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NightmareReborn

NightmareReborn

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NightmareReborn
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  • @Terra92 said:

    It's just a vocal minority who keep posting these. It's annoying for sure, though.

    I mean, 8.5K people is a lot of people. I can't really say if it's a minority or not because there's really nothing to compare it to.

  • OH MY GOD YES.

    HIs work is fricking incredible.

  • I'm just gonna copy this from one of my older posts:

    "As I said earlier, unless you have something so revolutionary, extraordinary, and mind-blowing to add to the discussion, then yea the number of threads needs to dwindle a little. None of these new threads are really adding much to the discussion, and I'm sure the devs have gotten the message by now"

    I am fully for the idea of a FNaF chapter, and I love speculating about it, but for the love of all things holy, just comment on existing threads rather than making a new one that adds nothing to the discussion.

  • I feel like this image was kind of a cherry pick. It's not even an official render. This would be a more accurate portrayal (excluding the colors).

    SPRINGTERP.jpg


  • @Semimatic said:

    As someone who would be fine with Springtrap being added, please stop all of these threads with FNaF posts. I mean, if you don't believe me when I say I'm for it, I made a chase music video of him that got popular.

    I want to talk about the actual game, I'm sick of all the time wasting for having to comment and even just look at all these FNaF threads. BHVR must've gotten the memo that some want it and some do not at this point. I literally made a post as well about why I think he should get in with a whole sort of essay layout, and that was my mistake.

    You can do a whole reasoning on why he should or should not be added, but I don't care because this is just getting annoying no matter what side you're on with this. Use other platforms if you really want him, there are petitions, YouTube videos, etc.

    This is all just a big time waster to see these constant threads and replying to them in general. If you really want him in, you're not doing a good job of convincing others when constantly creating these threads. I replied to a lot of them and I'm stopping now because I want these posts to stop. If you don't want FNaF in the game, just stop replying to these threads as well.

    I don't care what side you're on, each side is responsible for toxicity and rightfully so with this topic because it's consuming these forums. STOP MAKING POSTS WHETHER YOU ARE FOR OR AGAINST FNAF X DBD, STOP MAKING POSTS SAYING THEY SHOULD BE BANNED, THIS SHOULD BE THE FINAL POST JUST TELLING PEOPLE TO STOP TALKING ABOUT IT OVERALL.

    As I said earlier, unless you have something so revolutionary, extraordinary, and mind-blowing to add to the discussion, then yea the number of threads needs to dwindle a little. None of these new threads are really adding much to the discussion, and I'm sure the devs have gotten the message by now.

  • Here is my theory:

    Scott reached out to BHVR to make a licensed chapter deal a long time ago, but BHVR turned him down since the idea was wildly unpopular back then. Now that it's actually gaining traction, BHVR can't really go back to Scott and say "Hey, nvm we're interested again".

    However, I certainly hope that's not the case, and that we can see a FNaF chapter one day.

  • At this point, it's becoming increasingly apparent who dislikes FNaF after giving it a fair experience, and who is just bandwagoning hate. I've already presented all of my evidence based reasoning, only to be met with comments full of ignorance. That's not saying the idea doesn't have it's fair share of supporters too, but I guess it's a lot easier to say "No" and move on then to actually give FNaF a fair chance (god forbid).

    That being said, my stance on the situation should already be clear: I would like to see a FNaF chapter in DbD some day, whether its the next chapter, or 5 chapters down the road.

  • I'd love firecrackers! It's a safer, and easier, but less rewarding flashlight.

  • @OldHunterLight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1395963#Comment_1395963

    Silent hill revolutionized horror games, by giving you puzzles, creepy atmosphere and stuff, also from the 2000s and still popular to this day, meanwhile Fnaf is again, just a game to get jump scared with somewhat lore behind it, also let's not forget that it was an exclusive back then so less sales would make sense.

    Let's not forget how many youtubers/streamers made the game more popular by playing it, aka Markiplier, pewdiepie etc.

    FNaF isn't much different in its accomplishments. It essentially gave birth to the genre of indie horror, and although FNaF's gameplay can be seen as linear, it includes many unique puzzles of its own such as Easter eggs or multiple secret endings. FNaF has way more to offer than just jumpscares, especially when the recent games have focused on a more terrifying atmosphere, and grizzly aesthetics, while the jumpscares have taken a back seat.

    The story might seem complicated (and to completely honest, it is), but I think part of the hate here comes from the fact that Scott isn't trying to tell us a story, he's giving us clues to figure one out. The old story of FNaF is more or less complete, and now the community is gradually being fed hints through short stories. I don't really see how YouTubers promoting FNaF necessarily makes it bad, especially when Scott couldn't even afford rent back then, let alone a marketing team.

  • @OldHunterLight said:

    But is not iconic to the horror genre I mean FnaF of course.

