PigMainClaudette
PigMainClaudette
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Oh, man. I would prefer Doctors. They're easy to beat.
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You closed the hatch. Even if they open a gate, it's basically a 4k.
Why do killers always feel a need to constantly get only 4k's? Can't we accept 3k & lucky hatch as the same thing?
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@KnotEnthusiast said:
https://forum.deadbydaylight.com/en/discussion/comment/1276290#Comment_1276290
I've seen you post this opinion multiple times and I'm just baffled as to how someone can have this opinion. Do you think the devs just accidentally made it one shot? If it was just supposed to be for mobility, why would there be a charge time?
My unpopular opinion is that I think that Deathslinger is probably top 3 killers in the game, behind Nurse and Spirit. If played correctly, his power is uncounterable save for lucky guesses, much like spirit. And like Spirit, every time you "guess" against DS it costs you, so both Spirit and DS can get downs without ever using their power, just by faking it. Just stand still as Spirit, or ADS as Deathslinger.
No. And I think that getting a down with it by doing something SKILLFUL such as baiting out a pallet that they don't drop should be rewarded. NOT holding a chainsaw because you're in a range in centimeters shorter than Leatherface's IQ.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1276290#Comment_1276290
That's the definitely a controversial one as a Hillbilly main, but overall it depends on the map and loop imo. To me if the survivor gives you the chance, take it. If there isn't an opening for a chainsaw, M1 them.
I've used it when someone unhooked in my face, but I generally use the mallet. Overwhelming majority of my chainsaws are from accidental snipes.
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Hillbillies who get 90% of their downs with chainsaws are actually trash killers who have to rely on instant-downs. His chainsaw is his POWER not a weapon.
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1274564#Comment_1274564
You literally stated that you play stealthily in your 3rd sentence, I didn't need to "assume" anything
Oh, but you did.
My dedicated stealth build is on Claudette, with her default jacket. Nothing out of the ordinary there, but my perks on HER, which I got to red the first time, are Self-Care, Spine Chill, Bond and Sprint Burst.
As in GFTO the killer's coming or hide because of my dark clothing. Spine Chill and Bond tell me if I should be worried about the killer's Terror Radius. Sprint Burst gives me an early lead, or makes me faster than the other guy and Self-Care is insurance because solo-queue. Medkits are unreliable.
I don't think that I even HAVE Urban Evasion available on her!
Just because I prefer a stealthier playstyle, doesn't mean I run the stereotypical "immersed" kit or playstyle. You ever thought of asking and confirming, rather than assuming? There is that saying after all: when you assume, you make an ass out of you and me.
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1275011#Comment_1275011
I am not talking about this one, the smasher were going to be 5th killer in 2016 but they gave up on his project. You can still see about him on the game files and on the game wiki.a
I know. I'm just playing with you.
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@USELESS said:
To be honest I would love if the new killer be the smasher, he was just forgot :(
DbD x Last Year confirmed?
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@Feiten said:
https://forum.deadbydaylight.com/en/discussion/152466/kinda-regret-buying-saw-chapter-for-pig-killer
my piggy is a way of life. She has one of the most important things these days, match slowdown. Her addons are pretty decent and regardless if it takes 1 time or 3 times to take the mask off. That is wasted time which is very valuable.
She has a pretty situational mind game which if used right saves you time.
You can do a slow tbag, and hearing a jigsaw box laugh at a fail is oh so sweet.
The beartrap also have a placebo effect of panic on some survivors.
Even as a Pig main, I still feel a sense of urgency when it comes to removing an RBT. But that mainly comes from the "YOU IDIOTS >:0" that comes after the team pops a generator, rather than the "YOU IDIOTS XD" of being Pig.
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I hope you're right. I honestly do.
But this might be another case like "WORLD Series Baseball" where only American teams compete.
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It's because mutual respect is a foreign concept to people these days, and unless something is stated as a "rule" then people will just ignore it. If people were actually kind to each other, and didn't use these tactics unprovoked, then we wouldn't have a problem.
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@Aven_Fallen said:
Always good to start with something negative as the first post.
My first one was saying that maybe Hillbilly and Bubba having base instant-downs isn't the best thing for the game. Apparently criticising Hillbilly and Bubba is as controversial as telling the Church that the Earth revolves around the sun back in the middle ages.
