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OutcastEric

OutcastEric

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  • @Aven_Fallen said:

    Yes, Enduring is the best Chase Perk for M1-Killers. Not giving a ######### about Pallet Stuns is great.

    id argue that STBFL is the best chase perk

  • the real fun however in my opinion isnt the build, its the spirits add ons. Im obsessed with the passive phasing add ons for some reason. Theyre just so cool to me. also if you run the mother daughter ring and the amulet add on together, it wont matter what perks you use at that point lol. People cry and complain about iri head huntress? these add ons laugh at Iri head huntress.

  • @Killigma said:

    https://forum.deadbydaylight.com/en/discussion/comment/1343564#Comment_1343564

    I’m inclined to agree with stridor. Atm I’m using it cause of the lack of perks currently but it can be filled by a better perk. Do you mind telling me the reason for STDFL i see people running it and need to know the reason.

    Spirit is an M1 killer at heart. STBFL while not the best perk, can quickly get out of hand and steemroll cocky survivors if they make mistakes. I usually like running perks that punish survivor mistakes and STBFL does that well. Also i like pairing it with dark devotion so in case i happen to run into the obsession, its not a complete waste of stacks for no reason, i benefit from hitting the obsession or not

  • dont listen to people telling you to use stridor. Its a waste for 2 reasons.

    1 if the survivor isnt running Iron Will then itll confuse the living heck out of you trying to pinpoint the survivor. 2 its a complete waste if you can track footsteps. My suggestion though and what i find the most success with is Sloppy butcher, PGTW, Noed and BBQ.

    If you want a fun build that can also be deadly try Dark devotion,Sloppy Butcher Noed and STBFL.

    If you run into the obsession first smack them once and let them run away with your terror radius. Theyll either have to waste time healing through sloppy or try to do gens and take the chance that youll find them again. If you find a non obsession, Great! you get free stacks of STBFL. Noed is there for the rare case that you cant apply enough pressure or you get a hard swf group that uses all the second chance meta. Have no shame in running powerful perks. Youre basically running 3 perks all game so dont feel bad for using it

  • @Dreamnomad said:

    I have "new" in quotations because that is relative to the player. But I would consider anything released in the last year or so as new. I'm interested in this topic because it feels like to me that the devs release some pretty half baked perks the last couple of years. And it's sad because a lot of the time there is real potential there but they put in too many unnecessary restrictions or conditions. In any case, for me the most recent perk that I actually use regularly is Inner Strength. It's just a solid well balanced perk.

    POP! who knew adding 30 seconds to a perk would make it the best killer buff in the game

  • @Mikeadatrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/1342348#Comment_1342348

    The rarity of iri head is a moot point since anyone can get dozens, if not hundreds, of the best addons just be dumping endless amounts of BP in a character. At that point, you should also be very, very, VERY good at the character and in the case of Huntress, nigh unbeatable with god tier aim and iri heads. See how this is a problem? The devs need to make it so you can only have one hatchet and it can't be increased in any other way. That is the only way I can see it being fair. Also, Billy's chainsaw is stronger than a competent huntress with iridescent hatchets? You're funny.

    https://forum.deadbydaylight.com/en/discussion/comment/1342279#Comment_1342279

    But, back to OP...

    Listen, just like other people have said, this is a good idea but it won't happen in any licensed form (which is the only way this exact idea is getting implemented due to legality) because BHVR has made it clear they do not want to support a child abuser/pedophile. We know that the creator is different from the creature but you can't have the creature without the creator, that's the issue. Sorry.

    nice troll attempt. Pick and choose points to argue and then just say "youre funny" when up to one that you cant argue. Ill give you my points lil guy while picking apart yours.

    yes anyone can have hundreds of iri heads, but bloodpoints spent do not equate to skill. just bc you spent bloodpoints on a character doesnt mean that person will be very very good, haha are you kidding me? nigh unbeatable? a good huntress will struggle on 80 percent of the maps in this game. mainly because this game isnt designed in favor of low mobility killers that take percision into account while also checking horrendous hitboxes on objects. Also maps with near to no line of sight such as the indoor maps.


    yes hillbillys chainsaw is more powerful, a noob can see that. 1 you can instadown with no add ons, 2 you can break pallets with the saw, 3 you get one of the best if not the best movement speeds in the game 3 he can run around the map without worrying about reloading, yet survivors never complain about getting one shot by a chainsaw. IRI head is fine. theyll still change it though because survivors always get their way.

