Orion
Orion
About
- Username
- Orion
- Joined
- Visits
- 124
- Last Active
Comments
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I once deduced a mathematical theorem regarding which quocients of integers produce repeating decimals and which ones do not during a Calculus lesson.
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@Naphemil said:
https://forum.deadbydaylight.com/en/discussion/comment/567290#Comment_567290
Wanna know how ######### gets fixed really fast? This is how.
So you think that if crime increases, cops have an easier time dealing with it? Or that if you set multiple buildings on fire, firemen will multiply and deal with the problem faster? Or that if you demolish buildings, the ones that the earthquake took down will magically repair themselves? 10/10 logic.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/566878#Comment_566878
@MegaWaffle probably nothing. Since an increase in killer points would call for a shitstorm from survivors.
They percive that they get less. Even if it´s not, but there is no way to convince them.
So survivors will get more points + get items during the match. While killers get... a git gud comment.
Unfortunately, for many people, their perception of reality is more important than reality.
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@Visionmaker I, too, am curious how you got that information, since, to the best of my knowledge, no tracking system differentiates between roles in any multiplayer game.
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I'm sure someone considers it salty. In fact, I'm sure you could grab any behavior, attach an adjective, and someone, somewhere would consider it that.
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@Ember_Hunter said:
Wait, what about spirit beads spirit?
Grab her spirit beads and start praying. Or use Premonition/Spine Chill.
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/564608#Comment_564608
If you care more about random people on the internet than your friend...I dont even know what to tell you.
So if you were friends with John Wilkes Booth and knew what he was planning, you wouldn't warn Lincoln?
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/564598#Comment_564598
Wanting to see your friend punished ,doesn't matter for a good reason or not, is wrong.
No, it's not. If I find out my friend is a thief, I want him punished. Our friendship isn't more important than my morals.
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@Yikes_A4K83 said:
https://forum.deadbydaylight.com/en/discussion/comment/563020#Comment_563020
yes, but just cause i cant see my skin doesn't mean i dont want others to see it. "I can't see me own rear cooter and therefore I don't care if it dirty af!!!!" That's your logic.
No, my logic is that I wouldn't buy skins for my character so that other people would get to see them instead of me. Not sure why you're getting so defensive over this.
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@Atsuka_Anarchy said:
https://forum.deadbydaylight.com/en/discussion/comment/563061#Comment_563061
I think it's fair a survivor has the chance to survive and not instantly die and it's up to the killer if they want to keep wasting time on a single survivor or not. My deaths came from smart killers not ones who wanna tunnel then come here to complain they cant catch someone fast enough.
Looping doesn't stop you from dying, it just delays your capture. I agree that a survivor should have a chance to survive, but looping isn't it. Looping is a quasi-exploit whose purpose is to take away all the mechanical advantages a killer has in a chase and render one survivor equal to one killer. That is why it needs to go.
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@Atsuka_Anarchy said:
As a red survivor, I only see bad killers getting looped because they so desperately want the initial hook from the first survivor seen. You don't do this. Ever. I looped a Legion for 4 gens last night and told them never chase for so long. You'll lose hard then come on here to complain about loops being unfair. Just go to another survivor.
Apply map pressure. You cant win with literally absent pressure. I've seen actual good killers who say "looping? ok, I'll be back to you since I've been chasing you for about a minute" and end up with at least a 3k because they go after EVERYONE. Not 1 person.
Stop acting like you're entitled an easy kill to every survivor you immediately see. Learn when to fall back when your tactics aren't working. Let every survivor know you exist, not just one.
So you think it's acceptable that a survivor can 1v1 the killer in a 4v1 asymmetrical game?
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@ClogWench said:
If y'all hate this game so much why keep playing
I don't hate this game. At the moment I'm bored by it because of how easy survivor is and how many killers are limited by artificial skill ceilings.
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@Gcarrara said:
https://forum.deadbydaylight.com/en/discussion/comment/562943#Comment_562943
Ha, who watches end credits anyway, right?! 😀
Indeed. Neither games nor movies nor TV series should have them any more. That's what IMDB and Wikipedia are for because nobody reads them anyway.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/562909#Comment_562909
He thinks 3 gens get immediately done in the first minute of the game every time. Doesn't know how to apply pressure.
It largely depends on how quickly you find the first survivor, which has nothing to do with "pressure".
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/562790#Comment_562790
But not even close to the power of instantly hitting someone without warnig. Power gap between instant hit and having to commint into a chase is still far too large. That's why I don't understand why do you consider 3s teleport close to power of instant hit.
