Phasmamain
Phasmamain
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- Phasmamain
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Comments
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Shouldn’t this be in the lore section?
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While I do find these nerf spirit threads a bit boring can we just acknowledge that both twins and Freddy got nerfed before spirit did? (And no I don’t count the add on nerf since it didn’t fix anything really)
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@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2233458#Comment_2233458
- If the 15% isn't enough, the Survivor is camping the pallet and you can only use the yellow bottle for lunge mindgames that aren't going to work anyways.
- Flask of Bleach exists.
- longer loops allow the antidote time to activate and be used effectively
- Can’t forget cigar box though that’s more utility than chase but still amazing
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@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2233194#Comment_2233194
You'd get more value out of just using 2 purple bottles to make the Survivor hindered for longer.
I’m talking at a loop here where the 15% isn’t enough
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While I hate playing her personally I can understand the fun in using her. I just feel bad whenever I do play her though
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@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2233162#Comment_2233162
And they are a completely inferior chase tool to the purple bottles in every way.
You can use both you know? That’s the point
You use the 10% extra speed with the 15% slow for easy hits at loops
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@ManWithALemon said:
Considering that Clown's yellow bottles are mathematically less mobile than walking normally when you factor in the reload slowdown... yeah, I'd say he needs a buff.
They’re not a mobility tool? They’re a chase tool
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Clown is in a great state currently. I’ve mained him since I got the game and I can say he’s finally in a spot where I can consistently win with him
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All I’m going to say is good luck trying to get a specific green item. I’ve been grinding flasks of bleach on clown and it’s painful
Pro tip though use pharmacy for more green medkits
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Prices are fine since it means the chapters can be cheap.
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@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/2232721#Comment_2232721
Are you implying that a killer that has to interact with the primary mechanic of the game is bad?
No I’m implying that a killer who can’t deal with good looper in a short amount of time isn’t very good
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You just have to guess when he is going to shoot. Most inexperienced slingers will shoot instantly after an ads so try use that
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Who said he was bad? Common consensus is he’s pretty good now.
And he’s not top 5 when he can still be looped by good survivors
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Nope. I don’t care for this chapter too much honestly
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Well yes if survivors run meta and you don’t losing shouldn’t be uncommon
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1st one is perfect
second one couldn’t be more wrong
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I mean he isn’t wrong about the narrow corridors. They can make ph and other killers pretty good.
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@Bluebird said:
Dwight - Prove Thyself
Meg - Adrenaline
Claudette - Botany Knowledge
Jake - Iron Will
Nea - Balanced Landing
Laurie - Decisive Strike
Ace - Ace in the Hole
Bill - Borrowed Time
Feng - Lithe
David - Dead Hard
Quentin - Vigil (When combined with another Exhaustion Perk)
Tapp - Tied between Tenacity and Detective's Hunch, depends on usage
Kate - Dance With Me
Adam - Deliverance
Jeff - Breakdown
Jane - Head On
Ash - Flip Flop
Nancy - Inner Strength
Steve - Camaraderie
Yui - Lucky Break
Zarina - For The People
Cheryl <3 - Soul Guard
Felix - Built To Last
Élodie - Deception
Yun-Jin - Smash Hit
Jill - Tied between Counterforce and Blast Mine
Leon - Flashbang
Personal opinions, of course.
Aftercare is better than breakdown imo
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Probably not too strong just annoying as it would force survivors to hold W after every hit
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2230454#Comment_2230454
I played as him so much and actually i still playing sometimes, he is fun. But he was not felt me stronger like when i play Freddy, Hag or Huntress. I wish they would take back him nerfs, he was not op. I do not know why he got nerf.
He was op back then since he could turn every window and pallet into a free hit
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2230457#Comment_2230457
They do, actually. Quite a lot. For these very situations.
I guess this all comes down to personal experience but tbh when playing killer I very rarely see DS let alone get hit by it
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2230432#Comment_2230432
I was thinking of maybe buffing all Add Ons on the level of Barb Glasses and Black Heart for Demo. In short, buff add ons where every thing is wanted.
Thing is some will always be the best. Why bring any other add on that improves the tonic when flask of bleach exists?
Same goes for top knot on oni or alchemist ring on blight
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You know you can wait the 8 seconds and hit them again right? Not like anyone runs ds anymore
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2230438#Comment_2230438
So go to cage and ignore generators? Other killers can hook middle of generators. So you can check generators and hook same time. I know PH is also can do that but this meaning he has to ignore cage powers. So cages are not giving him advantage, i know you will say cages ignoring so much survivor perks but also you can not use Pop. So still i do not think he is one of the strongest killers, he is avarage.
The power of ph’s cages comes from his choice. He can choose which is better for the right situation.
