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OnryosTapeRentals

OnryosTapeRentals

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  • Skull Merchant is not a fun or fair killer to play against, and I’m tired of people jumping through hoops trying to defend her. None of the arguments used hold up to actual scrutiny.


    She’s a setup killer, with no need for actual setting up.

    People often liken her to Trapper and Hag in the way she’s able to lock down areas of the map with her drones, so the logical counter play is to hack her drones (akin to disarming Trapper’s traps).

    The comparison seems to make sense, until you realise that Skull Merchant has NONE of the caveats of the actual setup killers.

    Both Trapper and Hag are forced to be stationary and look at the floor during their trapping animations. Skull Merchant just has to tap M2 and the drone is set up for her without interfering with her chase. This means she doesn’t have to waste any time at the start of the match setting up and can just do it all as she goes. Where Trapper and Hag need planning, positioning, and setup time to deny a loop, Skull Merchant literally just has to tap M2 (losing NO distance) and the survivor is forced to leave. She doesn’t even have to be precise in where she places the drone, since the scan lines are so wide and cover entire tiles.

    And then there’s the fact she doesn’t even have to manually rearm disabled drones. If Trapper wants to reset a disabled trap, he has to walk over to it and manually rearm it. Hag is much the same. If a trap gets wiped away from an area where she wants one, she needs to go there to place it again. Skull Merchant though? Her drones automatically rearm for her, quickly enough that a survivor has to hack it 2/3 times in the time it’ll take them to do a single generator.


    Crouching drones is not valid counterplay.

    There’s also the whole argument of “just crouch or stand still” that gets brought up every time. But in most circumstances, trying to do this will still end with you being hit. Sure, there are some really safe tiles where this can work. But at most loops if you keep abruptly stopping in the middle of your chase, she’s just going to catch you up and M1 you. Crouching is only consistently viable to avoid scanning outside of a chase, not during one.


    Overlapping drones.

    Another frankly silly thing Skull Merchant can do is place 2/3 drones close by, resulting in overlapping scan lines. These become completely unavoidable in chase and make hacking them take even longer outside of a chase.

    There are certain maps where survivors are forced to move through specific thoroughfares often. Just place like three drones in them and boom, you’ve split the map up with minimal effort. The main lobby of RPD, Haddonfield houses, the bottleneck on Azarov’s, etc. Survivors either have to be CONSTANTLY hacking the drones, or they’re denied huge chunks of the map when it comes to chases. It’s silly how little effort this requires.


    She‘s a stealth killer with none of the caveats of a stealth killer.

    Skull Merchant has on-demand Undetectable. But unlike most of the actual stealth killers, she gives no warning to the survivors to be alert. Wraith shimmers, grunts, and rings his bell. Myers breathes LOUDLY and has the Halloween jingle play when he tiers up. Pig makes mechanical sounds while crouching/uncrouching and roars before an ambush. Chucky has voice lines and footsteps. Onryō even has a whole LULLABY.

    Skull Merchant though? She gets Undetectable with no downsides. Her footsteps aren’t particularly loud. Her breathing is relatively quiet. Etc.

    She can unironically pull better stealth plays than actual stealth killers sometimes.


    Lock on stacks cannot be removed.

    Once again, there’s really no meaningful counterplay for the survivors. There are times you will be forced to take a drone scan, and there’s nothing you can even do to mitigate it once it’s happened. Compare it to Trickster’s laceration or Unknown’s weakness, which take more skill to land and can completely decay mid chase. But Skull Merchants drones, which are way easier to use than a ranged killer, offer no way for the survivors to undo the damage. It’s a case of just waiting until you eventually get broken.


    Status effect, status effect, and more status effects.

    The amount of status effects her kit has is just silly. She has lock on, Undetectable, Haste, Hindered, Deep Wounds, and more with add-ons. Trying to keep track of it all and make informed decisions in a chase is such a hassle.

    Against any other killer you can (mostly) accurately judge whether or not you’ll make it to a vault or pallet. But against Skull Merchant? It’s hard to know. There’s not adequate visual feedback on when she gets a speed boost.

    Plus she has addons that mess with the intensity and duration of her effects, so even if you figure things out for one match, the next one will be different!


    3 genning.

    Is she as good at holding a 3 gen as before? No, but she can still drag out matches longer than a lot of other killers. The anti 3 gen mechanic means that she won’t win if the survivors are committed, but most survivors aren’t interested in playing the tug of war for the amount of time the mechanic will take to kick in.

