boons

just to point out
CoL and Expo shouldnt ever get buffed,
there is no way you could ever do a way without making it broken
or having people excessively complain about it, just to get it nerfed again.

that being said, i think the weaker boons :
dark theory, illumination, shadowstep ,

should honestly be either reworked or buff to some extent.
since you dont have a really good reason to run these compared to CoL or Expo.

if you dont like the ideas, please drop down your ideas, buffs, nerfs, reworks, ect.



now…my ideas would be :
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illumination buff idea : make it map wide but make the boon visible/glow in a 16 meter radius
(if its still not enough, you could increase the range or just make it visible/glow for the entire map)

personally this perk is not that great besides helping soloq, newbies find the interactables,
so i think this wouldnt be too bad…

rework idea : giving central gens (that avoid 3 gens) a hightlight worldwide
maybe giving it a small boost progression boost aswell but its might not be needed
(this probably would also need the downside of the boon being visible/glow for the entire map)

this would avoid the mistakes of your teammates or yourself accidently or
unknownly getting yourselves 3-4 genned in a match which can be brutal
(or avoid having your teammates all use deja vu)
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dark theory buff idea : either give it more range (36m), more haste (1%), or a much longer lingering effect (30s)
if those dont work or its too much, maybe it could be reworked to :

slowing down the killer instead :

Set Speed Thresholds: Define speed thresholds that will trigger the slowing down effect.
meaning if the killer goes over certian speed levels, they get slowed down depending on how fast they are going
examples:
4.4ms ; 2% - 4.6ms ; 4% - 6ms ;10% -10ms+ ; 20% - movement speeds slowdown (numbers can be adjusted)

so this would (theortically) target the high mobility killers but leave the weaker m1 killers mostly unharmed

Apply Halts
: If the killer's speed exceeds a certain threshold, apply a halt/stopping effect.
for example if the killer is faster then 4.6ms, they would get stopped.
they cant go beyond it unless they snuff out the boon (even if they use their power)

this would actively target high mobility killers powers
this shouldnt effect teleports (nurses blinks, hags traps, freddys generator tp, ect)
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shadowstep buff idea : supress footsteps or supress grunts and bleeding
the aura hiding barely gets into effect and even if it does you wont notice it compared to..distortion
overall i think this would be a much healthier alternative

rework idea : being able to see the killer IF in a chase (yes like a wiretap but as a boon)
because you estientially are able to see the killers shadow steps through the wall for whatever reason
(maybe just make it give off shadow footsteps, but idk if that would be even useful… :shrug: )
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thanks for reading and leaving your feedback

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