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OopsAllHexes

OopsAllHexes

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  • @WaveyTrey said:

    First. Why is name The Trickster why not name him “The Showstopper”? Since that’s what he did. He stopped everyone’s show by killing them at the concert.

    Second. Name his power “Trick Blades” because that’s what his knives are. He mesmerizes you with his blades that seem to glow incandescently.

    Third. Redo his power. It’s the same as Huntress, but considerably weaker! Taking him multiple hits to down without any compensation. It takes him 8 x as long whereas Huntress is a single blow! Make the TRICK BLADES add-on his base kit! As in “Blades ricochet off the environment ONCE”. Then allow the actual add on to bounce off the environment TWICE. Meaning it’s even stronger. This would make him different than Huntress because his blades work significantly different. Now survivors have to worry about where they run because they can bounce and hit them in between objects. This would make him “The Trickster”, or in this case the “Showstopper”.

    I would honestly prefer this, in addition to remove the recoil and a single knife being removed instead. The only people this "balancing" is console players, where aiming is already awful as it is. PC players can ignore it, console players get cucked over hard.

    Trickster is more of a Depipster/Twinkster at the moment. His power sucks at common loops like jungle gyms, Killer shacks and anything that has a wall. Adding a bounce would raise the skill cap significantly and make him more interesting than Huntress.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2349492#Comment_2349492

    They didn't extend the rift, did they? I thought they only extended the event.

    https://twitter.com/DeadByBHVR/status/1413513332959502341?s=20

    They extended both. The most likely reason is because of the issues on console. Killer feels pretty much unwinnable, making Killer archives challenges difficult to impossible without going full sweat to account for lag denying you precious hits.

  • @Soulpaw said:

    the only issue is that its going to divide the community even more. The game is already divided into 2 different game modes, this will divide into 2 more different game modes and itll just make the que even more of a hellhole.

    So what? We already have crossplay.

    You shouldn't still be suffering massive queue times.

    BTW, a way to fix this would be to add a tracker to the main menu that shows activity on both modes. Would fix the issue nicely.

  • "I wish"? Why would I wish that? I play on console.

    Those fixes should have came out faster. smh They need to extend the Rift when Killer is basically unwinable on console.

  • @Edgars_Raven said:

    https://forum.deadbydaylight.com/en/discussion/comment/2342863#Comment_2342863

    Because its a bs answer. If they can afford teams to rework faces they can afford more resources to fix bugs and balance the game. And if they cant afford both then the people reworking faces should be moved to the balance/bugs team.

    This. BHVR is focused on graphics and appearances instead of stability, which is absolutely stupid. Some of the worst games in existence are because of this mindset. It's a scammer, con-artist mindset that focuses on glamor instead of a functioning game.

    "Updating to match the current games" not_Queen said. Buddy, you're going to have to fix your poor code first in other to compete with major games, your graphics are 110% NOT the ######### priority. DBD will always be inferior to games like Apex and RE8 not because it "looks better".

    This team did not deserve the RE license. At all. They're obviously the type of devs who don't know how to develop a game. Awful priorities.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/264025/should-bhvr-stop-supporting-last-gen

    I’m sure they planned to. But then the new console shortages happened, limiting the pace of transition.

    Nah, they're just expecting people to keep upgrading to handle their YandereDev coded game. That's literally it.

    If you wanna defend BHVR, Apex Legends, Kingdom Hearts 3, and apparently RE8 all run perfectly fine on PS4. The PS4 is NOT the PS3, people keep forgetting how powerful it is.

    DBD is not some next gen game that "only the best can run". It's not high quality, it's high garbage. The game chugs because it's badly made. Stop defending BHVR, stop giving them the "benefit of the doubt".

  • @Lord_Tony said:

    https://forum.deadbydaylight.com/en/discussion/comment/2339426#Comment_2339426

    but they are graphically updating it to be more inline with new gen

    Literally who cares about graphics if the game runs poorly?

  • @Razorbeam said:

    BHVR have just tweeted they are working on the HDD issue and plan to have fixes in the mid chapter update, they have specifically referenced the stuttering issue. That's pretty huge.

    Cute thread tho

    So you mean we have to wait THREE MORE WEEKS for the console freezes to be fixed?

