Pepsidot
Pepsidot
About
- Username
- Pepsidot
- Joined
- Visits
- 4,334
- Last Active
Comments
-
Elodie done! Gonna be playing an absolute crazy amount during the double BP.
Felix is next!
-
@cpt_hellman said:
https://forum.deadbydaylight.com/en/discussion/comment/2965749#Comment_2965749
Good luck, I've had people say they were going to report me only to have nothing happen
I've had great success reporting people, just had a progress cheater perma banned yesterday. Thanks.
-
@cpt_hellman said:
If someone is showing signs of hostage holding. It would be better to DC and take the 5min penalty, than to wait 20min and still have to DC anyway
Yes. But this time I decided to record them and now they should receive a temp ban. Should discourage them from doing it again, so you are all welcome! ๐
-
I was a bit of an exponential enjoyer a while ago, although I do play in a SWF a lot although not always on comms.
So basically the trick is to show your presence around a downed teammate and pressure the killer. To do this the survivor will have to either die on a pallet with you nearby OR you will be in flashlight or flashbang saving distance. The killer can then not risk picking them up without you getting a save.
I was a flashbang enjoyer the same time I was using exponential and it worked out nice. But a flashlight is probably better suited to the job. Pressure the killer.
I also recommend using CoH with Exponential not only to benefit your team more but to help you quickly heal back up and get ready to pressure the killer again when healthy. The killer may well just start leaving survivors on the floor slugged and just go for you if you are persistent enough and if survivors keep dying in the exponential radius.
TLDR; You gotta be a bit cocky and run around a survivor about to be downed with a flashlight or flashbang - show your presence. Of course you gotta be a bit lucky they are downed in the boon radius.
-
Yamaoka Estate - Sanctum of Wrath is awful
-
I'm trying to P3 every survivor, or at least all the original ones. All my characters are lvl 50, not prestiged. Progress since the announcement (and yes I accidentally prestiged Yoichi forgetting he's a licensed character):
-
I was very happy about the new progression system... then sad because of the rewards for achieving P3 before the update... now I'm happy again after Mandy clarified it.
Think I will try prestiging most characters if I have time because I think I'll regret it if I don't.
The dev stream was so good :)
-
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2958502#Comment_2958502
you're welcome, I wanted to be clear on this before players believed that legacy was making a return as I've already received messages about this etc. Trying to be as clear as I can on things.
Will this reward be available on licensed characters? I'm actually still flip-flopping between prestiging (I think I will actually?)
-
Hmm... could it be:
- A slight glow/aura around a character?
- Banner to signify you made it to P3 before the update?
- Special animation (I very very much doubt this)?
- Special survivor portraits?
What else could it be?
And thanks Mandy for confirming what you've confirmed. I don't think I'll prestige any more survivors now - I panicked and started prestiging Jonah yesterday.
-
@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2958415#Comment_2958415
I swear if its a charm. Which i have 18 pages of. Fastest pass in the west.
Mandy confirmed its not a charm either in another post
-
But to be clear at least from my understanding, unless you have characters P3'd before the progression update rolls out, you WON'T get the new mysterious "distinct reward", AKA the exclusive per character. I know of course you're not a dev but from your understanding what do you think?
Although it would be nice if BHVR clarified this!
-
Now that I think of it, they might push this update no matter what. The real reason they are doing this could well be (I'm presuming) because they intend to sell new mori animations in the store.
...I'm feeling pessimistic today after a certain announcement, I better go sleep.
-
It's really silly based on what I've read. I can imagine tense scenarios where you're just about to escape through the exits or hatch, you just need to crawl for half a second after the killer hits you down... but then BAM you're tped to a place and being moried.
This also removes the ability to use your DS endgame if every other survivor has left. And other niche scenarios. What if you're slugged, the 2nd last survivor is forced out and you're about to recover with unbreakable or soul guard but then BAM you're tped away and moried. Or maybe you were hoping to get lucky and find the hatch? Would no longer be possible.
Today I saw a tense clip on the dbd reddit of a guy escaping with tenacity, after crawling from one side of the map to the other as the last survivor. That would no longer be possible.
I really don't like this change.
-
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2957025#Comment_2957025
Is p3 required or is having every perk unlocked on a p0 character the same?
I'd like to know this too because there is some ambiguity in the prestige article
-
@RisingTron said:
I only have 7 out of 30 survivors prestige 3. But the rest are either P1 or 2.
Definitely gonna grind to try and get everyone to 3 before this comes out.
But I'm just wondering if I should focus on original survivors first or if I should try to get everyone. If it's a legacy 2.0 type of cosmetic then I assume the licensed characters won't be getting it but it doesn't specify.
Best bet is to prestige the original characters first and hope by the time you get to the licensed ones there is more clarification. Although holding off for a few more days just in case more info is quickly revealed is prob smart too.
