Hey devs, is anything being done about early game?
As a killer, the early game can go by so quickly. At higher ranks, if you make even a single mistake during your first chase, you are basically guaranteed to lose 3 gens before you get your first down. This makes the entire game feel like you are playing catchup the entire time. 90 seconds is a very very small amount of time for 3 survivors slamming gens while you are chasing the 4th. A literal "hold w" chase, takes around 54 seconds to down and hook the survivor. All they have to do is win 1 mindgame, and they probably lasted the 90 seconds needed for their team to finish 3 gens.
And with so many ways for survivors to heal themselves and heal quickly (and the fact that it is faster for a survivor to heal than it is for the killer to injure them. Spreading pressure is very difficult with things like CoH and crazy medkits.
This is precisely the reason that killers have taken to using the 3-gen strat with eruption. If you already accept that you are going to be down 2-3 gens after the first chase, then you can just figure out where your 3-gen is after that and go from there.
Now, before everyone goes "whaT AbOUt 3-GEN aNd eRuPTIoN" obvious, yes, i mentioned that. But i think i can say, most killers would be happy to trade in 3-genning strats that slow the middle/endgame down to a complete crawl, for having the early game not go so fast. The game would be much healthier and less stressful (for both sides) if we evened out the curve a bit there.
Comments
No, not unless the killer main populations declines.
They probably don’t see it as an issue since kill rates are still fine and there are 2 great perks to help early on being Corrupt and Lethal (And we all know how BHVR love to fix design issues with perks)
The problem is a bit that this game is very snowball heavy. Once the killer can get in the cycle if hooked survivor, chased survivor, resquing survivor, gens progress can grind to a halt really fast.
Not that i don't think that the early game should be a bit easier for killers but it's a very delicate thing to tinker with
I honestly would prefer there was a bit more about the end game. Something between gens being done and the gate being opened
The killers weakest point is the beginning of the match when all the resources are up for survivors and strongest end of the match. If you can get rid of ALOT of pallets before 3 gens pop regardless of getting your first down that’s great! Corrupt will help with this, no way out is a great end game perk. If you can’t down/hit or get rid of pallets within a 20sec window you need to go somewhere else and chase a different survivor.
In the highest MMR, there’s really only 4-6 killers that are viable against 4 good survivors. Every other killer plays the exact same where you just m1 and follow through with another m1 and with some of these maps you want to be playing killers that have mobility like Blight, Billy, Nurse etc. Huntress and Artist are very very strong against good survivors too. But all those killers I’ve mentions take skill and a lot of game knowledge to play and this is the problem.
Right, so you can't just fix this by buffing or nerfing killers. it's a fundamental design issue.