OniWantsYourMacaroni
OniWantsYourMacaroni
About
- Username
- OniWantsYourMacaroni
- Joined
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Comments
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You should have been better at hockey i guess π
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Lots of comments in end game chat applauding your effort you put in this game
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Don't forget the βοΈπ cosmetics
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It's an awesome map to get the throw X pallets while in chase/break X pallets challenge done π₯Έ
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If they would remove the injured condition and lower the cooldown then it would be a perfect anti exhaustion perk
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@legacycolt said:
And this is why the nurse needs a complete rework. Bhvr needs to make her power appealing to new and old players and balance her killing statistics. Her teleportation needs to go. Sheβs outdated game design and she makes people give up immediately. I see it every day in my solo q matches.
And I understand the people giving up against her because she IS overpowered.
Nurse can definetely be extremely overwhelming at times,sure.
But i would argue that most nurse players aren't god nurses so it's definetely worth trying.
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@GoshJosh said:
Starstruck is the most counterable exposed perk in the game. You get exposed, and hold W away from the killer until it ends.
Do people really need to be told this?
Not all maps and situations allow that though.
Also range addons + agitation is a thing aswell making it that much harder
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3025055#Comment_3025055
Its not really about Killers being weak.
But just yesterday I had the thought - why is half of my Perk Build being gutted (DS and Iron Will) and the Nurse with Starstruck, purple Range and green Recharge is allowed to exist? Or Nurse in general is allowed to exist?
I'm quite confused aswell why the devs didn't remove range addons and changed nurses blink attacks to special attacks but it's BHVR after all.
Confusing balance decisions is part of the experience i guess
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This is such a non issue honestly.
Nobody is usikg that perk anymore anyway.You only see see Circle of Healing,Self Care or medkits.
Inner Healing + DS is totally fine
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90 seconds gen time + buffed Thana on Legion and Plague π€’
At least we have a toggle button >.>
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@RaSavage42 said:
Take away the perks...
Just focus on her basekit and addons...
I don't play a lot of Nurse... so I don't feel powerful but still
If they did do something like making her Blinks LOS then make an addon that allowed her to Blink anywhere... I would think that would solve a lot of issues
That would just make her either a worse Blight or addon reliant
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Also, would be nice if console had a fps cap removal or at least some kind of setting.
That would be a waste of time,we don't even get full 60 FPS unless it's PS5/Xbox One X π
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3014423#Comment_3014423
Whilst the rest of team are body blocking?
If a killer has so many people alive in endgame that body blocking is an issue then that's mostly on the killer.
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@[Deleted User] said:
I don't get why they're basically nerfing BP gain with the BBQ/WGLF changes. This is just shuffling the grind around. Perks are easier to acquire but now the add on economy is even worse.
Killers have way too much add on variance to just say "run what you have". A lot of killers only have 3 or 4 useful add ons for high level play. The effective cost of a green add-on is 20-30k at times when its alternatives are throw picks. And I can't choose to not buy bad-ons or map offerings. I'm forced to buy them to get to the useful thing. A green Nurse recharge add-on can cost 30k if I'm forced to buy some useless purples and a Lery's offering that no sane Nurse would play just to get the recharge add on. And now BBQ BP bonus is gone. Why? Just let me buy what I want.
I don't think the devs quite understand how BP-expensive it is to play killer at a high level. I only run recharge on Nurse and every game probably costs me 30-50k BP
I think it's intentional.I wouldn't be surprised if they want people to use less items and addons than they do now.
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@AnneBonny said:
oh boy, i sure am excited to hold m1 for even longer
At least we have toggle buttons now π
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@dspaceman20 said:
Along with changes to gen speeds and camping and tunneling (hopefully) I predict a change to stealth to have it become meta
Considering how many perks,addons and killer powers are able to reveal survivors i don't think stealth will ever be meta (at least more than looping is).
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/328876/returned-after-a-4-month-break
Just play on console- rubber banding ain't a thing on console
We do have frame drops though , on last gen consoles π
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@[Deleted User] said:
People really be jumping to conclusions before we have any information on the changes, for real.
That's the forums for you ππ
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This Killer is just depressingly bad now. And he is not even fun to play like he used to either.
Yeah i feel that.Playing him feels awful and clunky right now.
Like theres 0 reason to play him instead of Huntress or Trickster other than liking the character or shooting at survivors
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I wish Trickster wouldn't be absolute garbage on console because his mask and other skins are looking really awesome :/
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@Mewishis said:
Is she actually getting nerfed are there any details on this?
@DarkEnigma333 said:
anyone have a link to the nerf details?
@Killing_Time said:
Nurse is getting nerfed again?
She isn't getting nerfed as far as i know
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I just want the devs to make his iridescent addons actually worth using.
Other than that Oni is in a good spot
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@GiveMeTheBox said:
The problem is her potential. A decent nurse player is fun to go against; a 3000 hour Nurse main is borderline impossible to play against.
