Phasmamain
Phasmamain
About
- Username
- Phasmamain
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Comments
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Agreed on this. There’s no reason for these killers to have super strong add-ons when their base kits are already great.
Especially blight. Compound 33 is downright absurd
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@C3Tooth said:
I really think that any offering that related to the realm, it should be on Killer only: basement/hatch spawn, realm choice, hook .ect
I’d rather have it affect both sides. Why should nurse’s be allowed to bring midwich offerings while survivors can’t do the same?
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I put over 1000 hours into RDO (Only game I played more was dbd itself). Wish Rockstar hadn’t abandoned it tbh
Story mode is a masterpiece though and definitely rockstar’s best work
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Mostly a metal person but I like some folk music too
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It sucks especially for content creators who made their name playing DBD. YouTube really have nothing to gain from this either so it’s a really confusing decision
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@Bran said:
Dang, first noed now this. The cryvivors win again 😔.
Making nurse slightly weaker is hardly a win especially for those type of players
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@Little_Kitten said:
What these changes prove above all is that the developers do not understand anything about nurse.
Transforming the M1 into an M2? But what a brilliant idea.
That way, she won't be able to use Jolt, Sloppy butcher and/or K.O. anymore.
3 perks less. Let's see, what could we replace them with? With meta perks, of course!
Some people will say: "Yes, but you understand, they did this so that the nurse can't have any value with Starstruck!"
That's why, on this very forum, at least 478,540 times, it has been suggested that it would be MUCH MORE LOGICAL to remove her TR when she's carrying a survivor, and to replace it with a lullaby.
We delete Starstruck, but let her use little perks that aren't too bad.
(for NOED, I agree, but that, it was enough to remove NOED, I never understood why the developers of the game had created this kind of thing)
If we’re considering removing perks because of 1 out of 30 of the killers I don’t think the issue lies in the perks design rather that 1 killer in question
But no doubt this will stifle nurse’s perk variety which I agree does suck. And I actually don’t mind your idea but changing this now will free up the devs to make stronger perks that won’t become problematic on her
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@BlueRose said:
Just wanted to mention something about the sound cue since I seen lot of people thinking it's for the survivor know when nurse has her blinks back. Base on the wording in the dev post it's sounds more like it's for the killer and not survivors. It's more of a qol change for new players so they don't have to look at the corner of their screen to know when they have all their blinks back.
"Next, we’ve added a new sound cue when The Nurse has fully regenerated all her blink charges. This way, you’ll know when you’re ready to blink again without having to keep an eye on the corner of your screen."
You’re probably right actually. In that case it’s a nice change.
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@MaTtRoSiTy said:
This is a bit of a change and at least they dealt with her making use of perks like Starstruck as that was clearly plain BS.
But as a Nurse main I will say now to believe me that this is barely a nerf and it will not change much at all for those who are actually good with her and don't rely on broken addons now.
This isn't the nerf some people seem to think it is, it is a good start but honestly she could be nerfed further and eventually she will be.
Exactly. These changes are definitely a good step but still don’t get to the root issue. And tbh I seriously doubt this will affect her performance in any way besides starstruck being useless on her now
Let’s hope they keep an eye on her after the changes and see how it affects her
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@Murgleïs said:
As predicted, as long as my girl can blink over pallets, survivors won’t be happy.
I would be quite fine with that though. Stop create false arguments
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I agree but it’s also a very hard issue to fix. If 3 even remotely close gens exist some killers will just camp them the whole game regardless
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Tbf the eu servers are already unplayable due to rubberbanding so it’s kinda understandable
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I’m currently grinding Jane to P100 but I don’t really care about other’s prestige’s. I’ve had P2 Dwight perform better than P100 Mikaela’s
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@[Deleted User] said:
What’s up with FNAF lately? Fans have been really quiet.
Tbf nothing really new is coming out besides the movie (which is still in early production as far as I know)
Just nothing major to talk about since Scott himself is no longer involved
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I can’t realistically think of a survivor for a fnaf chapter since most of the protagonists are not characterised in any meaningful way (hell we don’t even know what most of them look like)
I would like springtrap though and I think he’d be good as a stand alone character like pinhead or bubba.
As for springtrap I’d love to see his knife hand from scrap trap used as his weapon. It would incorporate that design but not too much since most the community dislikes it
Forgot to mention that vanny legion would be pretty cool. Though tbf legion already have a lot of skin (including 4 bunny ones already)
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The extra totem slot isn’t a great idea. It would lead to having at most 2 “meta” totems which end up being the only 2 used. Also it would allow you to bring up to 6 totems into a match (with haunted ground)
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I have for the past 3 days. Can’t play killer at all due to it which sucks because I haven’t finished the deep rift yet
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Hex decay: While this Hex totem is active all survivors who are in a chase suffer from the exhaustion status effects . Once the totem is broken all survivors suffer from exhaustion for 60 seconds
Hex afterlife: while this hex is active gain a token up to 4 for every time you get pallet stunned or blinded. Each token grants a 10% increased lunge distance and 5% pallet stun time reduction.
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You basically can’t. In classic bhvr fashion that’s his 1 true counter that survivors have and it’s the most boring gameplay style imaginable
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Devs are probably on break right now but hopefully this issue gets solved soon
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@Sycamore said:
Didn't they say in some stream that they didn't want the game to become just gen speed, and gen regression perks?
