OopsAllHexes
OopsAllHexes
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@musstang62 said:
https://forum.deadbydaylight.com/en/discussion/comment/2300108#Comment_2300108
100% this. Last gen consoles would run the game much more smoothly if they weren't auto-set to Ultra graphics with no means of changing it
The issue isn't graphics, it's code. The PS4 handles games like Bloodborne just fine, BHVR's code has still not been fixed. And I suppose they never plan to fix it.
Which will backfire on them, actually. Due to HOW the code is terrible, it'll lead to 30 FPS problems on next gen consoles if they keep adding new content.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2299567#Comment_2299567
Just because certain fixes were achieved faster, doesn’t mean the bigger issues are being ignored entirely. For all we know these seemingly unrelated issues may have played a part in the bigger issues many are upset about.
Ah, I see, you're one of the people who will defend BHVR no matter what.
"For all we know, these-"
I want you to check that list and tell me that half of the bugs on that list are connected to those issues.
Also, then there's the big thing about Mandy having said "the devs were fixing it" and yet they were focused on things like cosmetic sets being unlinked. Don't try and "BUT" this, unlinked sets isn't related to the FPS dips in the slightest.
Am I gonna see "UR NOT A DEV U DONT KNOW" next?
"Just because certain fixes were achieved faster, doesn’t mean the bigger issues are being ignored entirely. "
Like I mentioned, Mandy was saying the usual PR stuff, that the devs were "on it" yet they weren't, and even then, unlinked cosmetic sets is NOT a priority. It doesn't matter if that was achieved faster, the FPS drops SHOULD be the highest priority, for obvious reasons.
And allow me to add some important facts: This shouldn't be happening on a normal PS4 if the devs were competent. Like, at all. People seem to have forgotten what the PS4 and other consoles were capable of. DBD wasn't and still isn't graphically complex, neither is it very complex in terms of coding. Bloodborne and other games run perfectly fine with no slowdown whatsoever.
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@WiiFitTrainer said:
https://forum.deadbydaylight.com/en/discussion/comment/2299560#Comment_2299560
I believe it's a testing/quality assurance issue (it doesn't exist).
Bhvr probably has like 1/3 of their total staff working on development and testing which probably totals in the dozens of people.
Yet your telling me they can't be arsed to spend 5 seconds checking if hindered is working for Clown bottles after they obviously were messing with the way hindered works?
Unbelievable.
TBH, they probably don't have all of their staff on this game... but why are they boasting about having 300+ employees now if they aren't expanding the team then? Do you think we care about having another manager we'll never get to see, or another fresh out of college artist or something instead of more coders who can actually fix the game? Or, y'know, a new balance team? :)
Boasting about expanding your staff so much on a game-related stream carries the implicit meaning that those 300 employees includes MORE people who can work on the core game itself. And not do more "side" things like advertising or whatever BHVR decided to waste money on.
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@Avignon said:
https://forum.deadbydaylight.com/en/discussion/comment/2298639#Comment_2298639
I mean ... teeeeeeeeechnically we didn't pay for the map, it's in the rotation for everybody, tho personally if we ever got any "serios" rank changes like a map BAN or two per side, ow i'd ban RPD every game. Survivor or Killer...
Ah, but we DID pay for the RE chapter. Which was Nemesis... who has performance issues.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2299520#Comment_2299520
The issues in the patch today were probably being worked on for weeks (before the RE chapter released). I'm sure they are aware of the issues and are working to fix them.
"Probably"? Um, we have evidence to show that isn't the case. A entire list just came out that revealed what they were spending their time on. And if we just use simple logic, if it was being fixed "for weeks" it SHOULD be done by this point. Otherwise that is just incompetence at it's core, and demonstration of how BHVR clearly isn't capable of supporting DBD "for years".
You want the truth? They ARE aware, but they refuse to hire more coders or they have bad priorities. Like I said before, they prioritized COSMETIC SETS over FPS DIPS. My logic is airtight because I have data to go off of, nothing you've said here refutes what I said prior.
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Except, thing is, we've been told that "they are working on it", but we just got proof that wasn't the case. They were spending their time on irrelevant issues.
Also, one should never ever be telling others to "play a different game in the meantime" like Cote did with Civ. This is just casually admitting that a game has big issues and that you'd rather people STOP supporting DBD instead of letting them complain about the issues. It's the equivalent of the mindset of those who repeatedly say "if you don't like it, leave".
