Northener1907
Northener1907
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- Northener1907
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Comments
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Well i never gave attention to survivors charms. So i will just do my job.
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Only 8 seconds more fast, so i do not think so.
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I was noob Meghead.
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When we use this perk, skill checks have to be more. That is reason of this perk is not meta.
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Small maps 2, big maps 3 would be good
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2221460#Comment_2221460
You don't mind, but do other people? Not everyone has the storage to spare on things that, to a lot of people, would be wasted space on their PC. The one way they could get around it would be to list it as some kind of DLC on the store page.
Online games are not working like that. You can have dlc or not, you are still downloading it. Having dlc will let you play it, that’s all.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2220614#Comment_2220614
Not a chance. That would mean adding back all the old files for the old content and bloat the filesize. The game's big enough, it's like 50GB at this point.
50 GB is so normal for modern games. I am playing Elder Scrolls Online and that game is +100 GB for example
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@Luciferr_2nd said:
Gen speeds shouldn't be changed itll make generators more boring
The problem is map design, map sizes are too big for the killer to control the gens.
Coal tower is a good example of a good map size, so is Father Campbells Chapel imo.
Losing 3 gens in start and defending last 2 gens is boring and stressful for killers, that also have to change. When survivors ignoring all other objectives gens finishing so fast. That is not healthy game design. That is reason of killers leaving this game.
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@ItzZane_ said:
Eh the time is kind of the problem...
1 Survivor: 80 secs
2 Survivors: 47 secs
The time of 2 survivors on 1 gen is kind of unbalanced... It should be just 60 seconds if 2 survivors are working on the same gen
3 survivors = 47 seconds
and 4 survivors = 27 seconds
Exactly! And add this Prove Thyself + Toolboxes.
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@Tsulan said:
Gen speed isn´t the problem. The lack of additional objectives is a problem. Survivors can just spam gens, ignore everything else and escape.
If survivors had additional objectives like gas cans, gen parts and fixing cables, the gen speed wouldn´t be an issue anymore.
Yup. Repearing generators have to be harder than this. If they would find objects for repeairing, game would be longer and fun. And devs can buff and nerf some killers for balance with that.
I think we all wanna longer and fun games. Losing 3 gens in 2 minutes is really not fun.
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Wellcome back my Clown buddy :)
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@ZonkyWizard said:
https://forum.deadbydaylight.com/en/discussion/comment/2220042#Comment_2220042
A toxic Leon, interesting.
Yup we need new members after Nea, Quentyn, Feng and Ace. Leon will be new hero.
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Leon, he is gonna be my new toxic survivor
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Generators were so slow, so they found way to nerf Ruin. Survivors need so much help
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@Tsulan said:
Imagine for a second, that you as survivor start the match, get downed, hooked and instantly enter the struggle phase and that the killer is ready to tunnel you off hook. Every single match.
Doesn't really sound appealing, does it?
That's exactly how killers feel when they lose 3 gens during the first chase.
Most killer mains switched to the relaxing role of survivor or play a different game, because it's simply not fun when survivors complete 60% of their objective while the killer just completed 8% of his.
That is how killer mains feeling. Ruin, Pop etc little helping but nothing stopping this gens. They are so fast.
Good survivors know game well and maps are survivorside. And they makes game stresfull for killers. I have to defend 2 gens because most of times 3 gens finishing so fast. And then people asking why there is not so much killer, why queques so long.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2219419#Comment_2219419
It makes things fun an engaging haha, but they gotta let a killer have some control over their power as well. It'd suck having a killer who gets stronger from survivors, but can also be cucked by survivors as well. Like Plague, but allowing her to use her corrupt purge right away is a nice touch
I think Nemesis needs only 1 changes.
Tier 2 = Infect 2 survivors or kill 4 zombies
When you get Tier 2, you are strong. That will make him good enough.
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Lithe is better than Smash Hit but most i agree.
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I thought Lord Tony banned lmao
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2219224#Comment_2219224
As of any killer who uses power upside. Like Myers or Plague haha, I do kinda like the gimmick of survivors making the killer stronger
I love survivors like you :)
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I have survivor idea.
