Philscooper
Philscooper
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@FKAGenesis said:
Hello everyone! I wanted to express my excitement about this iteration of Chaos Shuffle. What makes it even more enjoyable is the addition of a killer add-ons that is now shuffled in. The RNG has created a truly random and unpredictable experience, which I thoroughly enjoy. However, I must admit that with all four survivors spawning with pre-selected items, I would prefer if they removed this and replaced it with random items and add-ons for survivors as well. This change would further shake up the madness of the mode. These are my initial thoughts, and honestly, I wish this mode could be permanently implemented. How else are we feeling with this mode so far?
Kaneki, blight, kaneki, kaneki, kaneki.
Before we had killers just tunneling and slugging.
Now they pick s-tiers just because they cant use addons anymore..
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@Renegade707 said:
Genuine question as someone who doesn't play survivor very much anymore, I had a chaos shuffle match where I played springtrap and rolled a team. I'm talking I had 10 hooks by the time 2 gens got done. I clearly won, but then I decided to relax and try to learn how to trickshot and they ended up getting out due to a genuinely long chase and an aggressive use of DS. I proceeded to get T-bagged in the exit gate they wouldn't have gotten had I not literally given it to them and they got 4 man out (which again, I wasn't really trying to win at this point.) What made them cocky there? What's with the toxicity? Did they think they got a comeback or something?
Why do you make it an us vs them?.
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@XDgamer018 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4047114#Comment_4047114
And no one wants to play hag and trapper. And some people like myself DO NOT want to play trickster/plagur/hillbilly due to how they play
then give them the option to block out a type killer, like trap killers.
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@saym said:
Most killers are S-tier, and med-kits are the most popular survivor item. Why not shuffle them as well?
Also, instead of testing 2v8, you should have tested a true Chaos Shuffle mode on the PTB, where five players are matched and no one knows who will be chosen as the killer.
People cant behave, shuffle all killers
Let survivors just cross out what they dont want.
Thats about it.
(Because i dont think anyone wants keys and maps)
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@Yords said:
https://us.v-cdn.net/6030815/uploads/M5WQI8PCI03W/image.png
clearly this addon needs a nerf
That title is wild.
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Depends on the survivor.
If they all rock toolboxes, im about to get cooked.
If its flashlights ill be confident knowing that they will never touch gens.
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@JPLongstreet said:
To our PC cousins playing the PTB: how does his power and movement feel with a controller?
The only struggle i really had when on xbox controller is turning when flying.
Overall he isnt as bad as any of the projectile killers like huntress, slinger and trickster. (Especially trickster my god), Not unknown because of his aoe which is relatively easy to aim.
(I didnt read ptb so you prolly meant ST vecna, my bad)
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046824#Comment_4046824
people have shown their stats, myself included. The issue is the stat tracker is incorrect which makes the stats meaningless. Does tie in with BHVR logic of not wanting people to know MMR and not wanting people to know accurate personal stats which is probably why they have kept MMR hidden and still not fixed the stat tracker to show correct stats.
Even if we did that, people would have a problem with if it doesnt support what they say.
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Its why the mmr exist but then they would never be able to queue....which is because all they do is nerf the casual survivor audience....
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046841#Comment_4046841
I can show you survivor gameplay in a SWF and in solo queue if you want to argue this further. As long as the killer's not Nurse or Blight, you should be outing
Also means pretty much nothing.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046824#Comment_4046824
A lot of people don't want to share their stats, because it would invalidate their arguments. Imagine someone telling us that "Nurse is S-tier", and "is broken for anyone that spends a few hours with them"…. but that person's stats reveal their performance with Nurse isn't very good, and in fact they have multiple "not S-tier" killers with better stats.
Imagine someone telling us that "solo q is impossible", but their stats reveal their escape rates aren't really that much better in a SWF.
Wouldnt that same arguement hold with mmr not wanting to be shown?.