I wonder what happened to that?
They also said sometime around the ruin rework that they wanted gen perks to not synergise in order to create less 4 regression builds
And here comes Eruption, call of brine, overcharge and nowhere to hide builds
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I don’t own a VPN yet half my killer games are unplayable with lag. It sucks
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Also use British servers and have the same lag/rubber and issues. Only on killer for the most part though
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3300037#Comment_3300037
Nurse kill rates are lowered by dc:s. If we can see kill rtes including dc:s she will be much higher.
Maybe but realistically every killers kill rate would be higher at that point. Still would be nice info to have
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Yep. Every 3rd lobby or so is genuinely unplayable due to lag/rubberbanding
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I miss the bloody clothes after injury that they wanted to add like 2 years ago before scrapping it. That was super cool
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@Shroompy said:
I also remember some killers having a unique chase music for their own POV.
These killers were Myers, Doctor, Demo and Oni. When the Twins came out all unique chase themes were bugged to not fade away, but cut off instantly. It also made these killers hear the Survivor POV music.
This fixed this bug in a following patch, but didnt return the unique themes.
I still miss Oni’s POV chase theme. It was way better than the current one we have now
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@proxy_taxfraud said:
No boob physics either. I mean come on at least add some jiggle to Jane, she's not thick for no reason.
Also give Meg a bit more bust. Her ass is decent tho, I can vibe with that.
Could do with a bit more skirt variety, I like the view on second stage hook.
Jane does have Physics. So does Kate to a lesser extent
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I never even knew that was a thing tbh. Was wondering how I grinded the rift out so fast
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They should have been removed ages ago. I’m tired of facing a strong survivor group bring a garden of joy or red forest offering and I’m also tired of Nurse’s bringing midwich offering and people bringing dead dawg to solely camp a 3 gen
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@Dogma_loki said:
Let's just squash the survivor conspiracy theories involving bringing maps and "tactical advantage" right here. Yes the RNG on maps is terrible, for both sides. When me and my friends bring a map offering its so we don't get Auto haven/MacMillian for the millionth time. BHVR's random map selection logarithm seems to be horribly broken and has been for years.
You can also bring in a green offering that kills any map offerings brought in by other players if it bothers you that much.
Sacrificial wards aren’t a solution. At most they are a band aid fix which barely works and can literally still spawn you on the map they summoned
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Nemesis is pretty boring but I can’t really see a way to rework him to reflect his source material accurately
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Comp teams definitely do suck but luckily most just stick to scrims so they can reliably face good killers.
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The game isn’t survivor sided. The kill rate being 60% statistically confirmes it is killer sided
What you mean is SWF sided and the problematic perks such as eruption aren’t good against SWF anyway
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It’s kinda pay to win but 7.50 for a chapter and 5 for a character (Can be as low as 2.50) is pretty reasonable for a live service game the costs 20 dollars at most
Can’t make new content without revenue and I’d rather the cosmetics be more expensive than the actual content
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DS just needs the 5 seconds back. It was fine once the endgame change went through but they nerfed it due to pick rate and nothing else really
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Honestly I’ve had surprisingly little issue playing sadako recently. Burning through my 40 cakes running CoB, Floods of rage, gift of pain and BBQ and have got at least a 2k every match with most being 3k-4k
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It’s definitely a lot better at the moment but it still can hurt your team and you won’t always have it active when you need it
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3303287#Comment_3303287
*Looks at Twins addons mournfully*.
What’s worse is the better purple version of the add on remains unchanged. It was very clearly adjusted due to stats and nothing else
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I enjoy solo but there’s some games that make you question why you play at all. I find killer less stressful in general tbh assuming I’m just doing archives challenges and no explicitly trying to win
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@Blueberry said:
I think Windows is fine. High usage doesn't imply it needs nerfs as you said.
Good examples of where that went wrong on things that didn't need nerfing:
Ruin
Self Care
Pop
Some add-ons also got this treatment. Remember flask of bleach and madeline’s scarf?
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Midwich also makes nurse and hag into a absolute monsters with little to no counterplay. Just like RPD it sticks way to close to the source material which leads to an unfun map to play on
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Just don’t spam space (or whatever button it is on console) and you’ll be fine.
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It’s fine. Most better survivors don’t really run it and all it does is prevent running into dead zones and identifying strong tile chains
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Like all licensed maps it just sucks gameplay wise. Especially against a hag or nurse there’s really nothing you can do.
I don’t know how to rework though since the layout is so unique
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3-6 gives bloody cosmetics
6-9 gives charms
past that is bragging rights + extra items/perks if you want them
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Nah we have to run meta every game and simultaneously complain about how the game is too sweaty instead!
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Agreed on all of these. I’d add every indoor map too because I just hate them on both sides
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@Donleov said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3300890#Comment_3300890
Shelter Woods is one of the worst nurse's maps. A giant forest fulled with rocks and trees. I think worse than it just Eryie and Lerys
It’s great for her. Not much LOS blocking and is just a generally open map
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Not really. 90% of all survivor items are just filler so I usually just buy the cheapest while going for perks
For Perks I just get to P1 and unlock them on my main.