OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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He needs a little hat
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1741250#Comment_1741250
Mind explaining?
@SpaghettiandMeatba said:
https://forum.deadbydaylight.com/en/discussion/comment/1741229#Comment_1741229
I could not find a single person who thought it was Springtrap, I didn't get that impression at all from the teaser.
@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/1741229#Comment_1741229
Not once did they make people think Spring Trap was coming
Also to me it's just new content. Nothing too exciting nothing too bad. I'm looking forward to the map reworks more.
Guys,he's baiting
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@SCP_FOR_DBD said:
The PTB has been out for like 4 hours, you can not say for sure whether this killer or any of the perks need a buff or nerf.
Now let me make this clear, you can absolutely think the killer might be strong or might be weak. First impressions are big and can absolutely be right. But come on now, the load of pish some of you spew is disheartening.
But I've seen too many people say something like "WHAT WERE THE DEVS THINKING? THIS IS DUMB!"
I've seen some people even say that the devs shouldn't even release the chapter because of how broken The Twins are, which is dumb.
So please, don't jump to any conclusions will ya?
Pretty sure you should know by now how the forum works.This post isn't gonna do anything.It's a waste of time unfortunately.
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@GrimReaperJr1232 said:
DS + Flip Flop + Power Struggle + Unbreakable....
This is going to be hell to face. Hell, you don't even need DS—just 1 in the lobby is enough that the killer has to plan around it. So make that DH + Flip Flop + Power Struggle
Unless you're Pyramid Head, hell is coming.
It's gonna be meme tier at best
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1740463#Comment_1740463
If you take control of the brother the survivor can just hop inside a locker and there's nothing you can do unless you stop controlling him and come to the locker as the sister
I hope they do something about that because that's just unfair
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@Malakin_Dshebudah said:
https://forum.deadbydaylight.com/en/discussion/comment/1739631#Comment_1739631
Using Reshade is childs play. Whats so complicated?
Also "The majority"? I have never seen a color blind mode in any game i have ever played (and i have played a lot!). Dunno where this entitlement is comming from. Reshade is whitelisted for reasons. Instead of making a cry-thread for every game you buy just learn to use it.
Yeah,let me get ReShade on console :]
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@Blueberry said:
There are some QoL changes I feel like would be pretty nice for increasing the enjoyment on playing Plague as she is one of the lowest played killers. Yes some of these would be considered more of a buff than just QoL but I think she honestly needs it.
-Apply regression as if kicked when vomiting on a gen
Plague has the issue of being very behind in time because of survivors not needing to heal in a meta where even killers that do make survivors want to heal are behind in time. This leads to Plague getting "gen rushed" even harder. I think this could help her a little on her time issue so she doesn't have to vomit and kick every single gen. If too much we may make it so it doesn't work with gen regression perks, IE it wouldn't apply Pop but simply basic regression would begin.
-Turn down the Corrupt Purge volume
This thing is so extremely loud it muffles a lot of survivor noises and is honestly just simply annoying because of its volume.
-Make it so Corrupt Purge doesn't need to be picked up
This goes back to her time issues. You are very rarely able to pick of a Corrupt Purge because of its placement mid chase and the time you waste walking over to grab it and then find a survivor to begin chase can be at least 10 seconds and even that's being quite generous. Seeing as you're not on a survivor during that time, it's 10sec x 4 survivors = 40 seconds. So picking up just one fountain can roughly be giving the survivors half an entire gen in progress. That's a lot.
When a survivor cleanses it would then give Corrupt Purge to Plague automatically. This fountain would now be corrupted and unable to be used until all fountains were used and they reset. This makes Plague more time efficient and makes it more likely the survivors will have to run to a further fountain if they want the cleanse.
-Infection cannot be cleansed while Plague is corrupted
This prevents a scenario of all survivors cleansing at the same time and Plague only getting 1 Corrupt Purge out of it. It also makes them have to spread out their cleanses between each other and reduces some of their control of Plagues power as they won't always be able to cleanse immediately when they want to.
-For each survivor fully infected/broken Plague gains 2 meters reduced TR
This is to add a tiny bit more danger while fully infected/broken without giving it "anti-fun" mechanics such as slower regression etc.