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046819#Comment_4046819
You do realize majority of survivors suck, right? Those stats are very skewed
"but survivors suck". Doesnt mean anything.
Because it means nothing since they always sucked for 9 years, so by that logic never had a survivor meta.
Or they sucked but still had very obvious survivor metas.
you also cant just go back n fourth between "they only sucked at this and that time" because that makes no sense either.
Ergo, this sentence and arguement holds no substance.
Killers players suck too. Does this mean anything?, not really. They still got kaneki, nurse and blight that take barely any pratice to go on winstreaks on, maybe not long winstreaks but enough to get consistent wins.
Even if you wanna say the killrate is flawed or whatever, you cant argue that you have zero reason to not believe the party stats (how many people actually play in 4 mans)
Saying its been the strong role since 2016 makes no sense. Especially since we had nothing going for us since 2023 when mft and buckle died off.
And in history, killers also had strong metas in that timezone, like pentimento plaything, thrill of the hunt, pallet density being tilted in their favour for a month, kaneki blight and nurse barely getting any nerfs besides slaps on wrists.
You can say its swf sided all you want, but by design its never survivor sided overall, because disproving that it never was aimed to have a 60% killrate is impossible and you rarely get a competent swf squad by the stats shown, before to even justify it, when you get a swf 1/10 times.
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@Langweilig said:
As a little reminder.
https://us.v-cdn.net/6030815/uploads/BZG6PUQD75WI/img-6825.jpeg
Fog-vials being gutted 2 weeks in while kaneki is yet to be pegged down a tier in 9 months is something they maybe look into.
Because fog-vials sure problematic but guess what, there is the killswitch. Which they used for neither cases when it was valid to do so.
This is bullshit and we know it is.
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@Rokku_Rorru said:
Hi,
I'd have such an easier time if I could let me friends who are new to the game level via playing custom games with me, introducing them and teaching them while they earn bps and rewards and the like. This would allow more ways to play and encourage groups of friends to play custom games more often who'd not normally play the game.
Please consider it! This would be good for new players and for groups of friends, make it happen.
If its the everything unlocked feature of it have it a toggle to allow you to use your actual progression to enable bps or w/ePeople would just farm in customs and kill off normal/event queue since you can do anything you want on there.
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I honestly lost hope and dont care anymore since they have done more harm than good.
Not just last year but continuesly.
Buffing oblivious perks.
Leaving plaything unchanged.
Nerfing map offerings with zero compensation.
Nerfing anti-camp speed with zero compensation.
No perk loadout visibility or anything if that sort.
Nope just basekit bt for 15 and anti-camp on hud
Which we know they will reduce it to 10s once killers complain enough that they cant tunnel anymore.
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For survivor : ❌️ (they would never)
For killer : ✅️ (they always do for killer)
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@saym said:
Is it because MMR is that much of a can of worms?
Bhvr said once that they hate people showing off stats and invalidating eachother.
But then doing stuff like dbd stats and revealing info anyway
Wierdly enough, no one has come out to show their stats (atleast from what i have seen).
So either everyone is scared to be invalidated,
Its pointless to show them,
Or no one cares for that one thing...somehow....
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@PressM1 said:
I've been playing Krasue since she released, and I have to say, the current state of Krasue is an absolute disaster and needs to be addressed.
This isn't a case of "she isn't busted OP anymore and therefor I don't like her". Far from it. I continue to play Krasue because I find her power interesting and unique. I like the theme of the character and want to continue playing it. However, in her current state, Krasue is EXTREMELY weak.
Here is what I mean:
- Head form is unable to get hits at short loops, a common weakness that people discovered during the PTB and is still exploited at live, making her sometimes weaker than a basic M1 killer at common filler tiles.
- Without dissolution and bamboozle, it is impossible to get a hit at any loop with a dropped pallet, unless the survivor paths terribly/makes a MASSIVE mistake.