  • @Dwinchester said:

    His power is way too op, and that's coming from a documented killer main. It would either have to be easily dodgeable, or have a much longer cooldown. It's iri head huntress levels of overpowered.

    iri head huntress isnt even that strong. 1 they have to actually hit the shot. 2 you only get to carry 1 hatchet when running that add on. and if you want more you have to run another expensive add on. 3 hillbillys chainsaw is stronger

  • @johnmwarner said:

    I’m not saying every perk has to be meta, or even strong, I mean I’ve made my fair share of silly builds with situational or bad perks. But ToT, how does the team look at the finished product and go, “yeah I could see players using this?”

    So kicking a gen and becoming undetectable sounds amazing... except you realize it’s only for 15 second which is not enough time to go anywhere to catch anyone.

    But wait, go undetectable and then wait for them to come instantly back and work on the gen, that could work except it highlights the gen yellow so they know you used this perk. Do we really think they’re gonna be trucked into thinking their teammate has better together? If you’re going to bluff a perk at least bluff a perk survivors actually run lol.

    And last, but certainly not least, this perk has a cool down. That’s right, as is BHVR habit they create perks that are so bad no one will use them and then top it off with a cool down.

    Keep in mind it isn’t only ToT but that’s the newest perk coming out that these factors apply to. Unless it changes drastically on live, like losing the cool down and the yellow aura, it’s just so stupid.

    what they should do is make more survivor perks turn gens yellow like how the nancy perk does it or how discordance does for killers but for survivors. Then the survivors would have to guess and make a choice

  • @Sylorknag said:

    I fail to see how Oni is so Oppressive.

    He has the worst early game of all killers, and. An heavily countered by playing very safe within loops.

    As for Demo and Fredy , I do agree that Fredy is one of the strongest killers in the game, though if we measure him against a strong SWF team, which is quite frequent on console, he's fine as is.

    On the other hand, demo struggles really hard against good teams. Same problem as deathslinger, they just cant handle good survivor.

    idk man id say clown and trapper are pretty bad early game. At least early game is the quickest phase to get through so oni can get out of it with 2 hits and start rolling. Imagine being trapper and have nothing to show for your work in early game if your traps arent perfect. Ive had games as trapper where not one person stepped in a trap , granted it was back when maps were the size of wingsofredemption.

  • @Grim said:

    Dont blame you. There's nothing more boring than being "mindgamed" by spirit

    That being said there's still 3 other teammates who're now having even less fun

    But no it's not bannable

    why are mindgames in quotations? Survivors got her one solid mindgame taken away because "spiwit OHH PEee" which was her vault. You can easily outwit a spirit. Unless youre injured and she has the glasses. Then youre screwed lol. Otherwise pre drop pallets and guess right, just as she has to guess right. Try to stay near objects with multiple sides and always run IRON WILL. Good spirits dont run Stridor. Its a waste of a perk slot because if the survivor doesnt run iron will, Its confusing as heck to try and pinpoint their location. Its actually easier to pinpoint a running survivor with iron will without stridor bc of the footsteps.

  • @Anara said:

    Tunneling is when I intentionally focus someone. But if you unhook when I'm 10m away, and then I can't find which one dehook, but only the hooked.. Don't tell me I'm tunneling.

    Camping is when I intentionally, for no reason, stay near the hook. But if I hook someone, and I see another one not far away, and I try to find him, I'm not a camper.

    Oh and... Im not camping the gens when you 3gens yourselfs lol

    Don't blame the killer for your mistakes.

    Wait for unhook, stay hide before dehooking. And the one who dehooked have to protect the hooked.

    And don't 3 gens yourselfs!

    Dude you dont need to justify your playstyle. Who cares? its a videogame Never let survivors tell you how to play killer. Its ridiculous

  • i like how bad survivors will often blame the killer instead of their teammate for making safe unhooks lol especially when they dont run borrowed time or ds. Like do you honestly expect the killer to just ignore injured players and go for fully healed ones that will sprint burst away after getting hit?