    Are you serious?

  • @grayon444 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2341626#Comment_2341626

    And most of these issues could be fixed if they didnt follow the "DLC every 3 months" rule by the suits.

    I was honestly thinking they could create a second team to handle the code rework. Which they NEED to do if they're serious on supporting this game for years to come. Their track record has been terrible so far.

  • I don't suppose you know that crouching doesn't trigger Hag traps?

    She needs buffs if anything.

  • @Shaped said:

    Title.

    You're implying that people are just choosing not to switch.

    Reminder that DBD is still not a complex game, PS4s can run games like Apex Legends perfectly fine and not chug whatsoever. The devs have YandereDev level coding skills.

    What is a SSD anyways?

  • @gibblywibblywoo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2337218#Comment_2337218

    I mained old Freddy for two years. He sucked ass but he was unique, and he was a good test on a killers fundamentals and map control. He was the only killer that could have crazy endgame builds thanks to the 50% dream slowdown. It made him unique.

    Now he's just a bland, slightly above average mix of multiple M1 killers. Even worse, they nerfed remember me and made it useless. :(

    I absolutely don't care about "unique" when new Freddy is also unique. Wonderful teleport, synergy with meta perks, better power than Clown.

    "Killers fundamentals and map control" lmao Oh this is one of those people who think M1 Killer tricks that will always fail if countered correctly are "mindgames".

    What endgame builds? lmao Remember Me stacks? That's easy to do.

    He also has the better abilities in the game and iirc, is still good. Remember Me is also irrelevant to Freddy, other than being a teachable.

  • @glitchboi said:

    Current Freddy is just so damn boring and there's nothing satisfying about playing him except for a survivor throwing down a dream pallet and dream projection plays during chases. Playing against him is just as much of a snorefest as well, it's just holding W to prevent him from using his snares.

    All you do is place ######### on the floor. That's his entire gameplay.

    I hope we get old Freddy back someday.

    Old Freddy is just so damn boring and there's nothing satisfying about playing him except for a survivor running around a loop several times and trying to "mindgame" the survivor into making a mistake. Playing against him is just as much of a snorefest as well, you can do gens in front of him and easily get to a loop because of the dream transition, it's just waking up quickly with his poor 4v1 and then rushing gens with another person.

    All you do is follow a survivor around until they throw you some scraps via a injure while the others rush gens. That's his entire gameplay.

    I hope old Freddy sympathizers wake up and remember how painful it was to play him.

  • @gibblywibblywoo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2337292#Comment_2337292

    I was happy at the idea of him being stronger but he just felt very uninspired to me. It feels like the dream world was forgotten about until the last minute in the rework and just hamfisted in.

    Including old Freddy as an add on or something would be cool. I highly doubt we'll see another full rework considering how long the first took. And going by recent killers it'd be even more dull. We're probably stuck with this version for good.

    Um, the traps don't work unless they're in the dream world.

    I have no idea what you mean, his chase potential is literally limited if the Survivor is asleep. You still get your M1 Killer gameplay. :)

  • @Altarf said:

    He just feels so... bland, now. So generic and artificial. Despite the reworked Freddy being a downgrade in almost every area except viability, I could at least play reworked Freddy and get some enjoyment from how stupidly easy it was to use his ten thousand powers. Now, though, he's kinda got the same feeling as nu-Billy. Clunky power, useless add-ons, a general feeling of weakness against any team with a brain; except, with Billy, at least there's the fun factor of sprints and chainsaw downs.

    There's no skill expression to the reworked Freddy, and certainly no skill expression to current Freddy. His new power, with the sole exception of Dream Projection, is genuinely one of the biggest gripes I have with this game. Old Freddy, like him or not, was undoubtedly one of the most unique killers this game has ever had, and the fact new Freddy is still the only option is so depressing. What's fun about current Freddy, for either side? When was the last time you even SAW current Freddy?

    BHVR clearly still have assets from Old Freddy, as seen by the re-using of the ripple effect when hitting a survivor with immunity from an Alarm Clock; would it really be the end of the world to include a toggle to switch back to old Freddy, or an offering, or add-on, or something? It's not like old Freddy had any problems besides being weak, like old Doctor. I'd literally pay the cost of a killer again to play as him. It's like if they reworked Hag or Nurse into a generic 4.6m/s killer with a really diluted power. What do you guys think?