    Again like I've said before.

    Myers is from an iconic movie series called halloween.

    Freddy is from a nightmare on elm street series.

    Ghostface is from a movie series called Scream.

    Leatherface is from texas chainsaw massacre.

    Pyramid head is from a really damn popular horror game called silent hill, he also appeared on the silent hill movies (the movies suck but you get the point).

    Pig is from the gore/horror movies saw.

    And you really mean to tell me that a bunny that jump scares people is iconic like those I mentioned before?

    I wouldn't mind a chapter like IT, or candyman, even the boogyman or even la llorona (which is a mexican legend) but fnaf? I just don't see it

    I wouldn't buy it but I know people will.

    I would totally say FNaF is iconic and popular enough, especially comparing it to games such as silent hill.

    The Silent Hill franchise sold ~9 mil copies as of Dec 2018 (I can't find anything more modern, so let's be generous and say that the franchise has sold 10 mil total games as of today).

    FNaF's sales (from what I found) are between ~4 million - 8.5 million copies on steam alone, and that's not including FNaF VR, which topped sales records for PS:VR. That's also not taking into account the mobile ports, switch ports, or the AR game either.

    This series was probably the center of gaming as a whole from late 2014 - late 2015, and it still has a very strong following to this day.

  • Here's how I remember it:

    After the Silent Hill DLC came out, people started speculating about other video game characters that could be added (and of course, FNaF was a contender). I made a long detailed thread about why a FNaF chapter wouldn't be a bad idea, and (not to brag) it sort of popped off. Then the stars aligned or something, and there was some fan-made chase music that went viral, as well as a petition for a FNaF chapter that got like 7,000 signatures. There's probably some stuff that I left out, but that's sorta how I remember it.

  • I think Springtrap from FNaF would make for a cool character, and I would sell my house to have a Clementine DLC.

  • @Flyguy115 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1395707#Comment_1395707

    yeah so what? the game is rated m for mature, dont know too many mature 9 year olds.

    Call of Duty is also rated M, but that didn't stop Little Timmy from roasting my mom in Modern Warfare 2 lobbies.

    Jokes aside, I don't really think many 9 year-olds play FNaF anymore, considering:

    A) FNaF fans that were 9 year olds during the games' peak are now 15, so it wouldn't be weird to assume there was a maturity growth there.

    B) Newer FNaF games don't attract as much of a younger crowd, since the newer games are developed by AAA studios, and have more horror in their environments and aesthetics rather than just jumpscares.

  • @Zaitsev said:

    And if he absolutely HAS to be added, and I get no say, well I have a few requests

    1. Please for the love of god make it just a paragraph. No survivor, no skins, just Springtrap and a map

    2. Please dont try to bring in FNaFs overly complicated lore. I stopped caring about this games lore after I graduated the 7th grade back in 2015.

    3. Please dont revolve his power around jumpscares. Jumpscares are cheap, overdone and Im sick of them.

    To clarify, no I do not hate the series. I rather enjoy playing it honestly, as a sort of arcade survival game. I play for the score, not the "scares". Its the FNaF stans Im more concerned about.

    As someone who advocates for FNaF in DbD, I agree with almost everything said here.

    Although I feel like #2 and #3 are sort of mutually exclusive. I think for his power to not be reliant on jumpscares, it would have to pull from his lore atleast a tiny bit. I'm not referring to anything overly complicated by any means; I would also rather not bring the complications in FNaF's lore.

    However, there are people miles more creative than I am, that could probably develop an ability strictly using gameplay mechanics. It's just that I (personally) believe that you could develop a much BETTER power with only slight references to FNaF's lore, that wouldn't make anything super complicated.

  • Oh boy, oh boy! I always love a good FNaF chapter concept.

    Part 1: I definitely think you went with the right character, but I never really considered Golden Freddy as an option. Still, I think the issues with him boil down to what makes the others ineligible.

    Part 2: As for Springtrap's design, I like the idea of altering him in some ways to make him look more gory. However, I still think he should stay faithful to his original design. I love the idea of seeing the corpse a little more, but I wouldn't want to see Springtrap withered too much considering he's already pretty withered, and it wouldn't take much more before he becomes unrecognizable. I also like the idea of scraping/metallic walking sounds being used, as well as the idea of him limping around a bit (although, I don't really know how a fleshy squish could sound natural with him walking around, but I'm no sound designer, and it could properly fit if executed correctly I imagine). For the weapon, the idea of a clawed hand is pretty neat. They could design it similarly to how a nightmare animatronic's hand looks like.

    "The Amalgamation" is a pretty neat name as well.

    I already know I'm going to sound like a huge lore nerd when I say this, but Springtrap's canon death was actually caused by the fire at the end of Freddy Fazbear's Pizzeria Simulator. Although the spring-locks snapping in the suit technically did kill him, his soul was trapped within the suit, allowing him to possess it. Later on, the suit was burned, releasing his soul and sending it to hell.

