Philscooper
Philscooper
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@k3ijus said:
long rant so it’s alphabetical btw lol,listen to this while waiting for killer queues
The Artist-Fine as in, mybe decrease dispelling time of crows
The Cenobite- Okay standing point
The Clown, afterpiece(hinder) and anti-afterpiece(haste) are not shared bottles. Afterpiece has 4 and anti-afterpiece has 6.
The Deathslinger-Increase chain range from 18m to 25, buff addons that decrease reload time.
The Demogorgon- The epitome of balance itself.
The Doctor-Really good killer, but shock should not(or not repeatedly) be able to cancel ungrabs from hooks
The Dredge-Increase teleporting speed through lockers much faster.
The Executioner- Cancelling power hinders the executioner,
The Ghost Face- Make revealing mechanic more accurate
The Good Guy- most controversial change but maybe increase red stain size to make up for being 1 meter tall? Power is fine.
The Hag-Passively allow a ability to teleport to phtantom traps, increased setting speed would also be nice.
The Hillbilly-Good killer.
The Huntress- Revert buffs.
The Knight-Fix current bugs regarding switching, flag spawning time should be halved (24 → 12)
The Legion- mending time for this killer shouldnt be standardized. Maybe for a tradeoff for less mending time the mending bar dissipates much faster.
The Lich- Relatively still new, dont know where he needs commentary.
The Mastermind- Fun killer and counter-play on both parts, no complaints
The Nemesis- Would slightly increase infection for tier 2, zombies should have increased walking speed.
The Nightmare- Dream snares and pallets should both be basekit, failing skill checks will not wake you up, awake and asleep surviviors should not be able to interact with each other
The Nurse- Dont recharge blinks while fatigued, teleporting through objects will shorten the distance youll be able to blink
The Onryō-Holding cursed tapes will passively apply condemn; is not removed after being hooked,or is removed but inflicts condemned.
The Oni-Love him, no complaints
The Pig-Crotch mode has a time limit but increases speed by a + .2 m/s ;Increase bear traps to 5 and decrease death timer from 150 → 130. RBT can be activated from hook stages.
The Plague-Surviviors downed or on hook cannot be infected with vile purge
The Shape-Can mori fully stalked out surviviors,Allow stalking meter for surviviors to decrease when doing objectives but halve the original points theyll get for stalking them again
The Singularity-Decrease time for slipstream to spread from survivior to survivior drastically.
The Skull Merchant- No.
The Spirit- Make the addons more versatile without such drastic tradeoffs
The Trapper- Make much of his addons base-kit, easily solution saw from new gamemode.
The Trickster- Change laceration back to 6, Increase needed laceration hits for main event
The Twins-Implement a way to prevent slugging,such as letting victor swap positions with killer, or letting victor take hook stages
The Unknown-Make removing weakened state remival 10s → 7s, equal to uvx(m2) so killer cant do stalemates and win.
The Wraith-Perfect “stealth” killer
The Xenomorph- Increase charge time for crawler mode, increase range of turrets from 10m to 12?The cannibal? The blight? Never heard of em. Am i suppose to care? (Cannot be biased with 2 of my fave killers)
Lol, i didnt include any reasoning behind most of the changed but ill be sure to explain why if you want to know; wanted it short as possible
wow, the (god knows how many) times that someone thinks huntress buffs should be reverted, what a common theme im seeing 🤭
,
i think legion should be faster and not rely on 4 people to get the 5th hit, its not really good against tunneling either
at the trade off that the mend time is cut in half, maybe there can be a purple addon to counteradd this.
with nurse i dont think she honestly needs anything but either her addon for extending lunge on 2nd blink be outright removed
or be shortend,
if not that, then the 2nd blink be shortend in half,
the nurse shouldnt just get free hits when you act correctly because addon/power go brr
trapper would still be one of the worst killers but i guess that could fix some issues
i just hope that he may or may not get nerfs reverting to just being a basement trapper/camper
so people dont just abuse him for basement camping.
pigs traps rework will just lead to massive tunneling and camping unless the timer doesnt move
(which is just what it does in the base game), her entire design just honestly needs a rework.
trickster def needs nerfs to compensate to being back at 6 hits, his design will just make it impossible to loop against with this change
which by that point he should go back before the rework, since everyone prefered him that way (alledgedly)
singularity : either make emps much more powerful to combat the slipstream spam (10 sec immunity) or make the slipstream less spammy overall
xenomorph : makes spamming turrets (atleast 2) against him much more common, which makes him much more annoying to play against and to play as, i would honestly go reverse.
