Phasmamain
Phasmamain
About
- Username
- Phasmamain
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Comments
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@Alphasoul05 said:
...Yes they do? It's a 1v4 horror game, you should be afraid of a killer because they're strong or capable of things, not because they're weak or only fun because you're a survivor who likes easy wins and it's fun for you. "Fun" only gets you so far before you start getting annoyed of being curbstomped every game so you never play them again.
Even weak killers kill rates are decent. Clown even before rework was sitting on an okay pick rate and decent kill rate
You have to show the survivors you’re capable for them to fear you
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Mainly the killer. Darkness among us released one of the most hated killers which is probably one of the reasons Jeff is forgotten
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If it’s going to single digits on PC your Xbox will probably set fire tbh
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@MadLordJack said:
DbD isn't dying, but it does feel like it's stagnating.
Yeah I’ll agree with that. After like 2-3 weeks is anyone going to use these perks?
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Trapper: Weakest killer in the game since lauch
Devs after 4 years: you can reset traps
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I think someone has forgotten PTB Ghostface
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Even if a killer is weak good killer fundamentals will carry you against even good solos
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I wouldn’t consider the deathslinger a horror villain but seemingly no one has a problem with him?
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@Retromind said:
So adding homos in the game is good because... it's ''offensive'' to the people who do no agree with the decision ? Yeah sure buddy.
Why would you be against it?
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It’s just as important as having straight characters in the game imo
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@EvilJoshy said:
Tricked you maybe. I didn't believe for one second we would get a strong killer. Haven't believed that for 4 years.
Slinger? Blight?
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@edgardot02 said:
https://forum.deadbydaylight.com/en/discussion/comment/1986836#Comment_1986836
https://forum.deadbydaylight.com/en/discussion/comment/1986836#Comment_1986836
Obviously there would be no problem if that is the case, what I don't like is when 4 of them are already there at the gate, there is nothing else to do and they just wait for you to run them from the gate, you think I am your fun or what? (sarcasm)
True at that point just hit them out
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Unfortunately the devs can’t really do anything about it. It’s really annoying and not fun for anyone but it’s here to stay
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Most the time but it depends on who they are playing. If they are playing one of my mains (Jane Quentin and Jeff) they will get it
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Honestly if it is functional it’s already better than binding of kin no matter how good/bad the killer and survivor are
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/1987067#Comment_1987067
Yeah your seizures could be worse, so just shut up and deal with a mild seizure LOL
It’s true though even someone without epilepsy it really strained my eyes the old effect
Still needs to be changed again though
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I mean it used to be just bright white so it could be worse?
It yeah this needs a change ASAP add options for fade to black or something
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@Asssblasster625 said:
Idk why people would tunnel for any of those other than fire crackers cause ######### you if you use those
What’s wrong with them?
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The perk is strong but actually pretty balanced compared to most the other exhaustion perks I’d even argue SB is better
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@Blueberry said:
Unplayable is quite an exaggeration. I've been playing it plenty and doing fine.
Yeah it needs improvements, but it's not that bad. You have deadzones as survivor but it's also a large map for killer, IE lots of time wasted just traversing the map.
Rng is bad too. I had 5 t and l walls one match with no jungle gyms
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firstly 4 man flashlight lobbies are great for learning as you have less people on gens and more opportunities to slug
secondly the killer lock is for killer specific MMR coming soon hence why it’s there
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@edgardot02 said:
https://forum.deadbydaylight.com/en/discussion/comment/1984385#Comment_1984385
borrowed time should be a passive perk no perk need it for every survivor honestly, but Unb. and ds are so anyoing for a killer.
dead hard is not that big of the deal. sprint burst is more anoying for me.
as I main killer bhvr should punish in some way people that already win just waiting at the exit gates for no reason.
What if they are waiting for teammates or just want to get extra points/stacks for wglf?
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@SamRF said:
I'm glad I can AFK now with a glad heart and read a book when all survivors are bound to escape but wait at exit gates
You could look at a wall before for the same results
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you could sit in the basement for boldness points
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Was playing billy with 4 yellow perks and did better than my average clown match with a meta build
I’d consider my self a good clown and a terrible billy
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1986664#Comment_1986664
I'd argue that not knowing when to break a chase is far worse
That aswell
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/1986640#Comment_1986640
Could run it. My opinion is you're putting yourself in a disadvantage to run a perk for totems except Inner Strength.
Well if the killer is running 3 perks for 90% of the match too I don’t think it’s a bad trade
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1986628#Comment_1986628
This is true right here also don't avoid the pallet because that's how you end up looped at one pallet the whole game and especially if you're a m1 killer, your best bet is to not respect any pallets and force them to waste it and maybe give brutal strength a try since it speeds up your break time and gives them a shorter window to blind , or you could just run lightborn and eliminate flashlights all together
Respecting pallets is the biggest mistake new players make imo
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People just have egos. I’ve had killers dc on me because I looped them too long and they call me trash because I abused looping?
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/1986246#Comment_1986246
Behind a licensed paywall unlike NOED.
Small game?
