Break. Healing speed yeah is quite fast right now given medkits and perks I will say that's true
"Second chance perks" - Both sides have those. Survivors have perks to keep themselves in the game longer, Killers have perks to keep the match going longer. You can say the perks on one side or the other are stronger but objectively both sides have so-called 'second chance' perks.
"Built in borrowed time" - This is true, but it was added because without it tunnelling someone off hook was insanely rewarding and you'd be throwing by not doing it. Borrowed time made it so survivors off hook had at least SOMETHING to work with. It's not like I can choose when I'm unhooked.
"Pallets and Windows around every corner" On some maps sure, but a lot of maps have been completely neutered and are deadzone city (Haddonfield, Fractures Cowshed etc).
"I am not allowed to camp tunnel etc" yeah you are, it's just not as easy as in the past. There's more perks to counter these playstyles now but you can still do it
"Forced to hook 4 times now" - If you're tunnelling someone who had Shoulder The Burden used on them, yeah. The unhooker will die in 3 hooks. Also you don't LOSE the hook state, it goes to someone else. It's not technically a net loss overall even if it upsets a tunnel oriented gameplan.
And finally, the ultimate thing that made me wanna respond
"There is no skill on survivor side". That's just wrong man.
As a solo player I remember all too well the days of praying your teammate had Borrowed Time when you saw them running for the unhook with the killer hot on their tail. If they didn’t you knew all too well you were going right back on.
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It is sad they have an achievement that basically needs to be farmed to get.
I got it eventually but even the games where I was playing friendly to try and speed the process up I found survivors would still rarely go in there. It was the last achievement I needed so I was keen to get it done before the new ones come out tomorrow.
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@Raccoon said:
It's impossible for me to get it, atm, as I only have one quest and it is bugged.
I'm assuming many others are.
You might already know this now since you posted a few days ago but the quests for part 5 only work. I thought the same it was bugged too but I was just awarded it this morning after I complete all the part 5 quests.
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Anyone who regularly plays soloq already knows and doesn't need to ponder "what if?"
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Who remembers the complaints when all we got was that red background when they did the prestige update? I saw lower your expectations until wee see what they have planned.
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I purchased it a few months back when it was on sale. Still yet to play it.
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@JustElf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951976#Comment_3951976
Wait where did you get this information about The Clown? T_T
I assume it's reference to his add on VHS porn.
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@angel_pellegrino said:
I'm sorry that happened to you. To me, the scariest part of playing DBD is not knowing if the server is gonna crash and I'm gonna get hit with a dc penalty for it. For mine, the crashes tend to start up right after there's been a new update. I'm on a ps5. If the game crashes one time, I don't play for a couple of days. Because I know if it does it once, it's gonna do it again. It can be really frustrating sometimes…. I know people will scream, "We need these penalties because tons of people will rage quit if you remove them!" But honestly, I'd rather 100 people rage quit and get away with it than 10 people get punished because of the servers crashing.
I’ve been playing since 2021 and always been lucky enough to play on a stable connection. I now know the pain those with issues go through. I didn’t want to miss the anniversary so I’ve been playing on hotel Wi-Fi. As we all know that can be unreliable. I’ve had a few DCs and I’m terrified of racking up too much of a penalty so have had to play sparingly. It’s no fun.
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@Rudjohns said:
I have been saying this many times
The game should be designed and balanced around 2k
Once 2 survivors are dead at 5 to 2 gens, the remaining 2 are auto sacrificed
This would be a terrible move. There are only a few things that would make me give up playing all together and this would be one. You'd think they could come up with a better idea in this scenario than just sacrificing the remaining two.
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A+ on the subject title.
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@Chiky said:
or... you could do gens.... just saying
That’s what others and myself said we do. Let’s be real unless the killer shows mercy, goes afk or is completely clueless those 3 remaining gens are not getting done.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963262#Comment_3963262
Oh wow! Great job! 👏❤️
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963275#Comment_3963275
1 or 2 hours of back to back lobbies.
Some days I don’t play. Just depends on my schedule.
Oh wow. That’s about my usual playtime. Maybe I do get more cakes than I remember. I spread the BP I earn around and always use them when playing after the events. I guess that might be why it see seems to me like I don’t get many cakes.
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@MechWarrior3 said:
I am fine with it. Gives me more time get more pies. I have over 900 on just one character. I would like to get more on my 2 survivors. I enjoy the event so thats just me. I also appreciate that they are creating more challenges for us to do during the extension which means more BP. So its a win for me.
@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963255#Comment_3963255
I have almost 2000 on Skull Merchant!
Out of curiosity how many hours a day are you all playing? As mentioned in this thread, I can't play much this year but even during previous years when I was able to play a more I never got anywhere near that amount!
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3963146#Comment_3963146
I'm afraid not, my friend. I never had a Bill pfp, nor have I ever been a Bill main.