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@Thytuz said:
https://forum.deadbydaylight.com/en/discussion/comment/2298663#Comment_2298663
Just like they were working on the Colorblind mode since forever but it never made it to the live game until the polemic with the dev statement during live.
I'm honestly thinking they're dragging their feet, or they aren't hiring more devs to work on these faster. Cote said they want to work on DBD "for years to come" but their track record so far has not been very promising.
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Absolutely true, actually. Your "nope" changes nothing. lmao
Trickster is not Slinger, Trickster is not Huntress. Trickster gets shutdown easily if you know what to do.
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@HungTop said:
https://forum.deadbydaylight.com/en/discussion/comment/2299257#Comment_2299257
also why did yall literally bold face lie about fixing the performance issues???
https://us.v-cdn.net/6030815/uploads/KMIV4TI6NSOZ/bc419523-aa4c-4c8d-a30a-388e3f03df6d.jpeg
No no, see, they said they were going to implement a Nemesis fix and other fixes that totally have higher priority than dipping FPS.
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@WishIcouldmain said:
Remember everyone the devs fixed cosmetics first. So, they definitely got their priorities else where.
This right here. The devs were "working on it", yet they were clearly fixing dumb bugs like this instead. "Just wait" is just ignoring evidence at this point. Their priorities are honestly awful.
Licensers, imo, should stop working with BHVR until they get their act together, no other company has this issue, and Evil Dead needs to try and compete with DBD.
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@Nebula said:
Well at least twitters on their ass under every post now.
The replies under their latest patch notes tweet are not good look for them.
Twitter doing something good? Have pigs started flying?
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@Mandy said:
I feel your frustration on this and have similar frustrations - I play the game too! But this is something that the team is actively working on and more fixes will be on the way :( Sadly not eveything is going to be an easy fix.
Yeah, no need for the customer support PR strategy.
A team of 300+ is working on this issue, and yet all of these other minor issues needed to be fixed first?
According to BHVR, cosmetic issues are somehow more important than the massive FPS dips and how the new content is unplayable. You say they're "working on it" but clearly they weren't, they were fixing irrelevant issues instead, this hotfix patch literally proves it.
I'd be surprised if Capcom or ANY licenser ever works with BHVR again, the fact that the RPD had to get disabled extremely quickly is very telling and I'm sure it's pissed Capcom off.
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@GeneralV said:
Everything you've said, to be honest. But, among the treasures of the past, one of them easily takes priority:
"Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares.
Dream Demon allows The Nightmare to pull Survivors into the Dream World."
- Survivors who are awake do not see or hear The Nightmare.
- Once targeted by The Nightmare's Power, Survivors enter the Dream Transition for 7 seconds.
- During the Dream Transition they can see The Nightmare intermittently.
- When the Dream Transition has elapsed, the Survivor is pulled into the Dream World.
Once in the Dream World:
- Survivors' Auras are revealed to The Nightmare whenever they are outside of his Terror Radius.
- Survivors suffer an Action speed penalty of -50 %.
- To exit the Dream World, Survivors can find other non-sleeping Survivors to perform a Wake-up action.
- Failed Skill Checks can wake up the Survivor.
- Getting hooked wakes up the Survivor.
No.
I've already been over this with you, no.
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@Uotsumi said:
https://forum.deadbydaylight.com/en/discussion/comment/2296413#Comment_2296413
There is no point in comparing them, but realistically, Repressed Alliance is weaker.
In the case of Repressed Alliance, the Killer can't damage the generator, but the Survivors can't repair it either.
Repressed Alliance blocks the generator for 30 seconds, then it needs to be recharged.
But, If Blast Mine installs a trap on the generator and it does not explode within 45 seconds, Blast Mine will remain active. It will not be necessary to repair generators 66% again.
You're forgetting on how a small stun isn't going to cancel Pop... or do anything of note. It's unlikely the Survivors are gonna finish the gen unless it's at like... 90% as well. Which doesn't make this seem that good.
It doesn't matter if Blast Mine is rechargable, Repressed is for 30 seconds and only 15 seconds needs to pass for a single Alliance used to counter Pop.
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Are we actually trying to even claim Blast Mine is op?
It's not Repressed Alliance, it's not gonna counter Pop. A small stun is absolutely worthless, the Killer will just laugh and kick the gen again. I could imagine it being impactful on stuff like Plague's power (if it removes Corrupt) but that's honestly it.