- Survivors have adapted to the power. Coordinated groups go for body blocks while you are in head form, making it impossible to secure quick downs. I've even seen solo queue players doing this.
- People have also learned how to spin the tentacle whip attack because of the camera lock that is applied (this specifically is not as much of an issue but can still happen from time to time).
- Her overall time to down is extremely slow. Infect, hit, hit, takes an incredibly long time, even with headlong flight (she's basically a mildly stronger version of nemesis, with different weaknesses). Other killers have to expend far less effort to secure downs. The upcoming killer, The First, is able to secure downs twice as fast as this killer, and he's literally the NEXT KILLER coming out.
- Power aside, she feels extremely clunky to play. Every action she takes has a built in slow down. Some of these actions like the pallet vault slowdown are justified. Others are not.
- Spreading infection is completely pointless because enough mushrooms spawn on the map to completely invalidate the power on a macro scale. Your only solution is to commit to any survivor you infect, which isn't always good from a macro standpoint.
What I also don't understand are people saying that Krasue is still strong and can compete with other strong killers, often compared to the likes of Dracula, Singularity, and other high tier killers.
Her strengths include:
- Map presence with headlong flight… which you CANT CAPITALIZE ON because head form does nothing unless the survivor is infected.
- Ability to counter hold W with headlong flight… which you CANT CAPITALIZE ON because of the built in slowdown to headlong flight, allowing survivors to barely make it to loops consistently.
And aside from those two things, which again, she CANT CAPITALIZE ON, she has no other strengths that sets her apart from other killers.
I've been trying to play her in chaos shuffle and normal games, and its simply not possible because of some of the reasons I've stated above. I feel completely powerless every time I pick up this killer, even when I get extremely fast infections.
Please fix this killer.
No offense but alot more killers deserve a buff over her.
Trapper, hag, skull-merchant, chucky, ghostface, wraith, doctor.
Just to name a few, shes fine, she got mobility and an m2 injury power, thats more than what most killers get
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@TheWanler06 said:
Can we get rid of the disconnecting penalty? I hate being tunneled in a game and forced to stay or else I'm temporarily banned. I shouldn't be forced to stay in a match if I'm not having fun or just being targeted. Especially being hit and tunneled constantly after being unhooked its not fun and ruins the game. There's no report for this and clearly it's a completely fine game mechanic but if you ask me this is going to make me and bunch of others stop playing the game. I get it its part of the game but im not trying to trade my happiness and fun for the game as an expense for someone who is a low level and gets gratification of singling someone out so they don't get their feelings hurt.
With the addition of bots, i dont see the point of it being existing other than to make survivors throw the game or be afk (as if they arent alr forced to be afk most of the match anyway).
Yes, i know we didnt have a penalty before, but if we had bots before, you would have a teammate that actually wants to play.
You cant force people to stay regardless unless you improve the quality of survivor matches, which bhvr will never do or killer players would never allow.
We had to literally fight a war just to get surrender fully into the game because killer thought bleeding 4 survivors out was fine in any way.
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046663#Comment_4046663
Except for the most part survivor does need nerfs, it's been the stronger role since 2016, and tbh feels a lot more like the power role than Killer does atm. That's why the only killers survivors play against are A tiers or higher usually, because you need a mobility/strong anti loop power to win.
Me when i lie
It hasnt been a strong survivor side since 2023.
The events alone make that very clear.
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@top500spiderman said:
lmao its just hilarious how fast survivors can pop generators right now its comedy. Theres no way behavior knows what these SWFs can do with these gen rushing builds its insane. Is there a bug or something going on??
Me when no one brings a single gen related thing and gens take 2 mins to complete against an kaneki :
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@Esperiae said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046784#Comment_4046784
Gen regression got nerfted due to that yes, but a majority of killers need those perks because their power doesn't help them in a chase in which leads to more time wasted trying to down a single survivor. This did lead to survivors using genrush 24/7, however with the nerfs to gen regression it has not stopped and ironically has been buffed. This has led to our current pool of meta killers that specialize in map mobility and can close out a chase relatively fast. The only other option is to slug, and we all know what's next on the chopping block.