  • @BattleCast said:

    Difficulty is subjective, but I think it's well known across the DbD community that Spirit is one of the easiest killers (and from my own experience as well).

    I wouldnt call her easy. Shes a 110 killer who has to find survivors without seeing them. If a survivor runs in a straight line to a pallet, theyre getting the pallet. As long as theyre uninjured or dont have iron will, spirit is easy to mindgame. Most dont mix up their strategy. I will admit thought that 9/10 times the spirit is in control of a chase. Survivors just dont want to adapt to stealth gameplay and would rather loop, which you cant do against a good spirit player

  • @Sodahead said:

    I've recently been running a no addon Nurse with BBQ and Whispers. I'm trying to learn her as is without a super meta build. She is hard to play but I'm getting there. I am a rank 15 killer and most of my good games are within the 6 MatchMaking System range that is currently in place.

    I noticed I get nothing but red ranks after 2pm Eastern time and let me tell you asshat red ranks something. You guys are not #$%& without your second chance and meta perks. Idk why you feel the need to bully a new, learning, no addon Nurse but I can assure you I will get better because of your trolling games. I will destroy all of you when I master her abilities.

    Some reds play the game as it's intended and to you guys I appreciate you for being proper gamers. Anyone else trying to learn Nurse on PS4? Let me know, maybe we can come together in KYF and help each other without all the BS.

    Counter argument to the asshats, I'm a red rank survivor as well. Don't come at me with your BS. There is no excuse for it.

    I really really really wanted to get into nurse. I play on xbox and shes fun but incredibly frustrating with the ammount of bugs she has and not to mention her recent nerf to where she has to wait to blink again. Its stupid. Poorly designed change in my opinion. I honestly think spirit is better than nurse anyways, Nurse would be better if we were robots with precise blinks every time but we're simply not. Spirit can do the same thing and not worry about if shes going to be able to get to where she wants to go. Plus spirit doesnt care what map shes on, She can consitantly 4k on every map.

  • @parkrrt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1321850#Comment_1321850

    I would appreciate friendly advice more than a one sided comment that means nothing.

    LOL DUDE, This argument is so old AND shouldnt even exist. Survivors complain just for the sake of complaining bc you can kill this perk before it even activates. Ive had games where ive killed all 4 survivors before i even closed the hatch when running NOED and they cried that i ran NOED. haha wheres the sense in that? NOED is only strong at the end game, if survivors havent done 5 totems and if they havent found noed. Other than that its a gray perk that stays gray all game long. The killer is basically running 3 perks all game lol. If a survivor dies to NOED, Its the survivors fault

  • As soon as they announce that they're removing the instadown capabilities of iri head I'm using all 45 of my iri+ belts. Its dumb if they rework those add ons because something that expensive should be strong. Nobody complains about hillbillys chainsaw and its in his base kit and even easier to hit than iri head. Plus he doesnt have to reload after every 3 chainsaws swell as having high mobility and being a 115/4.6 killer. Survivors just dont want killers to be strong is all I hear when they complain about an add on lol

  • @BloodMoneyMerc said:

    https://forum.deadbydaylight.com/en/discussion/comment/1323207#Comment_1323207

    Not saying a solo survivor should be able to 1v1 a killer. But against a group of solos with an anti-gen Fredward is a pain to beat. He is not hard to play, so almost anyone can pick up Freddy easily & play him efficiently. To beat a good anti-gen Freddy you need a team to be efficient & well-coordinated. Solo survivors lack the info that SWFs gets in order to compete against that.

    Sounds like a solo survivor problem and not a freddy problem. The devs need to stop nerfing the killers. Theres only 1 killer vs 4 survivors. Not every freddy is going to be the best killer in the game.

  • @immortalls96 said:

    Welcome to nurse..shes brutally difficult and punishing..and once you master her..you get the same results some of the other killers..they just..made her so not worth it anymore..I dont understand why they just ignore that..