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/2296761#Comment_2296761
Or blatantly broken ones.
Like Hex: Death Spiral.
(An intentionally crazy strong Hex perk for the sake of being crazy strong.)
That name sounds nice... what is it about?
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@Pepsidot said:
I've got 5100hrs and before this chapter released I had all killers maxed out and all but 4 survivors maxed out WITHOUT prestiging anyone. I hardly play any other games. It's insane how grindy the game is.
Are you taking advantages of archives, offerings and perks that give bonus BP?
If you play Legion and run a farming build with a streamers offering, you can get over 60k per game, possibly 90k.
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@UncleStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/2296635#Comment_2296635
So maybe ask other people for ideas. Like, I dunno, your massive forum?
This would be a good idea, if plenty of people didn't have unoriginal or boring perk ideas.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2289464#Comment_2289464
I guess I'm looking at it from the other direction. I don't see perks and so forth as being "locked behind a grind", I see them as rewards for playing the game.
There really isn't that much to do in this game anyways, Survivor gameplay has remained the same for years and Killer gameplay is only really changed depending on the Killer. No different modes either, just the same game as either Survivor or Killer. It's insane.
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@thrawn3054 said:
Yeah, they are always interrupting me on a gen.
Blind them, lead them to a pallet, work on a different gen, etc.
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2290234#Comment_2290234
I just said how I have adapted
In hindsight, you're right, but there is more than just "you HAVE to be in deep wound". There are other tactics available.
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@Nos37 said:
Currently, the only way to counter killer instinct is to be in the deep wound state. However, you cannot stay in this state for long unless you keep running. Legion will see scratch marks if you run in the open. Just run loops in the basement until the hatch spawns.
With all of the weaknesses Legion's power has, when does a Survivor just admit they don't want to deal with any problems, ever, don't care about the Killer being a human and not a boss or AI, or don't want to adapt?
When does it become the Survivor's responsibility to adapt, instead of the game having to change?
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@Troman said:
https://forum.deadbydaylight.com/en/discussion/comment/2289034#Comment_2289034
Again, if you rely on opponents mistake, that's not a counter. How many times do you see Legion missing a hit? It's mostly potatos, if you play in red ranks, you can't rely on it. Any killer power needs a least SOME kind of counter, that's the basic principle of any game.
You do realize that you don't have to heal constantly against Legion, right? Exhaustion perks also shut down his power, he can't chain if people aren't together...
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2285524#Comment_2285524
Because Mario party doesnt have an online scenario. You could play DBD like Mario Party if you were to play Kill Your Friends constantly.
But that aside, there is a skill cap in Mario Party. If you can win minigames consistently, you win games consistently. Just like in DBD, if you can hook consistently as a killer, you win consistently as a killer. Or if you fix gens consistently as a survivor, you win consistently as a survivor.
As for MMR, DBD is never going to be pure MMR based. MMR is going to help seperate players in terms of skill to even out the odds a bit better. Let alone that MMR is VERY recent. This game is 5 years old. Why no MMR from the start? If Mario Party were online and as popular as DBD, you would need an MMR system there too to seperate players.
Mario Party has had online play for a while now, and the next game should have it too...
Hooking consistently also can't happen against good Survivors unless you're playing a Killer with a good chase power. The over-all skill cap for Killer is lower than Survivor, since Survivors can place themselves in optimal positions and always prevent 50/50s as a result. You would need to be playing a Killer like Nurse, Spirit, Slinger, Blight, etc... which is why these Killers get complained about.
But anyways, Killer and Survivor do not have the same cap, good Survivors will always be able to outplay a Killer regardless of the Killer's skill level. Good Survivors always trump good Killers unless the Killer they're playing is top tier.
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@Thr_ust said:
https://forum.deadbydaylight.com/en/discussion/comment/2285541#Comment_2285541
The only thing that could make BHVR step it up at this point I feel is competition. BHVR owns their genre abs they know it. So they lack that incentive to make the game the best it can be.
This is also correct, but LY was plagued with setback after setback and Hide or Die didn't work out. Resident Evil Resistance also died off fairly fast.
Identity V, mobile only and only attracts teenage girls as a result who only play Survivor because they can play with their friends.
Home Sweet Home... they added a Thai Youtuber as a Survivor. I don't think it will get better.
