OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2264107#Comment_2264107
???
You can literally see exactly which direction they went, plain as day. It doesnβt matter how many LoS blockers they use.
I'm talking about when you try to go for a mindgame (where you need to lose sight) but the survivor just leaves the loop and you can't hear them leaving the loop thus losing a ton of distance
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@APoipleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/2264038#Comment_2264038
https://us.v-cdn.net/6030815/uploads/DLDQ1AKUR5AM/screen-shot-2021-06-11-at-9-53-46-pm.png
Honestly, I'd hope people wouldn't be so petty as to turn against the goal of optimization just because they are upset with a particular person asking for it.
But this is the DbD community, so who knows? Drama abounds in the Entity's realms.
The only people that would do that would be some trolls on twitter.
Better Optimization should be a thing the majority of the community agrees on
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@[Deleted User] said:
bad take
the scenarios in which iron will is powerful are scenarios where seeing blood better is useless. iron will is a problem because audio occlusion is a problematic system that doesn't work well whatsoever, making LoS breakage super powerful at times, especially when the survivor has the opportunity to run away from a tile. plus grass exists. plus sloppy butcher is just better if you want blood tracking on top of a form of slowdown/pressure.
Yep,the strength of Iron Will is being able to run away from tiles (with LOS blockers) without the killer being able to tell if you're still at the loop or not until it's basically too late.
Blood Hound does nothing about it.Stridor is the only thing that counters that tactic
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2264014#Comment_2264014
pretty sure there's actually no console fog whisperers
Wouldn't be a good idea to advertize your terrible optimization,right? π€£
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@BingBongMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2263785#Comment_2263785
If only some of the fog whisperers would be vocal about optimization, they hold at least a small amount of sway. Especially with the size of some of their communities.
I mean,the fog whisperer thing is one of the most useless things i've ever seen.
It's just a marketing tool to increase cosmetic sales
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I looked into it at some point and it seems like it isn't possible
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2263289#Comment_2263289
I dont think 60fps is possible on the switch tho.. Atlweast not if you dont want to make it look like a roblox game.
I mean yeah,but PS4 and Xbox One should definetely be possible
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2262870#Comment_2262870
The same thing was said about MMR, yet here we are. Maybe they just don't have an update yet.
After 2+ years since announcing their aim to get 60 FPS on all plattforms (early 2019) you're gonna expect SOME kind of update at this point.
Absolutely silly,that we have no info on their progress yet.
It's insulting to a large part of the community.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2261891#Comment_2261891
So many have said they'd be happy with less chapters per year in exchange for game health chapters. When they had Q&As the game health questions that suggested doing would have a ton of upvotes. They just continue to dog pile onto they're existing issues and pretend it's OK.
We don't need more characters/perks. For most part you just see same handful of killers and same handful of perks on either side, adding new ones rarely changes anything. New map atleast gives us variety but we missed out on those for 3 chapters.
If they worked on fixing the performance issues it'd make the game more enjoyable and would give them better data for balancing.
They will never slow down for the sake of game health.
They don't care about it.It feels like they are aiming for milking DbD as much as possible before it's gonna collapse in one way or the other rather than longevity.
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Feels like once a year.He's extremely rare to see after his rework.Good Billy players are even more rare
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Well,i had a ton of fun as solo survivor with MMR except maybe a few match.
Loving it so far
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@Red_Beard said:
What is the counter to brutal strength?
Not dropping pallets obviously
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@Boss said:
Now if they made it lethal with its invisibility, until what distance was it appreciated to see it? 16 meters or 24 meters?
I don't really get this part, just saying.
Best stealth Killer right now?
I would say yes, if Spirit's phasing isn't counted as stealth.
Trying to be objective here btw, which is hard asf for me.
Best stealth killer is Deathslinger tbh
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Current MMR feels very Hit or Miss to me.
It can work very well,but also fail really hard too.It's too inconsistent right now.
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@GoodBoyKaru said:
In my defence I've mained Pyramid Head for almost a year now and I still got put with <200 hour players
Maybe play a bit more and the MMR will adjust
/s
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@Chilli_man2400 said:
Wow! Holy #########! 30 pages of comments about Optimization and yet still no response.
