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Nikkiwhat

Nikkiwhat

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  • The speed and Feral Frenzy rework is garbage. You're mostly a M1 Killer that has a mildly annoying Ability that isn't the least bit threatening and no, it doesn't slow down Gen Progresson. You'll rarely get more than 2 people hit with FF and if you do manage to get 3 or all 4 hit, unless you're against potatos, you won't be getting that again.


    Legion needed tweaking for good reason, the only good thing is the faster base movement speed..but at such a high negative to vault speed, FF speed, Power recharge increased, can't progress the Deep Wounds with consecutive hits AND you lose your power on a single missed hit...

    As seen beforehand, BHVR hit too hard on the nerf bat. I've faced ONE Legion since the rework and with my own experiences playing the experience is occasionally get one or two decent FF hits and then M1 and see if I get potatos.... Going against skilled Survivors, esp SWF just wrecks any potential to be threatening as a Legion..the best outcome is my Devour Hope getting enough stacks...which...yay....I guess.


    What made Legion immensely fun for me was running around and stabbing everyone, feeling like a shadow darting around and being a fast threat, all of that is gone. So yay *slow claps*

  • @Shad03 said:

    Aww. The Ghost is getting me another noose~🖤

    Gather round everybody, there's good noose tonight!

  • It's what Ghostface used for the first two kills of the first Scream movie.

    The tape for the Boyfriend and the rope to hang Drew Barrymore's character, Casey Becker.

  • Susie best Stabby stabber ^w^

  • Ah, so will we now allow ALL Killer offensive attacks give stacks for it? Otherwise this Perk is hardly going to be used once it's "reworked"

  • tenor (1).gif

    Have fun sweethearts💀💋😂

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/490334#Comment_490334

    It's not gullible if I just don't care. Sorry if you have problems buying things you don't need or can't afford but instead of blaming businesses for wanting to make a profit maybe you should cut up any credit or debit cards. Or learn some self restraint.

    If it was randomized loot boxes I would be outraged but with this you can see plain as day what you would be buying.

    Then by all means, don't care yourself out of here. You obviously already stated as such, so why bother wasting time here?

    If you think paying for a CHANCE to get something and be forced to arbitrarily grind for said items, which often is filled with useless stuff to pad the pass out and entice you to pay to progress faster...then woo boy, you're a special one. Apathy, the hilarious way to enable bad business tactics

  • So many gullible individuals in here, not realizing how predatory Battle-Passes are designed to be. This game has enough of a grind in place. If you think a BPs is gonna just shower you with freebies and not be designed for more egregious tactics to entice players to give up even more money for crap, than you are what is wrong with the gaming industry.

    This isn't a free to play game at all and this has no place in a game that's already as grindy as DBD is AND has plentiful microtransactions already in with cosmetics and Chapter characters.

  • My main reason for only playing a handful of matches at a time is due to the Grind making me feel forced to play more seriously than for fun because without BBQ & Chili on every Killer it's almost counterproductive to how the game's grind is designed.


    I want and need Perks unlocked and obtained on my Killers, some Killers and fun builds require specific add-ons which may not appear often or at all....the game ia too damn grindy that I end up 70/30 or 80/20 on playing for points or for fun.


    Add in people DCing to deny Hooks and Kills and BBQ stacks, longish waiting times and you wind up with a recipe of me playing at most 3-7 games

  • Only thing I take seriously are rude/toxic players that grief, sandbag and otherwise being a douchebag to others. Lag switching and horrid Internet does grind my gears a fair bit tho.

    I'm my worst enemy tho when it comes to when I make mistakes, get outplayed etc rather than taking it out on another when it obviously was me, not them

  • @Shad03 said:

    @DudeDelicious Your points are very moot at best, friend.

    The Legion are just a group of delinquents who don't necessarily care about rules or what is allowed. That being said, the fact they are teens means they should have more energy to slash at the air. Besides, ALL we are asking for is a percentage decrease to meter lose for missed attacks. Because it doesn't feel good to lose EVERYTHING for simply missing a attack.

    Don't get me wrong, I understand why the changes were needed, but I have a fear Legion ain't gonna get touched after the rework, that means the Legion mains are gonna be left with a power that does literally nothing.

    Oh well, at least now we got a shorter more customizable Trapper now. Cause that's what you want.

    And before you tell me to "gIT gUd dUdE!(^(#^*$)&^&)(#&^)#(!!!!!!!!" I can rank 1 with Trapper, who apparently shouldn't be able to, cause reasons.

