PistolTimb
PistolTimb
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- PistolTimb
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The hatch is already a free escape, dude. The devs have stated that if the killer finds the hatch first, then that's game over for the survivor assuming the killer doesn't fudge up their door patrol. And the killer can be screwed by door rng as well. Half the time they'll spawn across the map from each other and the hatch itself. Hatch and egc are balanced. Bring a key if you hate hatch closing so much. Just know you're probably gonna be hard tunneled for bringing one.
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Dumbass Xbox kids smh. Talking trash makes you an automatic loser no matter what.
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Run borrowed time and yolo it
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Don't heal, do gens, hop in lockers if it's tombstone. This isn't hard to understand.
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If a survivor is teabagging , it's because they want to be chased. Don't follow them unless they're in a bad position. Usually they'll know where they're going so they'll lead you to god loops. It is sometimes best to ignore them entirely.
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My philosophy is if it's still the early game, only use crappy pallets. But if you get chased for an extended period of time, feel free to use a few safe pallets. God pallets should be preserved for as long as possible. The shack pallet for example can be looped at least 3 times thanks to the window, assuming the killer doesn't mindgame you or they bring bamboozle. Dead hard is great because it gives you ton of leeway with how you run loops, letting you preserve pallets for longer. But you should not let yourself fall into the "no pallets" mentality. Pallets are important, true, but if you never use them then they're worthless. Moderation is key.
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Your eyes. Spine chill helps
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Halloween or Saw. Good mix of solid perks, and fun killers.
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1 purple and 2 yellows will create the max mist. 2 purples will do this as well, but you get dimished returns.
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I agree about stealth killers, except maybe Myers but with m&a plus dead rabbit he'd probably be fine. Freddy can do really well too imo. He can trap up the houses to counter balanced landing to a degree, and the teleport often makes survivors panic.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/841156#Comment_841156
Telling people to "git gud" doesn't help anyone learn how to play better, it just shows your level of immaturity
I like how you bring up maturity when OP plays one game as nurse and feels the need to come to the forums to rant about it.
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I don't know why the devs try so hard to make survivors happy. They make changes and it still isn't enough. Wish they'd start listening to killers a bit more. Maybe then we'd some more killers get buffed into the top tier. And then what do you get? Diversity! Killers of all shapes and sizes all equally viable enough to keep up with survivors. Now wouldn't that be a sight to see?
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Git gud and don't blame the devs for your own shortcomings.
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I think being injured already has enough risks attatched to it as is. Your idea would make killers like plague ridiculously unfun to play against.
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Patch 4.2.0
It's been a long time since we've touched pig, and now we've finally decided to take a look at her. From our data, we discovered she is overperforming Tremendously. To deal with this, the pig will only carry 1 bear trap, and the survivor wearing the trap will find the key in the first box they search. The bear trap timer will be increased to 5 minutes. Head pops are too common and shouldn't happen at all. Pig now oinks loudly while crouch walking, giving her counterplay. The dash attack now takes 5 seconds to charge, and will have its range reduced Considerably. She will have 5 more cosmetic outfits coming to the shop when these changes go through. We hope you enjoy the new and improved Miss Piggy!
See you in the fog.
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Huntress is overrated, but good in the right hands/latency. Pig is underrated because she has good slowdown, stealth, and her dash pairs well with save the best for last which is always a godsend.
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The rank 20 mindset. Camping is a legit strategy. Not a good one, mind you. Git gud and do gens. It's basically a free escape if the killer camps someone to death.
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Nah I synergize my perks before going in. Head on, q&q, adrenaline and Plunderer's instinct is my standard Loadout
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If you pallet loop him he won't hit you. Do gens and you'll see how weak he really is. Spine chill cripples scratched mirror.
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Sounds like they were trying to let you go. Did you even try to do gens in that 20 minute period?
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Probably gonna be similar to hags imo. She might just phase her leg directly through the window like an actual ghost. That would be sick
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@Eleghost said:
That might make him a bit too strong honestly.
Considering he can't use his chainsaw for map traversal, I'd say this would be fair. Anywhere between 5 and 10 percent faster would likely be balanced.
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@Eleghost said:
That might make him a bit too strong honestly.
Considering he can't use his chainsaw for map traversal, I'd say this would be fair. Anywhere between 5 and 10 percent faster would likely be balanced.
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All trapper's traps should start off sabo'd until a gen is done. This killer is too broken normally .
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I have more fun in red ranks than I do during rank reset.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/837794#Comment_837794
Funny, because he usually 4ks in his videos with 3-4 gens left. Sometimes they might have 1 or 2. I don't think I've seen a single video of his that ended with the doors opening. That said I haven't watched a lot of his more recent videos.
I also see a lot of killers NOT play scummy and still 4k quite often.
You're not really making a point, but okay.
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Simple. If a survivor crouches more than 5 times in a row, they get the exposed status effect for 30 seconds. Simple fix and it would truly test if their cockiness is well placed.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/837541#Comment_837541
TBF Otz from every video I've watched of him uses a lot of scummy tactics like hell and then says "sorry for <insert scummy tactic>", lol. I like the builds he does but the way he plays leaves a bad taste in my mouth sometimes.
