PigMainClaudette
PigMainClaudette
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- PigMainClaudette
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Used to be Claudette, but I've switched to Yui since Cursed Legacy after getting her to P3. Just wish they'd buff her a little.
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/1589904#Comment_1589904
I have triple-digit hours on Junkrat and Lucio.
But right now my mains are . . .
Damage: Soldier 76, Ashe
Support: Zenyatta, Lucio (Moira is my back-up)
Tank: Zarya, Winston (Rein is my back-up)
I did main D.Va. Got screwed. Mained Orisa, got screwed. Mained Sigma, got screwed. Mained Soldier 76 (still do, but he's been left behind there like my Myers has here). Mained Mercy (Blizzard can kindly F* off, now).
Although I could flex to any role, I preferred Support and Tank. You know, the two roles Blizzard bends over and pelvic thrusts the most.
They want to make tank "more appealing" but are also like f*ck barriers! That said though, as Orisa I could hold off an entire team with my Mercy main playing healer next to me.
But yeah, you know how Mercy got treated? Kinda relatable as a Pig main. Not quite that bad, but getting there.
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OINK OINK!
@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/1589552#Comment_1589552
Noooooo, we've lost one. Damn you, Billy nerfs!!!
In all seriousness, though, I understand. It sucks when your main gets screwed over like that. I've had it happen to me several times in my 4+ years in Overwatch.
Wait. Who's your main in Overwatch? I've been screwed by the D.Va Defence Matrix nerfs and Orisa was almost unplayable after their latest adjustments. Still love Junkrat though. Most insane plays I've ever made.
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Bloodpoints? Sure. OK. Rewarding people for using their power should be a thing. Not too sure about Hillbilly and Leatherface because they don't have a requirement for them to use their power.
Emblems though? No. You are doing HALF the chase, the therefore you deserve HALF the reward.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1588484#Comment_1588484
People were complaining about their add ons. 5X blink nurse was broken and even both sides agreed on that. NO ONE asked for a cd on her blinks yet they threw that in there. No one said billy was OP and they messed with him(although not much they still F'ed with perfection) Instead of nerfing the few strong killers they should be buffing all the rest to their level.
https://forum.deadbydaylight.com/en/discussion/comment/1588554#Comment_1588554
Personally I think unless you have a few hundred hours into the game your complaints about who is OP should be ignored. But that's just me.
Nurse? Yeah, some add-ons were disgusting. But Billy was outright too strong for how little effort you had to put in. Slap on the old insta-saw and the survivors may as well have been running No Mither for all the good it did them!
Base kit Huntress is the image of perfection in balance and always has been, and while I agree that nerfing "strong" killers is less favourable than buffing weaker ones, I have always been 100% in favour of making Billy actually require work to do well and will also support any Spirit changes.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1588484#Comment_1588484
Okay I can see some rank 20s complaining about base nurse, but Billy? Who complained about base Billy?
Me. I pointed out several times how pre-overheat Billy was outright too strong.
It's as Aven_Fallen pointed out. Highest mobility, instant down and zero downside. Things I have said since the beginning.
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She doesn't need one as she has a limited resource. Simple as that.
Yes, she can grab more hatchets out of lockers, but that's wasting her time to do so. The animation for that isn't exactly quick.
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I have an Xbox S and X, no issues in framerate outside of Australian NBN being the worst internet on the planet.
Even then, I've always had worse issues with Overwatch or even Siege than Dead by Daylight.
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Her ability deprives the one thing that the Survivor game is based around: information.
There is no feedback on what she is doing with her power, while she retains almost all information about what survivors are doing.
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@icareaboutstories said:
https://forum.deadbydaylight.com/en/discussion/comment/1587416#Comment_1587416
I don't get how it's only pc folks who are sweaty. Which by sweating I guess you mean trying to win the game? Which is something both sides try to do, no matter the platform.
https://forum.deadbydaylight.com/en/discussion/comment/1587436#Comment_1587436
For your second post here leads me to still be confused. Pc Huntress being able to aim better? Oni plays slugging and going after the next survivor with fright to logically put their power to good use? Since your statement as a whole relay on someone just knowing or getting lucky and guessing what you mean. Unless your whole point in the first place was the op should not generalized people due to their platform, than fair enough.
PC players are generally more sweaty than console players, or at least that's what I've noticed. I've had my fair share of sweat matches on Xbox, but it's grown exponentially since Cross-play was introduced.
There's going at it hard as killer, then there's 4-man slug after ONE GENERATOR got complete, or Infectious Fright Oni slugging at 5 gens.
As for knowing, there's the obvious Huntress aim and Oni flicks. They're obvious telltale signs.
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Iri Heads needs a change, but that's the only Huntress "nerf" I can think of.