-Vomit working better around ping related issues
It's well known that since dedicated servers Plague has had quite a few "issues" related to her vomit interactions with bad ping. Things like the survivors coughing as if they were hit with the vomit but not getting infected. I don't know how they would want to go about adjusting this to play better with ping problems but it's something that annoys a lot of people off wanting to play her.
A good idea for her corrupt purge would be that the plague should be able to channel it from any corrupted fontain on the map similiar to freddy when he's teleporting to gens.
She shouldn't be able to cancel it however
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@Mister_xD said:
i cant get the escape once as the obsession challenge done.
and i havent died once today (but the one time i voluntarily sacrificed myself to save someone else, i was basically out tho), yet the game just never made me the obsession :)
i am in pain :)
Use object of obsession
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Slugging Sally Saturday
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1737764#Comment_1737764
then that means AMN shouldn't be tied to pallets either
Hmm,i guess they would have to rebalance around that fact.
But still,i would rather see breakable walls being more interactive for both sides.
Because now they are either
A) useless
B) a wall you HAVE to break
C) a wall you ignore because it helps you
And you have to waste your time as a killer at the start of the match to break them
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Disagree,you shouldn't tie a game mechanic to a perk.
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@anprimgang1978 said:
I know that I'm preaching to the choir on this because it's common knowledge that console has really bad frame rate issues, but I feel like it's gotten worse. I played a game with Bubba and every time I started my chainsaw swings my game would freeze for about a half second and it would end up extending chases for no reason. Same thing happens when I get t2 or t3 with Myers, or when trying to use a shred with demo, or when trying to use corrupt purge with plague, or when someone gets killer instinct, etc. These things always happen in chases and I've missed countless hits because of massive frame drops/freezes that happen for no describable reason. It's even more insulting knowing that the devs promised 60 fps for lower end pcs and consoles years ago but have never delivered to that promise. Hopefully they optimize the game better on the newer gen of consoles because it's reaching borderline unplayable levels
Those frame drops have cost me sooooo many chases and games in general it's infuriating.
Even worse than the hook bug imo.I mean just look at this clip:
https://youtu.be/W1TlMcbNT4sAnd tell me how this isn't game breaking.I don't know why fixing this isn't their top priority considering how terrible this is.
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@MiniPixels said:
Before you lose your mind hear me out, I'm not asking for this change I just want to know what people think about it.
So I've been thinking, Decisive currently uses a perk slot, and is one of the strongest perks in the game. It is one of the only perks in this game that's effects are so drastic that you have to constantly be aware of it and can be extremely punishing if you're not. But on the other hand, it is also a solution to the incredibly annoying problem of being tunneled off hook, which is something I don't think should require a perk slot. I've played both sides in red ranks since launch, and while I mainly play killer, I know how much it SUCKS to just get tunneled off hook. So this is my proposition.
NEW DECISIVE (Base Kit)
- After being unhooked a 30 second timer starts.
- While in chase, the timer is paused.
- The "ability" is deactivated when you touch a generator, or when another survivor is hooked.
- When picked up during the timer, just like current decisive, you get a skill check, and if succeeded the killer will be stunned.
- Just like current decisive, it can only be used once per trial.
My reasoning for this is pretty straight forward, the timer is shorter to allow less time where the survivor is effectively invincible. The timer is paused in chase so that if you are immediately chased off hook the killer can't just wait out the timer, and is forced to eat the stun, or leave you alone. And the "ability" is deactivated when touching a generator or when another survivor is hooked to prevent the survivor from progressing the game while being invincible. I have also thought about the ability being deactivated during the end game collapse, but I ran into a lot of situations where that could be abused, so for the sake of this example, let's figure it can be used during the EGC.
So yeah that's pretty much it, I feel like this can still be abused a bit, but is a step in the right direction to a world where killers aren't constantly asking themselves when they last hooked someone, and survivors aren't tunneled off hook. As far as what would happen to the perk decisive strike, I have no clue, but if they did do this they would probably just change it's name and icon and come up with something else. Anyway I'd love to hear what people think about this, and feel free to let me know anything I may have missed. Thanks.
Some kind of anti tunneling mechanic would be pretty neat imo.
It's pretty dumb that the only option to do anything against tunneling is using a perk from a paid DLC.Kinda unfair for newer players that would probably need it the most.