To OP, while you weren't really doing anything bad in this scenario, I've only gotten one salty response, maybe two as killer when I play. One was because I was using NOED when I was new, but I shut them down really quick with my response, because I killed everyone before NOED even came into play which made me laugh at the person complaining about NOED of all things, and I don't remember the other. I play pretty fairly I think(I don't use moris because I believe they're stupid, I don't tunnel, unless that person is the only one I can find at the time, and I don't camp), so I don't receive a lot of hate messages from survivors. I think it's possible to ignore the toxicity as long as you don't play like an ######### to people by preventing them from playing the game entirely.
How would you have him play? Should he tip his hat and let the survivors win? Because if you give a survivor team an inch, they'll take a mile. And if you try to be nice, they'll sh*t on you anyway.
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It's because they feel cheated since they had to earn their cosmetics, while everyone else is getting them for free. I understand where they're coming from but the fact that so many people are being so vocal about this is sad. They are digital costumes for video game Barbie dolls. Get over it.
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You're having a hard time with her because you've barely played her. I use her on console and I can safely say that she is just as strong as on pc with enough practice. Plaid flannel makes learning her much easier, too. The rest is up to you and your prediction.
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@humanbeing1704 said:
the kill button for tombstone should be entirely separate way to many misclicks
You already aren't allowed to stalk with tombstone tier 3. They should repurpose it so you can hold it and when they get in range you automori.
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I thought this was about the killer field of view and I was about to rant about how Shadowborn should be standard. But yeah there's a lot of toxic pricks killers deal with. It sucks because toxic players create more toxic players. I used to be a complete ######### to people because I would get trash talked every game so I stopped feeling any empathy for survivors. Which bled into my survivor games. I felt a lot better towards people when I started watching streamers like Otzdarva who encourage a positive attitude and good sportsmanship.
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I'm pretty sure that you can see them but they can't see you. But pig might be different, because she takes several seconds to fully go into stealth. Pig needs some love anyway. But who knows if they'll buff her.
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Yeah, no. We're already getting a bunch of free cosmetics. Stop being so pushy.
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Hex: User Banned Please Carry On
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Scythe or sickle. A musket would be cool but I bet that would be tuff as hell to balance.
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The New tome hasn't even been out for a full day and people are already on here complaining. You just can't please everybody... I'm sure bhvr knows this all too well.
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@FreakPrince said:
Killers don't talk.
I mean, they can teach each other their perks, right? Who's to say they don't shoot the breeze between trials? I'm sure some don't get along with others but I'm sure that certain perks make some killers more popular.
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People always sweat bullets during rank reset. Survivors are just as guilty as killers.
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Yeah I can speak from experience that there's a lot of ######### on the Xbox servers. I doubt that's abnormal, though. Pc and ps4 seem to be just as bad. I don't say Gg much anymore. Better to just move to the next game.
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I swear people sweat bullets during rank reset. Dcs are just gonna keep happening until there are tangible consequences.
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If you run bond and prove thyself alongside dark sense, you should have a much easier time. You can't expect to get it first try, though.
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It would be nice if there were skins you could unlock every month for free. They could use community ideas like the bad mascot for Clown. When the ranks reset, those skins are no longer able to be unlocked but can be purchased in the store after a few months. That way you actually feel accomplished when you make it to rank 1/red ranks. Right now there's no incentive unless you're a masochist.
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I'm guessing where will be a family crypt that will be a variant of the standard yamoaka estate, much like how the temple of purgation is a part of red forest.
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Personally as killer, I always pick a favorite(s). If i like how a particular survivor plays, acts, dresses, or if they get cucked by teammates, I'll slug them and save them for the end. If I have someone already dead, I'll tunnel and kill everyone else so I can end the game more quickly. It's nothing personal. Complaining about it is pointless.
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I'm guessing the survivor will be Rin's father or mother, but it could be anyone. Nobody expected Adam to be the Spirit's Survivor (but they were connected through education, teacher-student). We're supposedly getting an oni warrior, maybe we'll get a soldier or drill sergeant, an historian, or maybe even an American weeaboo. The possibilities are endless.
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Run bond and prove thyself. Ez challenge.
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One of my favorite pallet loops in the game spawns there. It's the room with double pallets, and a set of stairs leading to an upper shelf. You can loop the killer quite hard here, and with balanced you can go ages without dropping either pallet. And both are incredibly safe so if the killer doesn't break them, they'll never catch you. I agree that many pallets suck, though. The one upstairs for example is basically a death sentence without lithe. Most of them are about challenging the killer. If they respect it, you can force a pallet stun by waiting to throw the pallet until they lunge. Badham is the same way but the pallets and loops are much easier to find.
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Play trapper and trap every chest. Ez counter /s
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Sloppy butcher works better than bitter murmur. It makes survivors heal more slowly, and it really adds up. Monitor and abuse is really good for most killers, including demogorgon, but for wraith and doctor they're not too helpful. Whispers is great for tracking, but you have to figure out how far 32 meters is (which really confused me at first).