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This is the only change Freddy needs. His problem is that he can easily keep survivors in the dream world
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@ilovedbd123 said:
In Gideon's last time I counted I got 47 possible spawns
And there’s about 5 windows if I remember correctly
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You can’t but it’s actually good for you as the survivor isn’t making distance
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@Tricks said:
https://forum.deadbydaylight.com/en/discussion/comment/1986553#Comment_1986553
Yeah like Alert is completely ineffective against Wraiths stealth.
To nerf Spine Chill you'd need to nerf Wraiths ability to completely render Alert a wasted perk slot
Exactly
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/1986553#Comment_1986553
And this confirm, SC counter killer power. Other killers with SC or not still can use power but silent killers cant.
Just look away and the can’t see it. You know where the gen is
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Perks counter different killers that’s just how it is
if you know they are on a gen with spine chill just don’t look at them toget closer
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@Elunarie said:
I said a 16 hag. Literally I don't play hag unless I have to for the daily ritual points. Hag is slow, everyone cleanses totems.. there is literally no reason to play her except to do bp. There is no mmr whatsoever in this game. And that is good because if there was, it would not work anyway. You literally would have reds letting their ranks drop and coming back to tbag on everything. So basically ..the matchmaking is not matching anyone with anything except random from what I can tell. Red survivors are full teaming on rank 15-20 at times, the worst I have seen. Vice versa Red killers are being placed with new survivor teams.
Fix the matchmaking.. hell actually put in matchmaking at all, because right now there is none. And when that is the case, that is when you get toxic survivors tbagging or toxic killers camping. In fact, while you are at it.. and actually making the most important part of a game like this.. why not make it so that survivors body-blocking hooks is not possible? Why not make it so that killers who camp cause their hook to degrade and release whoever is being camped? Why not make it so tunneling survivors causes a killer to lose points for the hook unless they switch targets? Why not make it so spending a ridiculous amount of time tbagging in the exit will cause the entity to block it entirely?
Is this too difficult to code properly? Because in the end, people are toxic and like to have the fantasy that they have any skill at all in anything in their lives. Devs are essentially babysitters for their games. Do the work now and make it easier on yourselves later.
Hag requires a weird playstyle but is easily in the top 5 killers
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@Clevite said:
I would say most of us that are at least decent, have played a bit, don't give a ######### about Noed.
It is part of the game, and we ain't throwing shade over some perk. If you use it as a killer and run no gen slowdown, that is fair as #########, imo.
But it's a perk. Love it or leave it, but damn quit crying about it.
Same for adrenaline tbh. I’ve had so many killers upset I had adrenaline proc when they slugged me it’s not even funny
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I’ve seen double pallets return on groaning storehouse a couple of games recently too
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Only with scalped topknot otherwise very balanced
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1985475#Comment_1985475
How so? Maps and cosmetics need both of these departments.
While true there is less work required.
Map lore is very scare and isn’t really noticed by a lot of the community and since cosmetics are working off a pre existing character there is less work required for models etc
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1985456#Comment_1985456
First, sorry for being snappy.
Second: While I get that grinding gives people something to do, grinding like we have it is iirc commonly called 'endgame fatigue' meaning you reached a point in a game where you do X to get Y to do X (a little better) to get Y to do X... the issue with DbD is the entire game right now is endgame fatigue.
I'm not saying we don't need chapter as such. I'm saying that having them expand the rosters isn't necessary at bottom line. It might be better if chapters would be further apart and provide more: maps maybe, maybe even new game modes or questlines, who knows. But as it stands now the the last two chapters could have very well been just the perks put onto existing characters (what to do with the lore is up for debate, some like it, some don't, I think there was no need to tie it to the characters like this).
Problem is the lore and art team would be left with little to do. Making two killer cosmetics is much less time consuming than a whole new killer.
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Killers only have trouble with SWF but people forget the worse suffering solo survivors have to go through dealing with bubba’s like that
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1985352#Comment_1985352
That's... not the point I'm trying to make, thanks for missing it.
Survivors are a bit different but even having a new survivor to prestige gives people things to do otherwise they will quit due to boredom
As for killers they are needed to keep variety and for the people who don’t have a main yet to enjoy someone else. I do agree there needs to be more time to polish these but chapters as a whole aren’t a bad concept
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Paragraph’s are only done for a new license. If one new non licensed survivor came out nobody would care
I’m fine with chapter’s because I play both sides so I have something to grind for for another while
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@Dizzy1096 said:
The last time there was a killer that was viable at the highest level it was 2.5 years ago. True story.
Basically don't get your hopes up for anything other than another waste of money if you don't like being a mental chewtoy for a toxic swf gang.
Blight?
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I’ve wanted this since I got the game. It’s stupid the killer can get a message saying “tunnel now” when no survivors brought DS(which is common when I don’t bring it)
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Ds is the one thing entitled killers want nerfed that I actually agree on. Then there’s people who want Unbreakable and bt nerfed
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1984372#Comment_1984372
Agreed.
Even when not seeing the Cages, you can guess quite reliable where they will be. And that guy will be on the hook in no time.
I still think it is bad from the Devs to introduce a Mechanic which ignores all Hook-effects but still counts as a hook when progressing the game.
My guess is that the devs heard all the nerf second chance threads so they decided to make a killer to counter them instead of actually balancing them
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I’m more annoyed at his tunnelling ability rather than his anti loop