I main Mikaela as survivor and, as of this moment, Skull Merchant as killer. Although, for a very long time I was a Claudette / Freddy main.
Sorry, I must have you confused with someone else. I do recall your posts about Freddy though.
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I’m just glad besides visiting here now and then I never look at DBD socials.
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@GeneralV said:
I'm happy with it.
The BP gains this event have been amazing so far. I've managed to finish my grind for P100 Mikaela, now I'm leveling up Skull Merchant (a long way to 100 still, but the event is helping), and personally I am having fun regardless of which role I play.
You a Mikaela main? Did you used to have a Bill pfp? I always saw you as a Bill main.
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@Unimatrix00 said:
Hey,
Just wondering how people feel about the extension of the Twisted Masquerade event, taking over Chaos Shuffle which was supposed to occur.
Personally, it ticks me off a bit. I have already earned all the cosmetics and whatnot from the event, except for the three banners and charm, which is hardly worth anything. I don't need more time in the event.
BHVR, stop messing with your calendar and making arbitrary changes like this; it's super annoying.It’s good you have had enough time to get everything and don’t need more time but not everyone has (notably XBOX players). I’m traveling right now and while I have my laptop it can only handle a couple of games so I’ve been playing sparingly so not to rack up DC penalties. It was a nice surprise to see due to the extension I can play a couple of days at home and not worry about that.
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I know there are plenty of rats who do this but are you 100% sure they knew you were there? I only ask because I’ve had instances where I was pointing trying to be goofy to the killer only to find out after unknowingly I was pointing in the direction of a hiding teammate.
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I’ve been wanting to for years. Every event I end up putting BPs into my least played survivors to level them up and my main survivors get neglected. I like to always bring a BP offering if I can so they are always in short supply on my mains.
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It is a ######### situation. I still just play normal to get in as many BPs as I can before the inevitable happens.
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How are you still hearing the game while tabbed out? They changed something a while back and I no longer hear the game while tabbed out.
But, yes, it would be a great feature. -
@DBD78 said:
As solo survivor all strong info perks like Bond, Kindred, Wicked are slept on. Bond is amazing giving info all the time with no cooldowns you should see it in every lobby and you don't.
Yes, as someone who only plays solo any info perks are always appreciated.
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@Emeal said:
I kinda agree with the disable post match chat.
Yeah you can fold it in and keep it that way, but humans dont really work that way, curiosity gets the better of us.
Rather an option to disable it fully for the match would be smarter and not tempting to look at the chat.You're not wrong. I've hidden it so many times only to open it back up out of curiosity. These days I just exit straight out to the menu screen after a match if I have an inkling there will be crap talk.
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3960841#Comment_3960841
Only with Hawkin's back in the day, I think.
@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3960841#Comment_3960841
Hawkins and Cypress Mori come to mind.
That explains why I don't recall. I started playing about 2 weeks before ST left. It's the reason I started playing because I didn't want to miss out on the chapter.
Yes, I remember the Cypress Mori compensation now!
Thank you!
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I don't recall. Have they ever compensated for retired offerings?
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944387#Comment_3944387
Thats almost with all adepts exept like ghoul,nurse,blight. I struggled a lot too and many toxic survivors calling ez or other like with proxy or tunneling at the end of the game I wont get it and I will be noob. Difference is I did all adepts on all killers I have (every one exept pig) and some like skullmerchant all I did after many failed attempts is just go slug or tunnel, play dirty most times this will get solo q or weaker swf like some duos offguard and they make some mistakes more than you would play normaly with weaker killer with bad basekit perks.
When going for adepts is the one time I will play nasty.
I got Springtrap's first try and the match was over in 5 minutes. Started with an AFK Meg right next to the basement. She went on hook and for some reason everyone wanted to go for the basement save. I took full advantage.
I felt dirty after and I'm sure they were all cussing me but I'm an achievement hunter.
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Comment removed because I feel my reply was misunderstood.
Hope you have some better games. -
I'm in the same boat. No idea where they have been posted!
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@DBD2025MakesMeSad said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3959018#Comment_3959018
I think killers get classed as disconnecting if they don't do anything for an entire match but if that killer gives up partway through, they should be punished, just as the plan was with survivor and currently there doesn't seem to be that system in place or even planned.
If they have queued up then they have to play until the bitter end even if it means they are getting trounced and if they get trounced to a spectacular level even whilst participating they should still be punished for not being good enough. That is what the survivor system did when being tunnelled out.
Why do we have different rules for the killers? Why are we always holding their hands?
Ah, I see now.
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@DBD2025MakesMeSad said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958960#Comment_3958960
Survivors were being punished for using shoulder the burden and also for killers tunnelling them out.