    Don't really care if you liked getting bullied every game tbh, old Freddy ALSO got destroyed by anyone with a brain. Have you forgotten how people would pick Survivors up right in front of Freddy? How there was absolutely no fear of him? How he didn't have a single chase power and was a loop-able M1 Killer?

    What am I saying? Of course you don't remember. No one who says this remembers old Freddy. Or at least, they've forgotten the videos of it.

    Do I have to pull out that Noob3 video of old Freddy again, to remind everyone of rank 20s bullying a awful Killer?

    Can't wait for someone to go "but Freddy took SKILLL" yeah, matches against old Freddy lasted a few minutes because old Freddy sucked or 20 minutes because nobody can do gens.

    Nobody likes 10 minute chases with nothing being completed. Even the people who loop for 5 gens get frustrated when no gens are popping.

    "Would be the end of the world" Actually, yes, it would, because old Freddy was unfun to play against for everyone, unfun to play AS by the majority, and a minority group on the forums who despises change and wants to waste dev resources should not have their way.

  • Also, another reminder for everyone that the devs wasted time handling irrelevant and stupid fixes like cosmetic sets and dumb bugs with Killers like Freddy in the lobby.

    "But they could have been investigating it in the background"? Doubt it.

    "But those fixes are small"? Time taken away from fixing, regardless. This should NOT be the number 1 priority. Matches being almost unwinnable should be the bigger focus. This should be considered a emergency for the game's health, yet the devs think they have the time to waste on other crap.

    Just goes to show that what people are saying is indeed correct, and they don't care about console.

  • @[Deleted User] said:

    Just go next gen as soon as you can, like I did

    Just as a reminder that DBD is not complex at all, and shouldn't be making PS4 Pros lag this bad when no other game lags to this extent. It's not "next gen", these maps are basic and games like Bloodborne and Apex do them just fine and don't have problems. Hell, Apex has MASSIVE maps with a hundred players and doesn't lag nearly as bad.

    DBD is as poorly coded as Yandere Simulator. Yes, I went there.

    Also, like Unicorn said, are you not aware of the shortage? The PS5s are still scarce and impossible to get. There are still only a small amount with one. So, yes, "last gen" console DOES matter because the majority can't buy the next gen consoles.

  • @BillyAndStu said:

    2 patches post chapter update and using killer powers is still terrible. Can we keep bringing this up in the hopes the devs go one chapter update without ruining at least one aspect of their game? Ive lost more chases in the last 2 weeks because i tp into a wall or the surv tps ahead of me because the game freezes and I lose frames.

    I just tried to play Nemesis, it was unbearable as usual. I literally couldn't hit my tentacles or my whips because I'd drop to 0 FPS randomly when chasing or closing in.

    BHVR needs to suffer some sort of consequence, I don't know what. They can't do anything important at all.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2329566#Comment_2329566

    Camping is not powerful. Survivors can make it powerful by stopping all gen progression, but that's not the same thing. Camping is literally just the killer doing nothing for two full minutes.

    We've also already seen how Main Event isn't great for camping. Even when spraying at a Survivor in front of you, they get the save off before they get injured since knives, last I checked, don't interrupt actions like hatchets and Slinger shots do. It's also possible that they manage to break LOS before the rescuer can be downed. It basically makes just M1ing with Trickster better than bothering with knives since it's literally the same amount of time taken.

  • @Shaped said:

    https://forum.deadbydaylight.com/en/discussion/comment/2326087#Comment_2326087

    I mean you can't say they are defended much when only a few people do it.

    I get it, maybe that's true, but the forums is also where the biggest defenses of BHVR comes into play. Outside of it, you won't see as much because not as many people know DBD.

  • @Ramxenoc445 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2326045#Comment_2326045

    No that's just like a huntress only using hatchets when they get right up on you. Just learn to aim and bring the add on that makes the decay less.

    "Learn to aim"... through walls and through corners, I guess?

    Jungle gyms counter Trickster's power hard, same for Killer shack. He struggles with very common tiles, only good for open loops that Huntress or Slinger would handle JUST as well.

