Phasmamain
Phasmamain
About
- Username
- Phasmamain
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Comments
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All I ask is for 1 store skin for Haddie that isn’t a recolour or a locked set. But nah Vittorio is their new thirst trap and cash cow so he’ll be getting skins every update
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Because a noose can have implications of suicide which is a topic that can be very triggering to some people
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The current bug where she moves full speed while in cooldown should become a feature. Also allow instant switch to Charlotte on a Victor down to discourage slugging by rewarding the down
The reason twins slug so much is because you have to go through 10 seconds worth of fatigue in order to get back to Charlotte
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@StupidBanana said:
We need hex or perk can remove endurance effects.
Dead hard should get nerfed again.
So a hex that allows for easy tunnelling with little risk?
How about a hex that puts exhaustion on any survivor in chase instead?
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I like this idea. Scripture are very hard to spot but there’s definitely a lot of them in the wild
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As far as I know TV’s always spawn close to gens. Condemned can be seriously deadly if used right (Look up the player onepumpwilly if you want to see it in action)
She needs a nerf to ring drawing and iri TV and a buff to her speed boost post teleport and stealth imo
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@WesCravenFan said:
I never believed those people that were like "You guys are sleeping on how amazing Sprint Burst is!"
I knew they were full of it then, and they are full of it now. I've run into maybe 3 Sprint Bursters in the last month, with only one doing the 99 trick.
Sprint burst is still crazy good but since it requires planning and is harder to use nobody uses it.
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Survivor: Remove Dead hard and make Kindred base kit
Killer: Remove eruption and make Corrupt base kit
Basic choices but they make sense and would feel nice to have
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@Rootlo said:
Even if they gave Haddie a skin, no one besides like 5 people would buy it. People play Feng, people will buy her skins.
At the same time the reason nobody plays Haddie is because she got no skins at launch and receives none because she isn’t played anymore. It’s a vicious cycle for the less popular characters
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@Snowflake_Syndrome said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320919#Comment_3320919
Are you actually a Haddie main?
Kudos 🫡
Yep though I do play Jane and Jeff too. Her cosmetic variety is quite boring at times
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320681#Comment_3320681
Of course the killer meta is still gen regression. Playing without them leads to really short matches.
The Anti loop doesn´t really help with that. I honestly think, that most people would prefer to run something else instead. But get stomped when they do.
Tbh I don’t see a world where regression isn’t meta regardless of how gen times are changed
When 75% of killers are designed to shorten chase your just better off focusing your perks into slowing gens. Even if the numbers are nerfed further I’d imagine 3 slowdown would still be used most games
You can say killers want to experiment but we’ve seen on both sides that people just don’t do that because it makes matches harder
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@VideoGameMage said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320893#Comment_3320893
I find it funny how Vittorio getting another skin is because of simps, but Feng receiving a new skimpy cosmetic isn't also because of simps. Also she already received a Chinese/lunar new year skins before so, technically this could be just because they want to use Feng's popularity to sell another time limited cosmetic.
Haddie not receiving anything new 8 months after her release is tragic however. No amount of "she's just not popular" excuses the fact they didn't even try with her. Your supposed to give a survivor some cosmetics after release and THEN abandon them, not abandon them after they release.
Just 1 store cosmetic that isn’t a locked set is all I ask
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@bm33 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320941#Comment_3320941
Gun had nothing to do with Predator Hunting Grounds, that was Illfonic as dev and Sony as publisher.
My bad. Always thought they were involved with it at least
Either way my hopes still aren’t high from chainsaw massacre but we’ll see when it releases
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I love F13th the game but it definitely had major issues and the lawsuit and Gun moving to other things killed it (Still pissed we never got Jason X content)
Chainsaw massacre is probably going to be super unbalanced but not in a fun way like F13th due to having 3 killers. Though I can’t say anything for sure
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Tbh an will always be too weak or too strong just due to how the perk work and it’s interaction on 2 specific killers
Ruin is just not really a great perk since it’s tied to a hex which leads to too much RNG. I’d rather it not be the meta slowdown
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I can deal with new skins being time gated but removing old skins that have been there upwards of 4 years is ridiculous. Didn’t BHVR go against their previously limited cosmetics like the wolf huntress mask anyway? This is basically the same except they come back for 14 days of the year
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@GoodBoyKaru said:
Vittorio getting 2 release purples, actual green rarity cosmetics, recolours that do things, and now an event skin and most likely a tome + rift soon due to his lore relevance.
Meanwhile, Haddie Kaur:
Vittorio now has actually gotten more store cosmetics post launch than Haddie because she’s still sitting at 0 over 6 months past her release
Me and the 3 other Haddie mains are seething right now
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Even if he did go the license would probably come crawling back after the inevitable disaster of the chainsaw massacre game
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Feng makes sense since it’s a Chinese based event though so she’s a pretty safe choice
Vittorio on the other hand is just getting them to try to cash in on his simps. He’s literally got more store outfits than Haddie post release since she has got none
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I like a lot of the free cosmetics but damn Vittorio and feng are pretty boring choices for cosmetics (Though I can understand why feng was chosen)
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Wonder will previous lunar new year stuff be taken away until next year like the Christmas event. Guess we’ll have to see
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I really don’t think this is a problem that can be fixed. The mindset for players on both sides causes them to expect wins and when they don’t get an easy game they get mad
I’ve had killers DC after failing to face camp and I’ve had survivors DC after failing to blind at a pallet. People just need to learn how to accept a misplay and take the loss
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Playing slinger they can literally react to your shots at any range. They can’t actually move in time if you are close enough but any shot past like 10m is going to miss
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Honestly 7 hooks as sadako is pretty good against a self proclaimed comp team
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Honestly the game would 100% be in a better spot if both these perks were removed. They add nothing interesting and are just annoying to play around for their respective side
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Just give us a lobby ping indicator at least. The fact that they removed it is baffling
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@Tsulan said:
Survivor meta didn´t change much.