    Don't bother fellow Legion, haters are always gonna trash suggestions for reasonable requests because Legion's FF was so damn "powerful".


    They are hopeless

  • @[Deleted User] said:

    Ok...

    Trapper: traps don’t allow spam of attack button. 

    Wraith: can’t attack at all while cloaked. Also can’t spam attack when uncloaking. You get one chance to make your surprise attack count. 

    Hillbilly: chainsaw can’t be repeatedly spammed. 

    Nurse: Also can’t spam attack at the end of or during a blink. 

    Doc: Can’t attack at all during treatment mode. Cannot spam attack in punishment mode. 

    Huntress: Can’t spam hatchets. Must restock at lockers. Also can’t spam regular attack. 

    Hag: even after teleport cannot spam attack constantly. 

    Myers: Power is simply to give survivors temporary exposed status. Still doesn’t allow attack spamming. 

    Leather Face: Chainsaw Can’t be spammed, but yes does allow rapid multiple hits in a short space of time. BUT is rarely an achievable feat and relies on groups making the dumbest of dumbest decisions. 

    Freddy: Can’t attack without using his power. Still then attack can’t be spammed. 

    Pig: Neither Ambush or RBT allow attack spamming. 

    Clown: bottles can’t be spammed rapidly and must be reloaded. Regular attack can’t be spammed. 

    Spirit: you get one shot to take advantage of the surprise speed boost. No attack spamming. 

    Plague. Vile Purge & Corrupt BOTH have cool downs preventing rapid spams. Regular attacks can’t be spammed. 

    It’s perfectly acceptable for the devs to have removed the “no cool down on attack” feature of FF so that players stopped spamming and tunneling a single survivor whilst it was active, completely undermining the entire purpose of implementing Killer Instinct and Deep wound. 

    Now Legion players are forced to learn the skills necessary to use FF as intended: Getting groups of survivors off of gens. Because deep wound can’t be ignored or powered through like the regular injured state. You can’t focus accurately on the Killer Instinct notifications if you’re allowed to spam attack and not making each  attack thoughtful, considered, and purposeful.

    You can't compare how other Killer's abilities are at all...but sure let's dance


    Wraith allows for mindgames and to get right up on Survivors, to mention a speed boost. Allows for mindgames


    Pig allows for a complete slowdown of the game and possibly Kills and the only request is downing a Survivor which Pig's own unique Perk can allow for a instant down.


    Trapper can immobilize Survivors at key points including loops, vaults, pallets, basement and with addons be instant downs or near impossible to escape from.


    Leather Face & Hillbilly allow for instant downs while Billy boy gets insane map pressure to zip around the map, don't make me laugh.

    Doctor can deny pallets/vaults if timed and if Madness 3 hits denies them,doing anything if they don't snap out and add-ons modify how far or wide it is


    Huntress allows for long range downs and ignores pallets or vaults if timed properly and add-ons AGAIN help aid in how,many you have, instant downs n add status affects to it.


    Nurse can,100% avoid usual loops and defense Survivors have with running from a killer and has an adequate downside to it.


    Spirit can mindgame, close the distance with no,fatigue effect and grab opponents off gens, totems and unhooking. One of the stronger abilities with utility


    Plague and Clown need a look at but have far stronger uses than Legions which is a minor annoyance as it doesn't help end chases faster.


    But suuure tell me Legion has a useful power with a balanced downside where they fatigue, lose their power and have their basic attacks reduce it's charge meter which you need a full bar to use..

  • @ReikoMori said:

    I've personally spent so much time trying to maximize the play experience of Legion. Going through addons isn't fun anymore. Most of his addons don't really work all that well. Once you run out of etched rulers, stolen sketchbooks, and iri buttons it feels like you don't have much left to play with.

    Fuming Mixtape is interesting, but overall pretty meh. It's a tracking addon that would be better served on someone like Pig. Frank's and SWS are worthless as a combo and used separately. The blades aren't really useful due to the changes to deep wounds. Pin addons could be the best, but they are on second hit so they instantly aren't worth the time sink. Cooldown addons got nerfed heavily so that they aren't useful anymore. The killer instinct detection addons are just wasteful. That make little sense and I am under the impression that the way his tracking functions is malfunctioning due to needing to justify these addons.

