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OutcastEric

OutcastEric

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  • @LetsPlayTogether said:

    Killers are crying for anything, BUT none killer is mentioning anything about still being able to mori after just caging a survivor, but its fine that survivor perks got "fixed" to not work with cages. Nice double standards again.

    ever think they might be intended? If it was a huge issue i think they wouldve changed it with this hotfix

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1406578#Comment_1406578

    Being unable to hit the hooked survivor actually helps the killer tho?

    Since now you wont hit the hooked survivor while trying to hit the unhooker

    Why do you even care that it was removed?

    id care if they left that in but keep in tbagging and flashlight clicking.

  • @PrettyFaceKate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1406578#Comment_1406578

    The inability to hit the hooked survivor has already been acknowledged as a bug.

    k good! missed that one

  • @Yamaoka said:

    Personally I'm confused as to why the ranged attack still won't apply tormented. It's not easy to hit the ranged attack since good survivors will juke and react to it forcing you to use it as a zoning tool pretty often.

    So shouldn't it at the very least apply tormented to encourage Pyramid Heads to use the ranged attack as an attack rather than a zoning tool for M1 hits? Especially now since cages can't be tunneled/camped anymore?

    Really weird decision to nerf 1 thing and NOT buff another thing in exchange.

    that is indeed a good idea but like all good killer ideas, behavior ignores them in favor of survivors. Like why cant i smack survivors on the jook anymore yet they can still tbag and spam their flashlight in my face in the exit gates? The devs cater to the toxicity towards killers. Theres no reason flashlight clicking should still be a thing in 2020. It serves no purpose other to annoy the killer

  • @YaiPa said:

    it's just the same tactic they used with Ash. They boosted the sales with a strong mechanic, just to nerf it weeks after. Classic BHVR.

    i called it as the PTB was going live. While i think its an inherently good change, They need to stop making changes like this in the future. This is what extensive testing should do from the PTB not weeks after it goes live lol.

  • @genosyo said:

    hello,

    i've been a survivor main for as long as i got into this game. i never even unlocked a single killer teachable, or played over 50 killer games, despite playing the game from morning till night

    but recently i've gotten into playing killer, i've even got some auric cells to buy some skins for the ones i wanna main! :)

    so i mainly wanna main legion, and my ideal perk build for him is: corrupt intervention, bbq & chili, NOED, and pop goes the weasel

    and i wanna also main freddy but i'm not sure if he's good or not so i'm gonna set him aside, i'm going to prioritize maining legion and getting the perks for him after i finish leveling up my desired survivors

    -- if you have any ideal good perk builds, please comment them! :D

    honestly just used Not Otzdarvas build and OMG i won every single game tonight. Prob played around 10-12 legion games because it was so fun. Its enduring, Thrilling Tremors, Pop goes the weasel, and Surge. Even with surge 1 i was smashing everyone at rank 1. Swf didnt even phase this build. The trick is to just keep everyone injured. Injured survivors are 1 mistake away from giving you surge, pop and thrill. Enduring is there to keep chase pressure high but can probably be your interchangable perk. You could run Blood echo to encourage healing more. Or thanatophobia if you want the psychological plays into getting them to try to heal but it doesnt matter in the end. 2-4 survivors should be injured at all times. Try it! Highly reccomended

  • @Clevite said:

    Dude, you cant start you post with that sentence, and expect us to read through all that!

    agreed. if you want your point to be taken seriously you have to take yourself seriously first. Dont worry about the community. Just tell us your point without all the fluff and passiveness

  • @BaroneMaximus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1398396#Comment_1398396

    "drop a pallet> ez" as already said previously... and i'm kinda tired of repeating myself... this is a SOLO Q DS we are talking about. IF you keep dropping pallets as soon as he approach you, you are gonna poop deadzones everywhere and since you have NO COMMINUCATION in solo Q, THEN you are gonna end up dead in no time. SO this killer for SOLO Q: IS. TOO. STRONG. Now, you get what i say? or you have to keep saying GET BETTER AT SURVIVOR when i'm rank 1 both sides and i follow EVERY pro streamer of this game?

