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OBX

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  • @Bwsted said:

    https://forum.deadbydaylight.com/en/discussion/comment/1924378#Comment_1924378

    Their track record shows that it takes some major backlash for them to listen to feedback when they're already so dead set on something. Like colorblind-gate levels of backlash.

    If anyone needs an example, just look at the aura changes. It took a literal uproar for the experts to realize it was trash.

  • @sensovsky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1924265#Comment_1924265

    honestly do you need more than 3 days to tell that it's way worse than the one we currently have?

    This is nothing more than the people who made it having a serious case of CYA to their bosses. I doubt they could go in to the boss and say “hey, we just spent a lot of man hours and a boatload of money on this new HUD, but it is an utter disaster. It’s worse in nearly every single way than the current one. Should we start over?”

    Doesnt work that way sadly. This manure was going to be pushed out the moment they made it. The “let’s let everyone try it out” was simply a way to appease the bosses and not admit abject failure.

  • @Jarol said:

    https://forum.deadbydaylight.com/en/discussion/comment/1923200#Comment_1923200

    The ultra rare or very rare addons is what I fear the most from Myers, but I feel the need to see something new in him, I imagine seeing something new from him when I haddonfield rework.

    I’d be careful what you ask for. Knowing bhvr devs, they’ll figure out some way to add a totally cool, super useful cool down to his power. They would likely also give some ultra fun, absolutely not horrible addons akin to billy.


    id just hope they left him alone if I was a Mikey fan even if it meant that he has some issues.

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1921320#Comment_1921320

    How they can just put a severely broken killer into the tome and call it a day then?

    Because they don’t give a $#!?

  • its Better to get you to write your highly ignorant takes dealing with the state of the game.


    little kids like you do these things.

    1 you make stupid as all hell statements on things you are very ignorant about

    2 people calv you out on your $#!%

    3 you go to the default sheep response “whoa man calm down”


    id suggest you go watch your favorite streamer so they can provide you with what to say next.

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1918280#Comment_1918280

    Really? Ok then name those 259 problems that need to be fixed in dbd. Go ahead tell me since your always right go head tell me.

    There’s countless threads you can read here in these very forums that you can read regarding them. You already know the issues, but you just want to be an ######### for the sake of smelling your own #########.

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1916681#Comment_1916681

    Well look who’s laughing now Blights POV is getting changed next chapter.

    that’s great. Not sure why you would feel the need to laugh. You forgot to address the othe 259 things that have been waiting to get fixed for more than a year. Nice try though.

  • @realflashboss said:

    Anyone else looking forward to undying nerf?

    I never used it as killer so I'm not too worried but it's going to be interesting to see how many killers struggle more now!

    They will simply slug. Killers that have never really slugged will start. Enjoy

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1917261#Comment_1917261

    you know what im going to make a weekly post about how people are adjusting to this UI and see the responses.

    without a doubt if you disregard the new features this UI is way worse than the old one but let's see if it really is just "resistance to change"

    Honestly it will be fine on survivor. The issue for me is on killer. Think about where your eyes tend to be on the screen when you are on killer. Bottom half. ( scratch marks, blood, obstructions etc....) having to look in the upper portion of the screen for info is not great. (Also said info is presented in a way that isn’t fluid)

  • after nearly 4 years of dealing with the bugs, bad optimization for console, decreasing events, and total indifference to those issues.... this UI will more than likely be the final nail for me. I simply can’t deal with how awful it is. The info is all over the screen. It’s horrible. Imagine having a near perfect UI and thinking that this nonsense is an improvement.


    it’s sad that so many people put effort and time into pointing out the areas for improvement yet the devs just continue on with such a terrible UI.