    Place your drones around the generators and tightly patrol them. Two things can happen:

    • Survivors are meticulous about disarming drones, which equates to less time spent on the generators. Plus you can easily recall and replace them and waste even more time.
    • Survivors don’t disarm the drones, which means when you patrol the generator they’re forced to navigate through the scan lines. Either they take a scan (and eventually have to mend, wait out broken, and heal) or they crouch/standstill the drones which allows the Skull Merchant to catch up and M1 them.


    Players

    Skull Merchant often attracts a specific style of players. Obviously not every Skull Merchant player is like this, but the vast majority I see are anonymous mode, hitting on hook, being unpleasant in post-game chat, etc. Maybe I’m just unlucky with the ones I encounter, but it’s a very apparent trend for me.

  • Yeah this map can have some REALLY bad TV spawns. Those TVs that spawn on the opposite side of the sliding doors associated with generators are awful.

  • Yeah I can't understand why this hasn't already been implemented.

    There's no valid reason why you need to be VPNing to 12,000 km away from your actual location. It's honestly just cheating at that point.

    A ping limit is very much needed. Of course they'd have to keep it relatively relaxed to account for the limited DbD server locations, but at least it would help prevent the most egregious cases.

  • @Exxodus21 said:

    They won't even allow cross-progression for Xbox Game Pass for console and Xbox Game Pass for PC even though smaller, less popular games do.

    Cross progression is out of BHVR's hands at this point. It's the console companies themselves who prevent it from happening.

  • Pushing updates to consoles requires certification to make sure everything adheres to Microsoft/Sony/etc. standards. It's expensive and time consuming.

    Steam does not require this, so developers are free to push updates without any additional hassle. Which is why the PTB is Steam only.

  • @Xernoton said:

    This would be a re-re-re-work. I have my doubts they'll put any more work into her in the foreseeable future. They already reworked her twice and she's still awful. But at this point, it doesn't matter how much they change her power, we will still hate her.

    To fix Skull Merchant they would need to make some excessive changes to the concept of her power and probably every other part of her kit as well.

    would need to make some excessive changes to the concept of her power and probably every other part of her kit as well.

    I really wish they'd just do what's necessary and rework her from the ground up. The half-hearted reworks we keep getting are just a waste of developer time. We're on like her fourth iteration and she's still miserable.

    I've been saying since she first came to the Tools of Torment PTB that she needs scrapped and redone. But like you said, I doubt they'll actually ever fix her.

  • Honestly she needs to be pushed to the top of the priority list. It sucks because other kills (like Twins and Freddy) have been waiting so long, but she's literally impossible to play against in solo queue. I have not played a match against her without a suicide/DC for months now. Every time I see her I play a little game with myself where I guess how long it'll take before someone quits the match.

    Today I got to 34 seconds lol

  • This isn't really the done thing anymore. Back when levelling took ages, it was admittedly fairly common. Survivors would let the killer hit them, then heal up a couple of times for some extra BPs before concluding the match.

    Nowadays, Bloodpoints are much easier to get and a lot of players will interpret hanging around at the gate (without good cause) as trying to flaunt your victory.

  • I believe it's March 12th.

  • I mean Nicolas Cage is pretty cool.

  • I got my first obvious hacker for months yesterday. It was an Ashley who would fly up and sit on top of the exit gates any time they got injured.

  • Honestly, I have no idea. I'm kind of confused by the lore of this Chapter. The add-ons are super confusing too. Like who is being referred to in their flavour text?

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3654228#Comment_3654228

    "If something is so far apart from what their myths are that they are upset over it not being right, then drop it, it's not that creature so it's not your concern."

    I believe the main concern that I've seen was it would be named the same while not being similar enough, which was sort of a double whammy of problems. It would mention the names that realistically shouldn't be mentioned while not being respectful or accurate to the relevant cultures.

    Keeping this only around DBD, I didn't even see criticism, just concern. Concern which was swiftly abated when BHVR responded that they would not, in fact, bastardise the myths and would give the killer its own separate (maybe related, maybe not, we will see soon) name, looks, and stories. And I am happy with this because BHVR's original chapters almost always are excellent in terms of themeing, story, etc. Plague, Trickster, and Dredge are all fantastic, and even Knight has some pretty good things going on. Hell, Mid Merchant has some decent lore and themeing going on.

    Apologies for the rant, but I had to do something instead of listening to this lecture.

    I didn't even see criticism, just concern

    Yeah but why even get riled up over it before the Chapter has even launched. I’ve been seeing people on X and TikTok calling it “unacceptable” and accusing BHVR of “appropriation” and we don’t even know what the Chapter is yet…

    Fair enough if the Chapter were to launch and it was something flagrantly offensive — then Tweet (Xpress?) all you like. But I just think it’s so needlessly negative to kick up concerns before the Chapter is even out.