    youre not the one reading comments sir. I said dont drop pallets right away. You didnt even read my argument lol and theres plenty of communication. Though perks especially. In solo you can also run windows of opportunity if youre that weak of a survivor. the build i run in solo is spine chill, dead hard, kindred, and iron will. Perfectly tuned for solo play. Now if you lose with this build to deathslinger youre simply not a skilled enough survivor or the killer outplayed you. It would have nothing to do with being OP at that point because its impossible for him to sneak up on you with spine chill. and youll have a 12 meter head start before you even hear his terror radius. Pro streamer hahahahaha since when can you be a pro at a game with heavy RNG? Theres simply no such thing. this is a casual party game

  • @BaroneMaximus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1395592#Comment_1395592

    im Killer main, just saying.

    but i play both sides and i can clearly say when a killer is too good and DS is too good for solo Q players. I repeat, i like people like you who only read what it's best for them and skip the rest :) Read the title

    idk man, i picked apart your argument and all you can say is that i didnt read your post? Once you get better at survivor then you might understand where im coming from. But heres one more thing to nail your argument in a coffin. Ill tell you how to hard counter him. Drop pallets early... ez. Now dont get early confused with as soon as you get to the pallet. No run the loop and make sure the only time he can nail a shot on you is when youre behind an obstacle. He cant close chases if he hooks you and theres something in the way of you and him. Run looping perks. Since ya know, hes a 4.4 killer with no map pressure whatsoever. The only time a slinger should have map pressure is if he slugs but then at that point the rest of the team should be on gens anyways. I think the problem is more with you and your teams youre getting and not with the killer

  • @ZTRAINOVER9000 said:

    I've just really gotten into playing killer after playing survivor for a while and have really been liking the Pig. I've watched a few videos and YouTube and I can't really find a consistent opinion on her. I've seen people say she's underrated, while others say that she's trash. While I'm still going to put the time in to get good with her I'm curious as to what you guys think about her.

    You either get really lucky and the survivor wastes 3-4 box searches trying to get the trap off or you get really unlucky and they get it off in 1 or 2. Which instantly makes her bad. Consistency is key to a good killer, like spirit. Chances are you'll have no problem winning as her, pig it's basically luck if you try to play in any other way than slugging

  • @MrDardon said:

    Do Perk changes also count? Because if yes I have an idea for Mindbreaker.

    Mindbreaker:

    • Every time you hook a Survivor, any generator which is currently not being worked on will start regressing at the normal regression speed.
    • Survivors who start working on regressing generators will be afflicted with the Exhaustion Status Effect for 4/6/8 seconds.

    I personally like the idea of Auto Regression Perks like Ruin and Surge so that was my idea for Mindbreaker. This could also work as it's own Perk but since Mindbreaker is useless anyways this could fit as a change. It also punishes people who tap gens during a chase by getting exhausted.

    change exhaustion to oblivious and you got yourself a perk

  • @BaroneMaximus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1395362#Comment_1395362

    i like people who just reads whatever they like and skip the rest :)

    Oh trust me. I read the entirety of this survivor mains post. Dont agree at all. I actually think slinger is trash and unfun to play as simply based on the fact that most loops render his power almost as useless as legions against even mediocre survivors. you have to hit them at the right spot in the loop to secure a down, if not his power is worse than legions because its a one shot deal. Plus hes a 110 killer that relies on Line of sight to function with a 16 to 18 meter power. This post should be about huntress to be honest. I dont even care about his terror radius, you know who else has a tiny terror radius and is 10 times more threatening in every possible way? Michael. even hag with monitor and abuse bit the slinger? really? this post doesnt need to exist. He needs a buff more than anything if you ask me

  • sadly this is how the majority if not the entire survivor playerbase thinks. IDK where they got the idea that killers are there to please them and let them have fun

  • @JustCats said:

    https://forum.deadbydaylight.com/en/discussion/comment/1395387#Comment_1395387

    The point is that killers have a responsibility to survivors to provide an enjoyable gameplay experience, for some unknowable reason, whereas survivors are just trying to play the game, man.

    thats simply not true sam. Survivors are in as much control of the other side's fun as the killer. You really think its fun to go against a toxic SWF in an event? Youre only seeing one side of the coin my friend. Play killer more and youll eat your words in a heartbeat