Not the first time unfortunately
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2257004#Comment_2257004
Wait, who deserves worse frames? Consolers?
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2257004#Comment_2257004
Imagine trying to win and have fun.
Try not to knock people for enjoying themselves and stay on topic
:)
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2257004#Comment_2257004
What a mature member of the DBD community, thank you for your input but I'm afraid nobody asked.
Please just ignore the people that try to derail the thread
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Nope i don't.
Why?
Because console
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The perk is fine as it is and i don't think that it needs any nerfs.
I do understand though that it can get quite crazy in a Ruin+Pop/Undying combo on killers like Blight or Billy
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@Ryuzaki said:
https://forum.deadbydaylight.com/en/discussion/comment/2256407#Comment_2256407
We won't grow tired, we've been waiting for an update since 2019.
Still,BHVR can very well choose to ignore this issue as long as it doesn't hurt their income.
Sooo yeah,guess we gonna have to wait another few years i suppose πππ
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@Ryuzaki said:
https://forum.deadbydaylight.com/en/discussion/comment/2256363#Comment_2256363
If this happens I'm sure a new thread will be created in it's place.
Yeah,and then it's gonna get locked again.
Until we grow tired of it or something.It's sad but BHVR can totally afford it to ignore us as long as they want to.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2256274#Comment_2256274
you would think but we have yet to get a response from a dev. My only hope is they're at least reading the complaints and understanding our frustration but one comment from them would help.
I think they are rather looking for a comment to justify closing this thread like they did last time with a 30+ pages long thread
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@Pulsar said:
Here's a new clip. Just got back from vacation the other day, so I'm sorry for the lack of new clips.
Not sure if this is specifically Console, but I've never seen it on PC.
That seems to be a bug that's related to the Alchemist Ring addon from Blight.
Had that happen to me aswell when i used it
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@justbecause said:
Gotta be joke? Twins are endless slug simulator
Gotta learn how to appreciate all those grass and ground textures somehow
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@Aven_Fallen said:
Yes. I dont have many BPs saved in the Tome, because I am actually leveling up my Characters all the time.
Before the RE-Chapter releases, I will save up 1 Million BPs and some Dailies. Before the event, I want to bring Leon and Jill to P3 at least and if possible, Nemesis as well.
The rest of the grind will be done with Cakes, but I fear that Survivors will once again get less Cakes than Killers (especially because there will be another Anniversary Item, meaning that the odds might be lower... Last year it was already 1 Cake at max per Bloodweb while Killers got around 2-3 in every Bloodyweb..).
Oh damn,didn't think about it.
I hope they will do something like 1 Cake + Anniversary Item per level 50 Bloodweb for survivors
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@stikyard said:
Well, you normally play Hag or Spirit so... the crutch is real.
Somebody doesn't like Hag,Spirit and Twins and feels the need to insult someone π
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2252726#Comment_2252726
I hope it's one of their priorities because I guess there's more players on console than PC but I don't know.
It isn't one of their priorities or else we would have seen any improvements or info since they talked about 60 FPS on all plattforms back in early 2019
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@justbecause said:
I'm on console and I do just fine I have no this issues idk maybe I'm just lucky
Next gen console?
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@RayrafLPP said:
It seems that these threads are kinda growing, but I guess we are just unlucky because unfortunately BHVR did not read any of them. They must just have missed that this is an issue, therefore Im doing another thread about the topic just to increase chances of them seeing it :)
Stay strong console players!
They have seen all the threads 1000%
But they choose to ignore them for whatever reasons
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2252872#Comment_2252872
Apologies I don't use Twitter. What's with the check mark?
Basically,only important persons and companies get verified with a blue checkmark
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Well,i saved up BP in the Archives aswell + rituals and will have another million ready once the chapter drops.
My plan is to get all three characters up to P3 before the event start so that i can use and save anniversary cakes + items while getting all perks on them.
After doing that,i'll try to get all the new perks on my killers and survivors.
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@Luciferr_2nd said:
With the resident evil chapter bringing lots of new players into the game, console players especially, surely optimisation on consoles would be one of their top priorities?
