NightmareKiller
NightmareKiller
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2200980#Comment_2200980
Yeah, they did. I slugged them all, every time I ran into it, and watched them bleed out. That was an exploit of a bug but the DEV knew they would fix it fast enough that attempting to police it would have been pretty much a lost cause. But please don't compare apples and oranges. Haddonfield is a tough map. There are tough maps on Survivors too. It is luck of the draw, and as another poster pointed out, they give us PLENTY of Offerings to block the map offerings of others.
- That was an exploit of a bug but the DEV knew they would fix it fast enough
Took one month. Legion bug literally got people banned and was fixed in less than 2 weeks.
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@Itslat3ncy said:
Camping is a weak strat never said it was strong. My point is that it's boring and out of control right now and makes for boring a** games especially when its happens in 80%+ in games in 1 day. Also survivors get punished in the emblem system becuz of it and could depip for something they cant really do much about. It is a huge problem and needs to be addressed.
SWF make for boring a** games for the killer too.
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@Itslat3ncy said:
https://forum.deadbydaylight.com/en/discussion/comment/2200987#Comment_2200987
First off gen rushing only happens in maybe 1 outta 200 games (true gen rushing) Also of course gens will pop when you are camping, and third it's not possible if your team is bad. Gens take 80 sec, it takes 2 minutes for a surv to die on hook 120 sec, 5 gens take 400 seconds. Also my friends like I said have challenges like unhooking which is made difficult when the killer just camps the hook. Also you will have resources, but if the killer decides to chase you until he downs you he will get that 2nd kill.
Do you not find a slight bit of irony in the fact that you deny gen rushing and claim it almost never happens but go on a rant about 20 campers on a row?
Sorry, but I have gen rushers in almost every single one of my matches. 4 survivors starting on 4 different gens, in 80 seconds that's 4 gens done. I can find, down and hook someone in the very first 30 seconds of a match, and guess what? A gen ALWAYS pops before that.
So quit gate keeping gen rushing while making delusions of you being constantly targeted by some camping curse.
You're ilterally playing in a SWF and still have problem winning? You probably have your 3 teammates following you around trying to bully the killer. Gee, I wonder why the killer won't leave the hook against a toxic SWF that is surrounding the hooked survivor like crows.
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@Mew said:
https://forum.deadbydaylight.com/en/discussion/comment/2200980#Comment_2200980
an exploit and a map in the game are two completely different things
A broken map with infinites. Funny how they disabled 2 Cowshed maps after its rework because survivors had a bad time in the main house but Haddonfield is still there.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/250888/to-survivors-who-bring-haddonfield-offerings
Please don't direct this kind of garbage at the Survivors. They bought the Map Offering; why shouldn't they use it? Direct your feedback and suggestions about maps to the people who actually designed it. The Blood Web makes up buy things, I'm not going to apologize for anything I use as a Killer or as a Survivor. You shouldn't be giving people guff either.
Ah yes like when Breakdown was bugged, they bought the perk and Jeff so they have the right to use it and abuse it!
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@Northener1907 said:
If i am playing as survivor, i will finish gens so fast. And i will have chance to escape. Your job is stop me. If you failed with that, not my fault.
Then have fun deranking because of 0 points in any section but objective and waiting 10 hours in queue because killers keep leaving the game.
@Yords said:
Well it is their only objective, so what else do you want them to do? Both sides try to win, I don't see why they shouldn't.
When killers ask for better Hex spawns so survivors have another objective, finding and cleansing the Hex, survivors throw a huge tantrum and start going on about how it's their right to spawn next to a totem and killers should enjoy playing with just 3 perks because "RNG".
It's truly a wonder why survivors even bother to play this game if all they want is a gen repair simulator.
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@bibibib8 said:
Just go afk in front of the door the second they finish gen open the door and go in a corner after that read chat survivor are going to be so pissed its funny
Not a bad idea, they can derank or barely get a safety pip. They wanted to make the killer miserable, make him derank and deprive him of having fun so it's a good counter. Most people who pick the haddonfield offering though tend to be super bad, even with Balanced landing they make mistakes and it's super satisfying to kill them, humilliate them and say "gg ez".
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Camp in the basement as Trapper and have all other 3 survivors coming for the rescue step on a different trap.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2200242#Comment_2200242
Tell that to my 3 man I’ve played in recently. Never t bag and GG’s all round
If you say so it must be true.
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I have nightmares and they all involve keys and the hatch. Nerf when?