    Tier 3 Bamboozle helps with the vault speed issue, but not enough to keep players from vaulting back pass you. Short loops are a pain now when that is the sort of loop that should be in the killer's favor regardless of killer. I used to feel confident that I knew what was the best situation to use my power, but now it feels like most situations are just not worth it. Loss of scratch marks and blood during ff is just so damn annoying. When spirit loses her ability to track she also gains something. Legion loses the ability to track and isn't any better off. Put the blood tracking back. That would at least make it potentially worth trying the pin addons.

    I have no idea what the plan going forward is, but it just unfun and stressful to be so throttled back and have nothing to show for it other than being able to go on power walks with trapper.

    Spoken like someone who's been through a frustrating ordeal. Legion can't remain as is, something has to give imo

  • It's even more hilarious that if you hit with a basic attack, you lose half of your recharging power...given without decent add-ons it takes a fair bit of time to recharge AND the fact that Feral Frenzy hits no longer advance Deep Wounds timer. Whats the real point in it missing being such a huge downside when you can't repeatedly stab the same person with it for a faster down when the only upside is a small tracking advantage and a...minor paper cut to waste "some" time for Survivors to heal?


    I more or less get as many FF hits as I can count on one hand anymore. Between console being a mess with framerates, lag, not being able to turn as fast, the long recharge time and basic attacks depleting the meter...just feels like a fluff attack to make you think you aren't an M1 only Killer. I just slapped on Devour Hope to try to get Instant Downs and the potential Mori effect...only way Ive had any semblance of fun with Legion.

  • I practically get the same map 2-3 times in a row unless I take a break for x minutes or have closed out the game. It's...kinda annoying. Seems to happen far more as Killer than Survivor in my experience

  • Lmao, oh hell naw. Back to the Fog with you

  • I find it funny people are this upset over the Perk as it is currently. The change will have it far too niche and it'll fade into obscurity. Good luck getting stacks when facing the majority of Killers with powers and instant downs from various enablers. Slugging strategies will probably negate it as well.


    Sorry, even tho I favor playing Killer but still play both sides, I find this a funny nerf. DS needed a change because of how oppressive it was and denied Killers a Hook if they couldn't juggle and further extended chases...MoM still requires getting those hits and usually still nets Killers their Hook unless the Killer messes up and loses the chase/breaks it off.

  • @darktrix said:

    It was because (big surprise coming) Legion players would exploit the lunge in order to move even faster. This must of been the easy way for devs to prevent that. I would rather they fixed the speed exploit another way - it was kind of cool touch having a maniac slashing the air behind you, until you learned it was just to speed themselves up.

    And I'd be fine with an actual fix so there wasn't an exploit to their ability....having the FF meter drain a bit per missed attack would be much better...

  • You can tell by the scream, every Survivor obviously has a unique scream. Even if there are multiples of the same Survivor, you can have a process of elimination. If it's still a problem or tough for you to do, you can run Bond or Empathy for better information.

    I think there's plenty of information that the game offers as is.

  • It's like I'm FINE with Killers getting some changes and reworks (nerfs & adjustments alike) but to have on an unoptimized platform, Survivors doing anything except run in a straight line to negate your Power...take fatigue stun and then your power take a fairly long time to recharge, when all the power is used for is tracking and SLIGHT time waste...Deep Wounds wasn't even that big of an issue before outside the exploit...I VS'd plenty of Legions and dealt with FF and DWs just fine.


    But now when playing Legion, outside the base movement speed buff, I feel so inferior and neutered/spayed. Only with MYC, Devour or NOED have I seen any decent success as Legion (and no, VSing Potatos or lower Ranks doesn't count for a Killer doing good)


    It frustrates me as Legion thematically and on paper is a fav of mine...I love to just Stabbity Stab Stab everyone..even if I got few Kills or whatnot...I earned a good amount of points and had fun...being this punished for using your power feels wrong.

  • What, should Buba's Chainsaw put himself into the dying state instead?

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/486121#Comment_486121

    I know what add-on combo you're talking about (The Beast Marks + Knife Scratches) and its basically the only viable combo to down Survivors with when it comes to the chainsaw.

    He can use Billys best combo (Carburetor Tuning Guide + Primer Bulb) for faster charges to break pallets faster... BUT... its out-shined by the combo above AND only works when literally no pallets or windows are around to use it.

    Both combos can also only be used when no pallets or windows are around but the first one is the only one that can really catch up to Survivors.

    In short, with such good add-ons that Billy has, Z E R O of them are actually of use to Leatherfaces current situation.