    As for the perks, they're also pretty neat, but what would their different levels be like?

    A killer’s addiction: I like the idea of this perk, but it would have to be balanced really carefully considering it could be really powerful or really weak depending on how much you alter these stats.

    Security Measures: I like where this perk is headed, but I think the gen repair slowness is sort of negated when survivors can make it up with the extra skill checks they get.

    Springtrap: I lowkey love this perk. It would be super satisfying when it works, even if it's a tad situational. My only real issue with the perk is the name (just since its the name of the killer, and I feel like that would make things a little confusing).

    As for the map, I think the first place is also the best route to go. Although, I think a better idea for making it bigger would to just make the outside of the restaurant playable as well. It would allow the location to be faithful to the original, while allowing for a bigger map.

    Aite, that's all I had to say. Epic job!

  • @Dabihwow said:

    I signed the petition but heres the thing I don't want a chapter I just want a paragraph for this character because I don't see where a survivor could fit

    I think that's also the opinion of most people that signed the petition.

  • "So am I truly missing something or should I start wearing cardigans in July and finally accept I've turned intoy dad?"

    This right here is probably one of the best things I've seen on the forums in a while.

  • ??? What? I've just played all of the seasons of Telltale's TWD, and thought she'd be a cool addition.

  • I would gladly pay 20 bucks for Clem

  • I think picking a survivor based on aesthetics alone is kind of what I like about it. It makes me feel like I'm not forced to pick someone in particular. Survivors don't really need passives anyway, simply due to killer being the impactful role. It would bring even more things to the game that would need balancing, and I just dont feel like its worth it.

    That's just my 2 cents tho

  • @Semimatic said:

    @NightmareReborn

    That totally makes sense, I'm just saying that them being added as a core gameplay aspect would be stupid, not the subtle inclusion of them.

    Agreed

  • Oh my, I thought this was going to have no more than 100 signatures, but I've been pleasantly surprised.

  • Yeah I agree with almost everything said here.

    Although, I think a fun (and probably the best) way to maybe incorporate the original animatronics would to have them be part of the map, assuming that we're using the FNaF 1 location. They could just sit on stage, and have no in game functionality. Maybe one of them could spit out a voice line every once in a blue moon (since their voices are MILES better than Springtrap's). Maybe they could always turn their heads to face the player when endgame collapse is triggered. None of these suggestions are essential by any means, I just thought they'd be neat.

  • Unfortunately I still haven't run into a clown since his buff. Although I am glad to hear he's more enjoyable.

  • @Great_a1_Skilling said:

    The chapter I want on my wishlist is Kenny from Telltale's The Walking Dead seasons 1-2 (3 if you like the guy). One of my favorite characters the redeemable, volatile, caring, survivor I could know. Kenny is one of the main characters from the Telltale Walking Dead series. Who can sometimes sway your mind when making choices, besides Clementine. Kenny during the series has made it his duty to protect the people that he loves and loyal to him. Everytime he loses someone he wants to protect he goes into a depression until he finds a new purpose.

    There are other Candidates from the Telltale series that I could be talking about instead but I have two arguements. 1. Clementine has gone through enough and should stay out of the realm hopefully and Lee too. 2. If the fans want Lee this would be the opportunity for a legendary skin that DBD can release.

    I think Kenny's personality is like no other in the fog yet from our cast of survivors. A volatile, unstable, and caring leader would be a good fit into DBD.

    Skins ideas would be his season 1 skin. A white t-shirt with a brown hat and handlebar mustache

    His season 2 or maybe default since he could die in this outfit white t-shirt with a dark green coat, medium beard and scruffy with one missing eye. During a fight that could end with the player killing him he loses his hat and bandages

    Nothing new with season 3 except proper eyepatch and grayer beard I don't see any real difference with his pants but who knows what they'll do about that.

    I've been hoping for this chapter for a while knowing it won't happen but it won't hurt to throw suggestions.

    I'd like to hear perk ideas from you guys. What perks would fit a leader who only looks out for people who are loyal or important to him (he also fishes)

    Sure he doesn't help whose loyal to him sometimes and was a recovering alcoholic and beats up Russian teenagers but I still think he should be in DBD someday.

    I'd probably prefer Clementine or Lee. I don't really think the entity is gonna have mercy on either of them just because they went through a lot. However, I would not be disappointed at the addition of almost any Telltales TWD character.

  • I hope so. I main Bill, and play a ton of L4D, so it'd be a dream come true to see The Witch and the sacrifice map in dbd.

  • @Lumionesty said:

    It would be an incredibly boring killer to play as and against so I'm against such an idea. I'd rather have killers with unique powers, rather then just being a base stat increase.