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Plague was at the open exit gate on the |-----| Autohaven map. I ditched with my mate, while this one chick went back for her friend on the other side of the map.
We were at the bottom left, while the hooked friend was in the top right, in struggle. Plague was at the gate with Corrupt Purge. So, naturally we ditched as it was a free escape at that point. This other chick ran ACROSS THE MAP to try and get their friend, from the gate that we were at. Got downed and killed.
Both of them died. Naturally. They then both message me telling me how I should have gone for her. I calmly explained to both of them that the hooked one was essentially dead and there was no point me risking my own ass to try and save her. The hooked one leaves me alone. This other one (who had some stupid name like BbyGirl) started to just abuse me as I'm sitting there going "She was dead. There was no point going back." with the excuse then of "she was in struggle" to which my response was something along the lines of not getting to purple by attempting saves that are going to get both of us killed as she tried to pull RANK on me, back when it actually meant something somewhat. I was mid-purple and she was low red I think. Saying how I'm a horrible teammate.
Because I have the capability to recognise a stupidly dangerous decision and act appropriately.
So I said something like I don't need advice from someone who calls themselves "Baby" and promptly blocked them.
Another one that was actually pretty civil was one where a Spirit wanted me dead pretty badly early on, and the team helped me by bodyblocking. The game went on as normal, but OF COURSE she had NoED and it proc'd. So I open the gate and ditch as the other 3 die because the Spirit slugged. With NoED. SPIRIT. One of the guys asked me why I didn't attempt the rescue, since the team had bodyblocked for me and helped me as much as possible, to which I just said that "One escape is better than a 4k. NoED was active and there was nothing I could do." I don't think they messaged me back after that.
Just have fun with it. Best thing you can do is bait them into saying something they shouldn't and getting them com-banned. Serves them right.
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Pig's good fun when you know what to do, and I've wrecked 2 Reds, a Purple and a Brown while I'm a Green rank killer, but she relies more on people A) Not being part of an SWF, B) Not strictly being in high ranks, as she performs better in the chaos of lower ranks and C) a thorough understanding on how to use her kit.
I've also been playing her pretty consistently for a year now and I still have games where I get wrecked. You need perks and a good game sense to start with.
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@DWolfAlpha said:
https://forum.deadbydaylight.com/en/discussion/comment/1274043#Comment_1274043
I'm pretty sure that the version of Freddy in Dbd is from the remake. And I don't remember the original getting all that playful until the 3rd movie.
He is, and I did also mention that maybe due to licensing issues they'd have to go for the remake, but 2010 Nightmare is in the same sort of movie infamy for me as Shyamalan's live action Avatar: the Last Airbender, as in better off not being made at all.
As for his playful side, it's more that Englund just seem to have fun with the role. He's not just this grim, determined guy strolling menacingly towards a small child.
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1274419#Comment_1274419
Are you REALLY trying to say that learning to loop for longer than 30 seconds instead of Urban Evading in the corner of the map? Get over yourself. There's no counter to slamming out generators in 5 minutes flat, but there IS a counter to tunneling: learn to loop and get a free escape with adrenawin
You assume my perk build because of my name? Because of my preferred playstyle?
Here's the build that I JUST got to red with: Lithe, Dance with Me, Quick and Quiet and Self-Care.
You ASSUME things about me, and that's the problem. I can loop, but not godly like you're telling everyone who get tunnelled to. I don't use Adrenaline, and ever will. I HATE one-use perks, and the only reason I ever used Decisive Strike was literally as an anti-tunnelling perk. You know nothing about me, so don't even try.
Next time, actually look at my points rather than assuming the worst stereotype of the month.
Maybe I'm not the one who needs to get over themselves. And yes, there are several counters to gen-rushing. NoED seems to be a popular pick apparently. Same with Ruin, Pop Goes the Weasel, Corrupt Intervention, Thrilling Tremors, or just running a killer like Hillbilly. As a Pig main, I also find RBT's very effective at stalling out games, when survivors aren't luck enough to remove them on the first attempt.
Play more than one side, and all of a sudden things become a lot clearer too.
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@Entity_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/1274438#Comment_1274438
Tunneling and Camping being toxic is BS. It's pure BS that Survivors rally behind in an attempt to force their BS rules on Killers for easier games.