    Exactly and perfectly stated. I love Leatherfsce aesthetically and from the franchise of Movies, but unless I'm going against low ranks or potatos, he just won't cut it as well as the rest and you have to really not make mistakes and be sure to capitalize on Survivors.


    Sadly no map pressure or way to consistently slow the game down means ol Bubba is gonna stay down low

  • The only way I've ever made Leatherface even halfway decent is with his speed add-ons to sprint at Survivors with the Chainsaw...but even then if it's a certain map or the Survivors loop/juke the Chainsaw well enough then you're just stuck to basic hits. At LEAST every other Killer has a decent ability that isn't at such a detriment

  • I can still do decently as Legion but it REALLY depends on the map and how good or bad the Survivors for me. Still get some good Bloodpoints but instantly losing Feral Frenzy on missed swings blows chunks imo

  • I had this happen. Completely steamrolled a group. 0 Gens done and none even close to being done...hooked the 3rd Person went to find the 4th guy...poof "Find the Hatch" appears and the last guy gets out.


    I do NOT agree with this, if the Survivors had gotten at least one Gen done...Id be fine, but to reward players for doing nothing except swarm hooks and swarm my totem repeatedly...feels fundamentally wrong.


    Let us see the Hatch if we're in this situation, because this just rewards bad behaviour and playing. Sandbag your team, hide find Hatch "win". And no, I do not care that I did not get a 4K, I care that I worked, outplayed and capitalized against a team and one of them gets an out for free.


    It be the same ro give me a free Mori once all the Gens are done if I didn't Hook anyone..it isn't right or fair in the least. It teaches Survivors nothing about improving their play and coordination amd gives a middle finger to Killers.

  • Aside from Ruin on a handful of Killers, I only run Hex Totems on Spirit for a Totemroulette build. Other than NOED, ever other Hex Totem is subject to immediate cleanse more often than not.

  • Corn hasn't been...too bad for me as Killer but I have noticed a HUGE increase to getting Corn Maps as both Survivor and Killer. Sometimes 2-3 times in a row, it's kinda ridiculous

  • I like the Perk a fair bit, esp on certain Killers that can get Hooks fast and esp ones that can get to Gens quickly.


    I however think it should be 30/35/40 seconds for the Ranks. Not like 5-10secs is gonna break the damn game

  • Mostly yes...but the game ends up making me take huge breaks in between...the issues of fast DCs and suicide on first hook asap, to face camping Killers that just all waste my time and by default...make the huge grind even worse...end up making the gane abysmally unfun.


    When the game is good, it's great...when it's not so great, it's godawful

  • Hag, Michael, Pig and Legion mostly. But I also enjoy Spirit, Clown, Doctor and Freddy (kinda)

    Once I get to leveling up and getting Perks, want to have fun with Trapper and Wraith.

  • Love her, but I always feel I just can't do as much with her...I know this is lulzy but I feel stronger with Freddy and Leatherface than I do with Plague and I get more Kills than I do with her....I have every Killer and for the ones I have leveled up..I pretty much feel like a decent threat or that I can secure Kills,,disrupt what Survivors are doing etc...Plague has all the workings to be a fantastic Killer...but somehow in practice of playing as AND against...she ends up being more of a nuisance than threat imo.

  • Started with buying Perks for Bloodpoints but now getting certain Perks to actually unlock so I can cut the grind down. Picked Adrenalin and Self Care, so that's two Survivors I (for now) don't need to level up to 40...which significantly cuts down the grind and essentially nets you more Bloodpoints than buying Perks for the BPs and having to leveling up characters.

  • Don't use it right away unless she got you to the Broken State. Otherwise, stay sick as long as safely possible and then heal.


    It's funny when a Survivor gets puked on, goes to a fountain and then gets puked on almost instantly

  • We'll Make It.


    I have YET to see another Survivor run it. It makes unhooking sp damn good and wastes the Killer's time having to try to down the Survivor again OR waste time going after another....since (in my experience) many Killers 180 back to an Unhooked Survivor. Ensuring they're healed that quickly has been a life saver, not to mention you can heal other injured Survivors quickly as well.

  • Been playing Survivor a lot more and with potato teammates abound with the new pipping and Matchmaking system, Kilelrs are using NOED far more on PS4...its pretty annoying. I cleanse at LEAST 2-3 totems a match...but because how games dip fast with needing to Gen jockey or save people a lot as well as instances of looping the Killer, I literally can not 100% focus on looking for all totems, otherwise we actually wont get the Gens done.