  • @TieBreaker said:

    Is the PTB today? That's cool as I'm looking forward to seeing the new killer.

    Should be today in about 4-5 hours.

  • Some maps like The Game, yes. But most maps have a very reasonable pallet count.

  • @sickdeathfiend said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3654116#Comment_3654116

    By that logic no-one could use or reference anything anywhere because someone somewhere would find a way to be offended or sensitive about it for whatever reason. Reminds me of the 90s when Christians wanted to ban doom and Harry Potter because it had demons/magic in it. Absolutely silly.

    This is sort of my take on it.

    No matter what you say or do, someone somewhere will disagree or be offended by it. At some point you just have to accept that you’re never going to be able to please everyone.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652109#Comment_3652109

    "Orrrrrrr we could fix the fundamental problems with solo queue so that there isn't a discrepancy between their power level and then balance the game around that."

    The official stats show there isn't a fundamental problem between the power level of most solo q and most SWF. It's just a very small percentage of the 4-SWF players that have an imbalance. And the imbalance requires players to be in high MMR, and most survivors aren't high MMR, and most survivors could never be high MMR.

    This is not an appropriate interpretation of the data.

    BHVR explicitly states that the numbers are just for fun and you shouldn’t draw conclusions from them. And they’re right.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3651965#Comment_3651965

    https://us.v-cdn.net/6030815/uploads/JOZ2IY0V59VX/image.png

    ...Or we could look at the official stats, and notice that solo q is extremely close to 2-SWF and 3-SWF... and it's really just 4-SWF at high MMR that is broken.

    What does that have to do with what I said?

  • Orrrrrrr we could fix the fundamental problems with solo queue so that there isn't a discrepancy between their power level and then balance the game around that.

    I mean I get it. Playing against a 4 man who call out every trap you place as Trapper or Hag, or are constantly giving away your position as a stealth killer, etc. is frustrating. But punishing players for queuing with their friends is not the way to go about solving this problem.

  • I don't think this is a good idea.

    Loops are (at least in theory) balanced around the default survivor movement and vault speeds. We saw with MFT just how much even a small change to movement speed can swing well-balanced loops into obnoxious territory and the same applies to vault speeds.

    If they do add more perks that affect vault speeds, they need to have some sort of cooldown or activation requirement. Otherwise we just have another MFT situation where every loop in the game is artificially extended with little to no counterplay for the killer.

  • Better yet, get rid of map offerings entirely.

  • I didn’t care much for 8. I’d rather see something more from the classic games.

  • @MarbleThrone said:

    This badge is the reward for completing Level 2 of the current tome.

    How did I manage to miss this? lol

    Thanks for letting me know!

  • @Caiman said:

    Nic Cage was a fun novelty that should not be repeated. His perks are amusing but kinda suck.

    Hard disagree on the perk bit. His perks are unironically great.

  • @09SHARKBOSS said:

    mmm apples..

    This is probably my favourite comment ever on these forums.

  • Yes! It's so annoying. Every time a major patch drops this issue comes back. Why has this not been fixed yet?

  • I accidentally posted this early before actually writing everything but I've just now finished updating it, so hopefully it's all there this time 🤞

  • @OrangeBear said:

    The website officially says rift outfits can come back after at least 6 months but unfortunately lots of the older rifts items have not returned. It's unclear why they haven't.

    I can't find a source but I believe the developers once stated that all Very Rare (purple) or higher cosmetics from The Rift will eventually return, but anything below that rarity is not guaranteed to come back into the store.

    I find the whole thing really odd to be honest. Just bring them all back a year or something after they come out on The Rift.

    I've always wanted that Thunder and Lightning Spirit headpiece. Shame it will probably never return :(

  • @jonifire said:

    Most of her addons are either weak or are from an past design, which doesn‘t fit her currently.

    The only good addon change I remember is the videotape copie. The others got only worse in my opinion (Ring drawing/Iri videotape/yoichis fishing net).

    Many could be buffed and some need reworks.

    Agreed.

    They’ve changed her power around a lot but not updated her addons to fit her current iteration. Some of them are outdated and others have just always been bad and need improvements.

  • Who can seriously and unironically say they enjoy this dumpster fire of a map?

