Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
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Comments
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@Sava18 said:
I hope I don't get banned for this, but the face portion of her model in game is disfigured. Hopefully they go back and make her model closer to her splash-art.
It’s not disfigured but doesn’t resemble the trailer like a lot of survivors. Yui for example looked a lot different in the trailer
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Goes to show how much they know about map design when they can’t even name the right ones
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327493#Comment_3327493
hope youre ready for Waterfront Massacre to be limited and suddenly she then has 0 very are cosmetics
That would mean all her non recolour items are time limited. Wouldn’t surprise me tbh
All I ask for is 1 decent non locked set and I’m happy
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I use her prime gaming hair, sweater and black jeans mainly
And…… that’s it basically
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Still waiting for just 1 new store cosmetic :(
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The one benefit is I won’t have to see Slinger’s stupid red onesie in the store anymore :)
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I think they mentioned more cosmetics becoming available for shards but not a price reduction
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325872#Comment_3325872
No but considering the amount of DLC, grinding, cosmetics, and extra, it's very quickly feeling like the Sims 4 of live service games.
Isn’t sims 4 itself a live service game? Not sure if it’s still being updated. If anything I’d compare it to payday 2 (both owned by starbreeze at one point as well)
Fair point though and I’m not advocating for FOMO (Hell it ruined OW2 for me). BHVR need to be more clear on this and whether or not it’s the new norm because I’d rather they be up front than doing it sneakily like this
Anyway I’m a Haddie main and FOMO has already affected all of her post launch cosmetics to some extent :(
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Can’t wait to see the gen progress be constantly halted on the default mikeala’s icon and then hit by eruption after my other teammate gets downed 🥲
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@AverageKateMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325883#Comment_3325883
I only got 2 because I always liked the Feng one plus Ada got her Re 4 fit
I’ve only bought Jane’s since I buy all her skins anyway
We can do all the protests and angry posts but fact is this method makes more money and is now used by most live service video games. It’s highly unlikely it will change since the forums are a minuscule part of the community
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Well seeing as they are doing it again it’s here to stay. Luckily I don’t like most of the cosmetics for LNY anyway
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Didn’t expect this tbh. Still super cool and love how much RE content we’re getting (despite not being a fan of the series)
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Tbf 20 quid isn’t a full priced game
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@TeabaggingGhostface said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322993#Comment_3322993
I'm still all for an addon that lets him drink the speed gas, instead of an instadown
That would do much tbh assuming you can play clown well. Using his antidote well means survivors never get a chance to take it unless they want to get hit
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@TeabaggingGhostface said:
He wastes time trying to get a direct hit, better off just getting them in the gas and trying to m1
He wastes very little time if he slows before hand. Getting a direct isn’t hard when the survivor is slowed and the instadown is invaluable especially to a killer who lack a lot of lethality
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322981#Comment_3322981
Honestly, Pinky Finger could do with a full rework at this point. It's a bit too strong with Gin Bottle but feels generally terrible to use without bottle addons.
Yeah it might need one. It could give clown all his bottles back after a successful hook instead which would be a nice time save
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Cap bottles at 2 (no more gin bottle) and reduce the gas spread by 20% and it would be fine
Honestly cigar box is debatably stronger. That add-on is crazy good
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@C3Tooth said:
Urban evasion counter Nurse
Technician counter Doctor
Flash bang counter Nemesis (zombies)
Lucky break counter Oni
Diversion counter Spirit
Potential energy counter Knight (3 Gens specialized)
Something like that
You still drop blood orbs even when you don’t bleed btw
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Yeah they usually drop the ball on singular event recolours. I’m still trying to find a set to use clown’s lunar new year head in but it’s so ugly I can’t
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This is a twins issue not a perk design issue
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This just makes her more clunky without getting to the core of the issue. If a power needs this many cool-downs to be “balanced” then the power is inherently bad design
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SWF told me they had “The most fun match ever” after I got a 3k with billy.
Fun match all round with no meta builds on either side and on coal tower
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That’s the neat part you don’t!
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I’d love to finally have a Haddie icon. Hopefully we’ll get them soon!
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The cosmetics weren’t giving out to necessarily avoid FOMO. The were given out to avoid account selling for insane prices
FOMO does suck but sadly I doubt it’s going anywhere. They would only be doing it if it has an impact on sales numbers so considering they keep doing it it must be working
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@jinx3d said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322216#Comment_3322216
thats how it is now. Survivors can guarentee rpd, eyrie, garden of joy, the game, coldwind, or borgo because they have 4 offering slots as opposed to 1
And that’s one of the many reasons I want it changed but I’d rather not flip the coin in the exact opposite way. Better to make them balanced for both sides
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6% move speed that goes after after like a minute at most seems pretty useless. Lethal would be the better pick in every scenario
Honestly with the aura reading this ends up being a detriment since the survivors can know which killer you are from the get go
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Why ever use lithe if you could just use sprint burst and activate it after a window for lithe effect or at any time for the free sprint burst.
Would literally make lithe obsolete and sprint burst OP
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I know MMR is inconsistent at best but maybe by running meta you artificially inflate your MMR to a point higher than your skill level
Honestly as killer I never worry about winning as it’s just not fun for me. I slap on 1 regression and just go for hooks and fun chases
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An FOV slider is a must have tbh.
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3321933#Comment_3321933
Or killers simply struggle more with the gen speeds. Because 12 hooks stands in no comparision to complete 5 gens for 4 survivors.