  • @Tjiani said:

    So... now that the killes have proven they are NOT going to play fair during this event, I Think We should agree That during the next event there is no reason to make things easy on the killers. I swear to God this is the worst event ever. Killers bringing in Their worst builds, Moris, tunneling and camping. You do realise They made it easy for you to get the crown so there was a chance you would play fair?

    i Think during next event you should make it so all 4 survivors need to be hooked for the killer to get the event-item. i really Think it’s a ######### behavior and it kind of shows who the real toxic people here are.. Think about that next time you sit and whine about how toxic survivors are.

    thats wierd, every single game i played yesterday as killer, there were at least 2 flashlights and all the best survivor meta perks.

  • @BaroneMaximus said:

    Ok... This is the first time that i'm actually clueless on balance stuff, but...

    When you are SWF we all know how unbalanced this game is, but when you are solo, you can only rely on yourself so:

    Deathslinger has low terror radius, combined with m&a it's literally unexistent. When you hear it, it's literally on you already and since he has a ranged attack, that doesn't really sound fair tbh...

    He is capable of point-blank shots and this makes him even stronger in terms of chases since, you can wiggle as much as you want, but with a good read you are hit no matter what...

    I feel like something is wrong with this character. Like something is missing to make it balanced or so, but i'm REALLY afraid of changing anything on him because it could make it very unplayable...

    I believe that maybe he should have a "humming" like the huntress and it should be on a certain range despite your addons and perks. Or maybe he should have a charging moment b4 shooting like the huntress, or lower speed, even just 105%, maybe the shot should be slower once it's shot, like the more you aim the faster it is (i know rifles doesn't work like this, but...). I really feel like something is missing in this character, but can't say what...

    Type down here what are your thoughts guys!! Need to know more POVs!!

    P.s.

    I play both killer and survivor at rank 1

    "unexistent" LMAO!

  • @ayaya said:

    Gen speeds are fine. The issue is with matchmaking and ranks boosting killers where they don't belong (especially Noed gamers)

    maybe if getting kills got you a pip still. number of kills dont directly correlate to player skill or rank anymore since we have the emblem system. Noed is a perk that is turned off all game and only activates when the EGC timer activates or the 5th gen is completed. How does a player using noed effect the emblem system enough to boost killers up far enough to where there would be a disparity in skill? It simply doesnt. Players in their ranks for the most part earned their place there through playtime and playing through the emblem system, which in most cases comes natural through normal gameplay.

  • @claudetterealness said:

    NOED is by far the worst perk in the game and any killer who uses it is just so bad, you shouldn't be able to win because you couldn't confirm a kill the whole match. Survivors shouldn't be punished for actually doing a good job and getting to end game - will it ever be removed or changed?

    also any killer mains who reply to this defending NOED your comment is being overlooked I don't associate with negative vibes

    TOO LATE the negative energy has entered the thread

    the game isnt over and you didnt win until you escape sir. Noed has a hard counter. Its called doing 5 totems. If you die to it, its really on you and your team. Cant really blame the killer or call them bad for running a meta perk lol

  • @naitsirhC said:

    Not to mention overpriced, the "legendary" skins are literally just there to make more people spend more money on an overpriced under decorated skin. I LIKE mix and matching my skins, that's why I liked DBD's cosmetic system so much. Also, I do it because it's cheaper and I can make better-looking custom skins with it. But there was literally no point in adding legendary skins other than to make BHVR more money.

    "Oh, but legendary skins change who the person is"

    How about legion then? You can mix and match their cosmetics and still change who they are. Why can't we just keep doing this? And why is it more expensive than a normal outfit? That makes no sense. I'm not going to pay extra money just so I can have a "different" survivor because that is stupid. Please change this, it makes no sense.

    what i took away from the dev stream was that they were going to be earned not bought. guess i misinterpreted it lol


    we should get legendary skins for the 4 base characters though. Something to earn rather than shards or bloodpoints for once.

  • @GodDamn_Angela said:

    imo:

    Demo too high.

    Deathslinger and Myers slightly too high.