    @MysteriousPerson said:

    i feel like that would get boring fast since its just basically the same thing over and over each match. with other killers their ability makes the game more interesting but thats just my thought

    Yea I agree. It was only until after I posted this when I realized.

  • @Kaiju said:

    Even if they did make one. I will be a Paragraph? Since I don't think any of the guards are a suit for survivor ngl since they are just idk they have nothing special at all

    I'd assume so, but maybe there would be a map as well.

  • @Desh said:

    If they introduce FNAF into this game, I'll probably just quit at that point. I was on the fence with Demo since he was a monster and not really a Killer, but he grew on me. Last thing I would want is some kiddy robotic AI gone murder happy in here.

    Not trying to force my opinion or anything, but how are you sure that a FNaF killer wouldn't eventually grow on you as well?

  • @SpookyStabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1387805#Comment_1387805

    Also, aren't the animatronic things more bloody and worn than the Robbie suits? This is coming from someone who bought Frank's pink suit, LOVES it and hasn't taken it off this whole event, by the way. Plus, the animal is just a skin, there's a machine inside actively seeking to kill anything it comes across inside. How is that not Horror enough? Ghost face takes a ######### selfie for ######### sake, that wasn't even a thing back in the 90's! I find it hilarious when hardcore "Horror fans" bash stuff for not being scary/aesthetic/serious/etc enough when there is so much god damn campiness in our genre. So unselfaware. LMFAO

    This is something that I was hesitant to mention in my "Why a FNaF chapter wouldn't be a bad idea" post. Some people here tend to hold FNaF to a dangerous double standard, but that's a topic for another day.

  • @Mister_xD said:

    i have no idea where all of that is comming from, but personally i would really not want him in DbD.

    besides the fact that he would not at all fit our character pattern, i do fear he is going to attract quite a few rather cringey younger people to the game...

    and honestly, i would just cringe every time i saw him in a trial... sorry FNaF fans.

    What's our character pattern; is there a certain pattern that we've had in the past? If anything, he'd fit our character pattern. It's not uncommon for two licensed characters to be released one after another. If you're referring to the character's aesthetic, I guess that's mostly subjective.

    The main thing I struggle to see is how a game that gathered a young audience 6 years ago can bring that same young audience to DbD now. Any 13 year-old who liked FNaF when it was popular are all almost adults now. Even the newer fans of the series are older, due to the older YouTubers with young audiences (such as Markiplier) playing other games.

    EDIT: wording

  • I personally don't think representation is necessarily a top priority for games like Dead by Daylight. That being said, I'm not against any group of people being added into the game, as long as it fits naturally, and doesn't feel forced.

  • @Szauek said:

    A few days ago Silent Hill chapter came out. AMAZING GAME in another amazing game.

    That was a huge suprise, beacouse we had a few chapter about films, but without any game!

    Now my question. Are there games u want to see in DbD?

    For example, I would love to see FNaF chapter with Springtrap and one of locations from this game

    I'd love to see FNaF in the game one day.

    It's sad to see that FNaF hasn't lost its stigma surrounding its community. I get it if you don't like Five Nights at Freddy's, and that's okay if you don't. What's really sad to see is the series still being harassed for its younger audience, six whole years after it gained that community. I might be talking about this topic too much, but I just have an interest for licensed characters in general.

  • I think it mainly has to do with the addition of Silent Hill. People (including myself) just started speculating about what could happen next.

  • @Meg_Survivor said:

    who do you think is the best killers on DBD ?

    Probably Spirit as #1, with Nurse as a moderately close 2nd.

    Honorable mentions goes to Freddy.

  • It's honestly sad to see that FNaF hasn't lost its "cringey child" stigma, that it obtained almost 6 whole years ago. Does FNaF attract a younger audience? Yes. Does, FNaF have its fair share of children? Yes.

    However, most of the fans that have enjoyed the series from its inception are much older and more mature now. For context, anyone who was 13 when FNaF 1 came out are now legal adults. People not liking FNaF is one thing, and its perfectly okay if you don't, but its another to bash those who do, and thats not acceptable

  • @Huff said:

    https://forum.deadbydaylight.com/en/discussion/comment/1374289#Comment_1374289

    I guess I've just been blessed enough to stop hearing about it after the initial craze with all the Youtubers playing it. Fair enough if you just disagree that the creepypasta things have a following, but my main point is that the things are practically a meme at this point. Just like Slenderman and Jeff were brought up so much back then, people just got sick of hearing it and it kinda became a joke. Same thing happened with FNaF -- as you can see, I'm not the only one who feels this way, judging by many criticisms the OP seems to be drawing from (with all the bold texted points.)

    https://forum.deadbydaylight.com/en/discussion/comment/1374457#Comment_1374457

    This thread is two pages long up to me saying this. If this is exceptionally supportive of FNaF, I think you can understand when I mean that not many people are asking for it. Come the day when a bunch of people flood into this post and start upvoting it and praising how good your idea is, I will admit I'm wrong about that. Until then, I don't really see what you mean by recent "support."