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Funnily enough, that's actually close to how shack was way back when. Shack originally had one entrance and two vaults, one of the doors was a vault. Made running shack extremely easy.
Makes me wonder if this person was there when DBD was in beta stages...
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@tippy2k2 said:
At this point, there's no use getting mad. It is clear BHVR is more interested in pumping content out than making sure said content works. It's unfortunate as I'm sure most players would agree this game DESPERATELY needs a content break so they can fix all the stuff that is broken but I'm not going to hold my breath for it.
BHVR is what they are. Like the scorpion on the frog's back, it's in their nature to do this, even if it'll make them drown their own game eventually...
They won't suffer if they keep up their Twitter thing and getting more licenses. People need to spread how BHVR works around the industry so nobody wants to sell to them.
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@RavenTheWraith said:
https://forum.deadbydaylight.com/en/discussion/comment/2282644#Comment_2282644
You're joking, right?
How to tell if someone truly does not play Killer at all 101
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@SleepyWillo said:
I don't think Truis as great as he thinks he is...
I don't think you watched those videos.
Come back to me once you've seen them instead of the typical "TRU3 BAD, TRU3 ALWAYS WRONG" gimmick
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@Dpooly said:
@Huge_Bush That would be the optimal solution, the devs weren't expecting this game to get as big as it is and the foundations are crumbling under the weight of everything being added.
Do you believe this?
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Gonna try to link a earlier reply again, this is invaluable info: (Rant) It's Becoming Harder and Harder to Enjoy This Game Due to Poor Optimization - Page 31 — Dead By Daylight
Thanks again @ManWithALemon
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@Kribaca117 said:
I'm done for now, this game is unplayable. The lag is unreal.
Understandable.
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@UncleStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/2282703#Comment_2282703
Survivor has a huge advantage over the Killer, yes, namely Teamwork, however that doesn't mean the game is obscenely shifted in their favor.
Good players also know how to predict and adapt to Survivor tactics, as well as utilize their powers and perks to outsmart even some of the sweatiest of loopers.
Im not saying I'm one of those, mind you, I have a long way to go, but even still, I have plans for most of the loops I come across, including shack.
So yeah, survivor advantage? Yes. Survivor sided? Hardly.
Watch tournament footage and you'll change this tune quickly.
If a Survivor doesn't make mistakes in their fundamentals, the Killer cannot "mindgame" a Survivor. It is impossible to do so, since they will always be too well positioned. They have to use their power to end the chase, which is why Nurse and Spirit are so popular, and why they get complained about.
Even if you leave the Survivor, it doesn't matter, since you need them to get downed to prevent them from doing gens.
The game IS in their favor at the higher levels, 100%. If you watch footage, you'll see what I mean. 10-20 second chases are mandatory.
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@[Deleted User] said:
I have a friend who's interested in DbD because of the RE chapter but he saw how bad it is right now and he's decided against it. KEKW
The funniest thing about this is that the devs don't care about addressing some of the biggest issues like broken Killers, weak perks, stagnant gameplay, and are focused on looking good to their idols on Twitter. Plus "updating the game to match modern games" without realizing that graphics is not above gameplay, and any newcomers attracted will leave the game if it is not satisfactory.
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@Murph said:
The grind is insane. Even though it gets worse and worse every chapter, bloodwebs and the insurmountable grind of DBD hasn't been changed in years
There's 84 killer perks and 95 survivor perks. If you want every perk on a character you'll spend dozens of hours of gametime grinding for hundreds of bloodwebs (after already going through 150 bloodwebs to get to p350).
I think the biggest issue with the grind is that it's artificially inflated 3x by perk levels. The grind to level 40 isn't all that bad, prestige's existence can be ignored, but shelling out millions and millions for the rng chance of getting perks you want until you finally have them all is just plain stupid. Removing perk levels would cut down on the grind SO MUCH and there's already not much reason for them to exist. Imagine if DBD released with all of its content today instead of 2016. It's easy to say the grind's not that bad when you have three thousand hours and have played for years but for new players and players who have been gone for more than three month's it's just plain stupid.
What would the grind be replaced with then? The game is very unchanging most of the time and the grind is one of the only "things" to do in this game once the core gameplay gets boring.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2277557#Comment_2277557
Are... Are you playing the same game as us? By your statement, you seem to have gotten all perks maxed out on Nemesis not even a day after his release, possibly even P3'd him, AND gotten all his perks on ALL killers maxed out. Same goes for Leon & Jill and all their perks.