    Huntress, Trapper and PH too low.

    Doc and GF slightly too low.

    Basically I think your whole B tier is a mess. lol

    It's his tier list bro why are you trying to change it? Lol

  • @CANxOFxCORN said:

    Leatherface and Wraith underrated.

    Wraith is not underrated idc what truetalent says. Hes garbage and has a power that does nothing for him without bell noise add ons

  • @Saint_Brutus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1386364#Comment_1386364

    Do you know what's unfair lol ? Getting face camp, tunnel and slug during the Fourth anniversary event to have points lol

    You understand that when you click on "play survivor" that you're willingly signing up to play the victim role right? I feel like survivors are extremely entitled in this game. You expect the killer to be nice to you?

  • @OniKobayashi said:

    You don't need to worry about BT if everyone plays PH.

    That's not true. Have you played against rank 1 teams who've figured him out yet? It's a straight nightmare. His ranged attack shouldn't have that ridiculous red line before the tremor. Idk what they were thinking with that

  • @Zane said:

    https://forum.deadbydaylight.com/en/discussion/comment/1387424#Comment_1387424

    The perk really doesn't make the kill use any skill or learn from anything its just so you get a kill, unlike other second chance perks

    So ds gives you a learning opportunity? Jumping in a locker for 60 seconds is a learning experience now? Oh how bout hook bombing when the killer isnt even camping just for the bt save? Total learning experience

  • @cloakz said:

    So today I was playing Xbox dbd with some friends and we kept getting purple rank killers using noed, I counted and we got 15 killers in a row with noed, I thought not a lot of people used it especially in purple ranks. What’s going on?

    What does rank have to do with using a powerful perk that punishes gen rushers? I'm rank 1 and I use noed! Its meta, just as ds and bt are meta for survivors but you dont see killer players jumping on the forums asking why red ranks use ds...they're powerful perks. We already know why survivors use them. Why would you run something other than ds if you want to survive a hungry killer? Just as a killer, who rightfully should, worry about not being able to pressure 4 survivors at once, all game, and guard 5 gens at the same time..... why on earth do you expect that of a killer when swf exists?

  • @TunnelVision said:

    Just had a match where not one crown spawned on Lery's. Can anyone confirm whether they have acquired one from here? I ended up messaging the whole group but nobody had or even seen one and the game went on about 15-20 mins.

    yes they spawn on lerys. You just got unlucky. I found one on the corner of the map where the totem spawns sometimes near the debrees

  • @Cheers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1382046#Comment_1382046

    I actually had a very nice Ghostface let me escape last night! Some people are still very nice.

    ive been letting the last person escape through hatch every time though. if someones gonna get a crown against me im making sure its only 1 person lol

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1382046#Comment_1382046

    Trust me when I say so is the survivor side right now(People are insulting me for getting 4 BBQ stacks then letting them leave so they can get their halos).

    tis the way of the events i guess. I pretty much ran through my collection of moris all day with a little sprinkle of motherdaughter ring/ amulet combo lol also noed. Was fun

  • @RiskyShark said:

    So finished a game as wraith to get the new crown for him and it was a fun casual game at red ranks no Ds no flashlight spam just a fun causal game. I got a 4K on them and they got 4 gens done and I thought the game fine. Then I get a message from one of the survivors that's just stupid.

    https://us.v-cdn.net/6030815/uploads/LRQX9JGN6UDB/52439e96-e1a7-4c4d-aadd-d05385a3adaf.jpeg

    If you don't know getting reported multiple times on Xbox makes your reputation go down which is a horribly flawed system because I've checked my reports it's all unsportsmanlike and cheating and it only started happening when I played dead by daylight. So in short don't be a baby over these new cosmetics they aren't hard to get.

    i thought they got rid of that. I used to be in bad reputation due to this game alone. Fairly sure i still get reported a lot but im not in needs work or bad rep.

