Phasmamain
Phasmamain
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- Phasmamain
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Comments
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Do people even use it since ruin got gutted?
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Yeah considering Freddy’s power only works in the dream world you think it would be stronger than most but his antiloop is probably some of the worst in the game
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If anything the colour of the map needs to change. It’s just not a nice map to look at
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3/4 boons require the killer to be within audio range to really get value anyway and this would kill those options making COH literally the only viable boon
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@illNicola said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342496#Comment_3342496
But as you see more killer mains are starting to play more surv or became surv main because it's easier and less stressful than killer. And this game will die soon if it keeps this way, it will be alive only for casual players. The real problem is not with a mistake, is that these Devs make only mistakes, and they doesn't understand that you can't Nerf only one side in a game that is a 1vs4. It's simply to understand
They don’t do any of that though? Firstly this game is nowhere near dying yet and is only getting bigger all things considered. Secondly they buff and nerf both sides regularly when needed (Meta shake up was overall a killer sided patch backed up by kill rates).
1 necessary perk nerf doesn’t signal the devs are survivor sided just because another perk didn’t receive changes
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@Veinslay said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342496#Comment_3342496
Prior to 6.1 Mandy openly stated that Dead Hard was on the list of perks to get changed. After the Eruption nerf was announced, Mandy only said that it's not all the upcoming perk changes, without specifying that Dead Hard would be changed again. It's not getting nerfed again
Maybe it is maybe it isn’t
Either way just because both sides have unhealthy options doesn’t mean we should just keep both. If they can change eruption before dead hard there is no reason to hold back the change until the dead hard nerf is complete
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@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342496#Comment_3342496
What they are is habitually terrible at communication.
"Here's news: some generic rework stuff, a roadmap and preview of survivor skins, a buff to a Survivor perk, and a nerf to the Killer meta".
Regardless of whether they're biased or not, they look biased, and it would've taken only a minute to realise that.
“The killer meta” is a bit much. We still have CoB, PR, Deadlock and Overcharge as solid meta options for regression
Sure they look biased at times but it’s clear their intention isn’t to be biased. Eruption was the most complained about perk at the time and they were already working on a solution
A dead hard solution might take longer since the perk is fundamentally different than all the other exhaustion perks
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The devs aren’t survivor sided because they have a game that requires both sides to even be played. They quite literally have no reason to cater to either side and no balance changes are made because they prefer 1 side. Changes are made because because some perks are too strong or unhealthy for the game (Like eruption).
Do these changes miss the mark sometimes? Of course but that’s not bias that’s just human error really. Anyway as for the eruption vs dead hard they said these were only some changes and dead hard very well may be nerfed soon
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People just need to realise that BHVR don’t favor 1 side. Why even would they when they need both sides to be happy to even make matches happen?
Yes their balance decisions have been strange sometimes but balancing an asymmetrical game which is both casual and competitive is no easy feats while also consistently making new content
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Simply put if the devs want a consistent playerbase on both sides they will balance for both sides. In that regard they’ve been doing a great job. Killer has been buffed and still has solid perk options while solo que has been brought closer to SWF level with a more healthy meta selection than before
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This might be their take on a terminator style killer with robotic elements in their design. I’m all for it
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@bm33 said:
I'm glad she's getting a new outfit.
Find it hilarious they are making it look like she's getting multiple new outfits when 2 were green ones meant for release but they decided to put one out on prime and lock the other away and then 3rd outfit is anniversary outfit they were probably planning to do as time limited release during next anniversary event. They increased production but Haddie only gets 1 new outfit. How many more are Feng, Meg and Dwight going to get with the increased production when Haddie only gets 1? 😂
Yeah I guess we’ll have to see once we get more updates. I don’t expect Haddie to receive much just 1 cosmetic that isn’t time limited every now and again is all I ask for
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@BarnesFlam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3341133#Comment_3341133
I fail to see how cosmetics being available to buy 2 or 3 weeks per year is more lucrative compared to be available the entire year. But I guess I lack the multi-year marketing class study to comprehend that. 🙃
I know nothing about business but my best guess is that it encourages people to buy them during the period impulsively and that it makes events feel like they have more content
But I could be completely wrong
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@Hex_Ignored said:
Am I dumb or is the 6.6.0 release the Amazon prime skin?
It is though this means it will come to the store alongside its unreleased recolour version.
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@Science_Guy said:
If Haddie actually looked like the concept art for 6.60 in-game she would have so many more players. But I'm glad she's finally gettting more content soon.
Only issue I have is her hair being rendered blue in game despite being white. Otherwise she looks fine (Since concept art will always look different and generally better anyway)
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@Pulsar said:
Eruption has 12 seconds of aura-reading with Lethal.