    They did it to shut survivors up. Sadly itll soon be done to the hillbilly and likely the spirit and freddy again. Sad that DS is still the best perk in the game yet its barely touched. They dont make changes for the high ranks, remember that. They focus on the new, casual playerbase that will throw them a bone in the form of microtransactions and sales. Look at the new survivor perk coming out, the killer community is showing huge ammounts of concern, however nothing will be done because it would likely effect sales

  • @Dyeverse said:

    Lets face it, in he red ranks the Game is just heavily balanced towards Survivors. Most of the Killers are just a joke. I play survivor a lot and get out nearly all the f***** time. And when i play killer its just annoying. Each game 2 Generators pop until the first guy is being hooked. You get looped around a single pallet for far too long and when you break it you get blinded by a flashlight.

    Some would argue , that the killers need to learn how to apply pressure and thats right, BUT the game is just faaar to easy for survivors (again i play both for about 1000 hours). From the killers perspective you need to have a really good timemanagement, while the survivors are far more forgiving, especially while playing SWF.

    Its just not fun anymore. Playing Survivor is just underwhelming because its too easy just houlding left mouse button and pressing space from time to time. And killer is underwhelming because experienced survivors make a joke of most killers. Not unless you are a god nurse, which requires even more humiliation, in order to become that good.

    Im talking only about the red ranks. Maybe there are go(o)d killers and they have my respect, but i havent seen them the past 100 games. In conclusion making fun of killers and trashing them in 5 mins, because they are just extremely weak, isnt fun. And playing killer, well no need in explaining that any further. It goes to point where killers are just starting games not moving in order to derank. Seriously, how long are the Devs trying to ignore that?

    At least for me, i will not be coming back until they significantly improved the game, which i fairly enjoyed the past few years.

    Honestly it is annoying because the survivors do get a lot of second chances. And theyre almost abused at red ranks. Its simply not fun going against 4 survivors with the survivor meta. I dont care what killer you are, if you dont slug, tunnel, and camp at some point in the game, youre most likely going to lose. But then hey survivors are getting more and more perks to deal with what killers are given so pretty soon, at base, i feel that killer will be unplayable. Theyre literally hiding their MMR. Who does that? Yeah we get smaller maps but survivors literally get everything else, including comms. Sad because i love the game, just not how its handled in terms of "balance"

  • I used to watch almost everyone but now im down to Otz Umbra and sometimes scott and zubat

  • Spirit. I live her power, strength to deal with even the best survivors and aesthetic. Shes the perfect killer in my opinion. If more killers were designed as strong as spirit, as they should be, the game would be league's better. Also huntress is bae even though she gets weaker and weaker with every new map, there's nothing better than hitting those 40 meter hatchets when the survivors dont even see it coming

  • @BloodMoneyMerc said:

    https://forum.deadbydaylight.com/en/discussion/comment/1322463#Comment_1322463

    Killers shouldn't be designed to compete with hardcore SWF, because then the solo survivor community would be miserable. That's a terrible logic to have. Unless they do decide to buff solo survivors, but until then that's a terrible idea. Also, I don't mind a dream pallet Freddy. Dream snares aren't the end of the world either, until it's added on top everything he is capable of. If a Freddy spams them, it doesn't neccessarily mean he is bad at TL walls. It just means he knows how to force a pallet out of you if you don't want to go down right away. And Freddy is a good example of what killers should be, but maybe a little too much. His kill rate was also around 80% based on the devs data (which shouldn't be a sole basis on judging him, but it definitely shows that he might be a bit too strong in some cases).

    I'm not saying nerf him into the ground, but find a way to not make every Freddy nearly identical in playstyle. Yes he is a noob stomper, but he basically seems to be a solo stomper as well. And hey I'm by no means a perfect survivor, but I consider myself good enough one overall. And the only killer I ever struggle this hard against is Freddy. Why? Because the solo experience against him is atrocious. Yes I can blame my teammates, but at the same time they aren't on comms & keeping everyone informed like a SWF. So you can't just entirely blame solos for having a tough time against him.

    Well a solo survivor shouldn't be designed to go 1v1 vs the killer. What's the point of having 4 of you if and only 1 killer. The killer becomes an ai at that point and makes me glad that there are killers like spirit and freddy to handle such things. Let alone swf on comms running their meta builds.

