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OutcastEric

OutcastEric

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OutcastEric
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  • Something seriously needs to be done about the bm inside the gate. The devs think survivor bm doesnt effect their game and so do the survivors doing it but imagine if killer bm was celebrated as much as survivor bm... look at me stream I'm so TOXIC (squeaky girl voice survivor main)

  • @Zaitsev said:

    So, you want the devs to stop catering to killers, and instead cater to survivors?

    Right? They've catered to filthy survivors long enough. Let killers have fun for once and stop whining. Remember freddy? I do

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1240905#Comment_1240905

    Where did I blame the killer? This is an issue with the devs literally sticking the middle finger to survivors and giving them little to no tools to work with. This means that nobody can occupy the killer long enough for objectives to be completed, let alone totems anymore. If you care to look, you can dig through my posts and see I've defended NoED in the past as there WAS plenty of time to do both gens and totems. But not anymore. That perk needs to go. Since killers are now basically handed 4Ks they don't need a second chance perk. The game itself is rewarding bad killers. They don't need NoED. That's just overkill.

    Little to no tools? Are you f-ing kidding me??? You have so many loops and structures to hide in, at least 6 second chance meta perks, swf... do I need to keep going? You're almost handed a free escape if you're the last person alive or have a key... c'mon now use your brain.

  • @Orionbash said:

    https://forum.deadbydaylight.com/en/discussion/comment/1240884#Comment_1240884

    You're complaining about SWF now that games are literally handed to you? LOL. There's no chance for survivors to escape now unless the killer is trying to lose. Moris should also be removed now because there's basically no counterplay now that there's very little survivors can do to protect themselves. Borrowed time is irrelevant when bloodlust is a thing.

    You're forgetting that bloodlust is trash and takes 15 seconds just to get to tier 1. Games have always been handed to survivors, doesnt feel nice to actually have to use your brain and make smart plays now does it? I bet you're used to just turning off your brain and bullying killers. Well funs over pal

  • @Tactless_Ninja said:

    Wraith uncloak add-ons have always been slow.

    No, they used to be slow. Now they're only supposed to slow down movement speed when uncloaking not the animation or time it takes to uncloak

  • Seems cool. Not sure what blood echo is doing there but I'll try it. Might swap it for a better perk.

  • Should be 50% for the pre patch sensitivity. The devs said the new sensitivity would be at 200%

  • The devs want 2 survivors dead and 2 to escape. That's what they call balance. You dont deserve to escape any more than the killer deserves to get a 4k. Just play the game. Itll never be balanced and I'm tired of the killer meta getting nerfed. Nerf noed and you'll get moris every game. Do you really want that? Nerf moris after nerfing literally all the killer has to keep up with swf and there will be no more killers to fill your survivor lobbies. Sadly though, the devs listen to whiney survivor posts

  • Can we just do bones and get rid of ds, dh, sb, adrenaline, swf, tbagging ect

  • @SweetTerror said:

    When this game works as intended, it can be a blast. But I just can't anymore with this matchmaking system. The B.S. that new players have to contend with is ridiculous. Here are two examples from tonight's games. It doesn't take much to realize why many new players like myself are writing this game off altogether.

    https://us.v-cdn.net/6030815/uploads/797/MA1YWGDB7HZF.jpg

    https://us.v-cdn.net/6030815/uploads/002/N204FD1AGM7X.jpg

    Damn that sucks dude. I have a hard time with those kinds of perks and I have every killer with all of the best perks. Been playing for 3 years and survivors give me a hard time with their second chances they're handed

  • @designator said:

    NOED is a busted perk, and almost everyone who plays both sides agrees. Doing totems in not reliable counterplay, especially as a solo. The all-or-nothing design means that if you miss one totem it still activates. I've had many matches where I've done 4 totems, couldn't find the last one, and still got hit by NOED. If the killer camps or plays a top tier killer doing totems while juggling objectives is borderline impossible. If I'm playing against a rank 10 killer I don't mind when they use it. If it's a sweaty Freddy or Spirit and everyone barely gets to endgame it feels like bullshit.

    If killers really hate 4-man SWF they should advocate changes to perks like NOED to make solo survivor less awful.

