Philscooper
Philscooper
About
- Username
- Philscooper
- Joined
- Visits
- 0
- Last Active
- —
Discussions
-
43 comments 1,210 views last activity
-
give each survivor a dedicated colour from red, yellow, blue and green. (hopefully you can change the colours in the colourblind accessability option) whenever a survivor is working on an interactable, totem, gens, gate. those things will be highlighted and given the colour to the survivor working on it. make totems and gate have an limitless range and maybe have gens only have an visible3 comments 31 views last activity
-
Escapist : they job is essentially to be chased by the killer as much as possible. their kit what they gain is near perfect, but i do find the sprint-burst on command very cheaply made. it should be changed back to giving others an aoe sprint-burst when not exhausted. while your own sprint-burst start like in 1v4. rework unlocked ability, self-care to medic, give the new unlockable abilit2 comments 81 views last activity
-
if you guys really want to make low tier killers viable, nerfing soloq across the board WONT help whatsoever. no one is going to complain if the low-tiers get buffed multiple times. but you dont NEED to nerf survivor over and over for absolutely no reason or without any compensation. spawn rules did nothing but buff high-tiers with mobility. pig is not going to catch up. ghostface is no118 comments 2,253 views last activity
-
i honestly liked when chaos shuffle was bugged at one point early one to only give out tier 1's i would love for bhvr to experiment around it and see the feedback on it, like exhaustion perks taking 60s, gen-regression perk taking less gen progress so on, so fourth.0 comments 1 views last activity
-
i would love for them to ban invocations and no mither. invocations are just not worth running no matter how you run them (i tried and its still awful basically just hiding the entire match so you dont get tunneled out) same problem with no mither… its one thing to have a niche, situational perk that maybe works in one out of 1000 matches. but its another thing if the perk actively harm2 comments 91 views last activity
-
the killer everyone forgot even existed, the wraith aka the guy you can sprint-burst away out of his uncloaking power aka the guy you can 4 secound stun while in power aka the guy thats a stealth killer but you can see 24 meters away, if not that, hear him from 8 meters away from his loud ass growling and now gets power-creept with each new killer release kaneki is a much better chase and5 comments 91 views last activity
-
im hoping that survivors arent going to keep being neglected and have killers suffer 40min queue times, but im not suprised if it does happen and its reliance of the new mechanic they said they add in the next iteration of 2v8 what the new mechanic to beat killer queue times you ask?, you get to play survivor while waiting in killer queues. doesnt sound bad, does it?. just a very small proble0 comments 51 views last activity
-
thank you dear behavior and the mod team for adding the surrender system i have lots and lots of killers who love to taunt or just be negative by bleeding out survivors now they cant do that anymore and stop wasting 4 minutes PER MATCH. heres a funny thing that just happened today, nemesis tunneled me out bleed out everyone else, refuses to pick up, survivors surrender besides a lone nico0 comments 11 views last activity
-
Since the tutoriel has been outdate for years (Besides adding anti-camp meter) It doesnt really teach the full complexcity of playing survivor ir killer For example, there is no breakable wall at shack and hiding in a locker is probably the worst thing you can do if you run over to it. I was wondering if there might be any discussion with the team about improving the tutoriel for newcomm0 comments 1 views last activity
-
as the title says, i would like for the hatch to have a timer until it automatically closes itself theres still situations where the killer is basically on top of the hatch and refuses to close it and i dont think you wanna do gens and risk getting found either way or waste god knows how much time just for a chance at escaping or the killer being toxic to you i would say around 40 secounds2 comments 51 views last activity
-
the amount of perks that are limited or are so irrelevant is sad to see they are trying dont get me wrong, they are trying to make it seem more appealing but unless they are not as close to powerful to the meta perks or have alot of synergize to play around most people will eventually play the same perks or always have 1-2 perks for a certian perk slot (like windows or resilence) these are a0 comments 22 views last activity
-
since they started maybe testing and adding a map repition so you dont magically keep getting the same one map maybe we can consider a possible killer repition system that prevents survivors from playing against the same killers?, this would certianly help boost the more unpopular killers that dont get used alot while also giving survivors more fresh air in their matches…rather then face the to7 comments 152 views last activity
-
i wish there was an option that would be great for avoiding situations like this: being bleedout without any way of being rescued until you have afk crows (which by that point the game would see that you cant be helped) or intentionally being held in the game via malicious means (like bodyblocking into a corner). The surrender button: When a survivor pressed the button, the other survivors w5 comments 771 views last activity
-