You know why it's BS? Because, if you ask 40 different Survivors 'What is Camping/What is Tunneling?" You will get 40 different answers. Which means Survivors want 40 different things punished or altered or removed to suit their fake rules. Because if the devs change ONE thing, more Survivors will claim 'That was not camping! Fix <x>!' and continue until Killers basically aren't allowed to actually incap anyone.
I've had Survivors call me 'camper' because they hid in a locker in the basement WHILE I WAS HOOKING SOMEONE. I heard them hide. And yet they said they were going to report me, because they expected me to just walk away & give them a free unhook.
THAT is the BS Survivors want to have rewarded; stupid plays that let them win without effort.
So Killers securing kills are BS, but genrushing is fine?
Killers securing kills are BS, but running D. Strike, D. Hard, B. Time, and whatever else is fine?
Killers getting kills is BS, but Survivors are allowed to do whatever it takes to win?
It seems to be a one-way road with every Survivor who complains. 'Killers can't kill us that fast!' and then 'Oh! We're allowed to win in under 4 minutes!'
These arguments are the same thing every time; peer pressure and false comments about 'Think of the GAAAAME!' when what Survivors really mean is 'Give me free unhooks! It's not fair if I die because I was out-played!'
How about this, then? If Killer's need a 'punishment' or the game needs to force free unhooks for bad players: If the final generator pops in under 5 minutes, 2 more need to be fixed. Because it's 'not fair' if the Killer barely gets a chance to find anyone! He's being kicked out of the game too fast, and that's 'not fair'!
I never said that gen-rushing is fine. DS, BT, DH can all easily be worked around and I have shown how to in several posts. I never said that quick kills are a bad thing. Most people will have a "different" definition of these things, but all of them would all have a particular core that is the same. I don't want easy escapes as most other killers would put it. I want to be challenged, which camping and tunnelling deny outright.
What I'm saying that ruining my game on purpose is toxic. To me, camping and tunnelling is toxic because it ruins the game.
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Depending on the loop, I'll either try to mind-game with something Ambush or Shock Therapy, destroy the pallet and resume chasing or just ditch and know that I kept that person off generators for a length of time.
Sometimes it'll be a -I L style pallet, and I'll just walk around it, since they've tossed it very early. Sometimes I'll double-back.
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@Entity_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/1274217#Comment_1274217
It's almost like your made-up rules about tunneling and camping are just that; made up.
That is not evidence of a bias.
They are inherently toxic playstyles that are allowed to exist and can actively drive players away from the game. Yelling at the McDonald's crew because they got your order wrong isn't an illegal activity, but they'd sure appreciate it if you didn't scream at them.
Some people consider allowing these to be bias because it is only allowed (through game design, not the devs directly) on one side, rather than both and on the side that deletes players out from a match.
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I've been to red ranks twice, and you know how I did it? STEALTH.
There are very few people in this game who can run a killer for 5 full gens and escape. Most of them also have builds specifically for that, and have every perk on every character, as well as play this game religiously.
How am I also meant to practice my running/looping when I only have one health state before dying and about two seconds after an unhook to do something with it, huh? How am I meant to improve on a skill when I don't have a chance to do so? I COULD run DS, but no wait. That's toxic now since I won't let the killer get away with his BS and I'm a baby for using a "crutch perk", so they'll just slug me and wait it out.
Maybe I also don't WANT to have to run a fecking marathon every game and want to play all elements of survivor. If I want to play a specific role or just one part of the game, then I'll go into customs with friends who are all going to run stupid meme builds. In regular games, I want to have a hand in everything.
There's also the issue of the fact that survivor wait times are WAY LONGER than killer ones at all levels at the moment, so I have to wait longer for less game time. Now why would that be considered frustrating, huh? I payed money for a game I cannot now play because someone playing the other role decided that "no, nobody should have fun in this GAME that they are playing FOR FUN."
So, why do YOU think people complain, huh? Why should I have to devote my ENTIRE EXPERIENCE to trying to deal with your crappy playstyle? Because you got beat by a group and got mad? Because I held you off at the start as 2 generators got popped and now you feel like you can't beat me normally?