  • They get defended by regulars with high post counts on these forums.

    Orion, TheClownisKing, there are others I'm forgetting.

  • @FreakPrince said:

    They have the money to hire new staff. There's no excuse.

    They've boasted about having more staff. The big stream a while back where they showed off the RE trailer with Meg getting thrown around had them actually saying "we increased our staff to 300".

    Which looks bad on them no matter what because:

    1. They have... what, 250 people working on this game? 220? Why didn't they hide more coders? Or better ones? Why are they hiring more artists? We don't need artists, we need coders. We don't need more localizers either, getting this game in other countries should NOT be the first priority. If the game has issues such as major lag, those new players will either leave the game or ask for a refund.
    2. They hired people who don't work on the game... why are they boasting about it on a DBD stream then? Nobody cares about some higher ups that won't be working on DBD in the slightest. By not clarifying this, they make it sound like those new people are people who will be working on the game, or coordinating the team directly. If this isn't the case, it's misleading information.
    3. If what the forums says is true, and BHVR actually has 600 staff... why do they have 300 staff for advanced stuff? You should only need 100 or 150, maybe 200. And this would mean the 300 staff IS all game staff... how are they failing THIS badly then?
  • @Ramxenoc445 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2321427#Comment_2321427

    He's good when you know when to and when not to throw knives.

    AKA get right up on someone and then throw knives, then aim for a M1?

    Because that's the only way to really play Trickster. His knives worsen considerably in usefulness the further the Survivor is.

  • @MongolPSR said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325861#Comment_2325861

    The 3 recent chapters in a row is not handling the game well.

    Also the case. BHVR's track record has been bad and it's gotten worse for a game that is going to be developed "for years".

  • @MongolPSR said:

    https://forum.deadbydaylight.com/en/discussion/comment/2326021#Comment_2326021

    But you dismissed it under the notion that youve heard all the complaints before. That BHVR is doing well "despite people saying stuff like what you just said all the time." This came off to me atleast as dismissive, specifically dismissive towards people's complaints.

    Orion is demonstrably false as well, they still haven't fixed the lag despite them "wOrKiNg On It" AND the anniversary event has bugs as well.

    No other company consistently ads major issues every single update.

  • @kisfenkin said:

    Nemesis was literally able to hit two pallet spaces away through a window! That needed to stop. Thankfully BHVR didn't intend that.

    Now it's time to get rid of his aura reading of zombies. They already help with infecting and damage, he shouldn't also base kit be able to see when a survivor is near them from across the map. No other killer has that much power with no effort or cost on the player's part at all. This should be an iridescent add-on, not a base power.

    He should also be slower than normal speed killers. He has a ranged attack that hits past pallets (and can break them) and over junk/debris, he shouldn't be faster than Huntress and Trickster. He is also slow in the RE games, so him being that much faster than the survivors is NOT in line with who he is.

    Actually, Nemmy needs to tier up fast and he's a chase oriented killer, so no, he should be able to see zombie auras so he can spread the Contaminated status.

    Zombies also don't help at all with damage lmao They're so easy to counterplay unless they are camping a gen. Even then, you can just lead them away and then lose LOS. Nemmy almost always has to zone you into a zombie AND you have to be not paying attention to get hit.

  • @Heartbound said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312855#Comment_2312855

    You're not wrong but a lot of chapters from Book of Shadows give me chills still. Everyone has always been pining for a short killer and controlling a floating Sachiko while your big hammer wielding buddy acts like a zombie that you have a lot more control over would work for me.

    Just imagining the Mori of Sachiko sitting on the survivor's chest, taking her scissors and popping an eye out with a laugh. Lockers could have corpses of dead students lost in Heavenly Host. They wouldn't benefit the killer but you know. Oh well.

    An issue is that Sachiko is a child. Not sure if the ratings boards would be fine with a super young girl being in a game like this, killing people on screen OR getting pallet stunned and harmed by Survivors.

  • @Trickstaaaaa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2288594#Comment_2288594

    Because a lot of people are sufferings from disconnecting issues on consoles. It would be unfair to those on consoles to get the temp penalty.

    I've heard of lag but not disconnection without it being RPD. And I play on console myself...