    You tell me what defines fitting in. Did you not use those exact word "fit" multiple times in your OP? I imagine if you used it all those times, you know what it means. I can't think of anybody off the top of my head that said that Demogorgon wouldn't fit in DbD. I think maybe the devs at one point said that they weren't planning on doing quadrupedal or monstrous killers or something like that, but the vast majority of people I saw voice their opinions on it were in support of it. I think the argument ceased to exist because it never came about in the first place. As I said before, I wouldn't give a damn if there was just a robotic character that worked similar to how you're talking about, but to me, and I imagine a lot of people, it just gets exhausting hearing of it after a while. I don't want to be exposed to more of this mediocre (if that, in my opinion) franchise because I simply don't like it. You can make a character designed as cool as you want but to some people it's not going to make them take the character seriously if the character itself is something lame they don't like.

    As to the "Jeff the Killer argument is a little odd," I already explained why I made the comparison between FNaF and those creepypasta characters: they're both cheesy kiddie horror things, and it shows with the kind of crowds it attracts (see the Slenderman Stabbing story.) They've practically become a meme because of how much it was milked and how you yourself even admit that the story isn't even that well put together (not as in opinion-wise, but how fleshed out it is.) That's where the similarities are the way I see it: cheesy horror stories that are really thrilling mostly to kids that aren't even that well-written. And no, I disagree that creepypasta never really became a meme. It totally did. They're like scary stories, nobody actually gets scared by them, they're just spooky little creepy things to hear about. Anybody who actually takes creepypastas seriously has some catching up to do with reality, because that's really all they are: scary stories. And when I say it becomes a meme, I mean that it's a joke that not a lot of people take seriously. That's just how I see FNaF. Also, yea FNaF is pretty much just a jumpscare game. As I said previously in this post, I stopped being exposed to it after a while (thankfully) but every single game up to that point (yes there were already many games) was watching over something, maybe shutting the doors like in the first game, or putting on the mask like in the 3rd (I think?) game, and then getting jumpscared. Correct me if I'm wrong, because I haven't kept up with FNaF, but is FNaF evolved from that? And if not, how is that not just a jumpscare game? News being put out for the game and new games coming out doesn't have any relevance anyway to how good the game is or if it's "only a jumpscare game," all it shows is that the franchise just continues to be milked.

    I'm glad you acknowledge that people are entitled to like whatever they want to like, and you even say yourself "I think others are more deserving of that spot." I'm pretty sure that's exactly why most people don't want it, the same reason. Maybe if we had like 500 killers and the devs really needed ideas, even the people that hate FNaF would be willing to accept it. People just have made it very clear that a large portion of us don't want FNaF. As I said, make a killer design and everything, but the moment you start tying it to a franchise that is controversial, you're going to have to deal with the other side that's saying it's a stupid idea, and a company has to decide if adding a character is worth pissing off their players. I'm sure if they added Slendy into the game, there would already be a chunk of people that drop it just for that, just like some of the peoples' responses to the FNaF threads I've seen saying the same things. I'm glad that you aren't bugged if a killer you don't want isn't in the game, but you have to realize that if certain characters get introduced that people want to not be introduced, it's realistically going to make some people think the game is going downhill. Not sure how big that number would be, but I'm guessing it wouldn't exactly be tiny given the amount of backlash I usually see in FNaF threads. I'm not trying to trash on your desire for the character because you're as free to want FNaF as much as I'm free to want FNaF to not be introduced, I'm just trying to point out the fact that there's a good portion of people that really don't want FNaF for (in my opinion) pretty valid reasons, and just like you said about yourself, some people honestly just "think others are more deserving of that spot."

    I mean all this in the most respectful way possible. The effort of the post is great, I just personally wouldn't enjoy the content.

    As I said, every idea is going to have some disagreers. Not to try to brag or use this to justify my opinion, but this post has over 20 upvotes as of me writing this comment. That, at a minimum, shows that people are at least agreeing to the argument being made. FNaF is being accepted now more than ever before. There have been multiple FNaF related forum threads here, and earlier this week, there were 3 concepts for a FNaF chapter all on the front page of the fan creations subforum. Look at this concept on reddit; it wasn't even posted a week ago: https://www.reddit.com/r/deadbydaylight/comments/hahpxk/dbdfnaf_a_rough_concept_for_a_new_license_killers/

    The other reddit threads in my main post weren't made absurdly long ago either.

    What you mentioned about "fitting" is the EXACT reason why I hate the argument. There is no way to prove something fits the game. The only thing that I can definitively argue about it is that "FNaF is a horror game, and that there is in fact a killer that I personally don't think would be an oddball among the others", but its ultimately is up to perception.