  • @VectorRises said:

    Doc is broken on Xbox one his red sight stays in the survivor even when he doesn’t chase them. Please fix. It’s hard to tell when to dodge cause it stays on you the whole time and you can’t judge when to do a juke

    hahahahahahah its an add on

  • honestly its annoying that theyre that confident behind their perks that they think they can tbag when safe. Id get rid of it for the health of the game. I personally hate it because other than ghostface and arguably pig, killers taunting methods dont compare.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1322168#Comment_1322168

    Thats why this is a dope idea. It rewards killers that are capable of using his power effectively and punishes survivors that mess up and dont respect his power.

    @OutcastEric I think its cool though I still think he should have built in predator while hes in feral frenzy

    But predator is an extremely bad perk. I would hate it way more than i could ever see it being helpful

  • @MrsGhostface said:

    I could complain about the amount of information killers get in the pre game lobby but there is only one thing that really bothers me. I don’t understand why killers are able to see our usernames in the lobby. I’ve had killers message me beforehand talking crap before the match even starts, also have had killers who clearly recognize me and bring a mori or face camp me. I don’t play toxic but I play this game so much that some killers aren’t gonna like me because I escaped in a previous match. I wish there was an option to hide your username or something, I am on PS4 and feel forced to change my username once in a while because of this.

    I know I can turn my messages off but that doesn’t stop killers from treating me different in game.

    Honestly as a killer main id like to see usernames go as well. If theyre gone its less likely that i dodge bc of known toxic people in past games. Id like to just go in blind sometimes.

  • Dont like any of these. I feel like monstrous shrine would make it impossible for survivors to get out of the basement.

    Reduce the crows by 5 seconds

    make thrill of the hunt exhausted instead of hindered

    leave agitation alone.

  • @parkrrt said:

    I'm a red rank survivor, who plays this game a bit too much. I play on console, so I'm not the best, but I make do with what I have. After playing this game for a year and a half, for the longest time ruin was the biggest problem in the game. But even now, that perk is gone to an extent. Now, I face a new problem. No one escapes death is a ridiculous perk and at the very least should be a killer teachable. I cannot tell you how many times I have been sacrificed late game after doing everything in my power to save my teammates and do generators because no ed was on a rank 13 killers loadout. So not only does broken matchmaking stand out here, but no Ed is unlocked so quickly, that it just gets old at this point. I honestly go into every match expecting no ed now. It should be removed from the game, or it should be reworked so that it can be avoided (easier without having to bring a map and cleanse all the totems). D-pipping because I save my teammates and do generators but I didn't get out is ridiculous. Matchmaking is an entirely different discussion.

    So what youre saying is that youre going to complain until they take every tool away from killers so you can say gg ez game

  • @BloodMoneyMerc said:

    Now I am not one to say that Freddy is overpowered by any means, but I do now see why so many people in the community find him annoying. It's the fact that every Freddy runs the exact same build. Freddy gets immese value from BBQ & Pop, & I don't think I have versed a single Freddy that isn't running that perk combo in months. 75% of the Freddy's I face are hardcore anti-gen build Freddys, often using the slower action speed addons on top of his anti-gen perks.

    Another thing that contributes to Freddy having such a high kill rate based on the data is the fact that his kit has so much to it. He can anti-loop/track efficiently with his snares (or opt to exchange that for mindgaming potential with his pallets), get from one side of the map to another in seconds (also a potential mindgame), he hard counters BT (I actually like this on him), he can slow down survivors (with addons, & most oftenly with perks too), & his lunge is crazy. Now I know the devs said his lunge is normal & that the animation just doesn't match up, but if that's actually the case that needs to be fixed ASAP. Legion is like the same size as Freddy & doesn't seem to have that problem. Basically you have to assume that Freddy has an extra foot or so ahead of him that can count as a hit on you. This seems to be why Freddy can hit through pallets so well. Either way, it's annoying to have to guess at what range you can be hit by Freddy.