Hmmmmm, I like this very much.
Also, Haddie mains, rejoice. Now you'll get to play your favorite character as Feng!
https://us.v-cdn.net/6030815/uploads/C1EQGGDJHRCZ/03lbt086h1ha1.jpg
Can’t wait for the upsized cosmetics team to be able to make 2 feng and mikaela skins per update instead of 1
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Trapper’s are now going to run only swamp offerings so their traps might actually catch someone
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@BarnesFlam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3341104#Comment_3341104
Well, if that's how they intent to make money off cosmetics, I won't be there to support it.
FOMO is a disgusting practice and it's a bloody shame BHVR choose to use it after years claiming they are supportive of the community.
Fair enough and I don’t blame you for disliking the practise . However the Only reason they would go down this route is because it’s more lucrative for them. I’ll still support them so long as the cosmetics are good and for characters I play
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@Aurelle said:
I'm so happy that she'll finally be receiving new outfits.
Me too even if 1 is a recolour and 2 are just returning. Means Haddie players who missed out can finally unlock them and gives more incentive to play her in the first place
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Didn’t think about it’s use on huntress. Could be super fun and is another indirect buff to distortion which is great for me!
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@BarnesFlam said:
No acknowledgement on the time-limited collections being called out by the community. Disappointed.
They acknowledged it by clarifying what cosmetics will be considered time limited and that they’ll be coming back next year alongside being shard available
The system is here to stay
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@Veinslay said:
Eruption dumpstered and nothing for WoO, DH, CoH. Didn't expect anything less!
WoO really doesn’t need a nerf. While strong a good survivor who knows the map can do just fine without it
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Nice to hear they are upsizing the cosmetic production. Let’s hope they don’t use this newfound power to make 2 feng skins every update Instead of 1
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You know now that I think about it’s pretty funny that nurse had her whole code reworked but they only ever once attempted to fix huntress’ hitboxes and haven’t even attempted the same kind of fix for twins
Especially since the move to dedicated is what has caused a lot of huntress’ issues
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Flashlights are weak enough to where I wouldn’t care. Just give me the extra FOV
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@Marik1987 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3334295#Comment_3334295
Actually current Grim Embrace is a fine design. Its just not worth atm. They should split it into 2 survs = 20sec, another 2 survs = new 30 sec.
Get rewards for playing the nice way.
I’d be cool with that. I run it quite often since it feels rewarding when it activates at a critical point in the game
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A lot of this does come down to perks because they do influence how people play in major ways. The current meta for killer is perks that all basically work the same or better when tunnelling one survivor which encourages the strategy even more
If more “Nice guy” perks were introduced or buffed (Like pop or grim embrace for example) while it would fully stop tunnelling it would definitely reduce it
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They probably don’t see it as an issue since kill rates are still fine and there are 2 great perks to help early on being Corrupt and Lethal (And we all know how BHVR love to fix design issues with perks)
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My problem is just the inconsistency of it. Why would Jeff’s suit be his dirtiest cosmetic when it’s the 1 formal thing he wears?
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It sounds like a hard thing to balance tbh. Imagine we’ll make it with unbreakable making hook trading insanely useful as it means the killer has to pick you up instead of slugging
That and coulophobia would become an absolutely ridiculous slugging perk
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330408#Comment_3330408
Nope, back in the day the Killswitch did not exist and it would have been more complicated to deactivate it.
Wake-Up was killswitched when it caused Killers to crash.
That must be what I’m thinking of then
Not sure if this issue is worth a kill switch since so many items cause mangled but let’s hope they fix it soon
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330404#Comment_3330404
Mending and recovering are both healing effects for me.
Then shouldn’t botany knowledge and COH increase both mending and recovery speed? Those both increases healing speed
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Didn’t wake up get kill switched for the same reason (Increasing all action speeds) or was that only on the test server?
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Agreed with most of these. Tbh I’d rather eruption be useless than in its current state since it’s just unhealthy for the game
I’d honestly love for temple of purgation to be moved to the forsaken boneyard realm as it would feel more fitting
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Good to see your back!
I’ll probably come back since the new solo queue icons seem cool (And eruption is confirmed to be getting a nerf). Most of the changes coming this year seem to be great
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@miniwengsel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328049#Comment_3328049
Every Killer enjoy Solo Surviovor Matches more, because an swf is nearly an instant lose, if the swf have played dbd for more than 500h, which itsnt mutch in dbd.
Which is why this change was necessary as it allows us to close the gap between solo and SWF so we can buff killer accordingly
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328224#Comment_3328224
Interesting.
- Bweb improvements...hopefully just some sort of autobuy.
- Bots - meh. But hopefully prototyping for the day they can replace DC/AFK players.