  • @DoubleDirtyChai said:

    I've been having the same thing happen with Dwight and Meg

    just took another game. idk why it didnt register but i ended up getting them. Ive finished killer, now time to sweat it out for the survivors tomorrow. not too excited bc i hear the killer community is full blown toxic mode right now

  • @StardustSpeedway said:

    I haven't been able to escape ONCE tonight. The survivors I'm getting are allergic to gens, play very selfish, and the majority of killers have been playing very toxic.

    personally just to be a dbag, ive been bringing noed, franklins, sloppy and pop on my spirit with the mother daughter ring, and amulet combo with a mori. have 56 left just for this event. If i run out itll be iri head huntress. Tis the season

  • @Gylfie said:

    I just had a game where the killer destroyed us so hard someone disconnected almost immediately. Killer still felt the need to kill me instead of letting me walk away with my crown. Was pretty bummed because if I was the killer in that situation, I'd just let them go. Guess not everyone's like me...

    Hahahahaha

  • Spirit is hands down the best killer, nurse is second best in my opinion. If you have consistent pinpoint accurate blinks all game, then nurse is the best, but we're human, not robots and spirit has way more going for her including better add ons and movespeed. So, thats why i think spirit is the best killer in the game right now. Theyll never make another killer anywhere near as strong.

  • Tunnel whenever you want lil guy! never let a survivor player shame you for killing them. Its your job, sorrynotsorry. They wont think twice before doing 3 gens in under 2 minutes, why should you care about the opposite side having fun. I personally play to win. I also play on xbox so i get a lot of hate during the game because for whatever reason, BHVR allows them to click on my name before the game is over. Its sad that survivors cant take an L and move on after 4 years of this game being live

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1375905#Comment_1375905

    The point here isnt to stop suicides, its to reward players that are getting face camped with something more than a wasted game.

    i mean, when you get caught, youre kind of in the killers playground at that point. If your team really wants to mess around and not do gens, thats on the team. Playing survivor means youre agreeing to be the victim. There should be no incentive for getting hooked as a survivor.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1375873#Comment_1375873

    Some will, some wont. It will reduce the number a bit. And regardless, the ones that stick it out should be rewarded

    Honestly just remove the ability to struggle off of the first hook. Its THE only way to stop suicide by hook. Change the adam perk and bam, longer games for survivors. More opportunity for killers to make interesting plays. The only way to quit at that point would be through the menu which will get them banned if they try.

  • @Sylorknag said:

    It's not even a matter of how it happens, but why does it happen so frequently.

    I'm quite sure we yet to have a patch that doesn't screw up killer sounds in any shape or form.

    I wonder how would the rest of the community react if survivors couldn't hear the killer TR, or killer powers every single patch

    there would be riots in the streets bro. Honestly thatll never happen though because BHVR loves their survivors.

  • this will never happen because the lobby queue times would increase exponentially and its already a nightmare to get out of low ranks as a solo survivor. Just saying. What if you get 1 hooked by the killer and nobody did gens? Would instantly tarnish your record and would likely get people who care about how other people play causing them to dodge your game. Look how badly the timeout ban effects this game when usually its completly out of your control due to servers when you have to sit through it. Imagine your teammates infinitely dodging YOUR games as a solo player.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1375400#Comment_1375400

    Well and its just fair. It would help encourage people that are being face camped to not suicide and they are distracting the killer.

    dude they would still suicide. Do you really think a rage quitter would care to stick around to give their team points? No they wouldnt. They dont care if theyre ruining their teams experience already if theyre willing to quit because theyre getting camped

  • @mike4156 said:

    entity progress should slow significantly if the killer is too close (whatever BEhavior would deem that as)

    the harsh punishment is getting 1 kill while the other survivors do gens and escape. I can see this and the OP being abused.

  • when are we getting the halo cosmetics? will they be for every character?

  • no killer in this game needs a nerf guys. Dont step on the trails. crouch over them when needed. If in chase and you think your second chance perks will be better than getting caged, take the hook instead. Stop asking for nerfs on an already weak M1 killer. IDC who you are, if you really think the cages are that bad, you just need more time against him. Chances are, most of the people crying for nerfs wont be playing this game after 3 months from now and itll just leave us hardcore fans with a nerfed killer for no reason

  • @undeadcookie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1369467#Comment_1369467

    It really is. Like, there's a lot of bugs I usually excuse because I know development can be stressful and often more difficult than we tend to think, but this bug so heavily affects something that is so crucial to an entire side of the game even having the ability to play that it's inconceivable how it managed to get past the devs.

    it didnt get past them im sure of it. They wholeheartedly knew about it going through with the update. Theres no way they didnt know.