  • Mirai Nikki - Future Diary

    https://youtu.be/Wlve3UWLkEE

    Fan Killer powers like the one from "SummerRose" made me get really excited for this, even if I haven't watched the anime.

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312621#Comment_2312621

    And I am impressed that you think I actually care about our previous discussions.

    No matter what you or anyone else says, I will never stop standing up for my all-time favorite killer. So, if you would kindly stop calling me out every single time I voice my opinion, that would be nice for the both of us.

    I mean, you should, since that shuts down the entire desire for Freddy nicely with simple logic. "Unique" is not good enough to justify even wasting resources on bringing back old Freddy and doesn't outweight the various pros that came with the rework.

    And so... you're going to actively pretend decisive evidence that Freddy was a badly designed Killer doesn't exist. You just... don't care, you're going to continue even if the other person is correct. Yeah, thing is, others are subscribing to your opinions despite the glaring flaws in it. I don't think I can't let you go unchecked if people are going to join your cause. If everyone dismissed you, sure, but you have QwQ and other regulars regurgitating what you say.

    I've also only called you out... 3 times now. The 1st was when I engaged you the first time. You do this thing where you make almost every post to be about old Freddy in some way very, very, very consistently. That Pig topic was one of the few times where you don't mention old Freddy... that is, if I forget that "old Freddy" bit at the end.

    And I understand that this is probably breaking a rule, I apologize to the mods, but I really would rather be able to try and shut down this view before it spreads further. I can remain civil if the mods wish.

  • This could definitely be a Killer that stands out from the others if they make the monster blind but give them excellent hearing instead. Would probably satisfy that other topic talking about more original Killer powers.

  • @Shadow_Master953 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312637#Comment_2312637

    Ill admit I probably should have known considering... but i legit didnt know. Thanks for the heads up. Ill edit asap... woops

    Yeah, judging by these replies, I was correct. I'd expect this topic to get deleted, possibly. Sorry about that.

    In regards to the topic, I wanted to try and say something more unusual and add that I feel like I could sympathize with them. They probably had a very frustrating game where they felt very powerless, judging by their lower score. I'm also willing to guess it was a 4 to 5 minute genrush game as well with very few hooks from the Killer, judging by the lower score of every player and how there was a 4 man escape.

    This is definitely report-worthy but my heart goes out to this poor man. This game is really rage-inducing...

  • Yeah, I would recommend you censor these images, preferably by blurring the names, this could contribute to name and shame. I actually think there's clear rules against these kinds of uncensored images.

  • @HaunterofShadows said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312629#Comment_2312629

    oh I'm talking about one that could be added to the game. should've been more specific

    Ah, okay.

    Well, they would definitely need a secondary ability so they don't get destroyed by indoor maps. Maybe they could quickly "fly-dash" forward to help with mobility and chases?

  • @ManWithALemon said:

    I want a water-themed Killer that travels underground via phantom river currents.

    Killers with elements sounds particularly interesting. I'd prefer more "flashier" powers with more... essence, to them. And I don't mean "flashier" like Trickster.

  • @HaunterofShadows said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312624#Comment_2312624

    omg there's a flying killer I want to scream at the top of my lungs so bad

    Yeah, I think I'm going to withhold what I'm gonna say to this. It would definitely count as a rule violation.

    I don't know what you mean by there's already(?) a flying killer. Nurse isn't a flying killer, if that is what you mean...

  • Um, exactly what it means.

    To be honest, thinking on it now, places like GameFAQs would call what GeneralV is doing frequently a "gimmick". Those accounts get tiring after a while.

  • @Pilot said:

    Please keep the discussion on topic and don't say that x killer that I mentioned is not a ranged type or is a hybrid or whatever the heck... They have a ranged attack so that's all that matters & they can kill you with it... This in regard's to Tofu's latest video.

    For Context, in chronological order, from top to bottom

    I've put the killers that don't have a ranged attack in Bold.

    • Nemesis - Has a ranged ability. He's an interesting mix of a few / couple ranged killers.
    • Trickster - Another Ranged killer
    • Twins - A hybrid, Victor can lunger over windows, pallets, you name it.
    • Blight
    • Pyramid Head - Ranged type killer. Wiki says map-manipulation... He has a ranged attack, that's all that counts.
    • Deathslinger - Ranged type killer.
    • Oni
    • Demogorgon - Hybrid. Has a ranged attack.
    • Plague - Has a ranged attack.