- Map repeat prevention - fantastic.
- Visual Terror Radius...I have absolutely no idea what this is going to look like, but can't you just use Spinechill?
- The next update - it's Badham. Frigging finally.
- RIP Eruption. Enjoy it while I can, I guess - because I'd bet dollars to donuts it's going to get Thana'd.
- FOMO cosmetics - meh.
Badham was the first map to be visually reworked alongside yamaoka. It’ll be red forest or swamp next
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328224#Comment_3328224
Interesting.
- Bweb improvements...hopefully just some sort of autobuy.
- Bots - meh. But hopefully prototyping for the day they can replace DC/AFK players.
- Map repeat prevention - fantastic.
- Visual Terror Radius...I have absolutely no idea what this is going to look like, but can't you just use Spinechill?
- The next update - it's Badham. Frigging finally.
- RIP Eruption. Enjoy it while I can, I guess - because I'd bet dollars to donuts it's going to get Thana'd.
- FOMO cosmetics - meh.
Having to use a perk for accessibility kinda sucks (Look at shadowborn)
It’ll probably look like the visual heartbeat for dbd mobile where the heart is inside the survivor and it beats faster the closer the killer is
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Visual terror radius is amazing. Now I can play music in the background while playing. Having visual queues for killer would also be amazing
Map repeat prevention is also amazing. Helps for variety on both ends
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@Warlord1981NL said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328209#Comment_3328209
thats killer... not killerS...
The whole meta shake up was a killer buff patch and improved killer rates. Pretty recent all things considered
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Haven’t gone on to check but mine were always survivors 100% in the afternoon and killer 100% at evening/night
The only major buffs killer got were for knight and I seriously doubt many care about those. It was generally a more survivor focused update
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Good changes but I still just find him boring to play as and against. Plays like a slightly different artist
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@Edilibs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327940#Comment_3327940
Same here...DBD won't be the same for me after this and while I won't be playing FT13th I guess I have to find something to fit the horror experience that I'm looking for.
I will be playing this game way less and it sucks bc as a killer main I also like survivor it's just that if something were on the line I'd play killer but now it's just crap. Just yesterday I went on a 3 or 4 losing streak and that has never happened to me before...
It's happening bc not only am I getting out on bad maps constantly I now have to deal with more coordinated survivors ie players having they're hand held? Why?.Why would they do this? Built in bt wasn't enough? My goodness! Why not just give everyone free Unbreakables while they're at it and free Tenacity...so dumb!
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328049#Comment_3328049
It's contradictory! Swf is a big problem bc only Nurse and to a degree Blight are the only killers that can handle them but it's still no guarantees...
You really think this is good for the game? Smh
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328064#Comment_3328064
You fail to realize one very important factor in all this..maps! Killer loses over 80% of the maps but yeah let's balance solo around swf....smh! Like swf isn't a major problem for killers to begin with.
The devs are bad at balancing and they sometimes have terrible ideas period, they're human but at the same time this is rediculous.
By bringing solo queue up to SWf levels we can finally balance killer around these 2 sections of survivors
It’s really not that hard to understand
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@Warlord1981NL said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328068#Comment_3328068
Killers get buffs? Never seen that...
Knight literally got buffed this patch
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328181#Comment_3328181
Tunneled out of the game feelsbadman at 5 gens or 0.
Yeah but generally the longer the game is the more fun you’ll be able to have (More like a bell curve with insanely long games also being frustrating)
Being tunneled out in like 3-4 minutes can be more frustrating since you both get less points and have less gameplay
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@WesCravenFan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328053#Comment_3328053
Killer behavior is not gated behind the number of generators remaining.
This community mindset is getting old: "But at 5 gens?!"
You never see people say "Really? Doubling up on gens? At 0 hooks?"
Never said you can’t and it’s perfectly understandable to do so if you want to win. All I said was that it sucks for the person getting tunnelled which is pretty unanimous
Anyway I’d rather survivors group up at 5 gens instead of being smart and splitting up early
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Played for 2500 give or take
Closest game is Red dead online with just over 1000 hours and paladins with about 400
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For building mutation always bring marvin’s blood add-on and make sure to get infect survivors in early game (Mutation T2 is vital)
Nemmy has a pretty weak early game so I’d recommend either lethal pursuer or corrupt intervention to make it more bearable
Otzdarva did a 50 win streak with nemmy which has great advice on builds and how his tentacle hitbox works (It’s really strange)
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If you know he’s going to do that why even do the action? Look to get healed first
But yeah tunnelling killers suck especially when it’s at 5 gens
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This doesn’t make killer significantly harder. All it does is make solo queue more capable of competing with SWF
If this is a dealbreaker for you as killer then you just wanted to get easy 4k’s on solo players