    While, as I said, there are no definitive rules describing what objectively can and cant be a character, people have a general idea of what they want Dead by Daylight to look like, and its up to them to determine that. That perspective varies wildly between people, and not only that, it changes rapidly. Sure, most people want Dead by Daylight to be scary, but what does scary look like?

    I showed how Springtrap has many different attributes and an interesting story that makes him an actual killer. What I can't do is definitively, 100%, argue that "Due to these attributes I mentioned, he would objectively suit the game". If you don't agree with me that Springtrap "fits" DbD, then you and I probably just have different visions of what the game should look like, which is totally fine. My argument is based of the perspective that Dead by Daylight is a horror game, so I mentioned things that make him a killer, and that make him scary, but then again, what is scary to me may not be to you. There's no definition to it. If you notice in the first part of my post (where I argue about him fitting), anything that isn't a definitive fact there is my opinion, because I can't speak on behalf of the Dead by Daylight community. The best I can do is explain to you my perspective.

    About the Demogorgon, I saw a lot of support for him, but I also saw a lot of people complaining how non human killers shouldn't be in the game, and that demogorgon is just too odd of a character. I personally didn't really care for the Demogorgon all too much, but I wasn't upset either. I thought he was a cool addition, but I didn't have any strong emotion towards him because I dont watch Stranger Things. Everyone is entitled to their opinion, and this post isn't really aimed at people who simply don't like/want FNaF. If you don't like it, you don't like it. This is more aimed at the people who shortchange FNaF and try to use that to justify why FNaF isn't a good idea.

    About FNaF and Creepypastas attracting the wrong crowds, it is true that they're both aimed at the same target audience (Teen Horror), but I don't feel like its necessarily fair to just assume that since FNaF targets a slightly younger crowd, that its horror factor is any less genuine than Dead by Daylight's. There might not be as strong of suggestive themes in FNaF, but I don't consider that to be cheesy or low effort.

    I don't really think FNaF is being "milked" either. Scott Cawthon (the creator of Five Nights at Freddy's) has actively stopped working on FNaF games in the past because he simply didn't want to. Sure, the series has a lot of merchandise that can make a lot of money, but then how is it any different from DbD's skins or the Rift pass? He didn't have to give refunds to people who didn't like one of his games, but he did anyway, and then proceeded to make it free. Additionally, all of his more recent FNaF games have been free. He could easily profit from it, but it's clear that's not why he makes games. If he wanted money, he would have kept making FNaF games by himself, instead of collaborating with Triple A studios to make a better game.

    As for FNaF's story, you're definitely right that it isn't exactly clear, but I think that's a design choice. FNaF doesn't tell a story; it gives clues so you can figure one out. It's only been recently that Scott decided to go back and try to clear it up.

    Going by your definition of a meme, then yeah I totally agree that creepypastas became a meme. They were never taken too seriously, but that didn't stop my 10-year old self from thinking they were literary masterpieces at the time.

    To answer your questions about FNaF, it has evolved in some ways, while not really changing in others. While there have been mild shifts in gameplay formula during FNaF's indie stages, the real evolution came with the leap to VR. At it's core, FNaF is still mostly a sit and survive game, but the change to a 3D environment gave it far more depth. The VR game features the first 4 games in full VR and 3D, which makes the horror of those games less focused on jumpscares and more focused on the realism of actually being there, in the environment. Its not something that's easy to put into words, but I hope you got what I meant. The game also features more unique modes, such as Vent Repair, Night Terrors, and the Halloween modes, which all feature slight to moderate deviations from the standard gameplay. It also has a pretty dark story. The new AR game is something completely different than FNaF's traditional formula, but I don't know too much about it since I haven't seen much of it myself. Ultimately, FNaF has always mainly drawn its horror from its lore and story, which is a whole other topic on its own. I don't really consider myself an active FNaF community member, so I don't know every last detail of the lore.

    Also (just to make something clear) when I said other killers are more deserving of a spot, I was referring to Slenderman and Jeff the Killer. I think a FNaF killer would be cool. After all, how many other options are there for possible video game licenses? There's amnesia, and maybe the devs could revisit left for dead, but other than that I don't see much else. I will say that movie characters have a much better roster of characters to chose from than video games.

    FNaF has remained, and always will be, my pick for a licensed character, but I'm not gonna throw hands over a FNaF chapter not being added. There's a gargantuan amount of people that want the chapter, but there's also a lot who don't. Although, I don't really believe that people would drop the entire game over 1 character they didn't like; I find that a little hard to believe. Nevertheless, its ultimately the developer's choice.

    But, I can't stress this enough: It is perfectly okay to be entitled to your opinion. I sure am. This isn't supposed to be an attack on you personally in anyway.