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@Phasmamain said:
Yep because all swf’s are scumbags clearly
This but unironically. Being in a group and since survivors have this mindset that the killer is this mindless NPC to humilliate and outplay and not another human being makes SWF always toxic. Even if they don't want to, but at least one t-bag, even if in their heads it's a joke, it's still gonna happen.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2199981#Comment_2199981
Who are 99% of community? Are you their lawyer? U do understand 60-70% of this community are survivors mains
Again I don't see how their opinion affecs you we can have different opinion we can discussi them together but at the end of the day neither mine neither urs words will affect any of us two and how we play it's fine to have different opinions it's just a game it doesn't affect anybody especially because we all here are strangers to eachothers and neither u or I will justify our actions to strangers
- but at the end of the day neither mine neither urs words will affect any of us two and how we play
When the devs nerf Spirit you'll see how wrong you are.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2199970#Comment_2199970
Sorry but being merciless killer doesn't mean camping and tunelling
99% of the community doesn't agree. Even breathing is considered camping to survivors.
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@justbecause said:
"I was nice killer until survs butt danced at me" dude ur the killer nobody needs to expect u to be nice it's in ur objective to be merciless and kill
Look at the forum right now, at all the threads crying about Killers camping or tunneling or slugging, and you tell me if survivors don't feel entitled to decide how the killer should play
I had someone in end game chat in my last match cry about me using Franklin's demise, despite just one of them having an item.
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@realflashboss said:
https://forum.deadbydaylight.com/en/discussion/comment/2199915#Comment_2199915
So you’d argue that if the game actually required you to hook and camp let’s say - do you really think the game would stay alive?
I don’t think it would… if it was 75-90% of my games where all I could do was do gens or be the one camped on the hook i wouldn’t play it. Even with how it’s got to now at around 50% of games being played like this I’m playing around half the number of hours in a day I used to because it’s just so boring. I know I’m not alone in this!
Again, you’re missing my point, for whatever reason tunnelling and camping is becoming the GO TO strategy and it’s making it extremely boring as a game. Keep validating it and it’s health for the game and soon the game won’t be viable anymore
Camping and tunneling have always been in game and the only people I see leaving are killer players because they keep getting spit on by both the community and the devs.
So I don't care about what fantasies you have of camping being something recent and you survivor players gonna do something about it real soon, because you will do nothing but cry.
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Heh when I started playing I was just a meme killer. If I saw someone disconnect I would go easy on them, let them farm some points, etc.
Then you get to red rank and see survivors are extremely toxic and don't care about winning but about the killer being humiliated and not having fun.
So I'm super confused at killer mains who do stuff like give hatch or not camp and tunnel even when being gen rushed, I've seen Otzdarva give people the hatch and in the end game chat he gets insulted
I don't try meme builds anymore because it equals an entity displeased and a few tbags and flashlight clicking, sometimes I even have survivors telling me to kill myself for "being bad". So now it's all insidious basement Bubba and saying GG ez when they start crying since that makes them go rabid.
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Keys removed
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- Has anyone else had this experience before ?
That's how you play Twins. You park Victor near the hooked or downed survivor and do other stuff as Charlotte. If someone approaches you switch back to Victor and they can't get the rescue.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2198453#Comment_2198453
Are you seriously complaining about having to learn to play a killer, or are you not understanding the concept of unbalanced matchmaking, which doesn't actually make a game overall unbalanced?
You don't just "learn" to play Nurse and Spirit, they are not simple killers and a single mistake with their power can cost you the entire match.
Killers don't counter anything, players do. If you see good Spirits and good Nurses then the players must have spent hundreds of hours playing them. So no, Spirit and Nurse don't counter SWF.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2198394#Comment_2198394
You're forgetting Nurse and Spirit. Especially Spirit with MDR/Yakuoke. Just as those teams exist, so do the killers that "counter" them.
I wonder when will people stop saying the killer counters those SWF teams. Last I checked I don't immediatly become a pro Spirit or Nurse just because I picked them against a pro SWF.
So those killers don't counter anything. The player does. My Nurse can't counter not even 4 baby dwights crouching on the corners of the map.
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Survivor sided. Anyone saying otherwise tell them it's 2021 and Keys still haven't been nerfed.
