OmegaXII
OmegaXII
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- OmegaXII
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1224604#Comment_1224604
It's not aggression, I was being ironic/sarcastic. The reason is that you jumped on my comment to complain how badly designed/weak the character is, which was completely irrelevant to what I was pointing out to OP, namely the fact that even though they might feel like they get hit through solid objects, that's actually not the case and they just got shot through a small crack.
Your reaction (and its irrelevancy) made it seem that you'd comment on just about any post to voice your concern with how punishing it is to play the deathslinger (which I disagree with, by the way). I do agree that I made a bit of a leap with the god window reference, but that was just to demonstrate the irony in how you came across - i.e. finding a small limitation of a killer's ability (justified in my opinion) and exaggerating it to the point where it seems absolutely terrible and punishing. If you were able to spin the fact that Deathslinger can shoot through seemingly solid objects as being punishing to him, I'm sure you'd be able find an issue for killers with placing a door next to a god window
Edit: Sorry I'm coming off a bit to aggressive, this is not my intention, but I do know it's not always easy to distinguish between sarcasm and aggression just from a written post without much context.
I did not say this killer is terrible at all. In terms of power, he's not weak, but not strong either. To be honest, i like the killer, and i kind of main him.
I'm just saying that those shots through cracks are incredibly hard to get, and the fact you're not getting anything really makes me sad and discourage you for being that good.
But of course, we have different opinions, and that's not a problem imo.
Regarding the op post, i think it's due to latency and killer's movement. Sometimes when i play as him, i also feel like it's going through walls, but in reality it's because i'm moving, which brings the chain into the object the moment i shot. In survivor's perspective, it may look just like the shot has gone through the wall.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1223766#Comment_1223766
Another reason against it. At least I think. Normally dev streams are always before the release, right? I remember they explained hit boxes even before the Deathslinger was announced.
The funny thing is they explained why precise hitbox are not required and does not benefit the game..
And 2 weeks later, a killer that requires on point precision came out :)
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Maybe they're just fooling around and want some chill games..
If i run ruin, i'm using it with surveillance and chill. But if it's destroyed within first 30 secs, i'm activating my sweaty mode :)
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1224369#Comment_1224369
Imagine...
Did you know that they're removing the god-windows in most maps? I can't wait to see you complain how that somehow nerfs killer gameplay :)
Why are you suddenly become aggresive? I merely stated out the facts.
If survivors are injured, and if you make those good shots, you are NOT rewarded anything asides from satisfaction and showing your skill to your opponent. If anything, you are PUNISHED. You either suffer 4 secs stun and give survivors sprint burst, or, you cancel your chain and reload, wasting your time. This is especially true at shack.
Also, did anyone mention god windows here? Aside from you of course.
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@Accullla said:
Some "solid" objects have holes in them. For example, the shack building has several cracks on the walls. Gunslinger's harpoon is small enough that it can actually go through these holes, so if you're accurate enough you can harpoon a survivor on the other side. I'm pretty sure it's intentional - it rewards really good accuracy and reflexes.
It rewards the killer for getting those shots at shack only when survivor is healthy. And you still need to suffer 4 secs stun.
So he's poorly designed and does not reward him for doing good.
(Also 18 m maximum range kind of limits his skillcap)
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1219905#Comment_1219905
You think his are the weakest, go check out Demogorgons.
You think Demo's add-ons are weakess? Go check out nurse.
To be honest all these killers have weak add-ons
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Not a lot of killers like to torture themselves :)
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Yes. That has been in the game since the dedicate server is up.
Also, sometimes the progression is slowed. I once played a game where i stalked slower than usual, but when it reaches half full, it triggers t3. That really annoys me.
However, this can be solved if they give him the same treatment as survivor's item. You don't go into T3 with full stalk, and you can choose to enter it at your own will. This is a very good quality of life change, but i don't know why this isn't a thing yet
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Poor clown.. not even 1 game in 100 games.. LOL
I wonder why... :)
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@Todgeweiht said:
I agree. Tried them both and they feel really underwhelming, I have only gotten 3 "sharpshooter"s with the coin and only got 1 down out of all of them.
For proposed buffs, I say the Coin is made 12 meters for the exposed status effect to trigger, its still a considerable distance but not as ridiculous as 15m.
As for Hellshire Iron, i dont know, I think that this add-on is just really poorly designed, give it a rework or something, or make it so that it makes deathslinger TR map wide when he harpoons someone, that way it would be actually worth it
I really don't know who designed those add-ons. These add-ons needs to be changed, or reworked completely as they are even worse than brown add-ons lol
Also i'm sure some people give some feedbacks to devs during PTB..
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Not to mention you need to grind 60-70 hours just to unlock 1 characters
In that aspect, mobile version does a better job with better ritual system
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@Victor_hensley said:
I think the biggest problem with the mobile version is that you can not aim your swing as killer, so it's even worse than console version (you will NEVER hit 360s)
Agree. I have seen some footage where people missed Meg 3 times in a row in tutorial as killer. All meg did was turn 180 degree and you miss.