    Before Plague 6 other killers were released that did not have a ranged attack. Before those, it was Doctor.

    For me, Once PH & DS got released one after the other, the state of DBD was quite unhealthy, especially with how PH was back in the day.

    -----------

    Now, let's get onto the subject, after taking all of those previous killers into consideration.
    • Are u tired of BHVR releasing ranged killers or killers that are some sort of hybrid with a ranged attack?
    • Would you want to see more Trap type killers?
    • Would you want to see more movement-type killers, such as Oni, Blight & Billy, to name a few?
    • Would you want to see more basic type killers?
    • Would you want to see more stealth-type killers?
    • Would you want to see a hybrid of those combinations?
    • Would you like to see a new type that hasn't been yet discovered / discussed ?
    • What about a killer similar to Pig with game slowdown potential like her traps?
    • What about insta down killers?
    • Or perhaps an AI-assisted Killer?
    • Would you want to see a jack of all trades? Except for Ranged? Or with range?

    As I've mentioned above, please keep the discussion on topic...

    Edit: + avoid discussion killers that need desperate reworks or whatever.

    Maybe a killer that causes us to rethink how we approach DBD?

    I honestly think flying or something would be interesting, even if that idea was scrapped or the devs said "no".

  • @GeneralV said:

    It might be a distant dream, but I would like to see someone as unique as Old Freddy was.

    I'm honestly... impressed that you manage to make every post of yours to be about old Freddy. In a sad way.

    I think we've already gone over how "unique" isn't good enough. I don't understand why you're doing this.

    EDIT: Fixed my comment a bit, I think it came off as overly rude.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2304190#Comment_2304190

    I'm a guy, I go by he/him, I have a boyfriend, and am flaminhly gay. I've always said I'm gay so I don't know where you got me being straight from.

    And I am trying to find help however it's hard when past trauma arises from people trying to "help" professionally. Combine that with the covid lockdown and it's gotten incredibly difficult to bring myself to get help.

    But, again, GBK if that's easier. Please.

    -sighs- Well, forgive me then, I never saw anything about you being gay. In fact, I probably had you mixed up for someone else.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2304174#Comment_2304174

    If referring to me GoodBoyKaru is much too difficult please shorten it to GBK (doesn't matter with cases). It works for both of us because if I could have a 2nd name change this is what I'd make it to.

    I didn't accommodate for serious unforeseeable things to come up in my life and ruin the name Karu for me when used by strangers and cannot change it again due to forum policy.

    A issue with GBK is that it can be confused for a perk acronym, but fine. I'll try and see if it will work. "Karu" sounds like a unique and specific nickname name, which is why I defaulted to this without knowing anything about you originally.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2304099#Comment_2304099

    I wonder about that... Karu claims he's on excellent terms with the mods in the past, which is concerning. The mods more than likely share the same stances as Karu, they'll defend Karu's behavior.

    Actually, no. I've recieved my warning and jail, as would anyone else, when I have broken rules on these forums and I'll gladly show proof on a different platform if you so desire. The mods are not biased towards me, and if they were then I wouldn't have been warned + jailed. I'm not on excellent terms with the mods, either, and nor have I claimed to be- I've said Rizzo's cats are cute and communicated with Mandy for clarification regarding how the forums work and the rules. I have no affiliation to the other mods or anyone else on the development team.

    Also, I give up on the name thing. I even gave it to you to copy and paste (also I don't really care about the cases lol) but if you wanna keep going with it I physically cannot stop you. :/

    EDIT: I know I said I'd ignore your posts in future but when it comes to not only involving me but trying to discredit the mod team I couldn't just let that one go. Apologies.

    Alright, fine, I'll believe you. Perhaps they won't show you special treatment then, we'll see.

    "EDIT: I know I said I'd ignore your posts in future but when it comes to not only involving me but trying to discredit the mod team I couldn't just let that one go. Apologies."

