Rootlo
Rootlo
About
- Username
- Rootlo
- Joined
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Comments
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If its endgame and i see you start to camp/tunnel, i know you are a loser and are admitting you lost that game.
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I just got out of a game where i was the only one tunneled. Literally after i died the killer played normally and didnt tunnel anyone else. I mean hard tunneled like he ran and only went for me off hook. Idk why people are ######### today.
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Steam is having issues
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Has been a lot since the anniversary started. Which sucks seeing 5 Tiramisou only for 1 survivor to be tunneled out the game immediately
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@GoofyGooberRock said:
And I'm talking about them censoring the words face camping or teabagging things like that in-game
why would they censor activities they encourage in game?
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Its not fun being camped. You shouldnt feel good because 1 killer just decided you dont get to play the game for a match. Even if you do everything to help your team out. You should get insane bloodpoint gain or something when you are on hook and a killer is nearby at least. Or make it if the killer is near by you for x seconds and not in a chase your timer is paused. That way if they camp they get no benefit from it.
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If im in match vs her I die on first hook. Sucks for my team but im not gonna play out that snoozefest of a match. 100% worst designed killer ever
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In seriousness, Quick backstory on all 4 og survivors and then they all get pulled into the fog vs Trapper. Ofc Meg has to die first keeping in theme with the old cinematics.
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@HoodedWildKard said:
I'd be interested to see if OP plays survivor and has to deal with eruption from the other side. Because they certainly sound like a killer main. One who likes to run eruption and win lots of games.
Eruption is difficult enough for SWFs to counter and is downright crippling for solo q teams. Who have no way to tell if the chased surv is about to go down or not. It'd maybe be more tolerable if it didn't stack with CoB. That combo is straight filthy and basically lets a killer for a gen from 90% regression down to less that 50 by simply kicking a gen and downing a surv.
I can count on one hand how many times ive been affected by eruption. I get cheesed by dead hard multiple times every match as killer.
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So Eruption will be nerfed and be unsuesable and killers will no longer have a reliable gen regression perk. Gens will pop like crazy, and 4 survivors will still have a free 3rd health state with untouched deadhard.
Nice
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Even if they gave Haddie a skin, no one besides like 5 people would buy it. People play Feng, people will buy her skins.
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Not really, even as survivor gens pop extremely fast when killers run it. We escape with only like 2-3 hooks total max.
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It dosent need a nerf. Survivors just got an unnecessary buff being closer to SWF. I play solo survivor and I love the no communication aspect of the game. Now im worried if we can see everything everyone is doing at all times its gonna make the game way easier.
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I typically just dont play hard when I notice a SWF in a lobby. Even if I win, i have to sweat so hard its not fun. Pay attention to pregame lobby and you can tell who the SWF is.
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3287534#Comment_3287534
Because before it was ridiculously dark?
yeah, i liked it lol. Not a lot of darkness anymore.
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I want to know, why is it lighter than it used to be inside the house?
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You dont have to escape to pip. You can still do gens and unhook other survivors and go on a decent chase and you will pip
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Run a fun build and then get good and youll climb.
Blastmine gives me endless laughs everytime it procs.
Lithe, Dance with me, Windows of opportunity and Light weight with a Lerys offering and just vanish everytime you vault a window in a chase and zig zag between rooms.
Run a healer build and play like a MMO Healer
Play immersed Blendette
There are tons of perks and wierd combos you can try that change how you play each match.
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Simply dont hard tunnel and your a great killer.
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Ive noticed that a lot as well as both Killer and Survivor. Sometimes as killer i take 3 steps and see a survivor, others they are on the opposite side of the map.
Likewise 3 seconds after spawn ill be in terror radius, or wont see a killer for like a minute.
I also notice often that survivors are spawning right on hex totems nearly everygame. Its nice when i spawn next to one as a survivor, but infuriating when survivors do it and im a killer lol.
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Listen for the Crows.
