Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
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Comments
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It’s only really bad when a hag huntress or trapper gets involved
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Because people find it funny when it annoys people
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Blight is kinda related to other killers since he experimented on them
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A futuristic killer that uses holograms maybe?
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/2238666#Comment_2238666
Pig isn't weak; that's a misconception among a lot of the players. She's not the strongest, that's certain. But she shouldn't be described as "weak", either.
I recommend playing a Killer you have fun with, and don't worry about whether they're "top tier" or not. Previous recommendations of Wraith, Ghostface and Pig all make sense given what you've told us. :)
I don’t know. Her traps are decent but very RNG and map dependent her stealth is the worst of all stealth killers due to her slower speed and her dash attack can only work at short loops where wraith has her beat anyway.
All of this is with her best add ons too
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@lucid4444 said:
https://forum.deadbydaylight.com/en/discussion/comment/2238810#Comment_2238810
Legion can easily get the first hit on multiple survivors, and with 115% ms he can end chases faster. Trickster is literally a 110% ms killer 90% of the time
In no world can legion consistently end chase faster than trickster
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2238810#Comment_2238810
Cmon he’s not that bad I play him and he’s actually underrated he can injure everyone at once and cause massive slowdown
How do you end a chase as legion? You have to be an m1 killer which causes issues on certain maps and against good survivors
Trickster’s chase is actually okay especially on low wall loops
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When legion exists nope
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“Sorry man not good enough” the entity
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Try wraith or Ghostface if that’s your style. Pig could work but she’s quite weak
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2236896#Comment_2236896
Although I can somewhat agree, I think the whole “I didn’t win because I didn’t have decent brown/yellow add ons”, or “I didn’t win because this killer is crap without add ons” is a trap.
I play well without add ons with Clown, someone regularly argued as being add on dependant, particularly before his rework and add on pass.
Honestly ever since his cooldown and reload changes add ons aren’t necessary at all for him
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@HaunterofShadows said:
because it would be hard to without putting her in the ground. People want spirit to give information which is what she is exactly not supposed to give you.
People want a tell she is using her power. Spirit is meant to be hard to track not Impossible
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You can test out perks in a Kyf lobby but otherwise you just have to grind
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Feng’s scream doesn’t sound realistic at all along with the rest of her grunts
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2238123#Comment_2238123
Yeah, we all have our own opinions when it comes to the graphics, but I am glad to see you agree with me on that Freddy one. The old Dream World had a lot of Fog, and was much better than the version we have today.
Freddy has just lost all that made him Freddy really. You could probably give his power to any other killer and it wouldn’t feel out of place.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2238046#Comment_2238046
It was never bright, I suppose. But not always like that. Here, lets take a look at some random screenshots:
https://us.v-cdn.net/6030815/uploads/5HRKXPPZN4AH/image.png
https://us.v-cdn.net/6030815/uploads/BIACCDT1ACDN/image.png
https://us.v-cdn.net/6030815/uploads/ZLOPMKOO12BM/image.png
I actually don’t normally agree with your views on the graphics but that last Freddy shot actually looks really good
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2236778#Comment_2236778
No. This has been happening more and more lately. I get kicked saying disconnected from session, or no network connection. It's the game 100%
Well I can’t say it’s happened to me but It could be to do with the fact I’m on console. Dc penalties are necessary but should be done in a different way imo
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If you play well the red stain is how you’ll get a lot of hit by using it your advantage.
Also most maps have an okay pallet number
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All they need to do imo is revert the change after PTB and make it so that sprinting stalls the timer. Fix up his animations as well and billy is all good
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Clown’s “Heugh hah hah heugh”
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Spirits moaning and glass sounds always piss me off
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If it’s a 4 minute penalty you can just wait. If it is multiple crashes it probably isn’t the games fault
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Jeff and Tapp are automatic hatch’s for me
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Trapper an hag but honourable mention goes to clown since he needs to strategically aim his bottles mid chase
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Jeff in C?! Here’s mine
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@GeneralV said:
Well, I like the Chapter. The characters are nice and perks are relatively interesting. The map is atrocious tho.
My dissatisfaction comes from the current state the game, not from the new chapter.
I can understand that. I feel like overall killer design has taken a step back since now every killer seems to need a way to damage over pallets
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@OniWantsYourMacaroni said:
Yep.
Map is atrocious gameplay wise,survivor and perks seem neat,Nemesis is whatever i guess.
Like,i'm super happy for all the Resident Evil fans out there but i really don't care too much about this chapter.
The only thing i'm interested in right now is Optimization and some more controller settings
Yep all I want is more killer balancing and map reworks (not visual gameplay wise)
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Blood debt is the stupidest challenge ever made
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@notlonely said:
I like the perks. The killer is okay but he's not fun to go against- and the map is HORRIBLE. I literally like to play in Hawkins this map is just terrible. It looks cool? Yes. But who cares in a game that's all about chases and stealth? This is not an exploration game.