    My solution would be to somehow limit how effective anti-gen Freddy can be & fix his lunge. You could make aura reading not work on awake survivors, increase his teleport cooldown, or something. His anti-gen meta is way too common & honestly makes playing against him super unfun. As a solo survivor, it's a pain trying to beat a good Freddy because generally my team ends up all over the place & no one can ever seem to finish a gen. He is also the reason why I feel Chreyl's new gen blocker teachable will become meta. Preventing him from using Pop would be his downfall because most Freddys rely so heavily on it.

    Nah hes fine, The only survivors that really complain about him are rank 10-15s in my experience. Hes pretty balanced if you think about it. Hillbilly can do the exact same thing and so can an Oni with his power up but i never hear people complain about those things.

  • @MongolPSR said:

    @Fibijean sure I absolutely agree, as long as that's actually what's being attempted.

    However when the post ends with "Do you ever stop to think that that woman might go back and watch chat later on to see what they thought of her presentation? Just to see impatient people being Aholes? Do you know how many developers there are that don't talk to their community? The majority of them, so stop being disrespectful children and enjoy the game." You know that's not the true base intent.

    Instead its a poor attempt at earning brownie points on the internet for being a morally upstanding player. I could make the joke that this is the most prime example of being a simp on a forum board but overall it just hits all the right notes of the typical fanboy who cant handle the thought of others viewing or treating one of their hobbies in a different way than them.

    whatever you say buddy, Idk what youre tryig to get at with the brownie points comment but i actually have sympathy for others in real life too, not just on the internet. I wouldnt want that to happen to me during a presentation so idk if you werent raised with compassion for others or what....

  • @Brhoom said:

    https://forum.deadbydaylight.com/en/discussion/comment/1305220#Comment_1305220

    Saying this when the couple last updates were killer buffs is not cool, act like an adult here

    how is stating what i believe not acting like an adult? Just because you dont agree with my statement, you say im not acting as an adult would? Cmon, nice troll attempt buddy.

  • I disagree wholeheartedly. Her running iron maiden means that she isnt running a stronger more meta perk. Her optimal build in my opinion is nurses, monitor/whispers, PGTW and bbq. I never really see a need to run iron maiden on any killer, even if it is to reload faster. Chances are youll never get the secondary effect to work and survivors will likely only be using lockers to juke bbq. but by the time huntress crosses 40 mteres the survivor will be long gone.

  • @MisterNegatives said:

    Hello fellow killer mains. How do you guys counter 360s/window techs/locker techs/ dumb tech and things like that??? I am looking for some tips because I am a rank 10 survivor main but I am starting to play a lot of killer.

    I play on xbox so its not always super consistent but i miss probably 1 out of every 40 swings now or somewhere around there. I put my sensitivity to 75 because the new 100 is too much for my liking. Just wait for them to stop trying to juke and center them in your screen lol. They can only spin so many times before inevitably panicing and try to go the opposite direction. Thats when you swing

  • @BigBrainMegMain said:

    Well...yeah but it was obviously an OVERPOWERED perk.

    The only counter to it was not hitting the survivor, and I remember EVERYONE running it. I played both killer and survivor when I first got it and it was indeed very overpowered.

    Imagine with DS and Mettle of Man right now, our killer player base would be non-existent.

    The thing is that im predicting that theyre going to do the same thing with pyramid head. MoM was overpowered and the community told BHVR this in the ptb. They could have fixed it before release but no they waited, got everyone's money and then nerf the perk into the ground. Same thing with BBQ adding a S+++ ton of counters. The sad thing is i feel like theyre going to nerf pyramid head in a hotfix and hes not even as strong as everyone thinks he is. Im predicting that they make ds and bt work with his cages. Watch im calling it now

  • @smexxyhexxy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1308233#Comment_1308233

    Agreed. Spirit with Stridor makes me want to kill myself.

    waste of a perk slot on her. You dont even need it and it just confuses people. Listen for footsteps iron will cant even counter that

  • @PigMainBigBrain said:

    I mean.....you're not wrong, but I dunno when if ever they're going to bring trapper out of the garbage can and make him strong. His power relies on people running into predictive situations, has a long set up time (which is terrible because time is everything) and you can detect trappers power with a simple and free survivor perk one that I actually run frequently. So I dunno. He's needed some love for a long time, but I doubt they'll do anything as big as the Freddy or Doc rework cause like....nobody plays him....cept for a handful of people...

