OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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Comments
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@Speshul_Kitten said:
It’s been almost a year already or more, I honestly can’t remember how long this free Iron-Will bug has been in the game.
It works on injured survivors AND survivors in the dying state.
Yet I’m supposed be sold to the idea of buying another DLC?
You can guarantee that if this bug was a killer bug, i.e. the killer had zero sound when chasing a survivor, that [BAD WORD] would be fixed in a second.
You know what's way worse?
The grass on all the reworked maps make 0 sound
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@immortalls96 said:
Lately I've seen posts about a bug causing killer fov to be widened by slightly under shadowborn standards , i dunno about you but I'd really really want to keep this around..it doesn't negatively affect survivor in any way..but it actually gives a decently fair fov to the killer for a change..a nice quality change to help killer movements feel more fluid..plus it makes flashlights feel slightly less cheesy because they aren't constantly blinding outside fov..the bad fov is an old problem that maybe we could ease up on? Blight is a perfect example of how bad fov affects killer experience in a very negative way..I thi k the community should get together and see if we can't convince them to let us keep it
Can you explain the bug.Didn't really notice anything tbh
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@freddymybae said:
i think u got it mixed up buddy
Yep,i've seen plenty decent survivors being toxic
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1745562#Comment_1745562
They actually said they are looking into DH. Not confirming it will def get a rework though and they also didn’t state an estimated time frame when to see something..
Pretty sure they said that they are only reworking the code of Dead Hard,so it's more consistent with dedicated servers
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@seki23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1745649#Comment_1745649
i dont think tho, that was end game, we did all gens and i was already chased by her and majority of hatchets were normal, i say majority becuase lots of huntress do know how to abuse the junky hitboxes getting hits without even hitting you, abusing the "aura" that covers survivors like if they were like trappers hitbox or something (but that is supossed to be normal according to devs) but anyway i will try later.
Maybe something happened to her internet in that moment that could raise the ping for a moment?
Not really sure.
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@ThePolice said:
Like jesus it’s been done to death, it was nice the first time but im so sick of it now
Another problem with the grass is that it doesn't make any sound at all.Which is a HUGE issue in my opinion
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@seki23 said:
very nice indeed. I WISH i was recording that match to show you what i witnessed, huntress need to get adressed and fixed. so no only we have to deal with the junky hitboxes that "decent" huntress players know how to abuse constantly but aswell now we cant even use trees to defend ourselves.
Could be a ping or animation related issue.
Like she threw the hatchet near the tree to hit you and actually hit but on your screen it looks like the hatchet hit the tree instead
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@gibblywibblywoo said:
I love it. Her screams sound like actual terrified screams and not castrated choir boys.
*Sad steve noises*
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@OldHunterLight said:
Remember that usually on PTBs they use any voices for placeholders they may get slightly edited out when it goes live.
And to answer your question, yes I too dislike how she sounds when she is injured, but she is not THAT bad.
I miss the PTB Kate shriek :'(
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THANK YOU
I'm not the only one that is bothered by the copy&paste type of grass on every map.
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@Asssblasster625 said:
Is it just me or do survivors just stop playing the second they see spirit. I play spirit like a M1 killer and without strider so why do people just turn to absolute boosted animals. Edit: forgot to mention I only use her power to get across the mad no mind games no yanking of gens just little old speed boost
I mean,it already feels like 90% of the survivors you go against are really boosted.
And i guess some people are just super tired of playing against a spirit considering how one sided her gameplay is
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I would be completely fine with that,because it means we won't get a new indoor map :D
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@WishIcouldmain said:
How much better do you think he'll be?
Nobody will be able to say that.
We have to wait for the Mid Chapter PTB first.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1745274#Comment_1745274
- i had a digital copy of DBD PS4. So i was able to upgrade to the digital PS5 version. Worse case scenario for you is that base game is still relatively cheap, and your account will remember/link any other additional PS4 content you purchased for DBD. Mine linked all previously purchased DLC and cosmetics, AND progress.
- Yeah... despite it linking everything purchased for the PS4 version, the console still recognises DBD PS5 as an entirely separate game. So yep. All trophies were a clean slate. Funny though how upon loading into the game the first time I instantly earned the P1, P2, P3, and P3 50 trophies.
The trophies are GONE???
Noooooo,that's BS >:(
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I think it depends on the platform.
A mod already explained that platforms like Discord are very strict in regards of sentence like "kick the baby" (child abuse).
I guess the safest/best way is to just call him victor
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@Pulsar said:
I still need them to fix current gen :( I can't afford any new consoles and probably won't get them for a few years.
Same,just fix the frame drops and i would already be super happy :(
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Age wise they are the same but the fact that victor died so early makes charlotte the more developed twin
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@cyeblinn said:
Im pretty new to the game, (only have about 30ish hours) but it is kind of insane the matches I am being set up with. I main huntress who is already a hard killer as is but I keep getting put against reds and purples and I just hit 16. This is insane as I am able to get two hooks max as they usually rush gens and flashlight spam me anytime I attempt to throw. It is kind of hard for me to get better at the game when this is all I get. Is this just how matchmaking is like once you get out of 20?
https://us.v-cdn.net/6030815/uploads/LCZWDMW0TB2Q/dbd-rank.png
Yeah,this happens very often unfortunately.