  • @Kagari_Leha said:

    https://forum.deadbydaylight.com/en/discussion/comment/1916759#Comment_1916759

    i play both and it's still fun, but i dont want to have a headache just searching for info on my screen

    I play like 75/25, but survivor is much different tbh. All I need is to see who’s injured/hook/floor. Killer is constantly looking at mid to bottom portion of the screen for scratches, vaults, totems, gens etc that having to look in the upper half of the screen is very counterproductive. I really can’t fathom how the decision makers in bhvr thought this UI was good.

  • I’m nearing 4 years on this game and it had kinda run its course. This new UI will cause me to quit. I mainly play killer and am not going to fight the spaz placement of all the important info. It’s so bad and so many players pointed out how many issues it had and the devs are still going with it.


    so bad

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1916669#Comment_1916669

    No it’s not not every player is a die hard fan of the game not every player is a veteran there are people who have to wait for this stuff who don’t follow BHVR and when they get the change then they give feedback. Also they literally said they will change the UI after it’s been released

    Kinda like how blights POV would be fixed, or sounds would be fixed, or blights sliding, or console optimization, or matchmaking, I mean how many should I add to get the point across....


    bhvr has proven hundreds of times that once something is in the game they literally take years to fix/update things.


    please stop white knighting for bhvr when such a vast vast majority of the community can take 3-4 seconds to see all the things wrong with the new UI.

  • @Chilli_man2400 said:

    You didn’t read what they said they said they wanted to keep it to get more feedback from Xbox and PS4 users then change it.

    Lol we can see it on steams. It’s a lame ass excuse to push it live.

  • @Anzardinho said:

    https://forum.deadbydaylight.com/en/discussion/comment/1916648#Comment_1916648

    BHVR be like: Time to nerf memory so killers don't tunnel

    Bro, we are all children incapable of counting hook states. Like none of us knew how to tunnel before the hook counter so if they don’t add it we can’t possibly use an abacus, a chalkboard, clicker, calculator, crayons and paper, or our effing brain to know who’s on. 1,2, death hook.


    these devs have got to be the most clueless bunch I’ve encountered on any game.

    guys, theUI SUCKS

  • They know better than the 99.99% of players that can’t stand it.


    nice job bhvr. What a clown show you guys have

  • @DaFireSquirtle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1915954#Comment_1915954

    Ahh that's it. The classic response to any criticism. I must be a killer main. Stop crying mate.

    Your opinion and your experience of cue times is not the only opinion. You are wrong in that sense.

    And the fact is the vast majority of people are experiencing 10 to 15 minute long cue times which is unacceptable. Hence why were complaining.

    It's like saying I've never seen a bird therefore they just don't exist. It's a dumb argument. Made even dumber by your condescending jerkish response.

    There's an issue with cue times end of. No ifs or buts it's an issue that more then one person has. Deal with it "survivor main".

    It isn't just certain servers and it isn't a minority. Stop trying to put peoples experiences down cuz you haven't experienced them. It's not healthy for the game.

    You simply can’t worry about people like that. They live life with their head planted firmly in sand (likely somewhere else also). This will be the same type of clown that can’t figure out why his own personal Q times are 15-20 minutes when it reaches his region (it will eventually unless bhvr stems the flow of killers from the game).


    In short: just don’t waste your time explaining to the idiots that there are in fact other people in this world that can and do experience different things.

  • @VicThor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1913827#Comment_1913827

    So you say I should try Nurse with max sensitivity? Do you have any tips how to learn blink distance? I always wanted to play her, but I found it stressful, maybe the MMR will help...

    I get disoriented with Blight too easily. I was suggested to user Shadowborn, but tbh it didn't help much.

    I’d also suggest the brown horse also as you are going to miss A LOT.


    just accept that you are going to lose a ton, but after you take your lumps, she is very good.

  • @VicThor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1913827#Comment_1913827

    So you say I should try Nurse with max sensitivity? Do you have any tips how to learn blink distance? I always wanted to play her, but I found it stressful, maybe the MMR will help...

    I get disoriented with Blight too easily. I was suggested to user Shadowborn, but tbh it didn't help much.