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@Clevite said:
Yeah but God loopers would take on this challenge stay in the TR and be a pain in the ass.
Throw in a flashlight and you could presumably eat a whole lot of killer's time!
People who do this aren't doing gens though.
They would actually give the killer free pressure.
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@selflessnea said:
Is cross-platform enabled?
Probably not
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I'm gonna laugh really hard if we still see FPS drops (sloppy butcher/noed,bloodlust,chests etc.) on next gen consoles
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@XyoulamX said:
What are yall talking about lmao, it has already been confirmed that dbd will be running in 60 fps and 4K on ps5
https://www.pushsquare.com/guides/ps4-to-ps5-all-games-with-confirmed-free-upgrades
I mean,the devs promised 60 FPS on console 2 years ago too :]
I would stay rather cautious
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It sounds like a cool idea but i don't see that happening.
That would just mean free grab fest for stealth killers
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@Sonzaishinai said:
Problem is that you won't get to test the weaker version of a perk.
Someone who got to the ptb with fewer bloodpoints might be forced to take unrelenting on tier 1 because they had nothing better and find a bug with it.
If people had all the bp in the world that would never happen
*Pretending that we wouldn't get that bug in the live version anyway*
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@Mushwin said:
Yes, I can see myself spinning in the lobby when I do it, but gosh almighty I wanna see my team mates spinning about too! Pretty please?
I agree,but the killer should be able to see the ballet show too
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I would love to see a perk that lets you open chests a second time (Mabe it's token based or something).
Would be really fun for item hunting :)
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@OldHunterLight said:
It's fun to theorize.
Here is something that I've been thinking besides not being from until dawn.
Maybe just maybe we will get another variation from ormond not just the same pain ormond but with more graphics.
Maybe with a cave 🤔
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I would rather see it as a buff for calm spirit
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@FilledPizza said:
How do you know the people who DC are on Steam anyway? It doesn't show you, it just shows the globe icon.
To be fair,if i see a player with the name "Mori me Daddy" then i can be pretty sure that that players is on PC
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@Yords said:
Freddy, pyramid head, and hag.
Freddy is super easy to learn and that is a fact.
Pyramid head is also easy and simple. The harder part is learning to hit survivors with your shockwave without LOS to them.
Hag I say is easy because all you do is set up a bunch of traps and that is it. It might be just me, but when I started to play hag I watched a few videos on her and the biggest takeaways were to hardly chase survivors, and always have at least 8 traps set up.
Hag is definetely not easy because her playstyle is completely different from all the other killers.
You also need a lot of map knowledge and knowledge about the pathing of survivors.
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@GrisouOats said:
I WAS VERY PSYCHED TO UNLOCK JAKE'S HEAD BUT THEN AFTER CHECKING THE RIFT AGAIN I VIEWED IT ONCE MORE AND NOW IT HAS FACIAL HAIR? DISGUSTING!! THAT'S UGLY AF!
FIRST OF ALL, IDK WHY YOU GUYS THINK JAKE LOOKS GOOD WITH A BEARD WHEN HE DOESN'T. IT IS HORRIFYING AND VERY UGLY TO LOOK AT.
I'M SO GLAD I DIDN'T WASTE MY AURIC CELLS ON THE UPCOMING TIERS TO UNLOCK THAT HEAD.
CAN YOU GUYS PLEASE REVERT BACK TO HOW IT WAS BEFORE? WITHOUT THE FACIAL HAIR? OR AT LEAST HAVE THE OPTION TO REMOVE FACIAL HAIR OR MAYBE EVEN ADD IN BOTH heads TO MAKE IT FAIR FOR THOSE WHO DON'T WANT THE UGLYY BEARD?
I am DISGUSTED.
https://us.v-cdn.net/6030815/uploads/COO8SFFWTVGZ/img20201105200023.jpg
Another homeless Jake cosmetic,hell yeah
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@Justalittlepeeck said:
Half of JoJo's stand powers could make up a unique killer.
My personal fav's would be:
https://us.v-cdn.net/6030815/uploads/6T1JRCSWKM36/image.png
Touching an object with power makes it a bomb that deals damage to all survivors happening to be nearby/contacting with it when you press the switch + heat seeking missile that chases after survivors on its own and damaging them if it manages to catch them.
