Northener1907
Northener1907
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- Northener1907
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Comments
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@Dabihwow said:
If its good then yes
When PTB btw? I wanna try him
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Freddy and Kate. Both are so perfect.
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Survivors wanna nerf all killers, even Wraith. I am surprised, i did not saw nerf Trapper topics yet.
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Nea, she is ugly.
Jeff, he is boring.
Steve, he is useless.
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@latigresa said:
https://forum.deadbydaylight.com/en/discussion/comment/2213834#Comment_2213834
DS and BT violate the killer's rule book.
Who cares any rulebook, play with all good advantages you wanna. Only rulebook you have to follow is game rules from devs, that's all.
That is same for both roles.
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Because keys gives advantage to survivors, not killers. That is reason.
But yes, they nerfed it, now only hatch stays open for 10 seconds :)
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2213797#Comment_2213797
When most killers commit to five minute chases, survivors are going to sit on gens. There are plenty of perks to prevent gens going too fast. Discordance, tinkerer gives insanely strong information to the killer that can be combined with Ruin or Pop to get the gens at bay. Sure, if you’re playing Trapper with Unnerving Presence and Iron Grasp, you’ll have a hard time at red ranks, but when you’re playing at the highest level of play in a game, perk variety will always suffer. Gen rushing only exists in SWF with multiple brand new parts, prove thyself, etc. Solo queue is completely fine for killers right now, it’s basically a 5050 at red ranks for who will win.
Good point. Genrushing has some counterplay perks.
Also camping and tunnelling has some counterplay perks.
For anti tunnel, DS + BT + DH + Second Wind + For the People etc. They all can make killer slower and give you good loops. And then that about your skill vs killer's skill. So you can make him lose.
For anti camp BT + DS + Deliverance combo will help. You are saving your teammate with BT. And then you are taking hits for him and gives him chance to escape. When killer take and put you hook. Deliverance gives you %100 escape from hook. DS gives you another chance. And then you have safe loops. And again game turning your skill vs killer's skill.
Also when killer is camping, you can end gens fastly and escape. That is also so effectife counterplay.
So point is we have to stop complain about tactics we do not like. We can not choice about who playing like how. So we just have to fight back against, that's all.
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@Venzhas said:
https://forum.deadbydaylight.com/en/discussion/comment/2213797#Comment_2213797
So lets say that genrush "iS a StRateGy" such as camping and tunnelling ;)
Yup it is also legal tactic for survivors. Survivors complaining about camping and tunnelling but they are ignoring genrush part.
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Spirit.
No more 4K with easy gameplay.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2213777#Comment_2213777
Not sure whether you’re referring to killers chasing, or survivors doing generators. Either is a really bizarre statement, as you don’t spent the majority of the game doing gens and the chases are the best part of the game.
I meant generators ofcourse. Genrushing and ending game so fast. And then t-bag killer on gates. High skills and so much fun. But camping is boring, ofcourse
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@WexlerWendigo said:
This is the only game where standing still can be considered a ‘strategy’.
This is the only game people thinking spamming m1 is "fun".
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@xenotimebong said:
“If you down once, you already lost game” - well, no. The game is designed and balanced around survivors being hooked more than once. That’s why killers get points and emblems for hooking multiple times and engaging in multiple chases. It’s why survivors get bloodpoints and emblems for saving and helping each other. It’s why perks like Devour Hope exist.
Killers absolutely can camp and tunnel if they want but don’t pretend that that’s the way the game was designed to be played because it obviously isn’t.
Devour Hope is supporting different tactic. They all different tactics and game styles. If killer wanna camp build, they can do that. If killer wanna chase everyone and get 12 hooks, they can do that. They all are choices, noone can judge this. And this all tactics have also countertactics. So survivors have to adept and play againts this.
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@TripleSteal said:
https://forum.deadbydaylight.com/en/discussion/comment/2213700#Comment_2213700
Yet another reason why pub experience of any sort is not a relevant measure of killers' efficiency.
Stats does not mean anything for that.
Anyway tonight we will face with new killer, i hope we will get good one. Effective and strong. And with fair counterplay.
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@Phasmamain said:
Sure they are both legal. Doesn’t mean they aren’t annoying to deal with and ruin the game sometimes.
Also I can’t just not get caught against a tunnelling killer. That’s like saying just pressure gens on mother’s dwelling
Yes but survivors are 4. Borrowed Time can save you once. If you have DS, that also can save you once. So you already wasted killer's time so much. I mean yes, hard tunneller killer will out you early or late. But also you can make him lose. And also your teammates can take attention from killer, they also can save you with blocks.
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Long chases? Hell, no. Short or normal chases, yes.
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@TripleSteal said:
https://forum.deadbydaylight.com/en/discussion/comment/2213673#Comment_2213673
Do you attempt to imply that you are one of them after you listed a literal ~bot5 killer as top3?