This survivor had crime history (he is not killer, never killed anyone but he was thief before). Jail days was hard and he learned need allies. In prison he faced really so bad guys and for that he had to be a team with someone else. And in hard status, you need to help each other. Because he believes that: You can success only when you keep alive each other. You always will need someone watching your back.
He caught by Entity when he trying escape from Prison with some prisoners. Tunnel collapsed and noone saw him body or he again. He will come with 3 perks, he will try to help other survivors with this perks.
You Will Be Saved = You know how to help your friends. Survivor rescued from the hook will get 150% of normal running speed for 3 seconds. You Will Be Saved has a cool-down of 100/80/60 seconds.
Perfect Partner = Your imprisonment years taught you one thing very well: You need allies. When you unhook your allies in killers terror radius you will get 10 seconds time. If killer get you down in that 10 seconds you will have Unhookable Effect. Killer cant take you pick up 30/45/60 seconds. This perk can use only one time in match.
Sacrifice = Your criminal history taught you the importance of allies. You have to trust each other with your allies to survive. If you get hit while the killer is carrying survivor to hook, the killer will be stunned for max 5 seconds. Your ally will be saved from the killer. At the cost of this, you will down dying statu(even you are full health).
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He was on first and second movie. But he is not kid on all movies. He joined military one of the movies.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2219195#Comment_2219195
Including RE because it's a Year 6 DLC
Thank you, that's confirm next 3 dlcs will come 3 killers and 3 survivors then, we will not see 2 survivors on dlc then.
I hope we can see Chucky & Andy (Child's Play Chapter) soon on this year.
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I agree, 4K would be enough for adept.
Survivors can take adept only with escape, even they depip. But killers need to take +2 pip. That's ridicilous.
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I tried him today 5 - 6 matches. I think he is good killer, not op but strong. He has good counterplay and if you feed him with infects, he gets so much powers. So he can be op in game but only if survivors feeds him.
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@Elena said:
What's interesting to point out is they're still in the process of reworking older maps
Shortly after the woman says that, she mentions how there will be two new maps this upcoming roadmap (including the Resident Evil map)
That makes me speculate that we're getting another licensed chapter down the line
Oh dude, if they give us Chucky with Toy Factory Map........
I wanna him so much
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@GoodBoyKaru said:
its just their normal plan that they cant talk about upcoming dlc, nothing special. it wont be a surprise killer because we know their roadmap plan- 4 killers, 5 survivors.
That plan is after RE chapter or include RE?
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2218183#Comment_2218183
Bamboozle ? No, no my friend. Bamboozle is to block windows and cut off options.. Nemesis power does that by itself..I'll do this for you..Whatever you want to know about him and how to play him. Let me know and I'll make a video of it for you
Well i just wanna be sure and see he can get power fastly. Because when i lost 3 gens and get power that will not be fun. That is reason i stopped play as Myers.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2218214#Comment_2218214
Have you ever played solo que? I have seen people heal with a medkit while they were infected from the plague. Or cleansing, then unhooking and getting infected again.
You can not believe how many times this happening to me on solo games :d Claudette cleansing and then saving me (infected person).
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2218154#Comment_2218154
Much like any GOOD PHead, Huntress, etc. It's all about when you use his range and how good you are at hitting it.
I think Bamboozle will be good on him. Pallets will destroy by him power. And when you block windows with Bamboozle, he can be really good. But i still think zombies have to give 25% of tier 2. Then you can get your power before gens done.
Because i think he will have same problem with Myers. Myers is strong but when he get finally power, he losing gens so fast. So there 2 options for make Nemesis good for that. More option for get power or make zombies more effective. Because him power is not gives him one hit. When you injured survivors as Legion or Plague, they turning one hit. Nemesis has not that, so he really need get power faster. For now, that is only problem about him.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2218117#Comment_2218117
How many times do you just make a window ? A pallet ? What's a common thread on this forum ? People hate dead harding for distance. Nemesis will either get his hit or zone you out in to not dropping the pallet or vaulting the window. What's the difference ? The difference is Nemesis will end chases quickly unlike other M1 killers. The difference between you making that window or pallet and extending the chase 40 + seconds. And Nemesis eating you alive at critical spots is very real.