    Stop playing solo then! How bout you be the one to do totems if you feel like your team isnt doing them

  • By this logic ds is overpowered and needs to be changed. With noed survivors have a choice. Instead of trying to save, survivors can do totems, do gens, and try to figure out what the killer is doing. There are only 5 totems. It's not hard to do bones for crying out loud! Lmao!

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1226101#Comment_1226101

    What are you trying to say? This is meant to be an informative post.

    Meant to be informative but you're just stating an opinion. Theres no set way to play around noed in every game. There are too many variables and youd need a couple hundred games of playing against noed (on each map and against the best killers) to make a solid claim like the optimal play against noed. There is no one way

  • @Aven_Fallen said:

    OhTofu (a content creator who actually cares for both sides) made a video just yesterday, and he also stated that 4 really good Solos would give the Killer the same experience.

    I am also pretty sure that there are thousands of hours on Youtube where SWF-Teams get crushed by Killers.

    btw. tru3 gets average 3 Kills per game. So his results are not that affected by SWF I guess.

    I hate tofu lol. I rarely agree with his opinions. And theres no way a group of solos can be compared to swf on comms. Yeah anyone can run the killer if they know tiles and make predictions, but theres Norway solo survivors not on comms can be compared to swf on comms.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1226099#Comment_1226099

    But what should the Killers then blame instead? When they see that they did not lose to a 4 man Squad, but to 4 Solos? You cannot expect that they see their own mistakes, this is too harsh.

    Survivors do the same thing baby girl! Lol it's never their own fault for their loss. Killers are forced to adapt while getting gen rushed, perk nerfs, and killer nerds for years yet survivors lose their minds when they cant gen rush so killer broken

  • @greekfire774 said:

    Y'all got it horribly wrong the first time around and here it is, round 2 and even worse. 3 games I've disconnected from today unwillingly. Once it was the last generator being finished that triggered a huge frame rate drop them disconnect. 2nd time I closed the hatch as killer which triggered 2 seperate animations for ( nowhere near the hatch either ) it and then a disconnect. 3rd time I was playing as Oni and had a similar situation as last time where I activated my blood fury and it glitched and didn't work then teleported me back to where I tried activating it and activated then I disconnect. I'm now waiting 15 more minutes to try and play again today but have no hope for better results. This has been happening everyday since y'all brought back the ban system. Its absurd to get a ban for nothing you did when a week ago my internet was connecting perfectly fine and rarely got a game with lag as survivor. This is just ridiculous and it's time to turn them off or fix them then bring them back after they've been tested for a few months. Right now this is a joke.

    I feel it. 3 games in a row after the last gen pops it disconnects me. Making me look bad and temp banning me at the same time lol then the gg ez messages came.

  • @Waffleyumboy said:

    After playing a couple hundred NOED games as survivor as of late, I have come to a very clear conclusion. Cleansing dull totems is not the best way to counter NOED. It takes 70 seconds for the cleansing animations alone which is nearly enough time to finish a gen. Instead of giving the killer a free gen, I suggest not healing and just pumping gens or if you want to go for saves NOED can always be cleansed after it has already applied to a hex. Cleansing dull totems just means the killer is getting max value from their NOED or in the worst case scenario the killer doesn't even have NOED and your team just wasted a whole gen's worth of time picking apart bones. If you like bp or use Inner Strength, cleansing the dull totems is still a very viable strat, but speaking optimally I suggest the other strategies I mentioned pertaining to countering NOED.

    Counter or not the fact that you have more than one option to combat noed as you've just stated makes NOED noob fodder only. 70 seconds is 70 seconds of gen time not being pumped into the killers face. NOED is fine. Do bones

  • @Seanzu said:

    Killer is easy I would suggest investing more time into the game.

    I've played well over 2k hours thank you and the majority of it as killer but nice bait

  • @DelsKibara said:

    SWF is never going to be nerfed, most people who play SWF aren't even playing optimally so you probably won't realize when you do face SWFs.

    There is no reason to punish people who play with friends.

    I'm not asking for punishing nerfs, I'm asking for balance and or incentive for playing with a potential 4 man swf since it can be extremely frustrating. Especially if you're a lower tier killer that simply doesnt have the tools to deal with a coordinated team

  • @Nurgling7 said:

    Shhhh... you are pulling the curtain too far back.