There is not even a shortage casual players from the past years, soloq has been buffed in many ways I don't know where you are getting that. In fact, I would argue this is probably one of the most survivor friendly times for a long time even when not playing swf.
Then BUFF THESE SECTION OF KILLERS.
NOT NERF SURVIVOR OR BUFF KILLER AS A WHOLE.
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046541#Comment_4046541
Don't get me wrong, old Fog Vials were actually pretty broken. Infinite uses was not fair for the effect that you got at the time. Now, you have a measly 2 charges (should be 4) and the visual opacity and audio distortion got heavily reduced, plus Potent Extract got nerfed into the ground. the fog effect is also only good on certain maps too, and weak on most others, it should be a healthy middle ground
Im sure the amount of toolboxes and medkits you saw after the nerf was any better than harmless smoke-bombs
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@Rogue11 said:
Anyone on NA servers probably knows 1 or 2 names. You'll never see them actually play a match. They just load into your lobby and immediately back out. One of them is always playing a default Ace. The other I've seen lately with Lara's winter coat outfit. I've seen them many many times, and so have several friends. What is their purpose? What do they want??
I lobby dodge too, not as extreme as most people.
Usually dodge sable, lara, leons and fengs. (Im EU)
Why?
Because :
sable usually suck at playing and i should be able to play for the win, not play with people who barely hold a 5s chase when i have 1k hours on both sides.
Lara players have griefed me more in a match than anyone else i can remember, intentionally or accidental.
Leons, same as sable. Less severe but still same stick.
Fengs usually use a throwing flashlight build and never touch gens or a lithe build that they will die using 20s into a chase, idk why, but its what i get 80% of the time.
I tried breaking out of it but im proven right almost every time, around 9/10 times.
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@SWFruinGames said:
What perks and addon combos would make them as strong as the Nurse or Blight?
Ghoul with blood favour, which is so dumb considering his short cooldowns, blight esc power and then a free injury for absolutely no reason that also enables him an extra swing.
Its so delusional to design a killer like this with zero hesitation, almost like it was designed that way intentionally to make him absurdly powerful to sell to the killer community..
But yet not nerfing him down to b tier 9 months later.
Fog-vials got killed off in 2 weeks that it isnt even in chaos shuffle as an option.
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@BuffKillersNerfSWF said:
Its the only way to stop the gen rushing.
Gen regression got nerfed BECAUSE everyone was using 4 gen-regression all the time 24/7.
Which lead to survivors using genrush 24/7.
The reason they havent stopped is because they play against kaneki who use 3 gen-regression with blood favour on maps that barely have a decent pallet count.
Why would a survivor who takes 120s to do a gen, not feel pressured to genrush more than they did before?.
Not like you already pushed away majority of casual from last years constant nerfs to soloq, but im sure this will give you alot more sweaty swfs as a result to nerfing them again.
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@Janeliet_Romeo said:
I think all of us know that playing as part of a SWF gives players a major advantage. I think this suggested change would even the balance out for killers playing against SWFs.
- For every other survivor in a party, players get a 6% repair speed penalty.
So a SWF with 2 people results in 6% slower repair speed for each, 3 people 12% penalty and a full SWF 18% repair speed penalty for each survivor. If it's 2 pairs of 2 person SWFs, they all get 6%. Opinions on this?
No jane, punishing people for playing in swfs would not fix the issue, it would make survivors genrush more even if you added a 50% penalty, no one would bother playing without meta perks if they get punished for it.
Soloq got handicapped by such a drastic amount that its essentially a free win 60% of the time.
If you cant handle a decent team doing their objectives instead of asking for things that some killers lack like mobility or lethality, you are asking the wrong questions.