Pig is on the buffs list, as a lit of people have asked.
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Oh, thank the Entity I'm not the only one!
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/1587416#Comment_1587416
I'm honestly sitting back to see how all this shakes out over the next couple of months. It's obvious that console and PC players on both sides, Survivor and Killer, have very different play styles and things they're used to facing and how they're used to dealing with it. It's going to be interesting to see if things happen to migrate toward a middle ground over time, or this remains a train wreck of matches.
I'm just over the barrage of rank 1 sweatlord PC killers. And I know they're PC because nobody plays Huntress or Oni like that on console!
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Compromise:
You get PC killers to stop sweating like it's an Austraian summer, then we can talk.
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Well, she is fundamentally broken and I do plan on writing a thread all about this, but I'm about to be going non-stop for 12 hours, so that won't happen for a day or so.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1585320#Comment_1585320
Its really not worth arguing with this guy. Hes extremely survivor biased.
Wouldn't have expected that for a user named CLOWN is king.
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@Almo said:
Playtime is a poor indicator of how well someone plays. Different people have vastly different amounts of effort they're willing to put in to get better at a game. Once a person is past that point, their ability at the game increases very slowly with further playtime.
Not to mention as well how fast some people learn different skill sets. Natural skill can't be shown in simple playtime.
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They all have their annoyances.
My biggest hate, though, is matchmaking.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1585269#Comment_1585269
What exactly are you missing out on by scratch marks removed?!
they immediately come back once frenzy ends.
Yeah, and odds are that the survivor has run off further than a regular speed boost from being hit.
Have you ever played Legion by chance?
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@VIle said:
Pig and Myers. That little near giggle piggy squeak from her getting stunned would be ADORBZ on Papa Stab Stab
Huntress on Plague would be interesting. It'd give that slim and pukey some ferocious power behind her BLARGHGHJGHGBLLBGHHHHHHH!!!
Deathslinger on Myers or Ghostface - Imagine a grumbly old man stalker type "Dang nabbit blasted survivors, why they have to come here to my real and touch my generators, mess up my folk art. This is the problem with the days youth mumble grumble.... Ahhh shoosh up ya old crows go bark at the moon' *shakes fist at cloud*
I also like the idea of Pig and Myers, because if Pig had Myers' voice, it's basically as if it were Hoffman instead of Amanda.
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Extra chance of stall.
As others have stated, keys are in predetermined boxes. If you combine this with the Gears add-ons, then simply put, it wastes a LOT of time.
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I'm getting only rank 1 killers. Everyone else is 3 at most.
I hate it. 'Bout to either devote myself to killer or play another account for a few months to drop my surv rank.
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Usually this happens with a lag based DC. Not much I can offer outside of that.
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You know, PC players have already given console enough flak as it is. We're already at war about our platforms. We don't need PC attacking us too.
PC players also teabag relentlessly, but they're also more likely to DC and you don't see me complaining about that.
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What? Are YOU going to heal me from across the map then?
I like being healthy, as in two health states. I also hate being limited on a majority of resources, so med-kits and Inner Strength are out. People don't always heal off hook and sometimes the killer comes back immediately.
As for that last guy healing up, that'll be because they are getting ready for the hatch race, since you still have a number of generators to complete and you're down to the last 2 survivors.
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Riiiiiight. SHRED is the issue with Demogorgon.
Not the obnoxious amount of screaming that it does telling every other survivor that it's fine to do generators. That can't be it at all.
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CowsIAm and Otz. Also like Monto, No0b3 and occasionally one of Scott's videos.
Rowby for a laugh though. Definitely.
I need to stream more myself, though, actually work on building a fanbase. But work has me there a lot this time of year.
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Context is important, as with most issues in this game.
Perfectly fine/Understandable:
- Slugging to avoid a potential DS
- Slugging for pressure
- Slugging to avoid an obvious sabotage or flashlight save
Survivor Hates:
- Slugging EVERYONE just because 4k
- Slugging the second to last because 4k/no risk of hatch
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Dead by Daylight's release on the 14th of June, 2016.
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Yeah, nah. Never used a mori except for a green one for a daily.
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Survivor? Kindred, Sline Chill, Resilience and Lightweight.
Killer? Oof. That's a tough one.
Guess I'd go Doctor with Whispers, Distressing, Sloppy and Hex: Thrill of the Hunt. I already use Whispers and Distressing on Doc, but I'll be loosing Surveillance and Hex: Ruin.
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All she needs is an add-on pass for all the box related add-ons that aren't the Sketch and maybe some number tweaks for Ambush.
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I'm quite the opposite. I have run some of these perks because of the way that killers have conducted themselves. Wish I didn't have to!
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So, we're comparing two completely different games and perks that affect their unique forms of gameplay?