    SWF is fine, but it seems to be common belief that Killers would do everything in their power not to play against them for some reason.

    SWF is fine though.

    :)

    Huge buffs with no negative drawback is fine to you? Comms completely negates some perks all together but that's fine in terms of balance I guess

  • @obamagaming99 said:

    there is no point to play him when you have billy on console. I have no control over my kanabō and he just feels horrible and painful to play

    What? Hes easier for me to control on my xbox than billy! You just gotta practice. The real question should be for huntress and nurse. They werent designed for 2 joysticks

  • @TotemAreMeButCool12 said:

    If no one is gonna have like any suggestions please just dont be like the people you see here

    saying "Cute Bait" Or Even just stuff about me baiting or whatever i came here to get an answer not people answering off topic questions

    So what? You want killers to have no power and survivors have it all and the killer to be just your play thing? Noed is a bad perk, you know why? Survivors control whether or not it exists.

  • @LALYTHIA said:

    You got DC'd on one time and suddenly the penalty hasn't made any difference? LOL right.

    Maybe don't slug to 4k and they won't DC for hatch. 🤷

    Why should we have to play around survivors? This is how it goes everytime and the survivors will always win. The survivors need to learn how to play around the killer for once

  • @BigBrainMegMain said:

    Am I the only one who cannot, absolutely cannot stand the phrase

    "Do Bones."

    It makes me cringe worse than "Boop the snoot."

    I cringe whenever I hear, camper, tunneler, tunneled, soft camp, hard camp, proxy camp, toxic killer, light tunnel, hard tunnel, baby killer, and any other survivor created buzzword in this game to try to downplay their loss lmao

  • How would you buff the clown though? I think his power needs to be reworked from a bottle throw to a 10 meter AOE that starts from him or something different.

  • Decisive is still too strong.

    Moris need to go.

    Killer needs 5 perks to combat 16 survivor perks and killer offerings should trump survivor offerings.

    Swf needs a nerf.

    And lastly devs need to stop with this 3 perks per character formula that they have going. It's going to eventually ruin the game.

    They should make it to where perks are separated into categories and each survivor slots one perk teach category.

    For example survivor would get

    1 second chance perk

    1 healing perk

    1 aura perk

    1 objective perk

    Killers would get

    1 lethal perk

    1 tracking perk

    1 regression perk

    1 aura perk

  • My game crashed 2 times in a row on xbox just now and I'm forced to wait If I wanna play again. The fear of it crashing a 3rd time is honestly keeping me away.

  • Here we go with this s*** again. No he does not need nerfs! They've said before they dont want chases to last all game. One survivor shouldn't be able to 1v1 the killer

  • Yeah dead hard is so easy to bait even if you dont know that they have it yet. I never just swing anymore. I assume everyone has it. They'll panic eventually and jump the gun. Just get right behind them and they'll lose their nerve. It's only annoying when they use it for distance to get to a pallet or window that they wouldnt have otherwise... but then again every exhaustion perk is annoying to go against in some cases. Dh is just the easiest to bait.

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/128570/simple-qol-changes-to-survivors-meta-perks

    No.

    DS is already easy to work around. Survivor doing a gen in your face? Hit them instead of grab. Or better yet - go after the unhooker!

    BT doesn't expire while in a chase to encourage killers not to tunnel once BT proc'd.

    How does anyone complain about DH on dedicated servers?? It's almost unusable. IF a survivor gets it to proc then just bait it ffs.

    If you're struggling with basic tactics like not tunnelling and camping then you just need to play more. The game shouldn't be brought down to new players level.

    That's crazy that you say the game shouldn't be brought down to new players skill level because that's literally been the devs mission with survivor gameplay since the insane nerf to enduring. After that it's been straight nerfs to killer. These changes sound good. They claim ds should be anti tunneling yet I dont tunnel and still get hit by it after finding the unhooked person 50 seconds later after hooking the unhooked. It shouldve deactivated ds but no, the devs love their survivors.

