Nirgendwohin
Nirgendwohin
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- Nirgendwohin
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@VaporLion said:
Im versing Killers from Russia while i live in Germany a lot. How is this even possible. On top of this, Were not able to see Ping Indicators in Lobbys anymore. Thx for that change, who asked for this ? Now Im having to deal with incosistency every game. Im done with it. The gap on every hit either through windows or while using dead hard or on pallets are so big due to ping difference or whatever it makes this game a mess. I just dropped a pallet before the blight even started rushing towards me yet he hits me and it doesnt even drop the pallet, thats how bad it is. Basically unplayable. And i do see this Game dying in the future because of this. Dbd is a highly competitive game because it literally doesnt offer anything besides just that 1 game mode and if you cant compete in a fair realm than this game is just living behind a faccade.
Were seeing Survivors vaulting Windows where it looks like the Killer should get the Hit but he doesnt and we see Survivors vaulting windows and getting hit from 2m away. Those gaps are what im talking about and it changes almost every game. How can yall enjoy this ? And its not even something new im talking about because those issues have been around for years. And speedy blights or short reaction times like from dead hard dont go well with this. Btw for people that say dead hard always works, just go in a lobby with wesker and try to use dead hard right when he is charging at you. What will happen is that you will be in a weird state lying midair because the game skips the first hit validation but realizes the second one ( which should never be used if the game works correctly ). Its a good bug to prove that hit validation is terrible. And im guessing the way theyll fix it if it didnt happen already, is that they remove the Endurance on the 2nd Hit ( when the Survivor gets hit on a wall ) instead of improving the Networking.
And Yes Hit Validations can hurt both sides not just Survivors however i would say 95% of the time the Survivor is the one getting rolled from it.
I live in germany too and can confirm all what you said.
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that would make sense
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Pig, because you can at least meme around.
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So far I've only once seen a meaningful use by 2 people swf, which has prepared for a 3 gen against hag on RPD and used it to boosted one gen successfully at the end.
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No, @MaTtRoSiTy describes the reason very well. Also I find his interrupted chase sound annoying.
@MaTtRoSiTy said:
No, I very much do not.
The reason is he simply blocks a loop so your only option is to hold W to the next loop or go down. There is no mind game, no chase interaction, just hold W to the next loop as you have no alternative. You could argue Artist is much the same but for some reason I find her less tedious to deal with and it still feels like I can play a loop against her even if my options are less
I cant blame anyone for the playstyle on Knight much like I cant blame people for using a slug and camp playstyle on Twins. It may be unfun to deal with but it is the most effective way to use them
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@MeanieDeeny said:
https://forum.deadbydaylight.com/en/discussion/comment/3280509#Comment_3280509
Gen rushing, leaving no adequate time to play a proper match, leads to no one wanting to play killer anymore.
yes, that's why fundamentally something has to change.
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the discussion goes in circles and killer and survivor point fingers at each other. in every post. the laughing third bhvr, however, is the only one who can change the situation by changing the rules.
better ask yourself why bhvr doesn't change anything fundamental and raise your voice for change not against each others. there were already so many good suggestions in the forum what could be changed.
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Tunnel and camping leads to the fact that no one wants to play survivor anymore.
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that is currently the core problem since 6.1. without fundamental changes to the goals, nothing will change.
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some hits feel really weird. even with low ping killers. in my eyes the depiction of killer jumps a little in the direction of the survivor when get hit. as if the datastream couldn't keep up.
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I wish for ne feng min skins or the soloQ icons.
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It's a killer design that has an extremely unhealthy playstyle that allows survivors only two things in the game: sit on gens (boring), hold W (boring).
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to look at the positive things. what's fun in this game?
I enjoy looping as survivor. what is bhvr doing? building a killer that only allows you to hold W at loops.
I enjoy mindgaming as survivor. what is bhvr doing? brought even more aura reading into the game, nerved iron will.
Oh i guess bhvr killed all what is fun for me as survivor. Ok i guess i have to sit on gens as survivor and dont have fun.
since the last killer release the atmosphere on both sides has fallen into the abyss. on all social media you only hear negative things about the game. i think decision makers at bhvr should start asking themselves what makes their game worth playing and if the line they are following is as good as they think it is.
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Can someone from BHVR explain why red ping killer still allowed to start a match?
The last red ping killer told me: "i use it for my advantage"
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Money, simply as that.
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dont forget the make your choice knights. real soloQ stomper
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If a knight use this bug, is this a bannable exploit @Rizzo?
So should I report this?