I don't. I just think that 3 seconds is good enough that the VFX makes sense.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/562773#Comment_562773
Yes but you don't take into account other possible distractions. There could be windows around or pallets. Survivor can just sneak away a with UE or have SB. Many times you'll want to kick the gen first if it's close to beiing done and such.
It ofc matters to spare each second as killer but there is incredibly great difference between instant hit and 20s+ chase if you manage to instantly find out which direction survivors took. I think that those 13s won't make as significant of a difference in most cases like the instant hit would have.
And in all those scenarios, the 2 seconds become increasingly more important.
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Accounting for bloodlust, it's 18,75 seconds for the first and 30 seconds for the second. Over 11 seconds of difference between them. And you think those 2 seconds don't matter?
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/562740#Comment_562740
I don't think you should have since this 2s change makes little difference for your original vision. You wanted to get more from his teleport and teleporting 2s faster still won't be enough to get free hit on survivors so it only hastens the gen preassure Freddy will have.
It makes a little better yes but not ever remotely as good as your original idea would make it. I wonder why you think that 3s teleport is so much better then 5s one to the point that makes to retract your own vision for this power. To me it was more like QOL change then anything after I learned it.
3 seconds->12 meters of head start->20 seconds for a hit (not taking into account bloodlust)
5 seconds->20 meters of head start->33,333... seconds for a hit (not taking into account bloodlust)
You think it makes little difference, but it actually matters a lot.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/562752#Comment_562752
People would still find a reason to ######### in this community.
Indeed. All they did was remove a useless button and look at the comments!
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@Blueberry said:
First impression, he looks very weak.
Way too easy to wake up and not much of a penalty for staying asleep in the first place. They should have kept the action penalty in his base kit. I don't want another addon dependent killer.
So just fail a couple skillchecks every now and then to make him a useless M1 killer? Sounds too easy. Failing a skillcheck to wake up every now and then isn't asking a lot, nor is it very penalizing. Not to mention to also have the snap, snap or find a bookcase options.
The traps look bad and highly predictable seeing as the survivors can see them and the slow isn't that intense. The pallets look decent, but once again, requiring an addon....
Seeing as the timer to fall asleep is quite slow and how easy it is to wake up, the teleport should be a shorter cooldown than it is and not go on cooldown if you cancel it before it completes its channel.
When you hit them, they go to sleep immediately. This wasn't mentioned in the stream, but Peanits confirmed it.
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@Rasinbran said:
Ruin is just a lazy way to defend the generators, my opinion is if you can't play without it you aren't as good as you think.
Every perk exists to help the player in some way. That's literally why they exist.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/562726#Comment_562726
Yet your idea that makes it better also makes it unfair. We don't know how good it is nor if it even needs to be better in the first place.
Yet I'd already retracted my statement after being informed that the teleport takes 3 seconds, not 5.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/562714#Comment_562714
Well you asking for it to do more even when it seems very powerfull is very similar to saying that it's lacks power to be usefull. I understand the want for powefull killer with strong abilities but you're asking too much.
VFX blood is very needed, if it was not there it would be like getting hit by the generator itself just for working on it.
No, asking for it to have more functionality is identical to saying that while it currently has some functionality, it should be better.
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@Peanits According to a friend of mine who did watch the stream, the teleport takes 5 seconds to fully charge. Can you verify which is accurate, 3 or 5?
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/562701#Comment_562701
45s is quite short cooldown and calling map wide teleport not having functionality is silly to me. This will be new best mobility power in DBD better then any other killer. No single killer is able to get across any map faster then 5s, yes you many use it only once but if you teleport to the right spot it can be game changeing.
Indeed, calling map wide teleport not having functionality is silly. In fact, it's not what I did. When you read what I wrote, let me know.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/562584#Comment_562584
This is...... quite the bump in power wow I may not have been paying attention fully to the stream I missed this piece of information...
It wasn't mentioned. With the information I've gathered so far, I'm starting to like this rework.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/562685#Comment_562685
For reference, the teleport takes 3 seconds. If the started sprinting away as soon as you started teleporting (world record reflexes), they'd only get 12m away by the time you take control. This assumes that they sprint away every time and assume you're actually going to commit to the teleport. Realistically, it'll take a decent amount of time before people react to the VFX so they won't get the full 12m.
In any case, even if they do sprint away, you'll see a trail of scratchmarks leading right to them. It's still great for the sake of time efficiency.