I'm currently using all my best and rarest items/addons because of this news... before I prestige them :(
-
@SunaIIanu said:
https://forum.deadbydaylight.com/en/discussion/comment/2956413#Comment_2956413
Posted that already in a different discussion, but you might get a reward even if you did not press the button:
https://us.v-cdn.net/6030815/uploads/4ZTZ6BFNRNHZ/sketch-1652824569153.png
I really hope this is clarified soon because I've already started prestiging Jonah now despite him having max perks beforehand. And I'll be carrying on doing that with other original survivors too
-
Unless there is more clarification about this soon I think I'll bite the bullet and go prestige 3 every original survivor (and killer if possible). I'll try trade with my friend what I can like 1 third year party starter I could (hopefully) be traded back. Very risky though, only got one.
The thought of doing this after 7000 hours and with a progression update right around the corner is torture though
Edit: Soon I will start by prestiging the most recently released characters so I lose less rare items. As the deadline approaches and hopefully more details arise I'll decide whether to prestige my old survivors with the rarest (and most) stuff.
-
I have every character with max perks, but not prestiged (except sadako).
So although the new prestige system is really good news, the news of (what seems to be) exclusives for already being P3 is essentially encouraging me to prestige and lose all of my progress BEFORE the new system comes in place (which ironically would let me keep all my progress).
I don't know what to do โน๏ธ
-
I know this post kinda dead on arrival but it's VERY bittersweet for me. It reminds me of the choice players had in 2016, on whether to prestige or not when they first heard about exclusives (legacy skins) for prestiging.
With this news I have to decide whether to P3 my characters quickly before the deadline (much like the legacy 24th Nov 2016) deadline OR to just wait the new progression system BUT THEN potentially (probably) miss out on cool exclusives if I do that.
But if I prestige before the update I will lose all my progression and special items and offerings like the 3rd year anniversary cakes.
Very very bittersweet news.
-
PASSIVE PRESTIGE!!! I CAN PRESTIGE EVERYONE THAT I HAD STUCK AT LVL 50 WITHOUT LOSING MY STUFF!!!!!! omgg
edit: except i think i might lose my offerings? but thats a small price to pay
-
Small game, but just the part where you can see how many totems there are
-
I'm excited tbh, anniversary streams are always good vibes
-
https://www.twitch.tv/tru3ta1ent/clip/GeniusAgitatedWhaleBuddhaBar
old dbd was still very fun though, but moments like this were really awful
also, cow tree, jungle gyms and TL walls (if played well e.g., on see through coldwind maps) used to be infinites too
-
You don't have to ask me twice
-
And stop giving out just character themed cosmetics - Claudette's cosmetics consist of 95% winter based cosmetics!
-
@AetherBytes said:
Chain blinds shouldnt work, a blind should fully recover before another can be done.
This would give blind duration addons an actual use too
Flashlights are fine. As you'll know, killers can avoid a chain flash blind by looking down/up. The drawbacks to going for a chain blind is that you generally make less distance in order to be in range for the chain blind. If the killer looks down/up (as they should) to avoid it, the survivor could be in a bad (or worse) position and be hit easily.
-
I really don't like the Haemorrhage buff, I feel that its buff of regressing healing shouldn't be a thing. It feels way too oppressive for the hit and run playstyle or on killers like Twins. So I don't like sloppy butcher right now!
-
If your suggestion isn't used (which I hope it is), even lowering the percentage down to 40% or 45% would be nice. So you can actually get 2 flashbangs from one solo gen and it's not close enough to 50% to worry about hitting great skillchecks.
-
That they announce that legacy prestige is being refunded ๐๐ pretty please.
I'd also love it if they announce a new progression overhaul that lets you passively prestige whilst keeping everything - your perks, items, addons and offerings.
-
Major progression overhaul
-
@Chispon said:
https://forum.deadbydaylight.com/en/discussion/comment/2934235#Comment_2934235
But we are talking about the lowest quality AA, of course it will look worse.
I don't think I tested it at ultra settings but yea my post proves BHVRs anti aliasing makes things a lot blurrier, I feel you're just nitpicking.
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2934235#Comment_2934235
What's with the extra diamond on the last image?
That image was from a previous tutorial. I'm guessing the extra diamond faded in and out and it just so happens that I took a screenshot without the extra one and with the extra one due to timing.
-
@Chispon said:
https://forum.deadbydaylight.com/en/discussion/comment/2933038#Comment_2933038
The game looks worse without AA, all jagged edges like a 90s game xD
Blurriness is not even noticeable if you play at native resolution which you should if your GPU can. Otherwise I understand how upscaling from a low internal resolution might make the image look bad. Best you can do in that case is to set a resolution of like 960x540 and use integer scaling.