  • This is the kind of baby post that gets killers that are in a good spot nerfed into the ground. Get better and play with friends and you'll see how bad he still is.

  • Wonder why? The survivor community are such dbags to killers and now, the one thing that kept survivors at bay in the early game is getting taken away from killers. This is what happens when you dont check your community and give one side whatever they want. The other side gets fed up and leaves. It's been a downward spiral for a while now and it's only going to get worse. Thank BHVR for spoiling survivors like only children.

  • Also if the killer closes the hatch, it shouldn't be able to be opened again with a key bc what the f-word is the point. Killer has no counter to keys. Dont say Franklin's. It's a mediocre perk that isn't worth running in any serious build.

  • The thing is if nobody else does gens and you at least tried you should get a chance at least to get hatch trust me I know where you're coming from but I also play survivor and it is frustrating going into solo queue. The one thing that should be changed is, if the survivors power all 5 gens, the hatch shouldn't open with the last survivor. Its bs that they get 3 different escape routes and one guaranteed if 3 all die without opening the gate.

  • Everything about this game is easy. It's such a simple game. Survivors should not tell a killer they're bad when all they literally have to do as their objective is sit there and hold a button next to a generator. Killer is simple too, run around and hit m1 at people. I think the worst you're looking for is stressful and fun. Which killer most certainly is stressful and not fun unless you get potatoes and can toy with them. Yeah it's fun to mind game but survivors are at such a huge advantage of being able to 1v1 killers while their 3 other teammates who can also 1v1 the killer, sit there and garnish like it takes that much skill. This game is a bully simulator at this point

  • Ds doesnt counter just tunneling. It gives the survivor a whole minute of immunity that killers may or may not know about. I've had games where I didnt "tunnel" found the person within 60 seconds and got d struck. I got so out played. Not to mention all 4 of them can run it. A conscious killer would have to waste 4 minutes of the game just respecting ds. That's not even mentioning, no mind game loops, barrowed time, adrenaline, dead hard. There simply isn't enough time in the game for ds to exist and still have it be fun for both sides. At least noed waits till the end of the match after everyones had their chance to have fun and get their points. Ds just robs killers of their hook objectives because survivors think it's okay to hook bomb.

  • Spies is straight up a bad perk. I'm sorry but I disagree with it being OP.

    1 some maps the crowd spawn on the outskirts of the map. Some they spawn towards the middle. It's too inconsistent to run over a better tracking perk like nurses calling. Even rancor does its job better than spies and it has an added benefit of instadown and a mori. I think spies should assign a bird to pester survivors like they're afk after disturbing 3 crows or something. Anything would be better than what we have now. Plus the fact that a downed survivor and a survivor on the hook triggers it is worth not running it alone

  • Survivors don't need to do anything faster. They need to go slower if anything or add a side objective to opening the gates

  • I've had extreme success with my bubba build. Its:


    I'm all ears

    Dark devotion

    Play with your food

    Nemesis.

    The plan is to gain stacks on your obsession. Dont find the obsession first? Make one with nemesis.

    Apply dark devotion. And move around the map with zero terror radius and at 125% movement speed.

    Find a survivor out of position and chainsaw them. This build rekindled my love for this game. And it's hilarious the amount of salt it generates. There are so many synergies around it its amazing. However you still need to sweat a lil vs swf that do gens.

  • The top killers on pc are trash on console. The devs didnt redesign the powers well to be functional on twin joysticks and the turn sensitivity is at a snails pace on console. It has been an issue ever since 2017. Doubt itll ever be fixed lol

  • I'm not sure about you guys but I like my killer's power to be impactful in different ways. Being an m1 killer is boring when she has so much potential. I changed the title to change instead of buff because that's what I meant

  • Care to explain why she doesnt need a buff? I'm not sure I agree though. I still think she needs one. Survivors not cleansing is the right play for them. Even though they're one shot you still have to deal with their perks and loops. Everything I say from this point will just be up in the air because every game is different and every survivor is different. Sometimes we get lucky and catch them slipping but it's up to us to capitalize on their mistakes. I feel like plague cant capitalize on anything by being an m1 killer because that's basically what she is when they dont cleanse. Maybe buff was the wrong word. I meant "change" I guess looking back on it now.

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