    Yes it has one counter, but so FEW even bother with totems or even know about NOED....I literally get punished for ...for lack of a better word..babysit 2-3 Survivors.

  • I run We'll Make It.....stop running from a super fast heal. We have zero idea that you're running a meme'ish build/off meta build that is not all that commonly used...

  • @FreyatheKind said:

    That would be far too easy, and too easily exploitable.

    Maybe a small quitter bonus at the end for survivor, killers already have one.

    I personally rather the small bloodpoints I do get rather than a disconnect 0, even if the match is stacked against me.

    But then there’s the whole Pip Issue you gotta deal with at the end. It’s a mess with no right answer no matter how you spin it when it comes to that =\

    I just wish they'd put in a small passive amount of BPs for people that stick around to the end...that and just increase the damn Bloodpoint values/numbers. We get so few Double BP Events that scraping by on some frequent DCing issues means so few BPs and more of a grind.

  • Great design but she's not that strong. Played as and against quite a few Plague players and unless people really potato, she gets bullied a fair bit. Started to see more Plague players using NOED too.


    I feel the duration of puke on items, even with add-ons is so underwhelming. She def needs some tweaks.

  • It's intended but doesn't make it any less of a ######### way to play. Unelss the rest of the team is a bunch of potatoes, camping results in 3 players finishing the Gens at the expense of one player doing nothing and dying on Hook unless Borrowed time and body blocking allows the camped Survivor to get away.....but said Killer types will just tunnel them down again.


    Camped Survivors need some kind of Bloodpoint gain for essentially "distracting" the Killer.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/55702/so-im-slow-to-have-noticed-but-shrine-costs

    If it's the first time a perk has appeared in the shrine, it costs 2700. The next time it appears, it'll be 2000.

    Ahh, thank you. I've jus never seen it stated anywhere before and I guess first time for a 1st time Perk to appear on the Shrine. Was def screwing with me

  • @Kagrenac said:

    Its only the forums. Everywhere else killers and survivors arent this rude to each other and actually have different opinions.

    This is a video game. Stop being so moody.

    I disagree, they most certainly are toxic to each other. Seen enough messages and post game chat to confirm this community is pretty bad.


    Not to mention the mannerisms in-game has shown me

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/399647#Comment_399647

    Forgiving yourself is one of the hardest human traits to learn. Doubly so for people with BPD/other emotional irregularities in my opinion.

    And if you don't want to quit playing, then you shouldn't. But perhaps reducing your amount of time in game for a small period of time could help?

    I really appreciate you taking the time to respond and be compassionate with me here. Letting go of mistakes (once enough have happened/built up) is newr impossible. I'm def done today unless my GF and I can play together...but if tomorrow winds up like today, its gonna have to be a mini break

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/55477/ever-just-have-a-bad-day-of-games-tilt-take-over

    Can confirm: BPD is terrible.

    Also, yesterday I had a string of bad matches, being the first one found and tunneled the ######### out of. I eventually had to equip DS just to deal.

    But, maybe a break from the game wouldn't be such a bad thing. As long as it's not uninstalled, it's there when you when you want it again. And, maybe during your break, your passion for the game recharges? You see that your string of bad luck isn't reflective of any fault of your own, but just a string of bad luck and nothing else.

    Either way, go outside, it actually does wonders. Call up a friend and get coffee. Go look at some plants at the greenhouses. KonMari your computer/console. The game will be waiting for you when you come back.

    Thanks :[ I know it's like the most obvious thing to know what to do but hearing others say it just kinds makes it more real (trust me..my mind can be a terrible place to be in)

    I just really loathe myself for ending on sour notes and the mistakes feel twice as bad. I know it's just a game and someone has to win/lose and a whole host of reasons...but it just all comes back to me and with Killer a couple mistakes will cost you everything.

    I never like having to force myself to stop playing (it's why I think I'm so easily addicted to MMOs...) and with how much traction you lose with grinding BPs to keep going makes that hill bigger.

  • Don't care for it or that sorta stuff to be honest.

  • I swear I need to occasionally look behind me to make sure Ash won't be laying in my bed while I'm playing

  • Ashy Slashy, it's from Ash VS Evil Dead tv show...you should watch it..good stuff

  • About 2 times since the initial rework, 0 atm from the buff it received.

  • About 3-4ish minutes and was practically at the end game. Was a very well coordinated team and my Killer was low level and no Ruin (darn Daily Ritual)

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