I'm with @toxicnancymain and @KingFrost and their original comments. The exact same thing could be said to killers, but then the lecturers will come out how killers have to balance everything and all that and they shouldn't have to cater to the survivors and their playstyle..... So why the double standard? I'm going to throw this on you. Why should I adapt for YOU every game?
I hate these "just git gud" style threads because they don't help anyone. And people like you are only further distancing the divide between Killer and Survivor that I am working so hard on here to close. Go and play 10 games of survivor, get tunnelled and camped for 8 or more, then come back and tell us to "just loop better."
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1274307#Comment_1274307
As a resident of Kangaroo Land, I have heard of Candyman, but only in the same offhand way that I've heard about a lot of other horror icons, since I don't tend to seek that stuff out. In other words, I'd heard the name before, but knew absolutely nothing about the character or the franchise.
I know him in passing too, but it's not through any sources talking about iconic characters. It was literally a series about body counts and Candyman was the franchise of the month, and it's literally the only time I've heard of him.
But then again, I suppose that Mick Taylor would be considered an iconic horror villain by us but nobody else would know about him.
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@Zarr0ch said:
https://forum.deadbydaylight.com/en/discussion/comment/1274138#Comment_1274138
Never heard of Candyman * Shocked Pikachu face!
"world of horror since it’s inception" Maybe the "it's" is referring to the word of horror itself.
Perhaps it's something older and lamer like Dracula :(
Though, the Bee puns does smell of Candyman. Or BeeMovie? Beenami?
Apparently it was only popular in America. I don't now anybody who's heard of it in Kangaroo Land, and someone else on here did also say that it isn't that popular in Europe.
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"It" could also be more of a concept, rather than a non-human entity. This works well too for something like a Xenomorph.
However, with all of the "bee" puns that were teased about the release, and the fact that there's a new Candyman movie coming out this year, it's too likely to be Candyman. Shame too, because outside of Dead Meat's Kill Count series, I've NEVER HEARD of Candyman.
""""Iconic"""" indeed.
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I'd make him Robert Englund, rather than this pretender from the remake that does not exist.
That is all.
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@Peanits said:
I'd say there's a couple contenders. I'm going to rule out the ones that went crazy (benefit of the doubt) or were forced to kill against their will.
Myers
He's quite literally pure evil. Evil in human form.
Freddy
The 2010 movie he's based on heavily implies that he had a particular fondness for kids. Not much redeeming there.
Doctor
Even before he was a killer, he was zapping a shocking people.
Ghost Face
He stalked and killed people long before being chosen by The Entity, went willingly to The Entity's realm.
Oni
Dude just likes killing people, what can I say? He's got no chill.
I'll agree with Doctor for this one, since he was gleefully using electroconvulsive therapy as a form of torture, and if his archives are to be believed a combination of drugs and electrocution to lobotomise people. That stuff is N A S T Y and seriously dangerous.
And I can understand a licensing issue and cost with getting the original Nightmare on Elm Street licensing, but the general consensus with a lot of horror fanatics is that the 2010 remake of Nightmare and Freddy doesn't exist because they changed too much of Freddy from the original Nightmare on Elm Street series. He lost his sense of joy and playfulness from being what he is, and they added the paedophilia without it ever being hinted or stated. He only ever KILLED children and that was it.
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@Booper_Of_Snoot said:
Freddy was insinuated pretty heavily to be a pedophile, and to me murder is forgivable in some ways. Not the big P, however.
@Dwinchester said:
Freddy. A pedophile child killer turned dream demon because he got what he deserved. Doesn't get much more evil than that.
That was the REMAKE and we do not talk about it.
They changed Freddy. That's just unacceptable. Robert Englund Freddy was only a child killer, never a pedo.
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The main problem with Wraith is that he is SO HIGHLY add-on dependent in order to reach any sort of viability. Yes, he can do really well, and people can keep up in red ranks while not using super underhanded. But simply put, the consistent BP requirement for add-ons can be a turn-off for some people.
I've started trying to play without add-ons as I'm trying to level up a few different characters and killers like the Wraith just suck to play without add-ons.
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What's the problem with the Magic School Bus? It's my FAVOURITE loop to see on a map.
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@Vetrathene said:
No, shes in a real bad place at the moment. But I still love my piggly wiggly, she is my favorite. Which is why I am sad that she is so low on the tier list.
Depends on rankings. If you're down near the lower ranks, the chaos of solo play is a fantastic playground for Pigs.