    You can use the flannel to learn distance but I’d warn against using it too long. You will just pay attention to the marker as opposed to getting good muscle memory on the charge animation

  • Oh this new iteration of MMR is going to be glorious. Likely be the same thing but folks won’t even be able to call out bhvr on their ineptitude because ranks won’t correlate to the matchmaking anymore lol.

    smart thinking bhvr. If you can’t do something right, just hide it.

  • Try putting your sensitivity to 100. I play nurse pretty regularly on ps4 and that helped a lot. Still won’t turn as fast as pc, but it helps.

  • @Caleegi said:

    Both my wrists have carpal tunnel and the struggling makes them both hurt a lot! obv i can switch between them but then i risk messing up and then i am just switching between which one hurts more. The struggling mechanic doesn't even add tension or whatever to the game, just annoying.

    Hope your wrists get better. Sadly at bhvr HQ, it’s better to make a new HUD that 99.99% of the player base hate than to make a decent struggle mechanic or simply use one you already have (looking at you pyramid head)

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/223588/the-next-killer-has-to-be-op

    The devs have stated they are afraid to make strong killers. Even if they do. As soon as word gets out and enough people buy the dlc. They will nerf it.

    ^^

  • @AnnoyedAtTheGame said:

    My controller on wiggle is now getting screwed because of this game. One controller went in the bin because the left thumb stick is knackered. I hate games where the games forces you to break your controller doing something over and over again.

    I have 2 controllers now with dead spots in the left thumb sticks from this dumb@$$ mechanic.


    they aren’t cheap bhvr

  • Bhvr keeping it classy as usual.

  • @AnnoyedAtTheGame said:

    Isn't it about time we got struggle phase removed from the game?

    Either people use it to die on purpose or people accidentally stop pressing X for a millisecond and accidentally die.

    They could at least change is because now I've just left 2 survivors in a match because I accidentally stopped pressing X for literally a millisecond.

    This game is just fetching me more excuses not to even bother turning it on.

    cant remove that. It’s super fun for console folks to break their controller with this and wiggle function. Let’s not forget the plethora of broken space bars for pc players.


    the common sense these devs show blows my mind

  • It doesn’t help that there are a couple of notable dip$#!% streamers that further the narrative for click bait on twitter and views on their channel. Then you get a bunch of parrots saying the same thing because they watch said piles of manure.

  • As much as many people want this it really won’t change what the issue is: solo Q v. Swf Q.


    slowing down the game in the beginning via some mechanic that affects gens is something we already had (old ruin). It will still be troublesome for solo Q and make little difference against average swf. (Also see current ruin/undying)

    until bhvr addresses swf everything else is simply a bandaid they slap on the game and then remove because the game at its core is supposed to (and nearly is) balanced around solo Q.

    they don’t have the fortitude to address the cause, they just want to muddy the effect. (The muddying will also be seen with them intending to hide MMR)

  • Unfortunately the devs have backed themselves into a corner. Their refusal to address the swf dilemma has made the game unable to be balanced. If the devs enhance killers to deal with swf, solos get roflstomped. If they dumb killers down to allow solos even match, killers get roflstomped by swf. (This is generalization of course some players do everything perfectly).


    in the end they either have to stick with the status quo, or they will have to address swf. (They have proven that they prefer the former and likely won’t do anything until survivor Q times get totally out of hand).


    In the end, solo Q survivors are the ones that pay the price for the devs decisions.

  • Killers will still need the obligatory gen defense perks. Having 2 slots eaten up with undying/dh and then maybe pop corrupt, that is not good after the corrupt runs out and your 2 other perks are cleansed.


    it’s not gonna change much. The devs refuse to touch gens, so killers have to focus on that more than trying to get dh to work.


    much ado about nothing

  • The options are pretty slanted. I will use DS about 50/50, but I don’t run small pp ever.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1902126#Comment_1902126

    That doesn´t make sense. If the killer camps and tunnels, then survivors can ignore ruin and just push gens.