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@feechima said:
https://forum.deadbydaylight.com/en/discussion/comment/3279407#Comment_3279407
Both examples I gave were at the end of the game with one gen left. The survivor had done gens and made saves, and quit with one gen left in one game (on their first hook) and another the survivor dc'd on death hook which is no point. And they were not tunneled. That is a way different scenario than someone getting tunneled off first hook at the beginning of the game with five gens up.
Then that sucks lol. Never seen people leave at the end of the match.
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@Steakdabait said:
https://forum.deadbydaylight.com/en/discussion/comment/3279438#Comment_3279438
nah it's still powerful enough to be hex
The requirement to be a hex is that it can only turn off if its cleansed. The fact that there is another way to turn it off makes it no longer a hex.
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Why is it only reduced and just not removed until its fixed?
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As a killer i let survivors get their glyph. I hit them right after and chase as normal.
As a survivor if a killer lets me get mine, i make sure to let them get a hit on me, then continue chase as normal. If im injured then they get a free hook.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3279500#Comment_3279500
yeah killer is absolutely the easiest its ever been
now before some one reads this and starts foaming from the mouth, I'm not saying killer is easy. I'm just saying if you look back throughout DbD's history, its the easiest its been.
Ive never even hit red ranks as killer before, and now as at red ranks i sometimes double pip. I will say though the hard games as killer are impossible for me to win, but on average I 3-4K. However Survivor is still as easy as it has ever been.
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@HoodedWildKard said:
Tbh it deactivating after a surv dies is fine. I find that rarely triggers anyway. Usually gets cleansed first and it's still colossal slowdown. Not only does it regress gens and save killer loads of time. But survs have to scour the map looking for it while killer can gain hooks etc.
Its not a matter of does it feel like its working or not. The point of a Hex is its a powerful ability tied to a totem that can turn it off. Ruin is the only hex in the game that can be turned off a secondary way. Its by the games definition of a hex, not a hex. Thus they should either remove it from being able to be cleansed, or remove it turning off after first survivor dies.
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@Shroompy said:
look back throughout the years and tell me Survivor is easier than ever right now
Ive been playing off and on since release. Last break was 3 years. I hit rank 1 again as survivor. Funnily enough though, i have never hit Rank 1 as killer and last month i did, so id say its easier than ever as killer for sure.
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@Seraphor said:
You got any good concepts as examples?
Simple Dual wielding Killer. We have none. They get reduced attack cooldown because of 2 weapons, but if they hit with 2nd weapon it puts into deep wound state. That way they can get a hit, but not be too rewarded for missing the first one.
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3279447#Comment_3279447
Thats the point they cant, they will loose pips because you decided to throw the game cause there was a slight inconvienience that match.
I do it all the time. I get pips all the time. Just cause 1 person DC's dosent mean I can no longer work gens or unhook others who dont dc. You just give up and stop playing when someone dc's from your game
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3279436#Comment_3279436
But appearantly when other people DC its okay when the killer doesnt follow the survivor rulebook is what your saying, again. If the game is that bad dont ruin it for others and dont tell people its ok to do so.
Yeah, as the other 3 can still rank up and get points since they are able to play all 4 aspects of the game.
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It shouldnt be a Hex anymore as its the only hex that can deactivate without being cleansed. Then it would be fine
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@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3279407#Comment_3279407
maybe switch to a diffrent game then when its that bad. At least you can go onto the next game after you died on hook but oh well, now that the penaltys are low we can abuse it dont we?
really i wish players like you would just quit alredy
I do swap games when it gets bad. Learn to read what i wrote and youll see i play them out. I only Dc if the killer obviously is cheating
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You cant say the word Kill.
There are archives and dailies that say Kill in game, im pretty sure the mori says Kill and you are playing against a Killer.