Im glad to see this thread is still going strong at 28 pages and growing
With the resident evil chapter bringing lots of new players into the game, console players especially, surely optimisation on consoles would be one of their top priorities?
I respect the optimism but that's not gonna happen.
They will probably sell a nice Resident Evil bundle (That will come with a really cool dynamic theme for PS4 which is gonna screw over anyone that already bought every DLC and base game) like they did with Stranger Things and Silent Hill chapter,then the fans will buy all those cool legendary skins to play their favourite characters.
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@dnj510 said:
As a fellow console player of the 8th generation, I feel you and it will not happen anytime soon. Give it another year then maybe they will think about us.
Give it another year then maybe they will think about us.
That's too optimistic.
It's probably gonna be another 10+ years for a "We'll look into it" type of response
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2252785#Comment_2252785
If you're having trouble running this game on a very decent PC, what hope is there for us consolers???
A blue checkmark on twitter π€£
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Bamboozle or else you are gonna have a bad time at killer shack π
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@TheArbiter said:
It's not their fault that a controller is harder to aim in first person games so obviously they aren't going to neuter potential killers for only controller, but I do agree that their optimization for console players seems non existent.
It would be a lot easier to aim on console (mainly talking about Trickster here) if we had proper controller settings to adjust response curve and Deadzones.
But it's BHVR and it took them 3 years after console release just to double sensitivity so i don't expect any changes to that anytime soon anyway
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I got everyone P3 full perks except Claudette because i have a lot of old offerings on her
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Could be,sure.
But we won't get to know if that's the case or not.
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@RiskyKara said:
https://forum.deadbydaylight.com/en/discussion/comment/2251284#Comment_2251284
Said a person who is a crap survivor but has won matches against Spirit. She has a low skill floor for good returns but honestly if you're a crap killer you're going to have some really bad matches against survivors regardless.
People are acting like she's an instant 4k every time before a single gen is complete when the spirit is brand new and it's a swf death squad.
She isn't.
Besides her low skill floor makes it accessible for new killers, and with survivor queues the way they are its a good thing to have a killer people are willing to play.
But survivors don't care about that. They aren't thinking about how unhealthy it is to get their win 100% of the time while being able to tea bag the exit gate with their team.
She has the same problems like pre nerfed rework freddy has and even more on top of that.
-Low skill floor and S Tier power
-Insanely busted addons
Her current state is NOT ok.She has WAY to much going for her without giving survivor any decent counterplay.
The majority of the survivor players don't want a killer that is super easy to loop and win against.They want a killer that is fun and fair to go against.That's it.
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@humanbeing1704 said:
Welp this post is almost 800 replies with Jack #########
It's as if BHVR doesn't give a π© ,right? :)
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@DawnMad said:
https://forum.deadbydaylight.com/en/discussion/comment/2251291#Comment_2251291
https://us.v-cdn.net/6030815/uploads/DO43G7R63S80/image.png
EGC doesn't really give any pressure to survivors when they don't even have to start it until they are in danger. A killer leaving the survivors to go all the way to a gate and open it is the same as going to a corner and afk, it can't even be suggested as a strategy.
A killer leaving the survivors to go all the way to a gate and open it is the same as going to a corner and afk, it can't even be suggested as a strategy
Not exactly.
The difference here is that opening the gate to start the EGC WILL end the game in 2 minutes no matter what.
Standing in the corner and being AFK just gives the survivor the ability to hold the game hostage as long as they want to.
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It's completely fine.
EGC was never meant to favour one side.It's sole purpose is to force an end to the game.That's it.
Also,if you have to worry about survivors 99ing the exit gates then you've screwed up anyway π€·ββοΈ
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2249708#Comment_2249708
It's so disappointing to see them genuinely not care at all about console players or low end pc players. They're losing players that want to play but can't enjoy the game because the performance is so terrible. I always thought being an indie dev they'd care more about the players than the bigger devs but they've shown that's not the case. π
I mean,they definetely cared at the beginning but as DbD got more and more successful the company behind it got more and more greedy and lazy.
And sure,they are losing players because of this but they get more than enough new players from all the new content who have yet to discover how this company really thinks about its consumers.
As a wise man once said,"It just works".