    P.S: If you respond to this, that's cool, and I'll probably read it, but I may not respond since writing these 10 trillion paragraph essays aren't fun.

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/117521/why-a-fnaf-chapter-wouldnt-be-a-bad-idea

    People ######### on FNAF a lot, and for good reason. Very complicated game with almost no actual horror in it. Its a decent arcade style survival game

    Now, I wouldnt mind an animatronic killer in the game, but FNAF aint it.

    The only reason why I'd somewhat disagree with this is, as I mentioned in the post, it would be somewhat awkward having an animatronic killer, that's based on FNaF, that's not actually FNaF. I'd recommend you check out the VR game, FNAF: Help Wanted, as it's more scary that the older ones by Scott, and it feels way less arcade-y in a 3D environment.

  • @Huff said:

    Can't people just not like the idea of FNaF? I don't think it would be the worst thing to have some sort of robotic or non-humanoid character, but FNaF just leaves a bad taste in a lot of peoples' mouths. It's very evident by the responses in this thread and pretty much every other thread.

    I don't want to go into it, but the best way I can think to put it right now is: even if it's a killer kind of character, would it really fit? What if I said, "hey lets add Jeff the Killer into DbD. He has a cool backstory and he goes around and stabs people so he's deadly and his aesthetic totally fits the game!" I don't imagine a lot of people would agree with me even if he does "fit the aesthetic" by being a creepy slasher guy or whatever -- most people are going to be turned off to the idea because he's not actually even really menacing, and also because it's from a creepypasta that's just a meme at this point. Just like FNaF. I don't think a lot of people are denying that a decayed robotic killer or something would be bad, but I really doubt many people want Chuck-E-Cheese animatronics from a jump-scare game that was popular amongst kids, which is also a big meme at this point, to be inserted into DbD.

    At that point you might as well just go all the way and start adding Jeff the Killer, Slenderman, and all these cheesy kiddie horror icons.

    People can like whatever they want to like. If you like the concept of a FNaF chapter in DbD, that's great. If not, that's cool too. This post isn't here to say "your opinion is wrong". It's here to fight illegitimate criticism that FNaF gets from the DbD community, and why these concerns that a lot of people have shouldn't be concerns. Everyone is entitled to their own opinion, and I respect that. However, I've seen more support for a FNaF chapter in recent times than ever before, especially in this thread. Of course, every potential idea will be met with "No"s, and that isn't exclusive to FNaF by any means.

    I've always hated the argument of "Does (insert character here) 'fit' in Dead by Daylight?". What defines "fitting" in? Is there a definition to what can and cant be in the game? As far as I'm aware, there are literally no "rules" as for who can be added. Everyone thought that Demogorgon wouldn't fit DbD, and now that argument ceases to exist. Why? Its because his addition shaped public perception about what a killer can be. The rules for what can be a killer were never, and will never be, defined. It constantly changes with each new killer we get, and the addition of a FNaF character would be no exception to this rule.

    The Jeff the Killer argument is a little odd. I can't help but feel like apples and oranges are being compared. FNaF is a series that has lived a long legacy, has had multiple indie releases, a VR game, an AR game, and soon, will have a Triple A game, and a movie. Jeff the Killer, like FNaF, was created by an individual, and popular on the internet for some time, but that's about all they have in common. Jeff the Killer was an internet story, and it never got much bigger, and it shows with what small legacy it left behind. On the other hand, FNaF still lives on to this day. Creepypasta never really became a meme per say, it just more or less died out. FNaF of course has its fair share of memes, but what community doesn't? This community has tons of memes floating around. We're no exception. The only difference is that FNaF's memes have become more mainstream, but that doesn't tarnish the FNaF brand in anyway. If anything, it helped. If FNaF was truly just nothing more than "a jumpscare game" it wouldn't still be getting new content and news to this day.

    People are entitled to like whatever they want to like. Do I personally want Jeff the Killer or Slenderman in the game? Not really. Mainly just because I think others are more deserving of that spot. However, if they somehow get in, I'm not going to quit the game, I'm not going to wine and moan. I know that someone out there probably wanted that, and that's enough for me.

  • @NoirThings said:

    Honestly I don't think the fnaf fandom is nearly as bad as it used to be. Most of the toxic children from the community a have either left to obsess over other viral games or grew up and matured. Though there has been a slight resurgence due to the game gaining popularity again and the "man behind the slaughter" meme.

    But still, the community has calmed down a lot and is no longer what it was when Fnaf was at its peak.

    This is definitely true. FNaF's peak was probably about late 2014 to early 2015, but if a game's peak mattered, then neither L4D nor Silent Hill wouldn't have made it in.

    However, as a new Triple A FNaF game is on the horizon, and a movie coming (probably) some time next year, I doubt that FNaF is going anywhere, at least as of right now.

  • @Witas said:

    For me, it's an instant dissapointment whenever a new map is an indoor one.