so make one turret be enough but have turrets spawn far less, that way you dont need to spam so many turrets and xeno doesnt have to deal with so much turret spam while you can be safe with just one turret (usually)
wraith : hes only good with bamboozle or/and his strongest addons,
sure you could try stealth bell and such,
but only works once or twice before you start looking at every corner like every stealth killer and become an m1
sure you could try insta-break while cloaked….which by that point only works if they predrop while you dont fully uncloak :/
slightly more uncloaking speed or more speed after uncloaking so you dont have to literally hug the survivor to get a garantied hit which takes an eternity, (15-30 secounds) which often will lead to survivors running to the 50th pallet/window or holding w,
slightly louder grunts to detect and react against him, or prerunning, making him an actual threat even when cloaked
not just hold w whenever he appears and relying on bodyblocks because he moves 6m/s
if he has stealth bell/bone clapper equipped, the grunts are disabled,
atleast then he can consistently jumpscare or catch survivors off guard,
at the cost of being utterly weak in chase and relying on the nerfed hit n run style he is supposed to be with sloppy butcher
but can easily be countered by healing yourself, being cautious/exhaustion perks or being with a duo
his break speed addon should work when uncloaked, but only half of the precentage
that way even if survivors counter his addons, its not truely useless and pointless -
it alr got sweaty asf after a day, thats what the community always does until behavior literally has to force/lock out every sweaty thing possible so everyone can have fun
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it def HAD mmr before behavior decided to switch it off to get quicker queue times
because obviously no baby surv/killer wants to fight veterans, that would be just unfair
its not really fun to face the same sweat huntress + (killer here) combo
it would be obv to have some sort of mmr matchmaking since it did have it since lightsout
(confirmed in dbd offical discord by the devs)
but it is what it is, ill be also hopping onto 1v4 until halloween event, sad but was fun for a day -
you rarely have a reason to slug anymore in 2v8 since the cage option exists
no sabos, no flashlight saves, no struggle builds, NOTHING TO PREVENT A CAGE.
you shouldnt expect killers to slug since you have the cage option and will most likely just danger yourself 9 out of 10 times,
the only reason you slug is to earn more downs which come quickly.
Other then that you got no excuses,
this doesnt provide much pressure when you fight a 8 man swf and give up several hooks just for a slug
or making soloq miserable being bleedout or on the ground for a long ass time when its supposed to be fast paced
but sure make playing survivor less fun as it already is and enjoy your increased queue time
sure slugging isnt against the rules and such,
but dont expect anyone to play a mode that is just "gen-rush"/"floor" simulator
and no, even as a person who generally likes to do gens
having to constantly gen-rush isnt fun.
which is the same as killers having to run slowdown in 1v4 to remotely get the chance to win as killer
its not fun and forced -
@MechWarrior3 said:
At least survivors can get up on their own as many times as they want if they are on death hook.
which almost never happens
you are more likely to use self-care then use basekit unbreakable
which by that point you should have it by the start, only take about 30-60 secounds depending how many hook states you have left
that way killers can slug for snowball but not slow/drag down the game for whatever reason -
they probably need to disable it so they can focus on the next line of content or keeping the game stable lol
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753794#Comment_3753794
Remove the random aura would make the perk useless if killers dont any use aura perk. Its annoying but it has to stay.
its like distortion but reverse
you make a future bet that he has a aura reading perk (since its so common)
distortion is useless if the killer either : has barely any terror radius or has no aura reading perks
i dont want to give away my location to the killer when i dont want to
which is why i think its better if they either remove the effect or give the effect and not give away your location -
@AggressiveFTW said:
How do you think BHVR are going to change him? A rework or just number tweaks and QOL buffs? I got a feeling we are going to get that update soon.
honestly it would be way too much effort to change myers,
most i can imagine is reworking some stats of the tiers, maybe scratch mirror addons
or maybe upgrade the stalking system, so you can have a system of refilling someones stalk if you stalk someone else -
well weave isnt really that good to begin with unless with franklins, which even then you can be smart and put your items at the corner of the map
OoO is not really that good overall (please remove the random aura reading)
its not really like old UW where about every 2-3 killers used it, so its not even worth running because "its that powerful/annoying"
which then made survivors run calm spirit -
@Dream_Whisper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3750647#Comment_3750647
Exactly, some people even refuse to used BP offerings for the sake of being able to stack them and used a abundance of BP offerings that can last for over a year if lucky enough.
The anniversary event last for over 3 weeks, you can be surprised to find players able to farm enough offerings to be able to generous used them constantly, even after the event is over.
"the more offerings you use > the more bloodpoints you gain > the more event items/offerings you can get for later use
those people are esentially just shooting themselves in the foot without knowing it
or not providing bloodpoints to those who rightfully expect most people to use them and from my perspective
there is not really a reason why you shouldnt use them." -
@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3750297#Comment_3750297
Thats still not a good reason to implement such a mechanic... Would be the same to say "Just don't be so petty to think people don't" deserve" BP just because of not bringing the offering you want them to bring"... Change your behavior according to my wishes so you don't suffer the consequences I want you to suffer otherwise is not a good argument...
what would your idea be?
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@BugReporterOnly said:
The offerings are usable year round no one will want the BP basekit. The problem is how mainly killers been playing. They need to close the gap on the BP they make compared to survivors to force them to play out the game for a bit not end the game at 5 gens with a 4K. Killers Should make more BP but not the stupid amount they can make with ending the game fast. I have been in matches where survivors barely have 10K amd they have over 20K. If killers would not end gmass quick maybe survivors would use the offerings more becaus they get nore value out of it.
maybe it was just the anni 8 event being the way it is.