Killer meta changed completely.
Both still address the same issues.
Killer perks changed yes but the meta is still just gen regression because it will always be the most easy and effective option
90% of killers today are anti loop powers so 4 slowdown is infinitely better than any chase or info perks (Lethal and nowhere to hide are the only info perks I see consistently)
As for survivors all that really changed is more gen speed perks and OTR instead of DS
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I still like some content creators (Mainly OTZ, Scott and Tofu) but the majority of them I find insufferable. Just highly edited compilations of looping new killers for 5 gens
Generally if a content creator never posts games they win and games they lose I don’t trust their content to be good
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I can actually see vigil with a buffed up number being a super cool boon.
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If anything perks like quick gambit and overzealous need to be better.
gen rush meta sucks but perks like resilience and overzealous make it better by actually having activation requires to encourage side objectives/risky plays
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The patch was made to make the meta more fun and involved. If anyone prefers the new killer meta to PGTW I genuinely want to know your reasons
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@Katzengott said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320096#Comment_3320096
Using Tenacity negates my point as you still recover.
Bleed out time is 4 minutes regardless of anything. We have seen this in practise and if it was at all dependent on movement we would know it concretely
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I’d gladly lose DH if it means eruption also gets removed
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But what will you do with 85% of rift items then?
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Sadly console sensitivity is still pretty low despite being doubled at one point
Not much you can do except hope you can react fast enough
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Hard tunnelling against an SWF is risky since they can just pre drop pallets and do gens super quick. I’d recommend just going for hooks and getting more points that way tbh
But I understand the frustration of quick matches. Best you can do is run perks like deadlock or corrupt to stop gens going too quickly with no activation requirements on the killer end
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Agreed on killer lobby ping. It’s ridiculous that I can play into a 300 ping killer without any warning before hand
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This doesn’t do anything for the horror or balance elements. All it does is make the game more frustrating and inaccessible to certain players
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It became limited time along with every winter item (Even including sweaters for some reason) because BHVR are following the FOMO trend other games have adopted
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I think we just have to accept that this is how it is. BHVR have probably identified this makes more sales and will do so from now on
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Just buff the blindness to 60 seconds. It already has niche application to counter aura perks and that’s more than enough
You could also guarntee a better flashlight from a chest
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Only one I’d be worried about is haemorrhage with sloppy. Basically just gives ruin to any survivors and makes healing insanely hard (Think of sloppy +new coulophobia with super fast skill checks)
otherwise great ideas
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3317976#Comment_3317976
Judoth tombstone is already hard enough you have to stalk survivors very long to activate it and you're slower too with it. But change what it needs is that michael can mori you from locker. Tombstone piece is fine to be countered by lockers.
Tombstone piece is far from fine. If Myers even manages to get 1 kill relatively quickly it’s a free win
Judith’s is mostly fine but just needs to be a bit harder to activate. Keep in mind that I want Myers buffed in general at the same time as these changes
Jumping into a locker shouldn’t be the counterplay to it. The counterplay should be more involved and less RNG dependant
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@RainehDaze said:
No, people definitely complain about Mikey too. It's just there's enough people who realise how utterly stupid just going "nerf his good addons" in isolation is (then what does he have?), so it's less blatant.
Also, he did sort of get adjusted recently! Since now power-adjusted vaults can't be affected by perk. So the one other thing t3 had going for it with the long lunge (what, is he not going to get to benefit from coup de grace next?) doesn't really exist.
Did Myers get affected by the vault change? I always thought it was specifically different vaults not just the speed increase he gets
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@End_of_Slayer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3317976#Comment_3317976
I’m not sure how I feel on just making Tombstone harder to activate. If they made it to do he had to interact with the survivor in some way before he can kill them like Sadako and PH, I think it would be healthier.
I agree with the other points though, Hairbow, Dead Rabbit, J. Myers Memorial even Judith’s Journal. They need to be nerfed or altered (and many more)
If Myers requires an insane amount of stalk (Like 3 survivors worth of it) tombstone will then give survivors ample time to stall and get gens done
The issue with tombstone is getting a quick single kill using the piece since it’s downsides are much less severe
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Using Clown’s reload to bait the survivors to run away from the pallet when you still have bottles left is always fun
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I’d leave Judith’s tombstone but just make harder to activate. Tombstone piece on the other hand needs to be removed.
His other add-ons need changes too. His duration add-ons are out of whack (Hair bow is by far the best)
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It makes up for the amount of medkits and COH’s I’ve made completely worthless tbh
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It doesn’t help that a lot of killers have fallen into the “Mid range zoning anti loop” archetype
At least Wesker is a super fun addition to play against
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A dip in players between chapters is expected. Chances are it’ll go up again on the new chapter release