However if you say kill you get censored. The filter makes no sense
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@feechima said:
Something has really shifted in survivors heads and it isn't just "I can't win". There is a defeatist attitude among survivors, especially solo queue that they are already dead or tunneled or camped before it even happens. Yesterday I played a game with a Zarina that killed herself on her first hook against a Wesker and we were 4 gens complete with only one on death hook. Completely baffling. She tilted that game all the way in the killers favor for nothing even though he was a tunneler. And another game where a Vittorio dc'd on his death hook circumvented Ruin which is supposed to extinguish upon the death of a player. His DC didn't register as a death and ruin carried the 3 gen Doc who played Gideons to victory at 1 gen left.
On the other hand had 3 killers DC when they were losing or couldn't catch a survivor yesterday and that is a MAJOR uptick from the norm.
Do you really want to waste time in a game where you know the killer is only going to target you after being unhooked? You wont get any points or anything because all you are doing is just running the whole game. Minimal objective points (cause your team is probably not doing gens while being chased) no Altruisim, becuase you are the only target. No survival, because you will die. Its a big waste of time, i dont blame people who DC if they get hard tunneled. Ive had to play a lot of 3v1's and i understand why they do it.
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@Katzengott said:
Survs doing dull totems for archives (i guess).
Wasting time, not even having Inner Healing or any cleansing perk / map, to at least prevent NOED.
I do them now because a lot of killers run that one blind hex that applies after you get hooked. Cant tell you how many games ive prevented that by just clensing all the totems :^)
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@Phantom_ said:
He is fun, good in chase, and has pretty okay anti-looping and has slowdown on survivors (the virus). You can play him in a fun way and still win, instead of being forced to tunnel/camp 😍
I dont think Wesker players know this as most all i play against tunnel.
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The only thing I care about is hard tunneling. If an unhooked survivor is being dumb after being unhooked then yeah, kill him. However, if you sit there and watch someone unhook, then only go for the unhooked you are a pos.
Everything else is fair.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3272794#Comment_3272794
That's normal.
Dead Dawg doesn't have too much pallet variation and all of the breakable walls are guaranteed spawns.
There were 4 pallets up by shack, i dont think ive ever seen that before.
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Just played a match on dead dog saloon. Same thing, I think every pallet that could spawn did. Every entrance to the main building except the front was closed.
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I was wondering why no one is playing Killer right now. 1 game on the new map and I understand. The least amount of fun ive ever had in this game just being chained pallet to pallet to pallet nonstop.
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After like 5 years of not using the forums i am back to say I just played on the new map. A nea dropped 12 pallets in arow all around that central area. The amount of pallets on this map are insane.
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I had a game where I had a clear third of the bar left on the timer as i was almost done opening the gate and then BOOM, Im dead. I dont get it man
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I like the idea of the SWF now after the nerf, I just hate how there arent many red killers and we have to wait ages to find a match. I spent 10+ minutes in que with (Rank 16, Rank 7, Rank 6, Rank 1). When i can leave at Rank 6 and spend 3-4 minutes only.
Now if i want to play with my lower ranked friends Ill have to derank
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SWF wasnt even supposed to be a thing. Just be glad you have it
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At the very least give us more time between hitting space in struggle state, maybe even once per 2 seconds would be good. Right now if I hit struggle i just take the death because now my Space bar is getting worn out and im not ready to shell out 70+for another keyboard cause of this game.
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Thickening the Mist is good as Pig, you can crouch real sneaky like more freely. But its also harder to see over the mist since you are crouched.
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its not that serious of an issue. Just dont be fragile and people tbagging or nodding wont bother you
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Just die on hook and move on to the next game if it bothers you so much.
That way you dont lose that extra 2 minutes of your life and can get in another game where you may or may not be camped again.
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@Zanfer said:
@Rootlo said:
If you blow up a gen then it should be too hot to touch for like 15 seconds forcing you to either wait or go and search for a different gen.As it is now, if you blow up a gen you only lose 4 seconds. Its not punishing enough, especially since most gens are by windows/pallets so even if the killer does come I can escape easily.
What if the next gen is across map more than 15 seconds away. No need to leave the current gen..
Well then staying by a hot generator for 15 seconds will still be more punishing than failing a skill check is now.