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@ownoka said:
I can't be the only one experiencing this, but every single game of Chaos shuffle I've played, the killer has a scream perk, hex perk, and and exposed perk. In some cases a blend, but all three affects are present.
Not to mention that MMR is entirely off.
It takes your mmr to account for matchmaking but people can easily smurf or cheat their desired perks in.
You could also get unlucky, my 1st time playing chaos i always had someone having no mither.
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@JesusWept said:
So for example, why is Ghostface considered a weak killer compared to Blight who is considered a strong killer?
This might be a stupid question but it could lead to an interesting discussion which gives people a greater understanding to the killer power disparity.
Because blight has a mobility ans chase power into one that takes little effort but more reward since his cooldown is nonexistant.
And before anyone asks "why isnt ghostface not getting a buff" he already did.
But most people want general killer buffs that also buffs s-tiers or nerf survivors further than they already had last year alone. Which obviously no one would listen to but the killer side.
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@SWFruinGames said:
Killers such as trapper, doctor, ghostface, nemesis or hag for example.
- Allow hag to manually teleport to her traps and make her 4.6m/s.
- Nemesis need another ability that allows him to teleport around the place with tentacle or temporarily activate a sprint ability.
- Trapper should be able to access a camouflaged, underground mine network.
- Ghostface have more speed in power and a doppelganger in a locker which stabs people who opens the locker that the doppelganger is in. Ghostface can switch to the doppelganger by going inside the locker.
- Doctor can switch to a fake doctor.
I'm just tossing ideas here but killers who don't have mobility have a hard time competing in the current meta.
Instead of all of this.
Just reward them for hitting their power successfully.
Doctor shock and then m1 hit = 5% haste for 10s
Doctor world shock when hiting majority of survivors or more (2/3+ or 3/4+) get 5s for 8s
If a hag trap gets triggered and you successfully hit them afterwards, gain 10% haste for 10s.
Nemesis honestly doesnt need the haste after his buffs.
Ghostface just needs to gain haste when exposing survivors, ideally 10% for 6s
This is much easier to program than adding new mechanics bhvr probably wont bother doing anyway.
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@SWFruinGames said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046457#Comment_4046457
Why does Deathslinger have a 42% KR then?
By design all killers have a killrate of 60%.
So this is just a skill issue, even if you are at "high mmr" you only get a 4 man swf 11% of the time to even justify "having a low precent rate" that isnt just bottom of the barrel killer like trapper, merchant and hag.
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@SWFruinGames said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4046460#Comment_4046460
nightlight is a reliable way for stats cus its close enough to officials
The stats in question :
We seriously believe these stats that say "badham 2 has a 60% killrate"?.
(Yes its old but the point still stands, the stats arent reliable)
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@CompetitifDBD said:
The fact you can't even bring one into Chaos Shuffle is crazy work
Thanks killer mains on twitter who cant go one week without needing to learn how to outplay something minor.
(Seriously, this item was not that deep to deserve this treatment)
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Tbh it makes no sense to have them since we have bots and people can always bypass them.
Just give people a bot to play atleast.
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I mean they did have a healtv operation that allegedly wont even be active until 2028 due to their rushed work scedule.
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@Nicholas said:
I have been dying to experience it again. I barely got to play when it was last cycled in and waiting for it to return. Make it a Lights Out Weekend event, just give us another run of it.
If they ban doctor and legion, i wouldnt mind.
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@Michael_Afton12 said:
Lately I've seen there's a ton which can be improved in the SoloQ experience, such as the communication with YOUR OWN TEAM. Let's be honest:
- It makes no sense I can't even see MY TEAMMATES' auras during the whole game. Whenever I jump into a SoloQ match, the games feels like I am playing a 1v1 against the killer instead of a 4v1, I have no idea where my teammates are and therefore I can't heal without carrying a medic kit (which isn't infinite at all).