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@Bloodwebs said:
Yeah there's a Knight speed bug at the moment. Gets pallet stunned then can move 100x faster lol. The wiggle mechanic is also out of rhythm.
sometimes you can even wiggle on the hook, brings points but dont get you of the hook
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i live in europe, so i insist on EUR-pallets. they are smaller and don't hurt the killer that much.
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Camping works well
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It's red, everything is red on this map. red makes angry.
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just uninstall. Ultimately, bhvr is only interested in the numbers at the end.
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they are always around. it's just that nobody normally plays his main when he's solo.
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The totem / locker was in the freezer room
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can confirm
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COH: you also have to consider how long it takes to find a totem on certain maps. because unlike blessed boons, dull totems or hex totems are silent and make no sound. one shouldn't forget that the wounded first have to walk to the COH boon and don't sit at the generator during this time. it's not like the wounded suddenly stop being useful. At least when you're out of the children's shoes mmr area. I've also seen some killers use knowledge of where a COH boon is to find wounded people in the healing circle. this is particularly important in 3 gen situations.
DH: as soon as the auto DH scripts stop working, many problems will solve themselves. even as a survivor i'am often surprised in which situations other teammates time their DH perfectly.
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a game without killers can be played. a game without survivor not.
this practically makes the survivors gods and the killers their worshipers.
.... or something like that
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from my feeling i would say they test another algorythm.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/355284/humble-brag-faced-professional-dbd-player
So how did you get the survivors end game screen? The character being played in the screenshot is ada Wong if it were the huntress you would see her at the end and the name highlighted like Ada's
looks like he took the screenshot from the stream recording.
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@Theminatar said:
https://forum.deadbydaylight.com/en/discussion/comment/3270782#Comment_3270782
It was, they caught the whole thing on stream, they were playing together all night.
Btw Ada was the one who is a comp player
oh okay, strange. good work then.
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there are also killers who disconnect. in my experience even more than survivors. But nobody complains about them because the game is won for the rest.
in both ways its usually because of wrong mmr matching.
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Might not a 4 ppl swf. ada's perks dont fit well into a swf.
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running in one direction while turning around for a look is not a hard skill to master. its a base skill from fps and i never saw anyone complain their.
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I think killers feel clunky because survivors only protection is distance (time). if you take away the clunkiness from killer you take away all protection a survivor has.
It would certainly be fun to try giving the survivors an active way to defend themselves but making the killers faster.
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from my soloQ experience:
good survivor with flashlight against a good killer = no saves, all pallets going to waste for blinds
bad survivor with flashlight against a good killer = no saves, no gens get done
good survivor with flashlight against a bad killer = killer disconnects not long into the game
bad survivor with flashlight against bad killer = the guy with the flashlight gets tunneld and its a 3vs1.
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i dont know why everyone is talking about the anti loop and not a single word on gen pressure. I see a lot of potential there.
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look at the decision makers in the credits. you will be surprised. or not. After that, a lot of things became clearer to me.
as long as nothing changes in the wallet of the player, nothing will change in the game.
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players from south africa have to play on the european servers. that's why they always have at least a ping of 200.
the decision-maker who is responsible for this should have to play with such a ping for a month.
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they might stay to videoproof the afk killer. just saying
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Most players don't play their main in soloQ.
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Very unlikely but they might try to get the achievement and therefore have a legitimate reason to try it.
It's a shame but unfortunately it's part of the game. In some exceptional situations it is also important to be able to let yourself die.
should you report him? no.
should you keep a list of people and what they did to avoid them in the future? perhaps.
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It only affects soloQ players, so it's not important because there are barely any left.
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this thread needs more attention. I'm sick playing against killers from SA with pings longer than the DH duration.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/332650/body-blocking-at-hook
But the killer is far seems how is bodyblocking.
if the hook is in an edge and the killer is standing in an exact position, the remaining survivors dont get an unhook promt and cant do nothing until the killer moves.
the official statement from bhvr support i got: "we must make you aware that Bodyblocking the hook is not considered to be a punishable offence."
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An alternative gameplay mode like capture / defend the flag.
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The only thing i would change on trapper is that he starts with all his traps as basekit.
to add something new: iri addon, that he can see the aura for several seconds if anyone interacts with a trap but you can only place one trap in a 12m radius.
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sadly its still ingame and used by killer.
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I like it.
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@Gizer said:
https://forum.deadbydaylight.com/en/discussion/comment/3265026#Comment_3265026
Why the hell they're not getting banned? The game is beautifully balance for me. I wish the dev will focus on the anti cheat system. Since the game was fun to me.
It got a lot better the last weeks. I think they added a lot of checks on the server side.
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how did she counter bloodlust? bloodlust always makes me fail.