Yeah the map is atrocious. Not midwich level bad but close
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@CheeseAnton said:
Nope, Leon is one of my 4 most wanted survivors (now that I have a person that weirdly smiles all the time [yes, I wanted that since the start of the game and was very happy when Ace was announced], Steve Harrington, a blonde survivor, and now Leon Scott Kennedy, I have every survivor I ever wanted and won't ask for anything relating to future survivors ever again) and I'm extremely happy he's here.
I will admit I'm not the biggest fan of Jill, but I know a lot of people love her and for that I'm happy she's here.
The Zombie A.I. opens up a lot of possibilities for the future I'm excited about. Mainly as a Doctor main, I hope the Doctor Hallucinations will go after survivors, but it opens up potential bot matches and DC bots which I'm excited about.
The new map looks awesome, admittedly bad to play but looks cool.
And Nemesis, I'm speechless but know I love him.
Zombies just seem too rng dependent to be useful. On indoor maps they will be very strong but on maps like mother’s dwelling or ironworks they’ll be useless
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@[Deleted User] said:
I'm the complete opposite, I haven't been this invested in a chapter (Killer) since the Saw chapter. I love Saw and the introduction of the Reverse Bear Trap mechanic was really unique and fun. Nemesis' zombies replicate that feeling of having a genuinely unique mechanic in the game again, I haven't seen something this unique since the RBT's. I'm not a RE fan at all, but Nemesis is pretty cool imo. The new map looks stunning, even if the gameplay is going to be a bit...garbage, I like how unique it is. The new Survivor perks seem fun, even if they aren't the strongest, it's nice to see a couple of unique new perks come into general gameplay.
Yeah fair enough. I guess I’m just worried about zombies being map dependent and rng based but at least he a bit more unique than someone like trickster
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This is the problem with SWF and solo queue being separate games
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@PhantomChimera said:
There are several ways to counter Spirit that I find aren't that hard. Don't other survivors use them but they work well. Things like don't run if you hear her haunting sound approaching.
So you counter spirit by not looping? Gods why didn’t I think of that
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Can I have your Ghostface mains? All I get is people abusing his reveal mechanic
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Nemesis could be high B I’d say
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That only shows up when it’s your first match against that specific killer
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I have yet to see another clown look like mine
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2235369#Comment_2235369
Maybe rework it or remove exhaustion effect and make it can be use only 1 time in match.
It would still be a free health state and would still be frustrating to fight. And if it bugs out survivors feel frustrated because their one time use perk didn’t work
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I don’t see how to nerf dead hard without completely changing it
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They are fine right now. What she needs is an actual chase power
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Agreed but I’d say keep them in dead dawg saloon since they are a non issue there
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So I can blame all my losses on it?
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2233014#Comment_2233014
You could have both be cheap you know.
When the game costs so little the devs need to make money out of it. They don’t have any other games to get income from remember
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Not hook related but tapp’s injured grunts sound like this guy
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Can we stop taking streamers words as gospel?
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2234169#Comment_2234169
That too, but sometimes you don't even need it, or give the killer an advantage by using it. When I play Stridor Spirit and nobody has Iron Will, I come out if phase thinking "they're right in front of me!" when they're actually 10 meters away and behind a wall. This is why I hate sound perks and add-ons, because they either make things too quiet or too loud. I just want to play the game with normal consistent sounds.
Tbh i have had some stridor spirits get confused when I play Jeff because I’m so loud.
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@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2234181#Comment_2234181
It's a very niche use that mathematically lowers your mobility due to the slowdown caused by reloading and uses up your purple bottles, but I guess in those 1-in-a-million scenarios where it has value, it's okay.
you’ll only need 2 tonics maybe 3 per chase anyway so having 1 antidote is enough
Forgot to mention that having one bottle left throwing an antidote then reloading is always a good option
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@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2233603#Comment_2233603
- Like I said, they'll just camp the pallet since that's Clown's biggest counter anyways. That antidote won't help you mindgame loops of that length.
- Cigar Box is a purple that actually gives you a reason to use yellow bottles. Bleach is a green that just makes the purple bottles even better than the yellow than they already are.
I do agree that his purple bottles are better for most situations since it’s meant to be his main bottle. The antidote is just to help you get hit at longer tiles and for some other niche things like pallet breaks and carrying.
Predropping is still strong but the antidote will help you catch up when you don’t have direct line of sight to the survivor
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@danielmaster87 said:
You try playing against good survivors with Spirit and see how "easy" she is.
You mean survivors with iron will?
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I’m going to guess it’ll be when fasbear frights burns down. After 3 the lore got very convoluted so summarising it would be an issue