    @MonsterInMyMind said:

    But Trapper can't have all his traps at the start but keep in mind pyramid head can deny ds and flashlight saves he can hit you from ranged and he has a built in insta hook/game delay ability and mori someone as well i mean i get its licensed but where is the same energy for the face of the game who could use something else for his kit.

    Im not saying hes op or anything im just simply asking how come he can have all this stuff that makes a killer good but yet trapper has to waste time running to a corner to pick a trap up like where is the love for the face of the game i mean they said they reworked freddy and doc to make them better so how come trapper and wraith continue to be ignored and when you ask the dev's about it the same answer is always given "trapper would be to strong with all his traps" looks at pyramid head and chuckles.

    maybe trapper will be the first killer to have legendary abilities like survivors get legendary characters. After you P3 him maybe you can upgrade him to be an all around better character

  • @Victor_hensley said:

    You should never let survivors control your perks, addons, or even the killer choice. You can use iri head, NOED, moris, etc. Killers should use everything they have to kill survivors, just as how survivors use everything they can use to survive the killer.

    Had a hilarious game today that didnt even exist yet the survivor decided to message me calling me a noed trash spirit. LMAO someone disconnected in the loading screen, he saw that i had noed in the endgame tab and got upset about it. Guess what they had... 4 ds 4 adrenaline, 4 bt, 2 unbreakables and 2 dead hards. 2 purple flashlights and a key. This is why i hate survivor players to my core lol. They just have to be right about everything. Idk why i even tried to hold a conversation with him haha

  • Devour hope is a garbage perk even if it did work. The majority of the time it gets randomly found by survivors and taken out before even one stack is obtained. Way too inconsistent for my blood. Id rather just run MYC if i want a lethal perk. But i never use that either.

  • so basically every released survivor ever? lol Survivor is easy mode in this game. Who honestly cares if the killer is easy?

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1305220#Comment_1305220

    Thats a big disingenuous don't you think? Deathslinger wasn't OP when he came out and then nerfed.

    Idk man i wouldnt put it passed them at this point. Look how they handled previous nerfs like the nurse. They went completly overboard, then the spirit got changed unjustly simply because the community doesnt want a strong killer in the game. Remember Freddy? i do and us waiting 3 weeks after the ptb doesnt change my mind. They did the same thing with demogorgons lunge attack. I wasnt even able to play the ptb version and experience it bc im on console and it got nerfed upon release. Maybe im just sick of the bs that they pull. I just feel like they dont always do whats best for their game and cater to the casual survivor mains of this community.

  • @Reinami said:

    With what we have seen with Pyramid head and his multiple powers and the fact that he has a ranged attack that goes THROUGH walls. Is Deathslingers 110% movement speed really justified when Pyramid Head is a 115% killer with a ranged attack seems like a better version of deathslingers but with less range? I'd also argue the range isn't a benefit with deathslinger as when hes so far away it's easy to break the chain and long range hits usually aren't worth it.

    You can react to Pyramid Head a little better than deathslinger too arguably, but not that much. Deathslinger slows down and his aiming is so obvious when you know it is coming and you can do a quick juke.

    On top of that Pyramid Head doesn't have to reload!

    Dont worry bro the devs will happily nerf him after they get everyones money. This game isnt pay to win, its pay to get shafted. and all it takes is survivor mains crying in the forums to big daddy devs. They always listen

  • @OmegaXII said:

    he has the most boring add-ons among all killers. Majority of them are repeated, and the special one does literally nothing

    demogorgon and deathslinger are up there too with the most boring add ons. I wish they would stop making progressively faster add ons and add ones that actually change the power slightly

  • @IMhereRUN said:

    https://forum.deadbydaylight.com/en/discussion/155016/a-rant-a-mid-rank-killer-agaisnt-reds-is-pointless

    You actually can and will get better from this. Yes, you will lose many games, yes it will be very frustrating, but with repetition you’ll learn that most great survivors are still predictable, which allows you to end chases more quickly.