I made that comment before I knew they'd reduced the time. However, do survivors still wake up once you hook them?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/562694#Comment_562694
He moves full speed. If I'm not mistaken, there is never an instant where Freddy is slowed below 4.6m/s (obvious things like missing an attack aside).
https://forum.deadbydaylight.com/en/discussion/comment/562687#Comment_562687
It is three seconds, but this is something that changes frequently throughout development. We go through many different iterations while making a killer, and fine tuning numbers like the time it takes to teleport typically comes towards the end.
If it's 3 seconds now, with no slowdown, then I withdraw my statement.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/562671#Comment_562671
I think people misunderstand functionality of his teleport. It's not supposed to be free hit, it's supposed to be way to cross the map faster and put preassure on gens. Ability to cross map almost instantly to prevent gen progressin is far more powerfull then people give it credit for.
To me what you're asking is like making hillbilly wraith like invisble and silent during his chainsaw charge. Let's just wait for the PTB and test how he is before making any more significant chages to him. Everything about his rework sounds amazing (at least to me), he may not be meta but he'll definitely be much better then he is now.
What I'm asking is that a power with a 45 second cooldown (28,125 s with everyone asleep) should have a functionality beyond allowing you to teleport to specific (yet random) areas of the map. This is just the Legion all over again - a power that initially benefits the killer when used, but then leaves them in a chase where the survivors are in charge.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/562671#Comment_562671
The blood effect is necessary. It forces survivors off the generators if you decide not to teleport, and can also be used to cut off a survivor that's running around a generator and force them to change directions. Removing it would get rid of those two options, and would also allow him to teleport to a generator with no warning and get a grab.
Disclaimer: I haven't had time to watch the stream yet.
Does Freddy even move at his regular speed while charging the teleport? If not, then the teleport is worthless to use during a chase - you'll just be slowing yourself down.
As for grabbing, unless he teleports on top of the survivors, all you'll get is one hit. The Spirit gets that, and her power doesn't have as long a cooldown.
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@Kebek said:
Any kind of judging is far to early to make. For me at least he looks sooo much better. He how has map preassure with his teleport, anti loop tools with dream snares and anti genrush tools with passive dream transition in his base kit.
That's all components of high rank viable killer but we can't know until we test it out. He may be great or he may be mediocre but he's goind to be 100% more fun to play and to face against imao.
His teleport is worthless as a tool to apply map pressure when survivors can get 20 meters away by the time you've actually teleported. When you get there, they'll be gone, safely walking over to the next gen.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/562635#Comment_562635
The more Survivors that are asleep, the more frequently Freddy will be able to teleport. That could be something.
The cooldown with all survivors asleep is 28,125 seconds.
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Survivors get a 5-second warning and vanish before you get there, while also knowing for certain that you're now far away from the hook and they can unhook safely.
The blood VFX needs to go.
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@Peanits And are survivors still woken up when hooked?
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@beastmode1694 said:
Is camping a banable offence? I had someone flame me for patrolling until he started to strugle so i didnt have to catch him more than twice, left him and he stoped mashing and died, then he flamed me for camping and said it was a bannable offence, while I was on the other side of the map
No. If you're not hacking/cheating/exploiting or being abusive in the chat, most things are not bannable.
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Thanks, @Peasant.
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Of course.
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This does put a smile on my face.
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Sounds like one of those bug thingies.
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@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/561917#Comment_561917
@Orion Too bad the count isn't shown on your profile :(
The fact that I know is enough. That's why I got the crown in the first place, after all.
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I like that it's gone. Now I can boast the highest downvote count forever. Just another Forum Infinity Stone for me.
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@ProfessorDunwich said:
It's 2019, feelings must be protected at all costs. Get with the program.
Well, that's bullshit.
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Eventually.
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It makes sense. When you hear the cue, you know you have a certain time to focus on the screen and find the skill check. When that time is gone, you just pay attention all the time. It's the same logic behind how safety features can make you less safe.
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/560736#Comment_560736
That's just asking for data miners to spoil potential content. Any developer with half a brain would avoid that, especially after the early Ghost Face leak issues.
Leaks create hype. Any developer with half a brain would create the opportunity for leaks of minor stuff.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/560926#Comment_560926
Pity that won't show on your profile.
[shrug]
I don't need it to be readily apparent. The fact that I know is enough.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/560920#Comment_560920
People don't like me?
The horror...
If it's pointless, you won't mind that it's gone.
Personally, I like this change. Now I'll have the highest number of downvotes until the end of time.
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It was about 200 MB for me. You must've had some corrupted files.
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@jeyers Queue times are back to normal, from what I hear.