    Me. I love this map for a few reasons:

    • I'm a Resident Evil fan and know the layout very well.
    • It's great for Onryō because it's stacked and Condemned can be spread through floors.
    • It has VERY consistent RNG. You essentially always get the same pallets and windows in the exact same places. Which is how I think maps should be designed.


    I can admit that it really does suck for a lot of the killer roster though.

  • Probably random perks. I love the randomised perks Archive challenges so I think it'll be a lot of fun. It seems easy to implement too.

  • Wow this is a massive let down. I don’t understand why they keep doing stuff like this.

    Why not spend time making Freddy compatible and release it then?

    I’ve said it so many times by now. I’d rather wait for content that is well fleshed-out rather than stuff that feels hastily done and unfinished. It reminds me of when they pushed out the Player Cards feature with no Player Cards available. Weird.

  • They were. Tape insertion has always been independent of the TV’s powered status. They can’t retrieve a Tape from a unpowered TV though.

  • This has been going on for months although seems to be concentrated around major updates. I’ve made a couple of threads about it myself and many people have talked about it on Reddit and X.

    As far as I’m aware, the devs are yet to comment on it.

  • @Seraphor said:

    Suggestion : when you stop repairing a generator, the skill check event is cancelled if it's not due to a killer related perk (opression, overcharge, etc.).

    So survivors could just let go every time they get a skillcheck and not need to worry about hitting them?

    The better option would be to treat all skillchecks like Overcharge skillchecks and have it continue after you've let go.

    This is the solution I think they should go with.

  • DbD generally releases its bigger updates on a Tuesday at around 11 am EST.

    Edit: I thought today was Monday lol. Just realised it’s already Tuesday at 11 am. Sorry about that.

  • It’s a cool cosmetic, they should definitely bring it back at some point.

  • Agreed. The more customisation, the better!

  • @ChaosWam said:

    Great breakdown and suggestions, have to agree on all your points here.

    Thanks :)

  • @jonifire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/404413/the-onryo-thoughts-on-her-current-state

    I agree with most what you said, except of the addons. For example I want old Reikos watch, old iri tape (first one), old ring drawing and old yoichis fishing net back.

    I also have the same opinion as @MechWarrior3, that I want the old OG Sadako back. I made some suggestions how I would buff her OG version if you want to read it -> https://forums.bhvr.com/dead-by-daylight/discussion/404251/old-or-new-sadako#latest

    I like your suggestion. If we ever were to get original Sadako back, I'd want them to do something similar to your idea.

  • It's a bug. Currently everyone has that skin unlocked.

    It'll likely be fixed in the next update.

  • @JimbusCrimbus said:

    Ahhh yes. Another case of content creator being irresponsible for free views. Figures.

    The number one reason I don't engage much with content creators.

    Any time something unbalanced/bugged/unfair hits the game they JUMP at the opportunity to show it off and then everyone and their dog decides to do it too.

    It reminds me of bodyblocking Pig. Most of us longtime players knew this was possible to do, but it was so infrequently used that it wasn't much of a problem. But then content creators started making videos about it and I was going up against it 3 times a day...

    The whole "bringing awareness of the issue" argument I see people make to defend this kind of thing doesn't hold up. If you're aware of an issue like this you can easily report it here on the forums (where less people will see and mimic it) or send it directly to the developers. I did this myself years ago when I accidentally discovered a spot survivors could glitch into and become invulnerable. This was prior to EGC so you could hold a killer hostage indefinitely with it. What did I do? Privately report it to DbD support. Because publically announcing it to everyone just leads to people trying it and a ton of ruined matches.

    No hate to this specific content creator. I haven't watched the linked video so I'm just speaking generally here.

  • He did fantastic :)

  • This combo should’ve never made it to the live servers. We saw it on the PTB and immediately said it was going to be problematic.

  • Yeah I’ve not really been having any fun playing her current iteration. She’s just kind of clunky and unappealing.

    Everything she has is mediocre. Her stealth isn’t good. Her slowdown is easily countered. Her chase power is gimmicky etc.

  • @Caiman said:

    When Deep Rift was first introduced, I had hoped every Rift would have its own Deep Rift coloration. Like the first could have been blue, the next could have been red, then green, something like that. A rotating cycle of unique color schemes would have been nice. I like blue but I like variety more.

    Yes! This would be so much better.

  • @GeneralV said:

    That used to be a thing.

    Huntress only had one Iri, Hillbilly and Bubba had none, and as a matter of the fact the two of them shared add-ons (which was actually pretty cool, chainsaw bros).

    I believe after Hillbilly’s most recent rework they share the Begrimed Chain again.

    I think it might have different effects on both killers but it’s neat regardless :)

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