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I main Pig. I used to main Claudette. It also shows that I play both sides, so people can't pull the "Entitled X Main" crap.
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Nothing you can do in general, especially at the lower ranks. Kids are also more likely to be on during the day, especially with isolation and lockdowns still happening in a lot of places.
It does also depend on your region as well.
Generally speaking you'll find faster games as Killer, or possibly in a 3-4 man SWF, but if you're new to the game that's going to be harder to pull off.
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@List_of_concerns said:
"Most of the community sees viability as how easily one can get a 4k. Nothing more, nothing less. This is why Nurse is and always will be considered the strongest killer in the game. She has the shortest chase time, and therefore fastest and easiest kills..."
I agree with this assessment of the community viewpoint (4k only) and The Nurse.
"...and Hillbilly is seen WAY higher than he should be."
Based on my variables, The Hillbilly is quite efficient when it comes to getting a 4k.
My remark about the Hillbilly, though, is more on the fact that the Hillbilly is terrible for the emblem system with his instant-down chainsaw. Yes, he can easily get a 4k, but the fact is that he doesn't perform on emblems, which is a factor to consider. If we start adding emblems into viability, then Myers, Ghostface and Hillbilly all take a pretty big drop in terms of viability.
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Just putting it out there: Until I saw the "Candyman" series being looked at on the Kill Count by Dead Meat, I'd never even heard of Candyman, and I am a horror fanatic. When I think of truly iconic horror characters, I immediately think of Myers, Jason, Kruger, Kramer, the Xenomorph and even Pyramid Head before I would even look at Candyman. Even the actor's role of William Bludworth from Final Destination is more iconic to me than him as Candyman.
But this might be a case of the fact that the movie isn't popular or well known in Australia. I mean, I also consider Wolf Creek to be a classic of true horror, and THE scariest horror movie I have seen to date because of it's very real premise.
There is also the fact that there is a new Candyman movie being released this year, and it'd be a very good promotion to have him added to Dead by Daylight, even if his main methods of killing his victims is through manipulation or ghostly shenanigans similar to Freddy Kruger in his Dream Worlds.
I also don't see Pyramid Head as being a character because of his typical depiction in Silent Hill games. He is a slow, lumbering thing that is dragging an oversized and cumbersome weapon that completely contrasts every other killer in the game. And we have no real way of determining a power for him. Not going to deny that it'd be really fun to have him though.
@Fibijean said:
Fair enough, but on the other hand, I see literally no other good reason for BHVR employees to be making bee puns.
https://us.v-cdn.net/6030815/uploads/125/2VJE956DR99I.png
To me, that's the more compelling piece of evidence.
Bee puns and the fact that honey is sweet, and he was smeared in honey before being torched alive. Along with the stylised 4 that looks very similar to the hook depicted in promotional material for the new movie.
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Her being considered OP by Youtube would have been more on release.
As someone who's mained her since Darkness Among Us when I started, here's some things to note if you want to play my beloved:
- You are a TOOLBOX stealth killer. There are a lot of elements to your kit that you will need to learn.
- NEVER, EVER target someone with an RBT on them. They have other priorities. If they are healthy, hit them and make them injured if they're in your path. Slug them if you want to apply a bit more pressure.
- Add-ons that affect the Jigsaw boxes are generally harmful to you more than they will help after you go past rank 17 survivors.
- Protecting your generators IS YOUR OBJECTIVE, not hunting kills. You get kills through protecting generators.
- She is very reliant on the player's skill, which relates back to her being a toolbox killer. You have everything you need to do well with her, but it's up to you to be able to use it effectively.
- DON'T use your traps before the first generator completion. Save them for the mid-game, since that is where your ultimate strength lies.
Generally speaking you will need tracking or chase perks in order to deal with survivors effectively. Hex: Ruin is still very effective if it doesn't get cleansed within 30 seconds, and especially combined with Surveillance. Surveillance on it's own is just an incredibly useful perk, as you can monitor what generators are being complete. RBT's can also help stem the tide of generator completion as some survivors don't like to finish generators when someone has an RBT on them.
Gen-Rushing is also one of your biggest weaknesses, since you have no real mobility options. Dash is very useful, especially in mind-games, or just run John's Medical File/Video Tape/Combat Straps in any combination and just score an easy first hit.