  • @Yung_Slug said:

    https://forum.deadbydaylight.com/en/discussion/comment/1369102#Comment_1369102

    Idk what you mean, she's one of the best killers in the game. Tired of people saying she's low tier or whatever after the nerf.

    Honestly unless youre a robot and can consitently make the best blinks 100% of the time, spirit is better than nurse post nerf. Theres nothing anyone can tell me to make me think otherwise at this point. Spirit is 10% faster, can mindgame better, isnt forced to use her power to catch up every chase, can cover more distance, and has better add ons than nurse. Spirit is in my opinion, the better killer. IDC about the teleporting through walls ability

  • @undeadcookie said:

    I don't mean this in like a sarcastic, malicious, or salty way, I'm genuinely curious. How does a bug this massive get past the devs before launch? How do they not notice that survivors make almost zero noise in a game that is heavily dependent on listening out for other players?

    its inexcusable really. its probably goes down somewhere along the lines of, "gotta get this new chapter out, we'll patch it out in a hotfix in 2 weeks".

  • @OperationMintyHippo said:

    Why would they EVER make a killer that bypasses all hooking mechanics and perks.

    Idk if y'all remember nurse bypassing walls and pallets, but she's still the strongest killer to date despite her being the first killer to ever be released after base game lol.

    Pyramid heads all around are being extra scummy without a care in the world of any punishment for it. Easiest tunnels of their life. And why not. What's to stop them. Morals? Lmao.

    I thought I hated deathslinger but holy frick dude... Bad DLC ontop of bad DLC, ontop of a mountain of bugs that won't be fixed. 🥴

    you realize that you have to actually be tormented first in order for pyramid head to use his cage power on you right? the easiest thing to avoid ever. If you get caught by a cage its your own fault lol. wanna use ds and all the mechanics? dont run in the tremors

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1363853#Comment_1363853

    Name a fix? Entity progression slows up to 90%, based on killer's proximity to the hooked survivor. There you go.

    exploitable

  • @Almo said:

    The purpose of EGC is to force Survivors to escape; too many liked to mess around once the game was effectively finished, especially if they perceived the Killer wasn't good enough ever to catch them.

    But we didn't want to cut off any more interesting gameplay than we had to. Jokeying for position before really trying to open the gates can be interesting, so left that period of time with an indeterminate length. It's possible for Survivors to mess around at that point, hence the Killer can open a gate to force a close to the match if they want.

    just curious as to why the survivors are in control of the EGC at that point. Im sure the killer wants a chance to win as well. I dont see why the survivors are given the option to "mess around" the end game should be stressful for survivors just as the early middle and end are stressful for killers

  • That's cool. I tried something similar to that build but I play trapper more defensively. So I usually dont find success with infectious or BBQ even though the blood point gains are nice. If I wanted to use those perks I'd just play a more offensive killer like michael, billy or oni. You gotta play killers to their max potential and use what their base kit provides.

  • dont listen to the guys telling you to run brutal strength or enduring. Enduring if you HAD to run it but it always feels lame now and not worth running after the nerf. Its easier to just not take the stun really. Honestly the best thing you can do as trapper is run:

    STBFL

    Sloppy Butcher

    PGTW

    Corrupt Intervention / Noed

    STBFL and Sloppy are no brainers for M1 killers and PGTW is your regression perk. Its great, especially on a trapper who already set up one side of the map. Hes an endgame killer so keeping those gens alive at the end with a 3 gen rewards him even more. Corrupt if you want an easier time early game or Noed if you want a more Powerful Endgame, since its trapper. He cant compete with the survivor meta very well so dont feel too bad.


    In closing trapper, being the posterboy seriously needs a buff or rework to keep up with these new killers with more than one power. Id love to see his perks get buffed as well. It would be cool if unnerving presence would make survivors scream if they dont hit great skill checks while working on a gen in his TR or somthing like that.

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