And this thing
https://us.v-cdn.net/6030815/uploads/OC3EPJC7I8TC/image.png
Pressing power button locks survivors in the last action they were performing (basically makes the game force survivors do the last command the player gave them, like holding W or holding M1 and ignoring any further commands until the ability is over so for example survivor was holding W running into the window while this ability was activated, the survivor would just keep running until he bumps into the window and that would be so until the ability is canceled/over, then the survivor would be able to control themselves again) and reveals the positions survivors will end up once the ability ends.
Killer is allowed to freely move during that time, although his movement speed is reduced and he cannot attack survivors until he cancels the ability. Survivors cannot see anything that happens while the ability is active, however there's short wind-up time giving survivors a chance to start doing an action that will not lead them to dead end. The unique trait of this ability is that it could be activated any time, no matter whether the killer is locked in animation, stunned or performing any other action that does not allow usage of killer's power, however it would still require a short wind up.
Secondary ability has 30 seconds cooldown and allows to dodge any stun that could be dodged or blind incoming 3 seconds after the activation of this ability. So you have to predict whether the stun occurs or not and since you have "forecasted" what is going to happen, you manage to avoid this.
We need a character from JoJo's
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@Hoodied said:
Don't worry, you can get really weird lookin grass on Autohaven now!
I swear,this grass is so damn ugly on Macmillan.
And it doesn't even make any sounds when you walk through it >:(
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1730455#Comment_1730455
The FPS drop in chests is only for flashlights for some reason, its how I call out my friends say "You better save me with that flashlight" while on the other side of the map
Really?
Feels like it doesn't matter.
But it is kinda funny how you can tell as a killer when someone opened a chest because of the FPS drop
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Yep i agree.
Tome IV was absolutely amazing,but now we get this awful Tome V :(
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@Angelicus23 said:
As PC and PS4 player I can tell you the only easy and cheap advantage is the easier controls for killer. Now I'll proceed to answer your points
-Better FPS? that's true, if you own a 3000$ PC because the optimization didnt get better since a while ago, and it's not an issue for me on ps4 tho. About skillchecks being smoother and easier to hit, I dont get what you mean, but in PC I keep missing them and the timing is not different.
-Ability to see who the killer is in lobby? man that's called hack, it got patched 2 chapters ago when devs encrypted logs. If it has been seen on streamers, well you can just clip and get an easy way to ban them? or drop one clip here so I can see what you say is true?
-Ability to bright the game up? That's true actually, but as I quoted you in a different post, in console (at least for me in ps4) the game isnt as dark as PC can go on high graphics, and ps4 graphics are still very optimal to see and spot stealth/far things.
-Stretch resolution? You got a wrong one here, you can literally have more options to stretch than PC in PS4 in the console settings and the TV display options or just getting a stretched screen.
https://us.v-cdn.net/6030815/uploads/VU3UZ478788Z/image.png
https://us.v-cdn.net/6030815/uploads/GX03XJONXR6Y/image.png
-Higher sensibility for PC: why do you even complain about the console one, I can't play over 80% with controller
-Audio modifications: uhm you can change audio yes, but you change everything, to mod specific sounds you would have to edit game files... oops, banable and EAC won't let you go through this
Do you get FPS drops whenever you get hit by sloppy butcher/noed,someone opening a chest,gaining bloodlust etc. ?
Consistent FPS is honestly the only major advantage PC players have over console
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No,it's forbidden!!!!! >:(
-Your local killer main
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1730193#Comment_1730193
They can't make Ormond any worse
(Hope this comment doesn't come back to bite me)
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1730061#Comment_1730061
NOW THE STATUS EFFECT MAKES SENSE, NOW YOU ARE BLIND
But i like your idea.
Sounds like a good buff
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@Hoodied said:
A neat idea I had for this before was relevant with this, but I thought it would have been interesting if the survivors screen was also dimmed like what Knockout does
Oh god.Combine that with deep wounds and you'll see absolutely nothing.
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@chieften333 said:
Devs said something about it a while ago, not sure if any one of has said anything about it since then.
You guys heard anything about it?