Killers should 100% be punished for giving up. Survivors queued up for that game and that killer not playing has taken away the experience/fun for 4 people in that room but we never punish ANYTHING on killer side do we? They can play however they want - tunnel, camp, slug, give up - all OK, survivors weren't even allowed to click a torch quickly because killers got upset by it.
If survivors are going to have a giving up punishment, killers should also have an equivalent punishment for giving up
Killers did get a afk penalty too. Not sure if the kill switched that along with the survivor one. For the record I don’t think there should be a punishment for either side but you are comparing apples and oranges. You complain about killers sweating to win but also complain when killers go a bit easy too. What do you want?
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@DBD2025MakesMeSad said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3958611#Comment_3958611
The only way a killercan leave early but they can give up so the game isn't being played. Which is what survivors are being punished.
Killers can go stand in a corner halfway through the game, they can open the exit gates, they can let survivors wiggle out.
All of these should be punishable the same way survivors are punished if they are deemed to not be playing their heart out every single round. Or do we only punish survivors for not wanting to play when they feel like they have lost?
A survivor going next makes it harder for those left to win. A killer giving up only hurts the individual.
If a killer opens the exit why would you want that punished! I often let survivors wiggle off if I think they are having a rough match. Why should I be punished for giving survivors a better experience? -
@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3957173#Comment_3957173
Yeah it's disappointing. I quit social media awhile ago but when it became clear i was starting to miss out on DBD news, updates, etc, i opened a Bluesky account purely to follow DBD. Didn't take me long to realize they dont post as much on there.
It sure is. I know Bluesky isn’t as big but there is no way I’m using Twitter. As someone who makes social media posts for the company I work for it’s not that hard to set up the same post on multiple platforms at once.
Anyway I’m sorry to the OP for diverting the subject. -
I thought so. So many times I see these types on posts on Twitter but no over on Blusky. For instance they posted the codes for the first two but not the final ones you shared.
I wish their SM team would just mirror posts on both. If it wasn't for people like you those of us not using Twitter would miss out.
THANK YOU!
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Thank you! Out of curiosity, where was this posted?
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@ShanoaLegendaryPlz said:
I partly think its some bug they have since they now have 2 forms of bloodwebs with new event items. As the bulk spending gives more cakes than manual spending. But their silence on it makes me think they either don't care or don't want to aknowledge it. As you think thatd be a priority to get people more cakes before the limmited time event once in a year ends.
Is it a bug though? I’m positive I saw Mandy mention in another thread that they did reduce the rate.
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Those ‘unlimited’ pallets don’t usually add any value. As a killer I don’t fear them and when playing survivor I rarely bother.
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3955413#Comment_3955413
I managed to get Outbreak Breakout much easier. I've gotten the eye a couple times, but they always tunnel you out when you have it. Last one I went against tunneled hard right from the beginning, but I did get my chase challenges done lmao
Someday I'm sure I'll get lucky and nab it too. I'm not too stressed about it tbh but it'd be cool.
Not sure if you play in my region but if you ever match up against me you’ll get it. I always let the survivor go who has the hand or eye just in case they need it.
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3954903#Comment_3954903
The map is weird but you know I don't hate it too much. Still have never once gone against a chill Vecna, even as rare as it is to encounter him these days. Never getting that Eye Of Vecna achievement.
I can agree with not seeing any chill Vecnas. Though more often then not I play chill when I play him.
The first time I went for that achievement I didn't realize you had to activate it. Was so annoyed. Lucky I managed to get it another time. My heart was beating like crazy when I was looking for the hatch.
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It was going to be a instant purchase for me but after seeing the beard removed I'm not so sure.
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@Nazzzak said:
I keep getting Toba. Good thing i don't mind it lol
I seem to keep getting Toba too. I don't hate it but not a fan either.
On the flip side. I almost never see Ormond Lake Mine.
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"Dropped a relatively new survivor right beside hatch to crawl in and they crawled away. Picked them up took to hatch, let them wiggle off. They ran away and died to timer."
They could have been doing what I do. If I enjoyed the match/killer and they didn't get a kill I will die for them.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952732#Comment_3952732
I’m not looking to win hearts or minds.
I got 70 pies in 2 hours. I had 0 bp. It’s been 24 hours of the event. They have LOTS of time to get a whole lot more.
@Matukas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952738#Comment_3952738
This is a pretty disingenuous assumption you're making that anyone is playing the entirety of the event.
No all of are. I'm travelling for the whole duration of the event. I have my laptop with me but it doesn't handle over a few games per session. Sure that's not BHVR's fault or issue but just putting it out there that not all of us have the luxury of the grind.
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I don’t think many are shocked that they had to kill switch this. I’ve always held the opinion that’s it’s bad form to have a system interpret what is going on in someone’s mind and punishing because the system assumes you are doing wrong.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946260#Comment_3946260
Thats how most forum discussions go
Yep, that's why I don't visit often.
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I think you both need to let it go. It's just a pissing contest now.