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It's trash and Remember Me is better. By the time any survivor gets to an exit gate the No Way Out timer will run out. They can just hide and wait it out, same with Blood Warden. Meanwhile Remember Me makes the gates take 40 seconds and they will be in plain view while doing it.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2198210#Comment_2198210
Technically, it wasn't his fault, if the killer wants you dead — you're going to die. There's nothing you can do to prevent this fault from happening as it's predetermined if a killer wants you out of the game. Unless you're implying it's his fault that he didn't call the killer into a Discord Chat and try to convince him otherwise. But... let's be real, who's going to do that and how will you know the convince tactic will succeed? Maybe he should've brought more luck offerings.
To elaborate even further, the killer is the power role, so even if you're doing your best as the survivor, you're still eventually going to get caught. At that point, you know you're going to die, so minus well stall for as long as possible to give your teammates as much time as possible to do generators.
If the killer wants you dead, you still can escape. The entire map is designed so survivors can survive. You have pallets everywhere, windows, lockers, etc.
He got caught, the killer hooked him, his teammates refused to unhook him. Sucks, but it was his fault. The killer didn't tunnel him out of thin air, he must have been the first one to die.
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- this isn't my fault to die on my first hook
Didn't you get caught?
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Killers wouldn't run the same build over and over if there was another way to stop gens from flying and the game ending in 2 minutes. Every time I try a meme build I just get t-bagged at the gates and the survivors hold the game hostage.
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Oh great as if survivors weren't op enough now they are going to have safe rooms to save the game where the killer can't get in?
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/2198012#Comment_2198012
Head On and Balanced Landing are the worst, most niche exhaustion perks.
You haven't seen Balanced Landing in Haddonfield I assume. It's OP there and survivors always bring a Haddonfield offering when they use it.
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@CluelessWanderer said:
If you have the time to slug all 4 survivors, and one/more of those survivors had the time to pick themselves up using Unbreakable + heal others, then you had PLENTY of time to hook at least one of them, probably two.
Funny because every single time unbreakable screws me over is when I'm hooking someone. Or do you think survivors are stupid and use unbreakable while the killer is on top of them? They wait for the killer to pick someone up and walk away.
Why do you keep accusing me of slugging people? A killer is not even allowed to kill 4 survivors at once now? Is that a new survivor rule?
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@Pepsidot said:
Unbreakable is supposed to counter your kind of play style. It served its purpose. It's a good thing it exists, otherwise we might be seeing slug builds and thus slug fests every other game. Which might be easier to deal with as SWF, but not as solo. Unbreakable is fine.
My kind of gameplay?
@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2197942#Comment_2197942
I never said it was "toxic" or anything like that, I slug as well but I don't really go for all four, I mean unbreakable exists as you're aware. There are these things called "hooks" it can sometimes be beneficial to use them every now and again, maybe even just to spice things up a little?
If the survivors [BAD WORD] up and I down all 4 of them, I won. Some magic second chance perk shouldn't show up to save the day.
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@Aneurysm said:
How often is it necessary to slug all four survivors? I don't teabag or click at the gates but if you slugged everyone for no particular reason and then got a 0k anyway I'd give it some serious consideration
- Says over and over that managed to down all 4 survivors at the same time
- "NOO NOOO WHY YOU WERE BEING TOXIC YOU CAN'T SLUG YOU WERE DOING IT OUT OF SPITE THE FULL 4 MINUTES NOOO NOOO!"
What is with the people in this forum creating scenarios that didn't happen in their head?
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@Nebula said:
Unbreakable is an extremely balanced perk, always has been. It’s a risk/reward for the survivor and has counterplay for the killer.
What's the risk reward? Having 35% faster recovery and a free second chance that can turn the game around when you got fairly outplayed?
@ShamelessPigMain said:
Have you considered not slugging?
No, I have not considered not slugging when I make a play that gets all 4 survivors downed in front of me in less than 10 seconds.
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@CluelessWanderer said:
Why are you slugging all four survivors instead of hooking some?
You do realize hooking takes time? Why do most of the people who post in this forum constantly show they don't even play the game?
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@Nebula said:
https://forum.deadbydaylight.com/en/discussion/comment/2197571#Comment_2197571
You must not have been here when mori's were still kill after one hook. People were definitely told to shut up and every time someone complained about mori's killers would complain about keys and vice-versa. I think you deliberately choose to see certain arguments and ignore everything that goes against you're ideas.
All those threads are archived and I looked at them. Nobody says "git gud" or "they are not op" like how they do in key threads
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2197587#Comment_2197587
I did read it. It's just perpetuating the "poor, persecuted killer" mood on this forum. It's sad and tiring.