    Yup.... the same people that have whined endlessly about ruin are the same people that whine endlessly about camping. Unfortunately they fail to see the issue with their logic.


    these are the same folks the devs balance the game around sadly.

  • @Meg_Survivor said:

    I swear i have only got the twins about 4 times since they been out lol ...whats everyone elses experience with the twins? They so rare to go against it seems like idk why

    their perks are terrible, the killers style is fairly boring....... I’m glad the devs paid for it with the free shards resulting from the terrible Halloween event. I would have felt bad if I used my own money to by that half assed chapter. (Btw hoarder still doesn’t work lol)

  • Nothing will change no matter how good the MMR works. Until bhvr addresses the real issue (killer numbers) then the system will just expand matchmaking and we have exactly what we have now. bhvr already knows this and it’s a huge reason they are hiding MMR. Guys please open your eyes to what they are doing.


    they aren’t actually changing anything, just hiding the result 🧐

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1900501#Comment_1900501

    I wonder if they realize their statistics don't factor in the value it gives to teams with headsets.

    https://forum.deadbydaylight.com/en/discussion/comment/1900706#Comment_1900706

    Laurie already has DS. Which is still the most powerful perk in a survivors arsenal. They could destroy OoO and the Halloween DLC will still sell.

    If the devs openly admitted how useful OoO is with coms, they would then be tacitly admitting how truly busted swf is. They aren’t stupid, they just think all of us are stupid. Lol

  • @ASpazNamedSteve said:

    Can't speak for other killers, but most of the time when I give a survivor the hatch I don't really put any thought into it.

    ^exactlynhow I go about it. Zero thought. If I have to start thinking about who I give hatch because of posts like this, I’ll simply hook everyone.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1895935#Comment_1895935

    A lot of that is BHVR refusing to put together a good tutorial. Casual players aren't going to go out of their way to watch guides on running individual tiles or specific killers.

    I agree with this to a point. The potato problem wasnt nearly as pronounced when we had old rank reset. Casually playing wouldn’t really allow the eventual arrival into red ranks where people stay indefinitely now.

  • I personally feel like so little time is spent learning to loop (and the losses that come as a result) that there is very little growth in most survivors. It’s basically just sit on a gen, get downed in about 20 seconds of chase, and rely on teammates to finish gens. Even worse is skulking around the maps in shadows avoiding the killer at all costs.


    playing enough gets these same survivors to upper ranks where they get demolished by killers because the training wheel stage was completely skipped. What we have now in red ranks is a direct result.


    take your lumps, learn to interact with the killer. It makes survivor a far more enjoyable role. (Also you won’t feel obligated to rely on the devs to make you better by nerfs. This goes for both sides FYI)

  • @BigDickMyers said:

    (I mainly play killer)

    I just had a game against a key (SWF) and I basically outplayed them in every way possible, they were trying to body block me at hooks n ######### but they never really managed anything else but tbags and flashlight blinds (not saves)

    But one guy managed to escape with the key (just picked it up from a dead guy) and then they all went toxic in the pregame lobby, even though I didn't camp or do anything toxic myself.

    This kinda ######### makes me wanna not play for the rest of the day or just go survivor, and it's hard to ignore it for me.

    Any tips?

    Turn off post game chat. 4head

  • @Ryan489x said:

    https://forum.deadbydaylight.com/en/discussion/comment/1892592#Comment_1892592

    Oh, that's interesting, I can't 360 very well anyway so that doesn't bother me. and really 360s shouldn't be a thing for the fact that with realistic movement you wouldn't be able to do that anyway.

    Folks are aware that console FPS can’t keep up with 360 so they don’t want to lose the ability to abuse it. Simple as that.

  • They will be the same ones that come on here and whine about “campy killer ruined my fun”. If a killer leaves the opportunity to occupy 2 survivors for the price of 1, they are a fool.