My experience is secondary to comp dbd, you are arguing with statistics rather than opinions, which doesn't make much sense. Hag surely is playable (she's usually ranked around twins, PH and DS), but oni and huntress are barely ever picked, and freddy was completely ignored even b4 the nerf.
If we looks stats Nurse is weakest killer in this game :)
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@TripleSteal said:
https://forum.deadbydaylight.com/en/discussion/comment/2213559#Comment_2213559
Okay I guess?
For now, I'll stick to comp dbd stats and my few thousands of hrs experience in this game instead of your opinion, though.
Yes buddy, only you have thousands hours experience in this game. :) See you later
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If you loop one pallet on this map, yes you will die. Hawkins has different loops. You will down pallets and keep run. And you will do that for 3 - 4 pallets in one area. And then you will keep loop this pallets, when killer broke half of them, go to next area. Hawkins has so much pallets and %100 survivorside map.
I never had problem on this map, except Deathslinger. He is really so good on this map
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@Awkward_Fiend said:
We had an entire yearsworth of killers that are extremely strong (Twins are arguable, but they're at the very least balanced, and at most A tier), Trickster's the only bad killer they've released in a while, but at least he has a fun kit. Chances are that the Resi killer'll be strong, maybe even Overwhelming like Twins or Slinger can be.
Slinger and Twins both good but they are both B-Tier killers. New killer has to be stronger like Freddy, Oni, Hag etc. I wanna see real killer, not new toy for survivors :)
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@TripleSteal said:
https://forum.deadbydaylight.com/en/discussion/comment/2212648#Comment_2212648
Good try :)
I rely on comp data, with an assumption of all the 5 players being decent.
I am sorry but i tried what? Those 6 killers strongest 6 killer in game :) Maybe Huntress can change with Oni but for me Oni stronger than her
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It is censoring when i write "I am Freddy main"
Worst chat filter ever
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@Beaburd said:
Meee!
I've never played the RE series (I'm a coward when it comes to horror games), but I've admired the series from afar and looking forward to it!
You are Dwight, arent you
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@WishIcouldmain said:
You don't believe in Hag or Blight?
They are good and strong A-tiers but Spirit and Nurse different
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2212777#Comment_2212777
There are different plenty of people good at Blight. He’s been in the game for quite a while at this point, he’s one of the most dangerous killers at red rank to win with multiple gens left.
Not actually. Blight can not reject pallets, walls and windows. And him power can dodge by Survivors. So he is good but not like Nurse or Spirit. This both stronger than him. And there is not so much Blight mains, people started play as him new and they are not good for now. When people learn him as well, you will see there so much topics about him.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2212605#Comment_2212605
Not even true, nobody on here is asking for a nerf to Nurse or Blight
2 reasons.
For Nurse: Learning is hard, for that there is not so much good Nurses.
For Blight: He get changes new, people still learning him. When people get good as him, i can see "Blight is op, nerf!"
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@Dabihwow said:
Dude if the killer is S tier, then survivors will whine for a nerf
They always doing that for every killer already
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@TripleSteal said:
Quite literally, 4 out of 5 most recently released characters are currently in top6 in terms of strength.
Nurse, Spirit, Blight, Freddy, Hag, Huntress
Yeah, sure
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@[Deleted User] said:
Twins aren't weak.
I did not say they are weak but also not strong enough, max B-Tier.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2211033#Comment_2211033
No he's fine now.
I scared for second you will say yes.
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@Nathan13 said:
the Freddy nerf changed nothing IMO aside from the slowdown add ons being removed.
Need another nerf? :)
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Are you sure? I am seeing them enough.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2210681#Comment_2210681
You use freddy a lot..So if you ran Tinkerer, Ruin, Pop, BBQ. You would understand why. I'll break it down like this
Undying + Ruin = Sure Undying protects your totem once and gives you aura reads outs. That you'll probably miss 9 out of 10 times. So it basically does nothing for you all game. Actively there's nothing you can use it for. So if you run Undying + Ruin..You're basically going to be using 3 perks all game. And when ruin + undying is gone. You're down to 2 perks
Ruin + Pop = You're still going to be a 3 perk killer all game. But unlike when ruin is destroyed. You still remain a 3 perk killer all game. You still have a strong perk in Pop to use. That they can't rob you of.
That's why people use that combo..Plus what other people told you. Ruin helps early game to keep gens from popping too soon. If you apply early pressure correctly. And Pop helps those last 1-3 gens from popping. I personally wouldn't use Devore as freddy. As it's a huge risk that it'll be gone before 3 hooks anyways. And it really doesn't help you get better in chase. But that's just my opinion. You're of course welcome to use whatever perks you like
I will try :) Maybe you are right because i can not see point. After i try i can see maybe. But POP helps me so much all game. I am not bad at chases, maybe because of that.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2210681#Comment_2210681
Ruin is better in the early game with some killer. Its the riskier option compared to corrupt but you can get more value out of it. When you have fewer gens and less pallets (you get more hooks) pop gets stronger.