( source : 8.4.0 | Doomed Course : r/deadbydaylight ) Features Survivor Activity HUD Improvements All activities will now surface their progress on the activity HUD (previously was just Generators and Recovery) A new activity was created to differentiate when a Survivor is Mending or Healing themselves A new activity was created to differentiate when a Survivor is Blessing a tote0 comments 62 views last activity
-
generally im kind of confused why people obessed so much over this perk but its not that much to sell your first born over, some people think this perk is the only reason they are alive and playing this game im not kidding when i say i have seen people who think resilence religiously without almost never taking it off and the moment they do, they blame it on "not having resilence" this is4 comments 61 views last activity
-
with the amount of sacrifices you get out of no mither, you should honestly have a busted effect similar or if not on point to original we will make it being permanetly injured is no joke The following effects apply permanently during the Trial: Suffer from the Broken Status Effect. Suppresses the creation of Pools of blood Reduces the volume of Grunts of Pain while either in the9 comments 102 views last activity
-
this is kind of a copy n paste from battle royale so…not really an original idea TL;DR either remove all original/basekit-survivors perks from the shrine or slightly make them stronger/boost them if they are in a shrine slightly now in detail, i hate seeing perks like botany knowledge, streetwise, lithe, iron will in the shrine when they are basically already given away for free and at most i2 comments 32 views last activity
-
im just gonna be honest, im dissapointed on this being the changes we got dont get me from those are important and needed too, but where is the DESPRATELY needed anti-face-camp meter to the hud, being universally shown to everyone?. i know this isnt gonna be much to the avarage soloq game, but if the meter is just going rapid, most people would assume1 comments 31 views last activity
-
i genuinely really tried to make this perk work in soloq and swfs, i rarely ever get enough value out of it with autodiactat or always remind myself how much easier it is to just use we'll make it, desprate messures, botany knowledge or circle of healing i have tried using deadline with bardic, really risky because you have to try and take a hit and escape chase, then try to flip a 50/50 and1 comments 21 views last activity
-
make the hatch spawn when the last survivor is standing with only 2 survivors remaining its disabled if survivors are hooked or more survivors are alive if the survivor rescues while hatch is active, it gets disabled again and respawns into another location if activated again. (if hatch offering has been used, it will just spawn near another location by said hatch offering) that way nob2 comments 82 views last activity
-
since the update, it feels like he can spam tentecle every secound even if he misses or uses a pallet i dont know why, i cant handle him basically spamming that ######### so much i know this is probably a skill issue but at the same time i never had this problem before the buff why is he all of a sudden so god damn oppresive? even gunslinger and executioner have a very noticable cooldown3 comments 71 views last activity
-
New Perk: Eyes of Belmont When a generator is completed, the aura of the Killer is revealed to you for 1/2/3 seconds. Any time the Killer's aura is shown for a period of time, its duration is increased by 2/2/2 seconds. i would think a loadout with aura perk(s) would be good enough i was thinking EoB + fogwise obviously while in a swf call to just constantly (and annoyingly) call out the6 comments 921 views last activity
-
yes there are important and better things to discuss yes this is probably one of the lowest things to worry about its sole purpose is to fill a rarity slot and be a troll item let me put you in some situations : you are injured, you go down the basement and pray you might get a medkit or other useful items to help the trial you open the chest….its a green broken key. completely useless a0 comments 1 views last activity
-
dear behavior, i know the event last year was honestly survivor sided but please dont change it, it was pretty fun and quirky it actually made soloq somewhat bearable as it rewarded my surv mates for doing gens if you have to change it, leave the underworld untouched, that part was really interesting i would love to collect my points and do my challenges in peace that is all.4 comments 61 views last activity
-
just to point out CoL and Expo shouldnt ever get buffed, there is no way you could ever do a way without making it broken or having people excessively complain about it, just to get it nerfed again. that being said, i think the weaker boons : dark theory, illumination, shadowstep , should honestly be either reworked or buff to some extent. since you dont have a really good reason to ru0 comments 31 views last activity
-
uh yeah. i miss the mode please behavior…i dont want to fight constant sweat :-:1 comments 171 views last activity
-
so here would be my idea for behavior for future events The Rework : when the event begins, IF the event offering provides any bloodpoint for everyone in anyway its effects should only be given to those who also have bought the offerings after the event. the offering effects everyone in the lobby even if someone doesnt bring the same offering (if its still useable after the event a13 comments 282 views last activity