The devs are working on a new MMR right now so hopefully that will fix this issue
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1744772#Comment_1744772
Did you predict my comment? If not, you're not ready to post on these forums.
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@sekkima said:
I stopped playing a few months ago, just when they were going to implment "server-side based hits", what happened?
I play with 40ms of ping and it seems absurd to me that a killer with 200ms of ping can hit me from too many meters away.
How hard is it to fix your game?
It is too noticeable when the killer ping is high and when it is low.
In short:
Because the Hit Validation system the devs currently work on isn't ready yet
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@P0PG03S said:
Too easy to get use of, right?
Disagree,
It's in a great state now and doesn't need any nerfs.
Imagine if BBQ would get a similiar change.
Also,there are a lot stronger perks in this game than WGLF
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@GHOSTfaceP3 said:
It’s pretty weak lol they need to buff it somehow without making it to strong.. maybe 2-3 tokens per gen? Or just a flat out 20-30% increase without gens being completed
I think a cooldown would be better i think.
Maybe something like 60 or 80 seconds?
Or maybe give the killer the ability to press a button in order to use a a token
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@GHOSTfaceP3 said:
You’d only get 5 tokens every time you attack you lose a token so you better hit your target! If you really wanted to you could put a 80 second timer on it so people can’t hold there stacks maybe 60 seconds
Hmm,i don't really like that idea.
The killer gets heavily rewarded for failing one of his tasks (protecting generators).
There's also 0 counterplay on the survivor side either which is pretty unfair imo
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@Predated said:
DS is a delicate topic but I think I found a solution to the problem.
Activates after being unhooked, get a 60 second cooldown. If the survivor gets picked up within 60 seconds, the killer gets stunned for 5 seconds. If the survivor is not picked up by the end of the 60 seconds, it wil recieve 1 health state. Both actions turn the survivor into the obsession and deactivates the perk for the remainder of the match.
There are ups and downs to it, but I think this is overall more balanced. For survivors it's obvious: They get a free heal in addition to the practically freed grasp and it has guaranteed use. But what does it mean for the killer?
It means that the survivor can only use DS after their first hook. Which means that killers only have a maximum of 4 uncertain moments instead of the current 11 possible moments. It massively decreases the chance of having any active DS during the EGC, it is 100% predictable, it allows you to play around DS in ways that dont require you to feel a bit like an ass and it doesnt even change the killers who do camp the body to down you once you get healed, because they would have done that anyway.
I know this will get moved to feedback but I would like to see if this concept has any merit.
This version will make tunneling on second hook way too easy.
It sounds like a weird mix between DS and Second Wind
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@JesseJH28 said:
Thanks everyone. I feel like I already knew what the general answer would be, but I admit I was a bit overwhelmed from a few games prior to posting this and posted mostly out of frustration lol. I've found it's much easier to handle if I switch back to my beloved Billy every few matches
Also, take short breaks after frustrating matches.Grab something to eat/drink or hear some music in order to calm yourself a bit down
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1744528#Comment_1744528
Thanks. I got the jail symbol for making a post to have people "argue" about whether ONLY keys or moris should be changed. Not sure if "starting an argument" is ban worthy or not.
Yeah,i remember that thread.
Trying to start a fight like that is honestly a pretty stupid idea.Just don't do that again.Would be kinda silly to get banned because of nonesense like that.
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It would be kinda funny if huntress hatches would just stick to the survivor
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@DetailedDetriment said:
Have percentages be shown instead of slightly/moderately/considerably/tremendously. Especially on medkits and toolboxes, this is nice. I still don't even know what moderately is on medkits.
Edit: My jail thingy went away! Does anyone know how that happened? Is it like a time or behavior thing?
I agree,you should be able to switch between both versions in the main menu (kinda like crossplay).
P.S: As far as i know being jailed is a time thing (something like a week or so) that can lead to a ban depending on what you do and say.
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@HellDescent said:
He can be blinded but cannot start a chase or see scratch marks and perks don't apply to him
He's considered as a killer power
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@SnakeSound222 said:
The FAQ for the PS5 upgrades says disc PS4 players are not eligible for a free upgrade to the PS5 version, unlike most digital users. I clicked on the link for more information but it was not very helpful. All it tells you is how to upgrade your game from PS4 to PS5. There was a link to the list of PS4 games that work on PS5 so I thought there might be something there regarding DBD, but there wasn't. It feels like the FAQ is incomplete.
So what’s going to happen to us disc PS4 users? Will we be stuck having to play the PS4 version on PS5 until a PS5 disc is released? Will we even be able to play the disc at all on a PS5? Why can’t the disc version have a free upgrade like most digital copies? That’s a really stupid restriction, digital can get an upgrade but discs can’t.