One of the last questionaires contained the question about survivors having an additional objective. This could help with the problem. IF it gets implemented. Gen slowdown would be obsolete.
I’d still be worried about slowdown stacking if a secondary objective was added.
You can’t just remove every slowdown perk and agin just stacking 3-4 slowdown is just the easiest option which is what people are going to pick
Just like survivor. You can nerf second chance perks but they are still mostly going to be used unless you add anti camp tunnel measures as basekit. Even then if the perks remain you will stack them on top of the base effects since it’s still the most effective choice
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Firstly focus her add-ons on her ambush/crouch instead of traps to make them less lethal
Then you can buff ambush
- Agreed on all said changes except maybe deep wound
- She should also get to break pallets with ambush like demo with an animation similar to twins
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@Little_Kitten said:
https://forums.bhvr.com/dead-by-daylight/discussion/361297/nurse-nerf-suggestion
In order for the bully squad not to take over this kind of locker buff, why not reward the players who face the nurse in a more neutral way?
Some time ago, I had the idea to reward players who play against the most powerful killers of DbD (Nurse, Blight, Spirit) with an extra BP gain 🤗
Extra BP just feels like “Yeah we know you had a terrible unfun match against an oppressive killer but you got 5k more BP!”
It’s like a BP bonus for fighting a 4 man it doesn’t make it feel any better
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@Little_Kitten said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322222#Comment_3322222
I would even say, that I'm tired of killers with builds like
"NO, you will NOT pass your QTEs, I'm Wesker, let's go on THE GAME."
🤣😑
Yeah even scratched mirror Myers I find very boring.
The entire game is just healing at a pallet after he gets a guaranteed hit
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Just make them guarantee not spawning on the map instead. Tired of midwich nurses and garden of joy SWF’s
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New or skin specific mori’s would be super cool. Still waiting for trapper wraith and hillbilly to get proper moris that suit them
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322192#Comment_3322192
It's only unfair in perspective to the current state of the game allowing survivors to use them.
This is an asymmetrical game, killers get advantages survivors do not, and survivors get advantages killers do not.
Survivors can't see who the killer is, and for good reason. Similar logic could apply to the killer having exclusive rights over the map they play on.
By all means this could be balanced by giving survivors other powerful offerings, like them having more effective versions of Mist, Oak, Chest and Survivor spawn offerings.
It can also be seen as unfair that survivors get four offering slots to use versus the killers one offering slot, and yet they're all of equal power. Killer has to choose between Map, BP or game-altering offerings, survivors can stack all of them.
So nurse should be allowed to guarantee midwich while survivors can’t choose?
That seems kinda stupid
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@Guilty87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320059#Comment_3320059
Blood points and real cosmetics
Filling up 80 tiers of actual cosmetics would take way too long
More BP is nice but equally boring. I’d rather them keep charms but remove all the common recolour versions
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I’m betting on another original chapter. No new map instead we red forest or swamp finally get their rework
Killer will have no mobility and an anti loop power
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Because this is a much more fun alternative…….
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3321530#Comment_3321530
I would not say it is harder to use. I would say it is more annoying to use. Nothing in DBD is really hard.
Fair point. By hard I meant more so you have to actually think about when to use your perk for once tbh
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The only real time double backing works is when you are on a second story. Otherwise she can just aim down and counter it completely
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@Bwsted said:
We all are. But I don't think bhvr has a clear answer to solve the issue, except shuffle perks every 6 months and everyone will still run stuff that fulfills the same purpose, only under different names.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3321085#Comment_3321085
It would happen if they made slowdown perks that don't stack, which was that they announced as their intention. Except, they went on and did exactly the opposite when they changed blocked and regressing gens to be able to be damaged. Plus a lot of perks that apply upon kick.
Stacking doesn't work that well anymore for survivors, though. So, that's as start.
As for stacking it would have to be very high levels of non synergy. Remember when people were actually using Ruin and Pop together despite the intention being a lack of synergy?
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3321085#Comment_3321085
Sure, there will always be players that will stack slowdowns, just like there will always be Basement Bubbas. But how the majority of the playerbase reacts would be more significant.
After the meta shake up we had a short period where everything was possible. People tried all kinds of builds. Streamers tested all kind of weird stuff (i remember several very weird but successful builds from a particular streamer). No one felt forced to use the current meta. It was beautiful!
We need another shake up. Probably a more daring one.
I think it’s safe to say the first shake up was mostly a failure (Though it was still an overall good update) Meta is still 100% slowdown and second chance perks because they are generally the safest and easiest options available
You’d have to make all slowdown/second chance perks useless to stop people from using them tbh. The game’s design just encourages their usage more than any other perks
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The obsession mechanic was designed to tie into the Halloween chapter which it did well. After that however they didn’t seem to know what to do with it
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Don’t believe it needs a rework but it’s incredibly boring on an indoor map (Which 90% of mirror matches will be)
He gets a guaranteed hit, you go to a pallet to heal and repeat the process until it’s eventually over
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DBD is in a pretty good spot right now with the only major issues being a few perks, 1-2 killers and most maps
But compared to a year ago it’s a massive improvement
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Dead hard just needs a full rework. It works way to differently to other exhaustion options and is not healthy for the game imo
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The reason twins players slug is because it’s basically Impossible to play them without it due to the ridiculous cooldown and fatigue.
By making charlotte’s fatigue faster we can reduce their necessity to slug
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Never dodge lobbies unless survivor ping seems out of whack. 4 medkits and I’ll use franklins but that the extent of it