- There is NO WAY TO COMMUNICATE. It is incredible hard to play this game when I have no information about the killer's location or any other important stuff. What the hell am I suppossed to do in the middle of a chase if I have no information about which zones are unsafe and which zones are safe? Whan can I do against a stealth killer if I have no information about his current location? How can I protect my teammates without chasing them across the map, losing a ton of time, if I can't see their auras nor communicate with them?
- The MMR system and the RANK system is simply useless. Why do you guys even wanted to change the RANKS system? In the past it used to work way better than it does nowadays. I am in the lowest rank possible and yet I have to play a match against a killer whose skills aren't in the same level I am playing on. There's no way I am forced to play against The Ghoul using META builds when I am starting at the game and have no knowledge about perks and my teammates are in the same situation than me.
IMPROVEMENTS:
- Make it so I am able to see my teammates auras during the WHOLE game, it is not fair I got to use certain perks to have the information of something as simple as knowing where my teammates are.
- Add some kind of communication, such as pre-written messages which I can use by pressing number combinations. ("The killer is…", "The killer has…", "Do not rescue, focus on generators", "I need a heal", "Tank a hit for me", etc etc.)
- Remove MMR completely and bring back the old rank system, it was way more effective and didnt force you to play against 5000+ game hours people every match.
- Force killers to play as survivor every 3 matches, and so the same mechanic forces survivor to play as killer every 4 matches. This will help killers to be more conscient about how unfunny tunneling and camping actually is, and at the same time it will make the survivor mains realize going as killer is not as easy as they think
Cant wait for that to be discarded and for the killers mains to nerf soloq even more than they did last year.
Seriously, who thought spawn rules was needed?, nerfint everyone no matter what you did, compared to the gen nerfs, it atleast only punished gens regression spam. Not everyone.
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@xoreyna said:
I hate to beat a dead horse but if Chaos Shuffle has done anything, it continues to prove that the Hag is in a horrible state right now.
I know this is something the community brings up every now and then (I've even brought it up a couple times) but until the devs finally address her or acknowledge how bad she currently is, it’s worth continuing to talk about. She’s in desperate need of a proper update. She’s been in the game for 8-9 years now and she’s received so few meaningful updates. Outside of the lightburn change and the music changes, she's only gotten number tweaks. But that's not enough for a killer who's been in the game as long as she has.
She's incredibly outdated and Chaos Shuffle just further proves that because most of her add-ons are almost completely useless and some do next to nothing. Why would anyone want to use the add-ons for the trigger range or trigger duration when they're not worth bringing and the setting speed and teleport range add-ons are a million times more useful? If I'm not mistaken, there are only like two add-ons maybe that are not in rotation for her in this game mode but what's the point when she can get Waterlogged Shoe? It's an iri add-on of hers, but it's quite literally detrimental to her kit because it makes her an M1 killer with no power. At least her traps can hinder survivors, I guess? Or she can get Scarred Hand, which again, makes her an M1 killer with no power. But her phantasms have collision… which is… niche. And terrible.
Having niche add-ons wouldn't even be so bad if almost all of Hag's add-ons weren't absolutely garbage and useless. Because there's also Grandma's Heart and Disfigured Ear. More completely useless add-ons that don't benefit her kit in anyway. And mind you, these are all high rarity, purple add-ons. Her only good high rarity add-ons are Rusty Shackles (purple) and Mint Rag (iri), and outside of that, the only add-ons worth using are the setting speed and teleport range ones. And that's not even addressing the fact that half of her add-ons don't synergize at all with the other half, and one can make the other completely defunct, and it's not worth the gamble at all to play her in this game mode when I can end up with virtually no power and no perks.
She is loooong overdue for a meaningful update to her kit and add-on pass and I hope someday the devs will finally listen and bring her some well-deserved changes.
No one would mind a hag buff.
Problem is, most trap players just camp hooks and basement regardless of their status.
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@Birken13 said:
It's kinda weird that with how much the devs were focusing on tackling tunneling issues, this wasn't one of them?