Yeah,i saw that and i think it's really damn stupid.
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@n_coming said:
https://forum.deadbydaylight.com/en/discussion/comment/1744029#Comment_1744029
That is why I think topknot needs to stay, and if it must go the base charge needs to be reduced to 1.5s. I love oni, he is my main, and I want him to remain viable vs top tier teams.
Disagree.
Topknot is way too strong now.Especially if you consider that it's a green addon without any downsides at all
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1743717#Comment_1743717
So Flashlights VS Maps = Maps win?
100%
It counters trapper and all hex perks.
It could also allow for some hatch plays
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Playing against oni is super fun honestly.If he's good,then you are in for an extremely thrilling game (which i absolutely love).
Unfortunately nobody seems to play oni and even if i see one it's an unexperienced oni :(
When i play him i only use my power when the survivor is outpositioned,because short loops and jungle gyms (especially long wall jungle gyms) counter him pretty hard.
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@XyoulamX said:
I bought him a couple months ago but I got absolutely destroyed by swf while trying to learn him, so I stopped playing him. I heard that his demon dash isnt as good on console as it is on pc. Is he viable?
He is pretty much just as good as on pc.
The only major problem is the inconsistent FPS and FPS drop (e.g getting bloodlust)
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@chieften333 said:
I think it's funny, despite how janky the animation looks.
Plus I don't understand how people are getting offended by the whole "KICK THE BABY" thing.
He isn't an actual baby so what's the issue?
( let's be honest even if he was an actual baby it would still be kinda funny )
Hands down the best thing they added to the game ever.
And i thought blight crashing into walls over and over again was funny
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Maybe they don't want to hurt wraiths feelings? :(
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@Mistikus said:
For me clicking on the others survivors is much funnier
Same.That's pretty much the only thing i do with flashlights
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If i bring flashlights then i'm only gonna use them to clicky clicky at my teammates.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1742974#Comment_1742974
It is unintended yes, but this is unnaturally funny
But this seemingly does hurt Demo alot, as this causes demo to miss and lose ALOT of distance between a survivor
I would love to try this on Rotten Fields with Discordance and Tinkerer.
You just mind you own business trying to get the gen done and then BAM demo just shreds you across the map.
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@Boss said:
And no, i don't mean that this is the least-picked Item.
I mean that i actually quite often see Flashlights, though less than Toolboxes & Med-Kits.
Thing is: They just never use 'em, i don't even hear a click of them making an attempt.
The best they can do is blind me at a Pallet, i can't even remember the last time someone blinded me while picking someone up, let alone them timing it successfully.
They seem to only carry Flashlights in for show, and i'm even a Wraith 24/7.
Is this just my experience?
Maybe they use them to see anything in the new reworked Macmillan and Badham? 🤔
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Bamboozle seems more useful to combat strong window loops.
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@DontComeNeaMe said:
https://forum.deadbydaylight.com/en/discussion/comment/1742703#Comment_1742703
We have been hitting Hillbilly with pallets for a good 4 years without that being an issue
But Billy doesn't die from stuns :(((
Maybe inside though 🤔 -
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1741855#Comment_1741855
I'm 16 and still can't see ######### lol, could be because my eyes are ######### but it defo ain't amazing for us young'uns either.
Same,it's not like i'm super old but it's still pretty hard to keep track of survivors on Macmillan amd Badham
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@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/1742161#Comment_1742161
Another thing I want to ask. Who is emitting terror radius when you control Victor? Is Charlotte standing still, or Victor, or terror is silenced for that time?
I think charlotte is losing the terror radius and victor has some special kind of terror radius like freddys or huntress lullaby
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@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/1742149#Comment_1742149
It sucks. He has a long ass charge.
Yep,just circle around round loops and it's gonna be super hard to hit your pounce
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@thesuicidefox said:
Me guess is that Madness 3 will inflict Incapacitated in the future.
That would be busted though.
Survivors wouldn't be able to escape while being in madness 3
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@kaeru said:
Does someone tested if Victor could jump before his lunge is fully charged? It would be great to be able to calculate faster jump on shorter distance.
You have to fully charge his pounce in order to attack
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1742097#Comment_1742097
This is what I was thinking.
Survivors thinking that turning the match into 3 v 1 to effectively turn them into M1 before any gens are done sounds like suicide.
The major problem with this strategy is that it will leave you powerless.
Being forced to purely play a powerless M1 killer is not fun and frustrating.
It's pretty much the same problem plague has/had.
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@CosmicParagon said:
Bug Fixes in the newest PTB
- Fixed an issue that caused Nurse blinks to be unreliable around the Blood Lodge.
Also in the PTB
- The Nurse's blinks are unreliable around the blood lodge.
Pretty much the same like when they "fixed" a bug that made downed survivors completely silent
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@Reinami said:
Part of the new killer's power is that they can't leave if victor is on their back. But there is no point in that, because the second you down them, they just crawl out anyway, and if you don't down them, then they just get him off and leave.
Didn't even thought about that.
Yeah,that will make this feature pretty damn useless :/