  • @Vompo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1890926#Comment_1890926

    Lol. What part you didin't like? Yeah im not really that good playing survivor (rank 9) and he always get me pretty fast. New player can't do anything against him coz hes just to easy to play.

    So as opposed to learning the game, getting better at facing bubba, your first inclination is to come to the forums and try to get him nerfed?


    this is what’s wrong with this game on all fronts.


    talk about entitled.

  • @Mister_xD said:

    i dont play them.

    actually, when i came to the point where i had to decide who to max out next, Hag, Nurse or Twins, i actually went and started learning Nurse instead of them.

    played against them like twice now.

    they arent really a popular killer choice - and judging by how the ones i played against played im not too sad about that.

    To be fair to killers that do play them..... they have to be played that way in order to stand a chance to win.


    they are a very poorly thought out killer. Cool concept (whole conjoined twins thing) but poorly designed for the game. Total disconnect between the “drawing board” and actual gameplay at bhvr

  • Know why they don’t simply remove the rank image and scrap it entirely? LAZINESS. So they had to figure out the smallest and easiest thing they could do to be able to leave it in the game and it serve a purpose. We get a pitifully small bp reward for a very long grind for casual players.


    trust me, this whole bp reward thing had nothing to do with the player base. It’s just laziness. Bhvr holds on for dear life to their bp/bloodweb grind.

  • @leviivel said:

    I threw a bunch of post’s i see often (or atleast are persistent) that I’m getting personally tired of :P, anyways, what’s getting annoying to see all the time? (Also, I feel sorry for the dev’s having to look through some of these same old posts)

    My -other- is all the nerf (insert killer name) posts. Killer population is already dwindling (notice the influx of “why are survivor Q times so long”) , so keep on clamouring to nerf every killer and enjoy longer and longer Q.

  • @JackHarper141 said:

    Me and my 3-4 survivor team of 3 red ranks and an occasional purple rank are consistently going against green ranks and it's annoying as hell. I'm so tired of something being broken all the time with this game, especially matchmaking.

    It's not fun for the killer that's getting run down, and it's not fun for us when one of us gets tunneled because low rank killers do that a lot and can't get a kill otherwise against red ranks. We just had a game, 3 of us in ranks 1-3, a killer in rank 9, and a random survivor in rank 16? How is this a thing, again? It was going steady after they pulled back the MMR system.

    So here is the dilemma bhvr has created for themselves regarding your above post: they could fix matchmaking in about 5 minutes but the imbalance of survivor versus killer players would lead to 40 minute Q times for survivor until all the potatoes that got to red ranks get naturally selected. On the other side, if they continue to loosen the matchmaking restrictions it will further newer killers leaving the role.


    No I do not think these 🤡 can ever have a functional MMR and that’s why it will be hidden so we won’t know.

  • @SocialDistomancy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1878823#Comment_1878823

    lol yeah, ######### is 1.5 lmao

    I guess maybe somebody thought the longer looking number seemed bigger and more enticing than a single digit 2? They must really think low of their playerbase if that was the idea behind it lmfao

    Likely their logic ha ha

  • All one has to do is take a good look at these forums and take notice of the topics:

    • this killer is boring unfun please nerf
    • this other killer is unfun boring please nerf
    • killers we got nerfed are no longer played much and I miss them
    • demo is the most balanced killer


    so that is just referring to killers not perks (looking at you undying, ruin prior to that). For every “ds needs nerfed” there are 10 of the above posts and the devs do it.


    we won’t even get into the swf issue, but suffice it to say it has a very negative impact on killers.


    so be careful what you wish for survivor mains, you may wind up with 45 min Q or a bot as a killer because you found real killers boring and unfun.

  • Probably bhvr testing out their crappy MMR for the second time and just not telling anyone.


    I really hope a lot of people simply stop playing so that these clowns that run this game will get a sense of urgency to fix this matchmaking. It’s been years and we still know where their thumb is firmly planted.


    simply pathetic

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