People would just keep saying its handholding and not care if survivors got downed quirkly after unhooking.
I mean, gunslinger being able to camp for free proved that 100%.
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@AcesSpeedo said:
Is everyone on survivor getting god awful builds? i played about about 5 or 6 games before i realized i keep getting the same perks, flip flop/fast track/mettle of man/better together over and over again like obviously it wasnt exact but i feel like these are the only perks i'm seeing???????? either surv builds have been heavily nerfed or the chaos shuffle novelty has officially ran out.
on top of everyone getting tunnelled without anti tunnel every game, ggs it was a good 1st day. i'm not playing this again haha.
i remember when it first got released that i mostly got no mither which gave the killer a pretty easy win to tunnel out.
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@Chocobo said:
I love playing against this killer but I haven't seen her for more than a month now. What happened?
once her overtuned phase like with every kille is gone and the hype.
most killers just go back to playing blight/kaneki. even if the nerfs were warranted. -
@BongoBoys said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4045467#Comment_4045467
Here's a list of all excluded addons from the chaos shuffle pool
https://us.v-cdn.net/6030815/uploads/GP9FCXIQED6F/20251211-133311-7e2.jpg
This isnt even offical and it already got proven wrong, since someone played blight and gotten the iri addon
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@SoGo said:
The normal ways to gain shards are fine enough, I would just like more.
I made a suggestion a long time ago, about Maps (the items), and I tried expanding it's uses by adding an add-on, which would spawn a single glyph during the endgame. Interacting with it would give you 30-40 Iri shards.
Of course, this is just a singular idea.
If they did more xp bonuses, it wouldnt be so bad.
It was THE primary way to even grind for shards.
But we havent had one in months, so the overall grind takes hundrets of hours to get.
For someone who has a 9/5, its honestly very unreasonable to ask to grind this much to unlock characters or get a single cosmetic recolour
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@Dinadin said:
So basically the same as in every game mode or event, cause most of the killer base just wants to have ez games.
Not like they already did with :
Lightsout (1 and 2)
Halloween (twice in a row)
Anniversery (twice in a row)
2v8 when legion and oni released
Bloodmoon when it first came out
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4045485#Comment_4045485
this is the difference between survivor and killer. As a horror game, what sounds more appropriate:
- survivors struggle to survive and escape while hunted by a lethal killer
- lethal killer struggles to kill before survivors escape.
survivor should be harder, killer should be easier. Anyone picking survivor role should understand this and accept this role for what it is.
If only you didnt need a tausend plus hours just to even get the basics memorized because of the many maps, tiles, layout, perks, addons, killer powers there is.
Compared to killer where, sure you struggle to use your power, but them killers like kaneki exist, that you barely even need to learn how to effectively play him.
You dont want to pay to play a killer?, dont worry!, you got killers like blight and nurse who barely need any experince to get good (or running aura/anti-loop loadout to make it an auto-pilot).
But im sure requiring survivors more hours and pratice will benefit from the game...and im sure killers wont be whining for more nerfs and "requiring more experince" even if most people knowing about this will just rather play something else entirely.
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4045471#Comment_4045471
Please let 2026 be the death of talking about incentives. 😭
Because the game is in such a great state right now to warrant this. I love seeing a defenseless sable get tunneled at 5 gens because she was merely existing as i face the 52th ghoul this week.
Man, survivors are so greedy to have their games be more than just that cycle, im sure nerfing them more will do justice, it clearly worked last year and made everyone have fun with eachother!. /J
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@sethrollins said:
I played 10 games and in every game every killer just tryhard ultratunneling beasts and survivors without perks can do nothing against it.
What about to give survivors DS in this mode?
If only bhvr would give some kind of incentive or mechanic so killers cant just cheaply tunnel ar 5 gens....
Oh wait...
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It already went on sale so it most likely got its buck.
Since apperently we got a new dev team, they have been kissing the killers asses 24/7 since last year or because they think his stats are fine.