The blurriness is very noticeable (even in these few examples), especially if you look at Wraith's face:
It blurs out the details. Edit: Also to note, this is at native 2560x1440p resolution, 100% resolution scale.
-
No it's not toxic but obviously can be annoying for the killer. No reason to BM you like she did, just petty.
-
Yea I miss it, I generally don't like in-door maps although Hawkins was the best. Lots of unsafe pallets but also a lot of them which you could chain together. It had really unique tiles/loops you don't see on other maps (with the railings).
Also remember it had a secret room that teased the EGC (I believe), so that was cool.
I'd be sad to see any content or map go though. Even RPD. In fact I think I'm starting to like RPD now that I'm very familiar with the layout.
-
2 years ago?!?!
-
Here's a GIF comparison I made (although not sure GIFs work on this forum, guess we'll see):
-
@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2928032#Comment_2928032
Entirely irrelevant, but did we play together the other day?
I believe it was versus a Bubba that wound up camping the basement on Grim Pantry. I was a Felix and you (or someone with your name) were Nancy.
Hello, yup that's me! :)
Yea Bubba stood on the basement stairs the entirety of Matty's hook, I tried so hard to save him :(. Of course becca was unsaveable at the end too. Just a typical Bubba game.
-
Unbreakable, DS and BT need to exist and be as strong as they are now because if they didn't exist, camping, tunneling and slugging all game would be buffed greatly. So I don't understand why these perks are really complained about (except some concerns about BT body blocking although I think that should be a thing).
I understand your frustrations with DH, CoH and IW though.
-
@Lordofweed said:
https://forum.deadbydaylight.com/en/discussion/comment/2922685#Comment_2922685
Nvidia filters also don't work anymore :)
They work for me.
-
Same, happens occasionally - it never happend before.
-
HyperX Cloud II. Reasonably affordable good quality wired headset that comes with a removable mic. It's not top of the line, you can go for more expensive ones. But I don't see the need.
I've got Brainwavz Memory Foam earpads, replacing the hyper x II ones though because I found the original ones a bit uncomfortable. I really recommend these earpads for any headset they'll fit on, so comfy.
-
In the meantime I suggest using NVIDIA filters and upping the intensity of the sharpness in the "Sharpness" section there. If its still not enough, up the sharpness in the "Details" section too.
-
I had a problem when it came to DBD's volume always starting at the same volume despite me changing it all the time. So this could be your solution (if your on PC):
Find your dead by daylight GameUserSettings.ini file (Google it if you don't know how to find it). Right click on it, click "Properties" and on the General tab you'll see "Read-only" at the bottom. Uncheck it if it's checked. If "Read-only" isn't checked, I'm not sure what your problem is. Now when you change the option again in-game and restart you should have no issues.
-
@Lochnload_exe said:
This is actually a build I play with quite often.
BTW open handed works with the aura reading as well, adding an extra 16 meters. You can essentially always know where the killer is and what he is doing without risking yourself.
Didn't think of open handed thanks I'll use that too!
-
@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/2921036#Comment_2921036
yep, survivors want the hatch mechanic to stay rigged in their favor, well, that means you get slugged too.
its a give and take world,...
@ThatOneDemoPlayer said:
Slugging for the 4K is fine.
It being unfun for both sides is the result of the badly implemented, free pity escape mechanic known as "Hatch"
The hatch has to work like this otherwise we'd be back to the last survivor sneaking around the map with a few gens left because there is no hatch to close to activate EGC.
I'm sure in that case you wouldn't think that survivors spending 10, 20 minutes sneaking from gen to gen is fun gameplay. A bit like how spending 4 mins on the floor is boring for survivors too.
-
@[Deleted User] said:
Very interesting use of a key. I'd like to try this at some point.
Yea I haven't given it a go yet but I will when I next play. See if I can make some use out of my keys and addons I never use.
-
My first achievement was on 23 July 2016, so probably on that day.
My friend convinced me to purchase the game and I'm so happy they did.
-
@Pulsar said:
It's literally fine.
Nobody begrudges Survivors for trying to escape thru hatch or for trying to finish all the gens.
The Killer is allowed to win.
By slugging a survivor on the ground you're prolonging an already won game - the survivor just sits there for potentially 4 minutes + the hook time if you hook them at the end. It's unsportsmanlike.
I've seen killers that go even further. Before the 4 mins are up they force the downed survivor up again (when there's a few gens left) just to find that other survivor, rinse and repeat.
I don't mind killers slugging for the 4k when they know where the other survivor is but otherwise it just drags out the game and becomes tedious. Just play the hatch/EGC game and move onto the next game.
-
DH, BT, CoH, DS.
All around great perks for me and the team. Obviously its hated by some because its very meta.






