Dcing should, for all intents and purposes, equal a sacrifice

Help killers pip.

Help killers get bbq stacks.

Stick it to nasty salty survivors who don’t have the stones to get hooked.

Comments

  • If killers get something then the survivors who actually stick around should get a little something too.

    They’re the ones that still have to get gens done a man (or two) down.

    Fairness.

  • @FreyatheKind said:

    If killers get something then the survivors who actually stick around should get a little something too.

    They’re the ones that still have to get gens done a man (or two) down.

    Fairness.

    @FreyatheKind What would you suggest then? For each survivor that DCs a random generator is instantly repaired?

  • That would be far too easy, and too easily exploitable.

    Maybe a small quitter bonus at the end for survivor, killers already have one.

    I personally rather the small bloodpoints I do get rather than a disconnect 0, even if the match is stacked against me.

    But then there’s the whole Pip Issue you gotta deal with at the end. It’s a mess with no right answer no matter how you spin it when it comes to that =\

  • @FreyatheKind said:

    That would be far too easy, and too easily exploitable.

    Maybe a small quitter bonus at the end for survivor, killers already have one.

    I personally rather the small bloodpoints I do get rather than a disconnect 0, even if the match is stacked against me.

    But then there’s the whole Pip Issue you gotta deal with at the end. It’s a mess with no right answer no matter how you spin it when it comes to that =\

    I just wish they'd put in a small passive amount of BPs for people that stick around to the end...that and just increase the damn Bloodpoint values/numbers. We get so few Double BP Events that scraping by on some frequent DCing issues means so few BPs and more of a grind.

  • I think survivors who stick around need a little extra something like a bp bonus at the end like how killer get. This is because sometimes the survivor gets put at a disadvantage too.

  • @FreyatheKind said:

    If killers get something then the survivors who actually stick around should get a little something too.

    They’re the ones that still have to get gens done a man (or two) down.

    Fairness.

    I would suggest that first the game should develop a system that detects swf

    Then any dc rewards SOLO players with the dc’s would be blood points. Swf should be exempt because they can go suck a cactus with their exploitive abusive behavior.

  • Help killers pip. Help killers get bbq stacks. Stick it to nasty salty survivors who don’t have the stones to get hooked.

    Half the killer dont even deserve that particular hook, cause they played toxic. Thats the problem, which can only be solved by removing the possibility of toxic gameplay. Then you can compensate killers where halfassed survs dc because of nothing.

  • Honestly feel the game should be more score based rather than ranking.

    Would be easier to punish disconnects without harshly punishing those who disconnect due to a bug, or losing their internet.

    Devs could even tier that with a multiplier for constant disconnects.

    Would be my idea for a pip solution.

  • agreed and it now can take away pips from you which is really annoying

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/404291#Comment_404291

    Imagine complaining about toxicity in a pvp based game. No they won't directly "remove" toxic gameplay so that you can have every game going your way. What exactly is toxic gameplay? Camping? Would you like them to add a 16m radius forcefield around the hooked survivor that only the killer can't pass or something?

    You need to suck it up and accept your defeat regardless, it's just how pvp works sometimes.

    You dont need to suck up something which can be easily "fixed".