Not to mention how his potd can make pallet play very risky for survivors since animation locks can make for easy hits.
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@Northener1907 said:
Pretty weak.
He is good at chases but survivors learned him powers. So hitting with m2 is pretty hard when survivors are smart. So you are gonna hit them with m1 and he is turning standart m1 killer. Cages are good but also you can not see them. So when someone go to save, you can not see. He has not map mobility.
There is so much killer stronger than him.
The cage always spawns them at the farthest point from the PH. If you’re good with him you’ll know where they are
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Because if you could buy what you want why would’nt I just run flask of bleach and thick cork stopper every match?
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Pretty good right now. His cages are a bit underwhelming but he has good chase potential that doesn’t feel unfair to fight
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I would probably decrease it down to 60% but not a bad idea
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Here are some better options
- Inner strength let’s you cleanse totems (which is a great benefit to the team) to get a much faster heal
- Second wind hike inconsistent is faster and allows you to do other actions while it works
- Just bring a medkit tbh
- Bond, aftercare or empathy let you find teammates to heal and get healed from
I could go on
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Better yet make his traps tar bottle base. He shouldn’t need a addon to hide his traps when hags already do
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@GeneralV said:
I'll do you one better: why does Dead Dawg Saloon exist?
Could be worse. Every indoor map has it beat for worst imo
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Killer: midwich
Survivor: midwich
Spectator: Midwich
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Here we go again
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@M1MASTER said:
https://forum.deadbydaylight.com/en/discussion/comment/2228281#Comment_2228281
Yes but not to a high amount and without the weird camera shakes.
Video of his old animations working properly, the other differences are obvious.
yeah I can see that now. Just like nurse I don’t think the devs are bothered to fix him honestly
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Presumably after everyone else
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The dbd subreddit is somehow more tame than here which considering Reddit as a whole is insane
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@GeneralV said:
As I've said on another thread, I would love to have an offline mode with bots, but only if they allowed us to customise the living ######### out of it. I am talking about playing with old killers, on old maps, with old perks.
I don't know how they would do it, but I would love it! Since we will be playing with bots anyway, there is no reason not to give us freedom.
I’m not sure about old maps since the assets might be gone now but things like old Freddy/nurse/bubba clown and so on would be great
Maybe even old legion if I want the bots to suffer :)
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While his animations are a bit wonky right now isn’t he supposed to look down during his cooldown like nurse? I thought that was intentional
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2228272#Comment_2228272
plus CLown, I was so pissed when tome 5 showed a new clown cosmetic with interesting descriptions, only for it to not have a remote tome at all, I was depressed.
Yep poor Adam got robbed too. His cosmetic was so good in that tome
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Jake deserves it the most since he’s always the forgotten child of the og 4
Deathslinger could have one of the best tones imo since his lore is already amazing. Plus he needs better cosmetics that aren’t a onesie
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2228076#Comment_2228076
Mindbreaker only kinds works on killers with great mobility or stealth.And even then,it's insanely easy to get around those 5 seconds of exhaustion.
Blood Echo only works consistently on Plague and Legion.Any other killer and this perk is is insanely unreliable.
The cooldown doesn't help either.
I would be fine with Dead Hard if we had an actual perk to combat/counter it
I have had good results with blood echo on plague. Can’t forget huntress toxin and pig toxin
But having a more consistent exhaustion perk for killer could be interesting so long as it isn’t brainless to activate
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Adrenaline?
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2227941#Comment_2227941
NOED can be removed before it ever gets used. There's multiple perks (including a new one coming) to facilitate this.
Kindly tell me the same kind of counter for dead hard, especially when used for distance.
Now sit.
You could say blood echo and mindbreaker. They’re not good but they can counter it
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It’s always good to switch up killers. You’ll improve a lot by doing it
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Making trickster 4.6 would make him uncounterable at most loops since he could confirms downs really easily.
All he needs is a main event rework
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@ZonkyWizard said:
https://forum.deadbydaylight.com/en/discussion/comment/2225947#Comment_2225947
I'm sticking with his knife and outfit and for the head it's something diff from the store. I keep forgetting how his P3 head looks like.
I just stick with the bloody knife and his purple head recolour with the black coat. It works very well together
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@ZonkyWizard said:
https://forum.deadbydaylight.com/en/discussion/comment/2225940#Comment_2225940
Clown's P2 looks awesome, I've stopped him on P2 and that's about it.
His head is actually really cool looking but I only use the knife now
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Clown but they ruined his P3 set with his stupid bow so I don’t use it anymore
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Mine will end up changing but here it is atm
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I’m fine with pallets currently. Pre dropping shouldn’t be completely safe.
Some maps have bad pallets spawns though like swamp while others have to many like Gideon