Sure. PGTW is easier to pull off, and guaranteed value. DS activates ONCE maximum for a 5 second stun, since there is nothing stopping a killer eating DS early.
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@ReSpEcTtHe4PeRcEnT said:
I filled it in based on how I feel how hard each killer is to win against as survivor when they're good. I'm curious for the results.
I did a similar thing. Hard to verse/ease of a 4k. Primarily focused around base kit, but small leniency for killers like Wraith who need add-ons/improved out of sight by them.
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At first, especially when you don't know the game, survivors seem super weak.
As you learn and get more perks available, quite the opposite occurs.
Killers also need to be faster than survivors (with the exception of the Nurse, but that's a different story.......)
This game is brutal for new players. Give it some time and practice.
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All the bloody second chance whiners, console optimisation, gen-rush, SWF, "I'm done with this game".
NoED is also up there. "Nerf [killer of the month]" is also getting on my nerves, but in the case of the Spirit, it's a bit more understandable.
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DS and lockers? Seriously? JUST DON'T TARGET THEM.
Borrowed Time? Don't target the unlucky one to be unhooked, that is out of their control!
Unbreakable? ONE. USE. ONLY.
Dead Hard? Doesn't work half the time for it's actual use. No different from Lithe or Balanced Landing to me, if they're just gaining distance.
Adrenaline? Granted, yes, the boost while Exhausted is kind of annoying. This is that it's only a temporary boost in the endgame.
They only create "bad habits" because so many killers let them get away with it!
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Answer.
And yeah, you can have up to 4 perks equipped at any one time. Comms are 3rd party, typically Discord, Xbox Party Chat or whatever the PS4 has.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1580603#Comment_1580603
Is stealth doc still possible on him?
Saw a streamer play one a long time ago.
You CAN but it's really difficult. I prefer to have as large a TR as possible to cover my movements.
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Doc's my second most played killer, and I always use the Calm/Order add-ons. TR flux and Blast cooldown.
As for no add-ons? Depends on your rank. His add-ons really help with different playstyles, and you're better off using them in higher ranks.
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@ReSpEcTtHe4PeRcEnT said:
https://forum.deadbydaylight.com/en/discussion/comment/1580157#Comment_1580157
Lately I was tunneled very hard and often. So I decided to buy Laurie because I think she's a nice character and DS could help against the issue of tunneling killers. I didn't even know the combo was used so much at higher ranks. I'm just rank 15 but sometimes I play with a friend who is rank 1. So offcourse when we're playing together we are against higher rank killers that down me in 30 sec max lol.
Should be fine then. When I'm playing with my mates who rarely play, I have an alternate account to play with them so they don't go up against reds. Might want to get your friend to do the same.
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I'd rather see a buff in it's tracking qualities, rather than buffing the mori aspect of it.
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If you saw them there and left them for last, that's exploitation. Not sure about free hooks.
I'd also like to say if Peanits does read this, Siege has had a history of just disabling the character Clash for her game breaking bugs. Maybe you should discuss with te team about disabling maps where this hill glitch occurs until the problem is fixed. That way we all have less problems with this sort of issue.
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It's not a great combo. Can be fun, but the Generator Regression builds exist so widely for a reason.
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It's all in how you use it. A "lot" of people these days use DS as an immunity perk to allow them to do brazen stuff in the killer's face then use Unbreakable to get around the inevitable slugging.
If you genuinely use them as an anti-tunnelling and anti-slugging perks, as intended, then there shouldn't be a problem.
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@Cancan71 said:
https://forum.deadbydaylight.com/en/discussion/comment/1580013#Comment_1580013
Would you be close to 60FPS? Max on Switch is 30 but it's more like 20.
Don't know don't care. My frames don't chug like a tradie at last call, so I don't pay attention to them. The game plays smoothly enough that I can tell what's going on.
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I haven't had any problems yet on Xbox, besides the amount of sweat in games doubling, but that's to be expected.
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@NaughtiusMaximus said:
Pewdiepie is not smart enough to be an architect
Architects are just engineers that can't do math.
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Bubba is the worst killer in rhe game on principle because he literally brings nothing new except for having an AoE attack, but it's unfortunately all he has and it's tied to a chainsaw.
Best way to fix Spirit is to either remove her husk or her ability to hear survivors while phasing.
Those that abuse Decisive Strike and Unbreakable are making it harder for every other survivor out there by deliberately annoying killers.
New Ruin is stronger than most people think, you just have to play smarter with it.
Slugging the second last guy just to try and 4k makes you look insecure. Just take the chance.
Pig is actually the most important killer on the game right now because of how easily she can counter the survivor meta. RBT's decentivise generators and it's obvious of you should instantly just slug the survivor running at you.