Seem like Nemesis will have problems against good survivors.
https://youtu.be/Suqq6uL961o https://youtu.be/H7uWytngxlk -
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2218106#Comment_2218106
Everyone will have their opinion. So the only way you'll know is once you play him yourself. But I don't view it as a problem. I view it as a good thing. If they stay infected. That means the tentacle WILL do damage to you. You're basically giving up a health state to "rob" him of T2-3 a little while longer. While giving his range the ability to do damage. Which can down people and end chases faster. I'll take that trade off all day long
I will try today and i will write my opinions. But if @Tsulan is right, maybe zombies have to give more power. I mean 4 zombies for Tier 2. When Nemesis gets Tier 2, i think he will be okey.
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@Junylar said:
Yeah, just like picking "Calm spirit" every game only for those rare occasions you get matched against a Doctor is meta.
People really using Calm Spirit for that? :d When i see this perk on my games, i never understand reason. And i am not Doctor main.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2218062#Comment_2218062
Not neccesary IMO. It's already strong. His T2 breaks pallets as fast as bubba or demo with mother's glasses..Somewhere in that range.
Well i have question, if survivors infect themself by zombies, you will not get tier power. And if they reject clean, that is also problem. I mean if you wont clean against Plague, she can take you down with one hit, if you clean she can get power. Good survivors will get infect by zombies for not give power to Nemesis. Do you think that is problem? Because zombies gives you little power for get Tier 2.
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@Harold_Shipman said:
https://forum.deadbydaylight.com/en/discussion/comment/2218081#Comment_2218081
- Right-Click the Dead by Daylight Application in your Steam Library
- Access Properties
- Access the "Betas" Tab
- Select "public-test" from the drop-down menu
You may need to restart steam for it to appear.
Thank you Doctor Herman, i will try
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@Harold_Shipman said:
https://forum.deadbydaylight.com/en/discussion/comment/2218069#Comment_2218069
are you playing on the steam version?
Yes i am Steam player.
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@Harold_Shipman said:
https://forum.deadbydaylight.com/en/discussion/comment/2218040#Comment_2218040
it starts off small, but even then its still enough to hit over pallets, windows and some loops. increases range with t3. Not easy to dodge at all imo, much quicker than say a hatchet or pyramid heads ranged.
I can not wait try him :( I wish i would chance to try PTB but for some reasons i can not.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2218023#Comment_2218023
Not nearly as much as you think. If I'm playing Nemesis. I'll gladly welcome people purposly infecting themselves. You're barely even robbing him of anything. Sure you're robbing him the ability to break pallets a tiny bit longer. But you're giving him the ability to hit you with his range and do damage faster. End chases faster. It's not a fair trade off. Just because Scott said to infect yourself is the play. Doesn't mean it's correct.
When he hit survivor with tentacle behind pallet, i think pallet also have to go with hit. Like Demo. I think that little change will be good, what are you thinking? Ofcourse for that he have to be min Tier-2
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@Tsulan said:
Since his power can be rendered useless by getting infected from the zombies, i´d say he´s mid tier at best.
Zombies spawning slow then? Because i saw they spawning good. Tier 3 is seem bad, i do not know why people have to effort for get T3 because i did not see any different between T3 and T2.
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/252544/is-nemesis-strong
VERY strong. A-Tier minimum strong. His power is strong. The zombies arnt really that useful. But still fun to have
Zombies are new mechanic, i wish they would be more useful. But they are stopping by objects so much. If they would me smarter than this, that would be perfect. Maybe we can see little changes with release date. Or maybe zombies have to be more, small maps 2, middle maps 3, big maps 4 zombies.