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@Yamaoka said:
Well, guess my break from this game will be permanent then.
Not even gonna buy the Resident Evil chapter.
Wish I hadn't supported this game since console release. Bought way too much in-game stuff for a game that doesn't even run properly.
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2249656#Comment_2249656
I'm thinking of doing the same.
It's so ######### disheartening to see that BHVR legitimately doesn't seem to care about people who donβt play on high-end PC's.
It was obvious honestly.
It's been 3 weeks since Mandy responded to this thread and said that she will try to get some info on this matter and we still have 0 info from her or anyone else from BHVR.
This company just doesn't care.And it makes me insanely angry when i think of the times when Mods were saying that our feedback is heard.
It.Clearly.Isn't
It's just straight up pathetic,how BHVR handles this whole situation.They choose to stay silent on this matter and you know what?
It doesn't matter anyway,because they are getting their money just fine.New DLCs,cosmetics and licenses makes sure of that.
This whole situation is just the most embarassing thing i've seen for a game that is THAT successful.
Our only hope is either getting the attention of an important Twitter person or buying a next gen console when they're available in year 2030+
Don't forget to vote for DbD as Labor of Love guys :^)
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@Evilhorst said:
Hello Guys, i see a lot of people complaining about the community of DBD. We make fun this community a lot for beeing toxic and talking trash in chat after the game. Sometimes wars between communities and Streamers doing some dumb stuff, like what is currently going on between two content creators, shed a bad light on this community. I get a lot of hate comments as a killer. I have to delete comments from my steam profile on a regular basis, even though i try my best to never tunnel or camp and i NEVER use Noed. I am not suggesting that all these things are always bad, but they are causing the most hateful comments.
We have seen nonsense like the Claudette-Face Bubba thing on Reddit and we tend to think "man this community sucks".
I just want to say that in my opinion and experience the DBD community is not worse than others. ACTUALLY i cannot remember the last time i got to know so many great people by just playing a game. This community is incredibly diverse when it comes to its content creators and the people playing the game. The game itself does a lot to achieve this too! For every game you get facecamped by Bubba there is a game, where the killer gives you the hatch. For every game you get tunneled, or people dc, there are games where you can just do dumb spontanous stuff with the Killer. I see people who never met each other before, working with each other to finish the archive challenges. There are so many moments where people are just beeing wholesome without anything or anyone forcing them to be. All the Toxicity that of course does exist in this game, can be seen in other popular games too. In german the word "Zeitgeist" describes the Mentalitiy of a society in a specific time. I just believe that right now, due to MANY MANY reasons the Zeitgeist right now is becoming toxic overall. Its not this games fault. Humankind was not ready for the Internet.
Please do not forget the powerful wholesome side of this game. The very reason why so many people still are playing it even though its an arguably flawed game. I would like us to embrace this side of our Community more, when talking about DBD. I just cannot stand the self loathing some people do.
Agreed.
It's kinda funny when people go like "This cummunity is the worst/most toxic one i've ever seen!".
Like no,it's not.Quite a few are pretty whiny/entitled,but that's it.
I would say that most of the community is pretty wholesome and chill,i had a ton of great interactions in this game but rather less genuinely toxic moments (like actually getting insulted and things like that)
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Well,the devs are trying to fix this problem by implementing a MMR system.
But it will probably take another 10+ years before it's actually introduced into the game πππ
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Oni:
Once you activate your Blood Fury,survivors turn into pumpkins for the duration of your ability
- Smash those pumpkins
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Killer players:"Just do the bones"
*Survivors actually do the bones*
Killer players:"Noooo :( "
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@Zozzy said:
"How do i exploit the devs poor coding to make the game EZ"
You literally just asked that.
As far as i know J-Flicks were 180 turns in 1 frame,while a Z-Flicks is a 180 in 2 frames (90 degree pre turn and 90 degree from the lunge within the lethal rush.
Isn't that supposed to be that way?
The devs put a turn limit per frame (90 degrees)
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@dspaceman20 said:
With so much optimization issues I wonder how many survivors and killers lost their games due to lack of optimization on console?
I bet it would be a LOT.
I already see how many chases or even games i lose because of crappy optimization