    Just a reminder that you were the one who had said in a previous argument with me that you're on good terms with them but you "don't call them out unless things are negative" or something along those lines. It was... in the Blight topic, I think. You were the one who made me think this, don't try and pass the puck. If you aren't on good terms or implied you spoke with them on a more friendly basis, I don't know why you said that.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2304053#Comment_2304053

    With me having asked you several times across several threads to something simple, having provided two different explanations as to why across two different threads too, then yeah I'd expect that if you ever wanted to have a civil discussion and not just stir the pot you'd use my full name. Like I've asked. Several times.

    So it's clearly proving that you just wanted to start [BAD WORD], which you accused me of in the first place.

    Pot, kettle, black.

    So, making excuses now. If I don't give you special respect, you don't have to talk to me!

    Wow! And you think this is gonna make me want you to? Like I think I said before, absolutely nobody has this weird issue with it, you are the only person in the world who has this problem.

    "So it's clearly proving that you just wanted to start [BAD WORD], which you accused me of in the first place."

    No, no it isn't, it's proving that I don't want to waste my time giving you unnecessary "respect" when you don't show it to others in the first place.

    You act just like my little sister. Accordingly, she gets treated just as she treats the family.

    Also, let's not pretend: You wouldn't change your mind anyways even if I was correct. You think you're the good guy, and you use LGBT people as your shield. Just as you did up above. There is nooooo talking with someone like you... according to my guesses, anyways.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2304038#Comment_2304038

    Damn using a full name is really difficult for you isn't it?

    GoodBoyKaru

    There, with how often you say Karu on purpose just to be disrespectful you can now easily copy/paste it whenever you need :)

    I'm not giving you special treatment. Grow up.

    EDIT: I actually think this is exactly why I asked you why you made your username like this if you're going to get defensive when someone shortens it.

  • @Edilibs said:

    https://forum.deadbydaylight.com/en/discussion/comment/2299554#Comment_2299554

    Another person comparing S and A+ tier to B tier. I never said he was as good as them. The problem people like you (assumers) have is that you make wild assumptions and or put words in peoples mouth. Instead of doing that why dont you just ask me to be more elaborate or go into detail on WHY? Your not gonna change my opinion that way, why do people do this its so annoying!

    Did you actually just try to imply Trickster is B tier? That he's on the same level as Doctor and Oni?

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/2300435#Comment_2300435

    y'know.... I am starting to wonder if bhvr actually has consoles to test on (because iirc that needs a permit or something from sony, microsoft etc) or if they just have the means to convert the code for consoles and pray for a miracle

    Why would you need the money? Just buy a PS4 lmao

    Open it up and mod it if you need to.

  • As I said, it's already been presented to you.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2300151#Comment_2300151

    No I won’t tell you because I don’t know.

    Thats my point.

    I don’t know, and you don’t know.

    Everybody seems to be jumping to the “devs don’t care” vitriol without solid, supporting evidence. It’s all just conjecture and slander.

    Oh, but, I DO know. Because I have evidence, as I said before. The already presented evidence you claim I don't have.

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2300151#Comment_2300151

    He's just trying to remain open-minded. None of us work at BHVR, we don't know what they are or are not doing to address the big problems.

    That isn't to say that you and everyone else doesn't have the right to be frustrated - you absolutely do - but it's presumptuous for anyone to claim that they're ignoring what people are saying and doing nothing to fix major bugs (which, if true, would be quite silly of them from a financial perspective. This release was arguably the biggest milestone in the game's history, given the timing and the content, they know that the longer things are broken, the worse they look).

    Thing is, being "open-minded" is just ignoring evidence at this point, because we have evidence to believe otherwise. So that doesn't work.

    Mike, this is the 2nd time you've tried to give BHVR the benefit of the doubt. We don't have to give the benefit of the doubt if the proof is right there or their own failure to communicate properly leads to worrying.

    We KNOW they were working on dumb things like cosmetic sets, we HAVE the notes. Instead of focusing on the big issues, like they should have, they were focusing sets that they DIDN'T EVEN FIX! Their priorities are bad!

    They SHOULD be criticized for this as a result, at minimum. And there is, y'know, the whole Mandy thing. Mandy saying that they're "investigating" it when they aren't.

    "This release was arguably the biggest milestone in the game's history, given the timing and the content, they know that the longer things are broken, the worse they look)."

    They've broken promises, I don't think they care how they look at all.

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