Not a single word,unfortunately :(
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@Manky said:
Just fix moris. You have been talking about it for months but all i see is ######### coming out of your mouths. How long does it take to just press the delete key? At least until you find a way to balance it. Moris are the single thing that make me want to quit this game. Listen to your ######### audience and do what we have been asking for so long. I know you lot wont even read this so im wasting time here but on the off chance you actually give a #########, do something.
The devs already mentioned that they aren't happy with moris yet,so we will see changes to them.
But when that happens is unkown,unfortunately
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@Elik said:
So everyone knows the hay at the harvester and how you can get on it and then get to the window. Well you used to be able to get on it as killer without swinging but for a while you have to swing to properly get on the hay and this in my opinion makes it pretty useless because as a survivor u have a lot of time to react to the killer swinging. It just really confuses me because it wasn't always like that so I want to know if there are any changes to it planned?
I can recommend you this video from Pyrus (a small but extremely knowledgeable youtuber)
https://youtu.be/ZLG13lTa_jM -
@Elik said:
https://forum.deadbydaylight.com/en/discussion/comment/1728831#Comment_1728831
no, now you have to swing to get on the hay to get to the window so not really
Not really.You can get on the hay without swinging if you do it correct.It's really hard to do though
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1723342#Comment_1723342
Oh, I'm actually not trusted. Im one of the few people who got a red PFP without being in that group.
Tell me your secrets
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WHAT?
I CAN'T HEAR YOU.
PYRAMID HEADS SWORD IS TOO LOUD.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1728224#Comment_1728224
Then what is the problem with the Runner mask being free for console players?
Yeah i don't understand it either.
Apparently every PC player is/was able to get that mask but console shouldn't?
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Forced Penance also got kinda buffed through the WGLF buff.
You should see more people trying to take a protection hit or healing people of the ground
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@thesuicidefox said:
I've been using this perk a bit lately with the new Thana, and I've come to find that FP is actually much better than Sloppy at keeping survivors injured. It's 80 seconds guaranteed, and it's actually really easy to get protection hits as survivor so it's easy to get FP to proc. You just need to catch an injured survivor near another, start a chase and then hit the healthy survivor. It's a good counter to bodyblocking, and it prevents use of medkits (and by extension bottle time), and it can counter Adrenaline (which there are very few counters already).
You guys should give it a try next time instead of Sloppy.
Forced Penance,Blood Echo and Thana sounds like a fun combo.
I'm gonna give it a try :)
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Billy,Leatherface,Huntress,Oni,Pyramid Head and Blight 😏
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1727811#Comment_1727811
For lack of a better word, it’s more a “fairness” thing rather than “balance” thing.
Why should there be a disparity between killers where some can only activate a perk (such as Surge) only one way, whereas others have the luxury two ways to activate the same perk?
But all it does is limiting the pool of viable perks.
Plus there are already perks that work better on some killers than on others.
Nurses calling in stealth killers
Ruin on killers with mobility
Etc.
So that doesn't make much sense either
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@Aven_Fallen said:
Devs know that the Walls are bad. Or, to be more precise, I cannot imagine that they dont know about it. But they are bruteforcing them into the game at this point.
But aside from the Storehouse, I dont think that the Walls on MacMillan are that bad. On Coaltower they are actually pretty nice, since the Map did not need to get a Rework to begin with. But really needed or asked for where they not on MacMillan.
I hope they will stop doing those Walls in the future. I hate them.
You know they won't
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1727820#Comment_1727820
Oh man you should have seen the blackmarket for the skins in this game
Golden Feng Min before it was released to everyone was expensive and people actually bought it
Yes i remember that 💩show
I meant no sane person would pay that much money for a skin
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1726600#Comment_1726600
Mate did you know that Deathgarden tried to get more players by making the game free at one point?
Meaning people got the mask for free anyways lol
And people forget that they bought the game because they wanted to play it.Nobody would pay that much money just to get a cosmetic
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1727390#Comment_1727390
That’s not the same thing.
Myers is still using his basic attack. His power simply puts a status effect on the survivors.
He cant in anyway cause direct injury by pressing M2.
I don't see any reason at all to not remove the basic attack requirement from surge.
Why would it be too strong and unbalanced?
Guess i'm gonna stick to my super balanced BBQ,Ruin,Undying and Infectious on Oni then :]