So in order to hit these people, you need to move your character + camera + holding attack button, so.. you basically need 3 thumb lol
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@KingOfBadRNG said:
Yah I've been playing it myself look at demogorgon
https://us.v-cdn.net/6030815/uploads/808/BI8N1TV3U7EB.jpg
For some reason his feet is clipping through the ground but well made imo.
Can you earn auric cells in-game? It's not available in my country so i can't try it out
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1217170#Comment_1217170
There is this specific visual bug that has taken AGES to fix, its really annoying and I dont understand why people never complain about it
Yes this bug has existed for ages. It's already in game when i bought this game (2 years ago)
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@GHOSTfaceP3 said:
The devs said it’s low priority not even kidding I asked it on one of there streams
Lol really? That's unbelievable.
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I got penalized due to the game freeze during loading or due to crash.
I hope they fix these freezing and crashing once and for all.. it has been in the game for too long
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Lol if they really do that, they'll drop below legion tier as legion is better in any way.
So.. no. This is not a good idea.
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I don't know.. when i play as survivor, i never felt the need to use items and add-ons at all.
Most of the time items from the chest is enough for the whole game.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1214287#Comment_1214287
I'm not saying anything should change about them, I just hate it personally.
Maybe i wrote a bit too much then.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1214383#Comment_1214383
Wouldn't the head tilt be nice though?
Ah from the movies. Yes that's really good and iconic!
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Myers: Already has his emote (He's just standing there, menacingly)
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@MadLordJack said:
Leatherface. I ######### hate Leatherface. More than literally any other killer. Almost every LF runs Nemesis/PWYF and it's just super ######### brutal. It's not even OP, it's just infuriating how easy it is to get chainsaws with that combo. Even Freddy is harder than Nemesis/PWYF Leatherface.
On a similar note, Hit-And-Run Wraith/Ghostface. There's no chases, no real gameplay. Just do gens, heal, and hope the killer isn't reading you on Nurses. Great, real engaging. I feel so outplayed.
Other than that? Don't care. It's not about the character but the player. Spirit? Sure. Freddy? I guess. Billy? Okay. Nurse? Absolutely.
Ghostface and wraith power is not used for chase. If they chase with them, they're gonna lose because there's nothing to help them in chase.
Yes, ghostface can hide his stain, but once you have mastered hiding red stain with other killer, it really does not have much effect.
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@LALYTHIA said:
It sounds like DS had its intended effect. You got everyone to death hook, so everyone's points were probably pretty great, and ended with 2 dead, 2 alive, which is the basic idea of balance in this game. You are complaining why?
If you choose to play as though everyone has DS because you can't handle the potential of a brief stun and having to chase them 10 more meters before downing and hooking them, that's your choice as a Killer. It doesn't denote anything wrong with the perk at all. Survivors spend their time cleansing all the totems because they suspect the killer might have NOED, to the detriment of their gen progression, and sometimes the killer doesn't even end up having it. Or sometimes they don't and it completely changes the dynamic of the end game. That's their choice.
The fact that you openly stated if you didnt think they had it you wuld have just tunneled everyone is the exact reason perks like BT and DS HAVE to exist in the game. Also, DS is not broken when it's used outside of being tunneled. That's its function. It is not specifically an anti-tunnel perk, that is just its core use. Many perks have multiple or situational applications. DS is one of them.
Don't you think killer has too little information about survivor compared to what survivors received?
Killer has no information whatsoever about survivor's perks except the obsession pop in or not. You can only memorise their individual perks after they used it in front of you.
However, survivor has tons of information about killer's perk, even add-ons.
Hex? It tells you directly what hex the killer has except some "quiet" one.
Deadman switch? It tells you right away.
Sloppy? It straightforward tells you you're mangled.
Oblivious? It basically tell you to be careful about your surrounding so you're never caught off-guard.
The only one you have to assume the killer has is NOED, and yet, so many people complain about it, even it has so many downsides.
Is this fair?
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Mine is Doc, Freddy, and Legion.
Before you say anything, no, i don't specifically choose these killers just to annoy survivors. I'm actually a killer that follows survivor rule book (Kind of :))
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I would actually compare Deathslinger with Doc, since they're really similar in anti-loop aspect.
Doctor actually wins in every way except the charge up time. He has no cooldown, AOE effect, 115%, etc. Also, shocking through objects.
Also, hit over window is NOT guarantee a hit. If survivors know what they're doing, you don't get the hit.
So, i do really think Deathslinger needs a buff.
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Why should i give the last survivor a chance to escape? Killer's job is to kill survivors, not entertain them.
You're not entitled to have a chance to escape after your team messed up against the killer.
If the killer does not slug for 4k, then he's just being nice and gives you a chance to escape. But who appreciates that?
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Spirit is counterable, and you shouldn't feel bad playing as her.
And i agree matchmaking is stupid at the moment. So my suggestion is leave the game for a while, and see if things got better.