It is up to YOU as a Pig player to control the flow of the game, and that is actually very hard. Especially with higher ranks knowing exactly how to beat you, and your only benefit in a chase is Dash, which can be predictable. You have no real chase power and must be able to adapt as such.
She is incredibly fun to play, and nothing in DbD feels as good at perfectly tipping a Dash attack into someone's spinal column. However, your first few games will not be pleasant. Pig is a hard killer to master, and I'm still finding out new things about her.
My current perk build is Ruin, Nurse's Calling, BBq & Chilli and Surveillance. Not the greatest build, but you have tracking and stall in there. I prefer the Dash add-ons, but the Gears add-ons, Tampered Timer and the Last Will (extra RBT) add-ons can help too.
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Legion would be the easiest IRL to face off against. Unless the Entity made them literally unkillable, I could easily take on a skinny little teenager. Julie and Suzie would be out in seconds. Joe might be a tougher fight, but I reckon I could take him if I got rid of his knife.
In game, though, actually Demogorgon. With his constant map-wide vocal performance, I feel super safe going against it.
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Non-lethal chase power that prioritises chasing MULTIPLE SURVIVORS, rather than finishing off one.
I don't think that they're bad and in fact I think that it's more of a community perception of power being relative to ease of a 4k, more than anything. Legion is REALLY good to rank up with, since there is the whole "28 Stab Wounds" thing.
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PigMainClaudette's Teachables:
Outcast - People have never been your strong suit, and you prefer limiting your contact with them. Others can get in your way and are another thing to worry about. You know from experience that generally the best way to get something done is by yourself.
While there are no other Survivors within a 36/28/20 meter range, you gain a 5% increase to all actions.
Silent Approach - You have learnt how to approach silently through a crowd, passing through without suspicion from anyone and have been able to do so rather quickly. Having the ability to sneak up behind others has been quite the amusing party trick, but it can now save your life.
The chase sequence now initiates 1/2/3 seconds later than usual. Noise created by movement are reduced by 25%. This does not affect noise created by Vaulting.
Bruiser - With your larger stature and demanding lifestyle, and years of martial arts training, your physique has built itself to push, pull, lift and HIT more and harder than most others.
All Stun actions performed by you leave the Killer stunned for 0.5/1/1.5 seconds longer.
For such a big guy, I'm actually pretty silent and have been able to sneak up behind people quite easily and scare them. I was also "that kid" when I was in early schooling. I was picked on for having a mole on my face and kept to myself because of it, so social situations aren't really my thing and I've become largely independent because of it, but I'm willing to work within a team if a situation calls for it. I've also been doing martial arts for something like 10 years at time of posting (Shotokan Karate for 10, Kickboxing for 5) and, while I'm not a runner, I can move more and hit harder than a lot of people I know.
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Do unto others as you wish to be done to yourself.
Also known as if you don't wanna take the heat, don't come at me and cry to the mods because I retaliated. Respect is EARNED, not given. I think that's something a lot of us forget these days.
Just because I don't know you in real life or even your real name, it doesn't excuse being a terrible person. And now I sound like an old man. Sometimes it scares me how I'm, seemingly more mature than 90% of the people I meet at the age of 23.
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Most of the community sees viability as how easily one can get a 4k. Nothing more, nothing less. This is why Nurse is and always will be considered the strongest killer in the game. She has the shortest chase time, and therefore fastest and easiest kills without taking personal skill into account.
Most people also don't care about the Emblem ranking system, which is why Legion is always so low on tier lists, and Hillbilly is seen WAY higher than he should be.
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Back when these were usable.
And, yes. I still have it.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1266214#Comment_1266214
What kind of tactics do you look at to decide someone's skill level?
https://forum.deadbydaylight.com/en/discussion/comment/1266231#Comment_1266231
It does, thank you! Are there any other survivors who you pre-judge based on who they're playing, or is it mostly just Claud and Nea?
"Tactics" as in facecamping, tunnelling and slugging the last person as bait purely for a 4k. A so-called strategy that doesn't require any true measure of skill and forces the use of perks such as Decisive Strike and Borrowed Time, leading to what Killers are referring to as the Second Chance meta. And by that, I judge them as having zero skill and have to rely on underhanded tactics to get any form of result.