To be fair,how often do people REALLY verse a god nurse?
Same thing with these death squad swfs.
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@Grandpa_Crack_Pipe said:
Once again, the killer only has to pick up the cosmetic to get it, but the survivor has to actually escape the match.
Why? All this means is that survivors will bust ass to ensure that they can actually escape, and killers are going to go hard in response. Which means survivors will bust more ass, which means killers will get more ruthless, and we can all just get bent and eventually decide to just play killer to get the cosmetics.
I don't understand it.
I guess its to prevent survivors from throwing games so they'll get all the cosmetics as fast as possible similiar to the first halloween event.
Doesn't make sense though to be honest,because who's gonna throw games with up to 6Γ more BP than usual?
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@JohnWick1654 said:
my only problem is that the older crowns are by definition more valuable than newer event crowns
To be fair,who was using these awful looking onion rings anyway?
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Can you show how it looks like?
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We'll get flans instead of cakes this year,but they'll work exactly the same
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@Regulus47 said:
4.4m/s. Blinks don't go through walls. There, she's balanced and still really strong. I literally came up with that in seconds, it's a joke how they haven't nerfed her in 6 years.
Sounds like Blight but worse
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2956064#Comment_2956064
Summer. So hopefully in 6.1.0
Interesting,
this should be the most interesting chapter so far then.
Cautiously excited π€
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Did they mention when we could expect the perk changes?
Obviously not this chapter i assume
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Absolutely hilarious,couldn't believe they actually commited to the meme
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2947807#Comment_2947807
Just wanted to say hi! Nice to see you posting since I havenβt seen you around here in a while.
Aww,thanks <3
DbD got pretty stale so i played something more fun πΆβπ«οΈ
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2947807#Comment_2947807
Idk why you would want that
Overwatch 2 for overwatch has nearly killed overwatch.
The winking emoji might or might not indicate sarcasm πΆβπ«οΈ
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Dead by Daylight 2 announcement π
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@Mazoobi said:
I want to see a lot of QoL changes :p
QoL changes would be wonderful,but this is BHVR we're talking about.
Same company that took 5 years to add a toggle button
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I think it's gonna be hard to change Dead Hard without making it useless.
Having better anti exhaustion perks to counter them would be an idea.
E.g remove the cooldown and the injured condition on Blood Echo and we would have a great anti exhaustion perk that rewards and encourages the killer to go for hooks
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-Every indoor map ever
-Mothers Dwelling
-Eyrie of Crows
-Cowshed
-Badham π€’
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BLOODWEB CAP
Even though the Bloodweb will regenerate indefinetely each time it is completely consumed,your level will not go higher than 50.
You can now increase your prestige by consuming the Bloodweb center node.
CLICK TO CONTINUE
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@DesignDad said:
https://forum.deadbydaylight.com/en/discussion/comment/2871645#Comment_2871645
https://forum.deadbydaylight.com/en/discussion/comment/2871653#Comment_2871653
Sloppy Butcher still applies Mangled. Sorry for not being clear about that, I was only thinking about the things that changed and not what stayed the same!
Don't worry :)
Thank you for the response
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@DesignDad said:
I just finished writing our patch notes on this, what timing!
Sloppy Butcher is being changed to "Increases the rate at which healing progression is lost by 15/20/25%". Note that it's a % of a %, so instead of losing 7% per second, you'll lose 8.05/8.4/8.75% per second with these numbers.
As for the "Z" Block Add-on, it no longer causes survivors to bleed when healthy but still applies the new Hemorrhage as per normal.
As usual, these are the current values we're aiming for on the PTB, subject to change, etc.
Wait,does that mean that Sloppy will lose the mangled effect?
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This chapter is honestly really tame in comparision to the π©show that was the Resident Evil Update
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2850467#Comment_2850467
Get this. I had an audio bug one match where huntress' humming was muted.
Me too,and it was on Lerys...
Jumpscare Huntress π°
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Only way to fix RCPD is to remove it from the game.
The gameplay experience on it is just that bad
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Yeah,it's weird.I've seen a sudden increase in Nemesis players aswell
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I guess it's because a lot of survivors realized that pre dropping pallets and leaving loops is the way to play against her,which results in incredibly boring and dull gameplay for both sides
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Blood Echo.
Remove the cooldown and injured condition.
This would finally give killers a strong perk to counter exhaustion perks that rewards a killer for playing well and encourages them to chase more instead of camping or tunneling.
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It's just gonna get replaced with other excuses (e.g SWF etc.)
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I feel like people really overestimate how much stretched res impacts their gameplay.
Like sure,there are some exception,but i don't see how one would lose a game solely through stretched res
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Finally somebody asks the important questions π€
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Yes,gimme that sweet anti loop/zoning killer with 0 map pressure and mobility π