Tell me your Perk ideas!

We get more and more characters in the game and each has 3 perks.. and at some point BHVR would get out of ideas, there isnt really that much left you could add to the game. Share your ideas :)

Comments

  • Do Perk changes also count? Because if yes I have an idea for Mindbreaker.

    Mindbreaker:

    • Every time you hook a Survivor, any generator which is currently not being worked on will start regressing at the normal regression speed.
    • Survivors who start working on regressing generators will be afflicted with the Exhaustion Status Effect for 4/6/8 seconds.


    I personally like the idea of Auto Regression Perks like Ruin and Surge so that was my idea for Mindbreaker. This could also work as it's own Perk but since Mindbreaker is useless anyways this could fit as a change. It also punishes people who tap gens during a chase by getting exhausted.

  • i want a survivor perk that allows me to escape with multiple items at once.

    especially during events! like, last game i got two event flashlights - and the game before that i got 3 event medkits and both times i could only save one :C

  • A perk that would allow survivors to close a chest and search it all again in chances of getting a better item, have a 30 second ish cool down. It only works if there’s an item in it.

  • Killer perk idea.

    Pay backs a #########

    When a survivor teabags several times in short secession the entity rises up to take them.

    • Boneyard: 3/4/5 additional dull totems will spawn. 
    • Buried Secrets: All totems are buried under dirt piles that survivors must dig through before they can see or cleanse the totem. At least 5 dirt piles will have nothing beneath them. A dirt pile takes 3/4/5 seconds to clear away.


  • Kind of a joke perk based on the night of Solo games I'm having:

    Payback

    Each time a Survivor unhooks you within 5M of the Killer, the entity banishes them back to Rank 20 for 2/3/4 Days.

  • @MrDardon said:

    Do Perk changes also count? Because if yes I have an idea for Mindbreaker.

    Mindbreaker:

    • Every time you hook a Survivor, any generator which is currently not being worked on will start regressing at the normal regression speed.
    • Survivors who start working on regressing generators will be afflicted with the Exhaustion Status Effect for 4/6/8 seconds.

    I personally like the idea of Auto Regression Perks like Ruin and Surge so that was my idea for Mindbreaker. This could also work as it's own Perk but since Mindbreaker is useless anyways this could fit as a change. It also punishes people who tap gens during a chase by getting exhausted.

    change exhaustion to oblivious and you got yourself a perk

  • Just as a general perk type, add Boons that function as Survivor sided Hexes. Each time a totem is cleansed the boon would give an increased benefit to all survivors for as long as a survivor with the perk is still alive.