Fyi I'm red rank killer, and i'm also doing this
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You're quite talented actually. I took far more time to reach rank 12 than you (by seeing your level), and that's before this stupid matchmaking
Or maybe i'm just bad learner :)
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1211146#Comment_1211146
Just wondering, because people are so aggressive about healing when they see thanat in game.
Hahaha that's true.
Btw my usual build is BBQ, discordance, monitor and any other perks.
And i don't use any add-ons. His add-ons suck and not worth to use at all lol.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1209698#Comment_1209698
Do you run thanat?
No, why?
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1208883#Comment_1208883
And yet he's getting a 4k against red ranks???
Legion is one of my main, and I have seen so many red rank survivors self-caring against me lol.
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This guy probably brings mori every game
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@Pizzaman said:
Tbh, I don't understand why people think that DBD moris look cool, because they don't. They really don't. They are just weird, somehow. Somethings is just wrong with them (maybe it's the toned down blood spatter, the sounds or the rag doll animation, it's just weird somehow and that makes it almost cringy for some moris).
The Friday the 13th kill animations on the other hand are spot on and look very cool, even though most of them are quite simple.
However, it does look better than watching the same sacrifice animation over and over again
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1206869#Comment_1206869
I’ve had that happen too. This is why even if you gave solos all aura reading perks like kindred to buff them up to the level of swf it would never be the same, as swf actually give a damn about their team, solos don’t.
I guess that's more of the problem of people's mentality.
But still, buffing solos to SWF level is still needed as it leads to balance.
PS: Sometimes my friend sandbagged me to killer lol
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1206835#Comment_1206835
Yeah but Borrowed Time doesn't work on yourself. Also, while I disagree that DS even needs any nerf at all, if it would get nerfed, this is not how to do it. People want to nerf it so it only becomes an anti-tunnel perk, but this is nerfing it's actual anti-tunneling aspect.
Yeah you're probably right.
Btw i just had an idea. How about we make the mori prompt works only when you're carrying the survivor?
Means if the survivor is on the killer's shoulder and wiggling, killer has the option to hold m2 to kill. Then the animation starts with putting survivor down, and mori begins
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@Deathslinger said:
im a killer main but even I have to strongly disagree with this. Survivors are also trying to do their job and it’s unfair to prematurely end them when they have a bunch of perks and items that could still pull an upset against the killer. If you want a free Mori then just change the idea into a very very limited and controlled moment. Which is when 3 of the 4 survivors are dead and the last one is in the ground, both doors are closed and you’ve already shut the hatch and started the EGC. Then I could find it acceptable~
You basically suggested a yellow mori basekit.
Just to let you know :)
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You know.. in a match i was 1 hooked even i have kindred on.
This is in purple rank, but any survivors who are in purple rank shouldn't make this kind of mistake
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1206835#Comment_1206835
DS does not need another nerf.. Just stop.
I hate it when i got stunned even i don't tunnel.
But this is for another topic. So let's stop here, shall we?
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@ad19970 said:
Simply because DS doesn't work against Moris, I would have to disagree with this. Otherwise killers are always free to tunnel the survivor off of a hook if they were in struggle phase.
Not always free though, we still have a perk called borrowed time :)
Also ds needs a nerf anyway.
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However, devs also stated that they don't want to do knee-jerk changes anymore. That's why Deathslinger didn't get any change from PTB to live despite the feedbacks.
Of course they're gonna read our feedbacks.. but maybe that's all.
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@BabyClaudette said:
Or you could just accept the fact that you cant win every game.
But those 4 man SWF deathsquad deserve to win every game?
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Eh.. just follow your heart. If you don't want to play, then don't. This is a video game, not a job, so you're free to leave at any time.
Play whatever you want to play. You don't have to stick to this game only.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1202550#Comment_1202550
Since when did dead zones only = no pallets? Dead zones have no pallets OR vaults. Just press W and die game play is truly riveting.
I just said what he said lol.
And if the pallet number is not reduced, how can dead zone occurs? If there must be a dead zone, other locations will have more pallets than usual since the number is not changed.
If window number is also not change, other place will have more window as well. But this is all in theory
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Strange.. peanits said the number of pallet is not reduced except the doc's map.
So...
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@oh_0k said:
I doubt it they since they gave killers unique animations for breaking walls this ptb
Really.. damn.. i wished they scrap the breakable walls completely, as they already screwed up for the new map.
Oh well...
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1198096#Comment_1198096
winning the chase is losing the killer/making him give up on you.
Your job as survivor is to waste killer's time as much as possible.
Your team is winning if you waste 1 or 2 minutes of killer's time
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1195998#Comment_1195998
But if you can only loops them for 45 seconds how do you brag about a 4 gen chase
You can lose chase even you're still chasing. Breaking line of sight and pallet stun does the trick.
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I bet they complained the game is killer side when breakable walls are announced..
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I do play both sides, but more towards killer.
Survivor gameplay is just too boring. You're holding your m1 most of the time in the match.
However.. killer gameplay is stressful and sometimes got bullied..
So.. my conclusion is take a break and play other games lol
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The first game i played today after a week of break is versus a group of red rank SWF with 4 flashlight and OoO..
Another break i guess..