Am I 100% against underhanded tactics? No. I should clarify. I am not against playing dirty in order to boost your chances of succeeding. I myself will occasionally slug ONE survivor (only when there's 3 or 4 alive) in order to try and move someone off a generator. This is also usually when I'm playing as Pig and they have an RBT on which will waste more of their time. It's about controlling the flow of the game then. An example of the slugging that I judge is putting 3 people on the ground because you can't win multiple chases consistently, or leaving one of the remaining two as bait because accepting that someone got out because of the hatch doesn't count as basically a kill because seeing skulls is all that matters.
As for positive or higher-skill judgement from me is how someone predicts mind-games or skillful actions such as distant Huntress/Deathslinger shots, quality sneaks as stealth killers, perfectly timed shocks leading into a down.
One thing about your Prestige comment too is that yes, Bloodpoints are easy to get, but if you are that willing to devote time to levelling up ONE character, especially a Killer to get all 3 of the Bloody cosmetics, then you must either really like that character, or (especially in a Killer's case) then they are most likely your main character and if that's on something like a Nurse, then you've obviously devoted a lot of time to that character. It's not that you need to be a god to have Prestige gear, but if you have Prestige 3, then either you play the game way too much, you really like that character, or that's your best killer.
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@luvcraft said:
good list! What's the Miner from?
Dracula's public domain, so they wouldn't need to license him.
Chucky struck me as a fun idea, but I can't see him carrying survivors to hooks. 😀
I'm more familiar with Hannibal Lecter from Silence of the Lambs; maybe he's more slasher-ish in Red Dragon?
Overlook Hotel would be a GREAT level!
Miner would be from My Bloody Valentine.
Chucky, Jack Torrens, The Fisherman and several other iconic characters have the same issue for me: WHAT WILL THEIR POWER BE? Because truth be told, I can't think of a single power for most of the characters that people want in the game.
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No.
No.
Prestiges only and it's generally specific "tactics" that clue me on their skill level.
No, Because I don't tunnel or camp.
They're both terrible "strategies/tactics" and the devs allowing 100% free reign on them just feels wrong, since they straight up ruin games.
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1263806#Comment_1263806
You talking with a guy that handicap himself on purpose by playing with no addons.
Same. I don't devote enough time and BP to killer to waste all of my favoured add-ons.
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So, now this is a question of how many Instant-downs you had used on Myers, and how many times you downed injured people as Legion because they didn't heal. Chaser kinda works based off a 2-hit system. This makes killers like Leatherface and Hillbilly TERRIBLE to rank up with, since they only do half the work.
If you used Feral Frenzy more as Legion, then you'd have been able to get more Chaser, but the end result might have been overall decent.
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I literally pointed out all the issues in a thread about 2 days ago.
Legion is overall fine, but the community bases power as ease of a 4k and with Feral Frenzy the way it is, an essentially NON-Lethal power, it's harder to secure kills but super easy to rank up.
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1263725#Comment_1263725
Because you're a god with Pig, that's not really a fair comparison. :(
I'm no god. I'm Rank 11 for several reasons. Almo is probably a better Piggy than me.
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Ok. I'm going to as the same thing that I ask of all people who suggest Jack, Pennywise, Chucky and all those types of killers.
WHAT WOULD HIS POWER BE, FOR ENTITY'S SAKE?
Jack Torrance literally just went stir-crazy and ran around with an axe. And with the whole lockdowns in effect at the moment, I'm starting to relate, especially now that I'm out of black spray and can't paint more Warhammer models because of it!
Without an idication if a power, I don't see him getting added. Plain and simple.
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@zone_dymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1263725#Comment_1263725
They mean any killer in the roster of killers players can pick from.
Not that they can work against any killer player and most definitely not against a godlike individual such as yourself.
Nothing "godlike" about me. I literally just go after other people. Dead Hard still gets me some times, but not as badly as other killers claim.
I just never tunnel, slug occasionally when pressure is needed, never camp, main a Stealth killer but always target the unhooker if they're close anyway. I don't have a 100% kill rate though, but I don't have 4 escapes ever. 99.9% of the time I get at least one kill. I think.
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@NursesBootie said:
DS, BT, Unbreakable and DH/SB works against any killer. That's the problem.
Doesn't work against me.