@Harold_Shipman said:
I'd say so, his ability to negate low loops without a movement speed penalty seems pretty great and comes without a movement penalty, and the zombies pushing people off gens and locking down taller loops looks great, if not very hit and miss. Pallets are pretty useless against him, particularly in t3, and he can shred through them in t2 onwards.
I think he's going to be much stronger than people initially realise.
Tentacle seem like easly dodge and strike distance is small. But this is i just saw on stream, i did not try. So i can be wrong.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2215606#Comment_2215606
Walking up to someone and preventing them from moving for the rest of the match is a game mechanic. Using survivor perks to locate your fellows and sell them out to a cooperating killer is a game mechanic. Hiding for literally two hours and refusing to end the game is a game mechanic.
Something isn't not toxic because it's part of the game. Toxic is intent, not action. If you're doing something to play and win, not toxic, if you're doing something to grief or troll other players, toxic.
That said, BMing players to make them mad is pretty toxic, but it's not reportable or bannable, and the new system making it such is a major problem.
Well i t-bagging killers because i wanna keep them on me. That is catch me if you can. I love that and most killers eating this bait. But someone just leaving me. I do not care about if i die for that. I love chases, that is only fun part of survivors.
And i do not think that is toxic. When someone t-bag me when i am playing killer, i am just ignoring them. Why this have to annoy me
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2215402#Comment_2215402
"I am not toxic but i love t-bag killers on gates and behind pallets"
Love the contradiction 🤧
Imagine calling game mechanics "toxic".
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@Starshadw said:
https://forum.deadbydaylight.com/en/discussion/252155/more-toxic-days-are-coming
They already clearly stated VOLUME of reports is the key. So it won't be possible to grief anyone with this. Four reports isn't going to hit you with a ban - but forty reports might, and one hundred reports probably will. Basically, if you aren't a toxic jerk, you have nothing to worry about. If you ARE worried about this announcement? You may want to ask yourself why.
I am not toxic but i love t-bag killers on gates and behind pallets. I love flashlight them. I love make them run all game on me. As killer also i am not toxic. But for win i never cared about survivor rule book. I did my job, i killed them as possible and fast. I already have so much hate messages. So i can not imagine they all will report me and i will get ban for that. I did not cheating or any against game rules. I just played game and i will get ban for that?
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@Micheal said:
https://forum.deadbydaylight.com/en/discussion/252155/more-toxic-days-are-coming
Ya a lot of people well quit this game😢 this is scary 🥶
Yey. Dead by Daylight finally will be horror game 😀
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2215279#Comment_2215279
My Freddy main heart is worried. A lot.
Do not worry, so much of us. They can not ban all of us :)
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@Tsulan said:
49 pages of toxic comments on my steam profile as of now. I´d say when those people can trigger a ban, i´m not going to be able to play a lot...
Yea tell me :d
Some racist messages, some "i have to kill myself" messages, some "i am so noob" messages, some "camper or tunneller" messages...
But all not toxic, i will give that. I have some "Cute killer, nice killer, good teammate" messages too :)
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2214934#Comment_2214934
he went :)
for a month following previous bans, then he'll be on his final strike
Rip Lord_Tony. I hope you are happy with this all SWF groups.
When i see one swf group i will kill them and i will honour you :')
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@[Deleted User] said:
Yeah, they're basically saying "We don't want to spend money on competent community management, so we're just going to put the onus on players instead."
This is really bad. I've been falsely reported for "wall hacks" so many times in the past on Nurse because I'm good at the character. This is absolutely not the community to deploy this type of system on.
You killed me, i am reporting you. Enjoy with your ban now.
I am 1000 iq survivor, that was imposible to catch me. You are hacker.
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Now survivors can report me because i killed them :d Pretty good job.
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I am reporting you because you played well, enjoy with ban.
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@Iudex_Nemesis said:
https://forum.deadbydaylight.com/en/discussion/comment/2214815#Comment_2214815
Same thoughts here but I can't test it out since I'm on console :(
I am pc player so i really dont know how some killers hard on console. But Nemesis seem like easy killer. I mean if you can play as Plague, possibly you can play as Nemesis too