    However, there are still a few loops each match regardless of RNG that are strong and not mindgameable...these loops great survivors will run optimally, and all you can do is 1. Abandon chase (not recommended, as others will just run here also in future chases) or 2. Endure it, get rid of the pallet so now chases are easier. Just keep your cool, I know it’s hard, and think of it like this: If you can do good vs a good survivor team (especially a well coordinated SWF), then you can do great against ANY team.

    Hang in there mate.

    how can you seriously get better when sooner or later you get huntress on lerys. or even haddonfield against swf that use balanced landing. You simply have zero control over those games so theres literally no point in playing. Its just frustrating because the devs that do the pr stuff are clearly survivor sided or dont even play their game to a level that most of their veteran players can achieve

  • his counterplay is literally his own kit lol. Cmon guys hes 110 and literally has to use his power unless he wants to chase that much more. Even if he gets you, you have more than enough tools to deal with his chain.

  • dude rank literally doesnt matter lol. Do you know how many potato rank 1s there are? you should replace red ranks with swf. It doesnt matter though, soon everyone will see how pointless rank is when they hide your true rank so they can artificially inflate their playerbase. soon youll be ranked with the best sometimes and sometimes theyll be potatoes. but youll never know, because itll be hidden lol

  • @matchmakingworksfine said:

    Read the entire post before commenting.

    Ive been seeing many people on the forums discussing ds being confirmed not to be anti tunnel and just have to say. OK? Ds not being anti tunnel doesnt address any of the problems the perk has when it comes to its imbalance of lockers and gens. A survivor can hop into a locker with ds, head on, and inner strength and end your career. If enduring still counted for all of these stuns I would be perfectly fine with this. I'm not trying to get a nerf to ds. It's great for solo players who get terrorized in this game. I'm just saying something as simple as giving enduring a slight effect on it would even out the playing field alot more. that way both sides would be happy with the change. That way survivors can keep their perk and killers aren't hit with 2 huge stuns in a row.

    Edit thanks to @Kebek if it weren't for this comment I would've never made this post.

    https://us.v-cdn.net/6030815/uploads/131/H0CTQFJCC8RD.jpg

    honestly they didnt even need to nerf enduring. I feel like the devs dont even play their game sometimes. Its blatantly obvious that giving a 5 second stun after being caught twice even before bt and their exhaustion perk can and will be abused. Its just frustrating because it would be nice to also take less of a stun from other survivor perks.

  • @Botiz said:

    One thing that Tru3 brought up recently which I agree with - remember when survivor mains used to complain because Spirit had collision? Now collision has been removed, they're still complaining about her. What more do they want?

    they want easy no mind game potential braindead potatoes chasing them so they can clip it and add ear ra*e audio files to their basic looping video that ends in a pallet stun and flashlight spam. Dude thats the entire survivor community i swear. Its a shame that ochido exists. without him i doubt this community would be at the levels of toxic and bully mentality dbags that it currently has

  • @Tiersis said:

    Is it just me or is the big lodge in the middle still an infinite loop?

    yeah they havent changed mothers dwelling yet and its the map that keeps showing up for me its infuriating

  • @DartRunner said:

    https://us.v-cdn.net/6030815/uploads/GRUGDC7ELFOK/50matchresults.png

    I got 0 Freddy maps and I did not count the matches where people used offerings. BHVR needs to fix this. Not sure why Coldwind, MacaroniMillan, and Autohaven are played so much. Maybe cause the loops changed? Not sure. Just very annoying to get the same maps a lot.

    weird im rank 1 as killer and i get nothing but mothers dwelling. Majority of the time, if it isnt haddonfield or springwood, its mother f-ing dwelling

  • @SaltyLanguage said:

    What if when the killer is close to a hooked survivor for to long, he starts to get auto blind. That will probably avoid camping and the killer would have to leave the area, or even if he stays, survivors have a better chance to get the team mate out of the hook.

    Well if it is a letherface, good luck with that lmao

    what if the killer sees scratch marks right after hooking the person and knows as soon as they leave the person gets a free rescue? not going to happen. in that scenario, which there are many different ones, its the survivors fault not the killers.

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