    They're not only unfun because you simply have no idea where you are most of the time, which takes any planning away from both sides, it's also awfull to chase/be chased in them becasue the tiles are some weird contraptions designed to make me want to never leave the killer's basement. It takes all your usual DBD skill away and makes it all seem so ... Random and chaotic... I genuinely wonder if anyone likes indoor maps gameplay, if you do ... Why ?

    Graphically, they're stunning. Gameplay wise, they're not perfect by any means. I know many people dislike Lerry's or The Game, but I don't think these maps are terrible by any means. From a killer POV, I can see where an indoor map might be annoying, but I still have fun with them at the end of the day, and they're not 100% unbearable by any means.

  • @bendermac said:

    https://forum.deadbydaylight.com/en/discussion/comment/1373727#Comment_1373727

    You can use a shortcut in the title to not make overly big. But the main post, you should use the full name as introduction. After that use the shortcut. Then people who don't know the thing you're talking about, can look it up and not sit with a big ? over their head.

    PS: This wasn't an attack on you personally. A lot of people do this, not on purpose. At least think so.

    Ahh ok. Thanks for the feedback.

  • @Raccoon said:

    Lots of people complain about how the game "forces" them to play SWF (and I do SWF, too, on occasion), but I enjoy playing solo more.

    The stakes are higher (you can die in 1 hook if no one wants to rescue you), randomly bumping into the killer/other survivors has more weight/entertainment value, never knowing if someone else is finishing that generator while you're being chased can be pretty tense, end game can be pretty spooky if you've only personally cleansed a couple of totems and the killer is careening towards you, you have no idea how good your teammates are/how long they can stall, you can have pretty exciting moments where a random saves you with a pallet or Head-On when you though you were donezo, etc.

    It's fun to pump out easy games/wins, but for me at least, the value/fun of playing survivor stems from trying to overcome a bunch of unknown variables (killer choice/perks/teammates) while performing as well as I can.

    I'd say that SWF is the most optimal experience to win, but solo survivor is the optimal way to have fun (at least for me). SWFs are fun too, but it's mainly since I get to talk with friends. The most enjoyable experience with the game itself is probably solo survivor.

  • I think this might have to do with pyramid head as a character design. He's kind of set up in a way where you can get rewarded/heavily profit from doing scummy things (i.e. Tunneling and slugging). That being said, if you know for a fact that someone is slugging specifically to waste your time (and not simply because they cant find you), then you could maybe report them for trolling, but even then, I'd suggest just moving onto the next game and forgetting about it.

  • @nicknack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1373644#Comment_1373644

    Well in the lore cutscene for her she is seen anihalating a group of kids who were bullying using her rage (from her ancestor kazan) so in reality she very much fits the slasher scene and most killers in slashers are out for revenge. Take pamala from the original f13 movie she was killing counselers as revenge for her son jason dieing and when she died jason came back to get revenge on the people who killed her and lorewise jason wasnt a violent kid either so while it may not seem like it she fits the catogorey.

    Springtrap (if I remember correctly), kills people not out of revenge, but out of the loss of his son. His son died and in order to bring him back, he needed to collect this substance called "remnant", which he got from killing children. Springtrap fits the slasher scene as well, but not in the traditional manner or a revenge tale. It's more like out of a mix of greed, sorrow, and distress.

  • @NinjaDette1 said:

    I don’t know I mean it’s always great to give out ideas.But with this one I’m going to disagree on this if it was to ever become part of DBD.

    @shinymon said:

    I really hope DBD stays away and doesn't waste a license on all that indie/creepypasta nonsense. That means no Slendermen either.

    I can totally respect that. Every one has their own opinions about Five Nights at Freddy's, and that's fine if you dislike it. This was more aimed at the people trying to objectively short change Five Nights at Freddy's about what it can/can't be, or what it has accomplished.

  • @bendermac said:

    ######### IS FNAF?

    Seriously, why does every one think every other person knows what all your damn shortcuts mean

    Say/Write the full name!!!!!!!!!!!!!!!!!!!!!!!!!!

    Sorry, I just say FNaF since its far easier than writing out Five Nights at Freddy's.

  • @Siberia said:

    I’m sorry if my earlier comment about “ragey / toxic kids” bothered you? Lol. I just don’t think this is really a game intended for little kids, and I think FNaF would bring a lot of them over.

    On the other hand, I don’t really care all that much. I could take it or leave it. Would I buy the DLC? No, but it wouldn’t deeply bother me if it was included either.

    Lol no it didn't. This post was made back in January, but I guess me linking it in a few places led to people commenting on it.

  • @LordVoidron said:

    @NigtmareReborn

    People asking for fnaf when it really does not fit in dbd

    If you have that opinion, that's perfectly fine, but I just find this post unnecessary.

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