Either you are trolling, or you have not slept last night.
They probably don't have many teachables unlocked.
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@HawkAyeTheNoo said:
If "everyones" running Dead Hard then surely as killer you shouldnt swing to early and bait it. Its pretty simple.
I'm assuming you don't know why people actually run DH then.
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@UniSans said:
Surge would be OP if they removed the cooldown or basic attack requirement. Insta 8 percent regression and regression on gens within 30 feet if the killer gets 2 downs relatively quickly thats 16% instantly on a gen, and if the survivors don't have the time to tap the gen or something or even if they tap the gen, the killer can just pop the gen and now they lose 25% as well. Eat would just be the icing on the cake for a perk like Ruin, bc surge effects already regressing gens.
But Surge does not proc on already damaged gens iirc? Same for Ruin gens.
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@SpookySZN said:
To the OP oh yeah, I just played my first nemesis match and it was so frustrating. Trying to aim with the tentacle just for the game to freeze or stutter. The optimization is pretty bad..
It's only going to get worse as new content is added, because of how the game is apparently coded. DBD WILL die due to optimization issues if the game remains coded the way it is.
Check Pular's topic, should have that post explaining how DBD's systems handle loading up trials.
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@Kira4Evr said:
https://forum.deadbydaylight.com/en/discussion/comment/2273663#Comment_2273663
https://us.v-cdn.net/6030815/uploads/156CM162MFE7/screenshot-9.png
But that's not what the description says... But if they nerfed Franklin's but forgot to change the description, I'll be really happy
5.0.0 | Resident Evil - Dead By Daylight
Yeah, they 100% didn't change the description. Classic BHVR.
Dunno why you'd be happy, this perk was good for passive stalling and that's it. It was easy to counterplay and only triggered via a basic hit.
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@Kira4Evr said:
What what. What did they do with Franklin's? The description Ingame look the same
Franklin's now doesn't destroy items, it drains charge over time and leaves them empty.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2273174#Comment_2273174
Oh yeah, I guess I should mention my thoughts on this: Blight feels about the same on controller as he was before despite this update. So controller Blights, you can rest easy. Besides having to worry about the stuttering on console, anyway.
Thank god, this is something I feared would be the case if they changed the amount of flick.
In regards to Blight, does he still not function on maps like Yamaoka's? They did a nerf asap but still didn't fix that, it's impressive how backwards their priorities are.
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@CornHub said:
Maybe if we bought more cosmetics, they'd have more money for the fixes. Remember BHVR is a small indie video game company.
BHVR has, at minimum, 300 staff. And according to something on the forums, it might actually be 600. I wouldn't say they're small per se.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2273024#Comment_2273024
They found another exploit called the Z flick and got him nerfed for people that don't z flick...
The devs never said Z-flick was a exploit, that was put into the game and required more skill than a macro.
They pretty much just nerfed the only way to counter sharp loops.
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Everything about this patch was stupid except the LB buff, which was needed. The nerf that was given before it left PTB made it trash again.
I'm assuming they nerfed Franklin's because they knew it would be good on Nemesis for shutting down vaccines, just like how Stridor is wonderful for Spirit.
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True "skill" does not exist in this game because of how the game works. If we want skill to truly be a thing, DBD would have to change at it's core. How Survivors defend against Killers, etc.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2265876#Comment_2265876
It doesn't always work like that and you know it.
It's incredibly inconsistent both ways.
No, I don't "know it". I typically reveal Ghosty when I hold him in the center of my scrreen.
... Also, just in case: You need to be within a certain meter range to reveal him. If you're too far away, trying to reveal him won't work.
I feel like a lot of people don't know this is the case, so I'm bringing it up now.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2265849#Comment_2265849
yeah that's a bunch of BS just to expose him.
Holding a Killer in the center of your screen is BS?
Are you mad about needing to TRY to counterplay a Killer power?
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They have a Solo Survivor icon... Sluzzy has a Laurie icon... you think this could be a alt?
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@SoapNSpook said:
https://forum.deadbydaylight.com/en/discussion/comment/2265315#Comment_2265315
Haunted Ground, Retribution, Undying, Thrill of Hunt
Oh no, someone can run a themed build.
Are you a alt of that person who was complaining about that build? This build sounds VERY similar to what they were mentioning. I explained how to counterplay it on there too.