Pop/Ruin is similar to Ruin/Undying. Two perk slots are worth the combo.
Nah still not works for me. BBQ + POP is good for me on Freddy. When i hook someone, BBQ gives me info. Teleporting this gen, kicking with POP. And also i have Devour for middle game. So Devour is stopping them and scares them so much. Everyone looking for totem now. And that's gives me minimum 2 hooks. I am okey with my build. Ruin is not so much effective.
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I do not know why people using Ruin and POP together. When Ruin is active, you can not use POP. So what is point?
I am using Devour + POP combo. Devour is surprise, when survivors learning i have Devour they are looking for it. And that makes game slower. And when Devour gives me 2 or more hooks, that really helps so much and i am winning. If they never try to look Devour or never find, game is gg :)
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They need fix game. Maps are survivor side, generators is so fast. Killers wanna play too but balance is unfair.
When they fix game, there will be more killers and queques will turn normal.
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Police Station
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@jester20k said:
Derank to 18
I am rank 2 right now, that will need so much effort.
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Good job
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If i lost them, they can t-bag me with risks. Risk of Blood Warden. I am okey with that.
And if you failed to catch me, i will t-bag you if i wanna. You can try to stop me.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2207342#Comment_2207342
The stats definitely says otherwise and the personal experience of many others. It's almost completely impossible as survivor to win at rank 1 against another rank 1 killer that knows what they are doing and that shouldn't be true.
I am red rank survivor, how i am escaping then?
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@GGSlushy said:
if people would start complaining about maps then i think they would finally rework haddonfield, but there is just too much angery salty swf mains who always have a haddonfield offering and still trashtalk at the end of the game
Haddonfield already reworking, they working on it
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@SunderMun said:
- Spirit was always much more problematic than Freddy, but both are awful designs;
- I'm yet to see a single one, tbh. I haven't even seen hate toward specific killers in weeks on these forums.
@Northener1907 Slinger definitely needs changes, but not just straight nerfs. I've suggested plenty of changes that would make him both play and feel better while also serving to remove the aspects of his kit that are straight bullshit in the past.
Deathslinger was hard in start, i lost gens so fast and game. But i get better. But i am not playing as him so much because it is kinda boring. He is so slow and most maps are so big. Map patrolling is hard with him. But he is so good 1 v 1
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@OGlilSPOOK20 said:
THE. FREDDY. NERF. LITERALLY. DID. NOTHING. TO. HIM.
He lost good add-ons and that is nothing? Lol
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I am not taking money from anyone for give them fun game. So i will play with any killer i wanna. If you do not wanna play against me, suicide and give me more easy game. :)
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2207146#Comment_2207146
You mean impossible like the Twins nerf?
You are right :d I can not say anything
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2207152#Comment_2207152
I think to buff it they should increase the odds of getting a skill check
Yup, that would be perfect.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2207158#Comment_2207158
Thats your only reason? If you are on deadhook you can force a ds and get some extra time. If you are hooked in a deadzone and nobody has bt you can reach a pallet or waste atleast some time. You get a free escape in the endgame.
If the killer is bad enough that you dont need ds you should win. I got a rank reset to rank 9 and dont use ds anymore because i dont need it right now.
I am not using DS most of times and i am not needing it most of times. I just wanna more options. For example devs giving us Smash Hit? Why i have to change Dead Hard with this perk. Dead Hard is more useful. But i added For The People to my builds because good perks. I wanna see more perks like For The People. Then i can help my teammates and make slow tunnel.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2207118#Comment_2207118
It is actually because our Freddy is the remake version, who basically did none of this things, except the blood slow-down thingy, which was more of a river than a pool. And, as we've already discussed, I like to think that he did pull Nancy and her mother in the Dream World.
But then again, we need an option to play as Old Freddy, it doesn't have mandatory. You want to play as New Freddy? Go ahead. You want to play as Old Freddy? That is fine too!
In the end, my friend, we are both Dream Demons.
I wish they would change Black Box to for Old Freddy. When you use Black Box add-on you will play as Old Freddy. That would be more fun and good than 15 seconds Blood Warden.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2207149#Comment_2207149
Problem is DS was weak before nerf too. I know some SWF teams abused it so much and that nerf was needed. But my chases takes longer than 60 seconds. So how can i say DS is good perk
That is.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2207111#Comment_2207111
I can't believe someone with that many hours actually thinks DS is bad. That is baffling. You haven't given me a risen DS is bad either. It does its job of preventing a tunnel attempt perfectly.
There are already so many perks for preventing tunneling that you can't realistically do it and expect to win against a good group that's running those perks. Why would you need more?
You change the meta by improving other bad perks, not making more second chance perks.
Problem is DS was weak before nerf too. I know some SWF teams abused it so much and that nerf was needed. But my chases takes longer than 60 seconds. So how can i say DS is good perk