Then instead of making porn threads or crying about camping why don't you just help killers fix those issues so they don't keep leaving the game and not having fun?
Or are you gonna make a thread too crying about long queues?
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Imagine how beautiful DBD would be without survivor players.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2197289#Comment_2197289
Both are issues and most people want both fixed
Most people make porn threads or "wahh i got camped" or "nerf spirit" threads in the general discussion section. This is the first Haddonfield complain I've seen in quite a while. And since OP used the video of a killer main I don't think he's a nice survivor caring about the other side.
Funny how nobody told survivors to shut up when Moris were OP but now Key threads are just swarmed by people saying "use franklin" "dodge" "don't kill" "2k is good enough!".
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2197389#Comment_2197389
Killer mains were requesting freddy be nerfed.
Ah yes, "killer mains"
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@Friendly_Blendette said:
I am a killer main...
https://forum.deadbydaylight.com/en/discussion/comment/2197317#Comment_2197317
If you were then you wouldn't be asking for a killer to be nerfed. Same as you never see survivors asking for nerfs on their side.
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@Airless said:
https://forum.deadbydaylight.com/en/discussion/comment/2197297#Comment_2197297
Your victim complex is showing, brother. You crying about the "playing the easy side" has nothing to do with the conversation. Plus since it appears you play a decent amount of Freddy, can you really call survivors the easy side?
lul
- Your victim complex is showing
- NOOO NOOO FREDDY IS OP ANYONE WHO LIKES FREDDY'S OPINION IS INVALID BECAUSE HE'S OP I LOSE ALL THE TIME TO FREDDY!
Lack of self awareness is so trendy amongst survivors.
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@TF_Ryuu said:
Image play as Doctor with yellow perk and add-ons start a queue and found a lobby with a full premade. At 0:06 swap with 2 RED Keys, in game had 4 DS, bt, death hard, unbrekable and offering the map. Kill 2 on 4 with 10 hook done and got flamed by the other 2 that escape with the Keys FOR TUNNELING AND CAMPING. Is it the game, is it a funny game? 4 premade, map offering, 2 keys because don't have hand and 4 DS and still annoying the killer for do him work. Tnx BH, i love the key nerf, yeah too much op like the mori nerf... Max 10 second open, because their don't wait for all and escape, their go alone GG GGWP
So i'm not the only one that noticed people who use keys are always extremely toxic and hypocritical?
Whenever someone brings a key they make the match a miserable experience, so I just camp and tunnel to make sure the game is ruined for them as they are ruining it for me. And then in the endgame chat they cry like crazy.
If you confront of them about bringing a key and tell them that's why you camped or whatever they say "So? Keys are fine". This people probably started playing when Moris were nerfed, I refuse to believe someone is so hypocritical they cried over an insta kill item but an insta win + t-bag item is ok in their heads.
Mot red ranks only got there through the hatch so it's not surprising though.
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A decisive strike just flew over my house
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- There is no such thing as gen rushing! you're just not ApPlYiNg PrEsSuRe
- *Killer that can apply pressure exits"
- NOOO NOOO HE NEEDS A NERF NOOO NOOOOO
I wish survivor players made threads about the things that need a nerf on their side, like keys, or haddonfield, and not posts about nerfing Wraith or Spirit or Nurse or Freddy.
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@oliviaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2196116#Comment_2196116
it is KNOWN that survivors get robbed in terms of getting bloodpoints. killers get BP for literally finding a survivor, break walls, etc. killers can also use BBQ to get an additional 32k on top of their 20k+ average for the match...
you literally completely missed OPs point, they aren't "complaining" that they were chased by the killer the entire game, it's that when a survivor does this, they allow their teammates to complete other objectives so everyone can leave and causes the person who was chased to be robbed of BP. survivors can't decide when to drop a chase, only the killer can.
if the killer is dumb enough to chase a single survivor the entire game that's THEIR fault and their fault only.
You're not being robbed of anything. You're playing easy mode and chilling with M1 simulator and t-bagging the killer. You can just let all your teammates die and escape through a magic door in the ground that has zero requirements to spawn and using it depends on luck and not skill.
Survivors want 9999k over a gen repair simulator, it's hilarious.
If you want bloodpoints, play killer. Ah, but of course you won't, you know it's way more difficult so you wanna stick with easy mode and get rewarded for it.
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@Phasmamain said:
Tbh we all know haddonfield is broken this isn’t a new idea
A shame survivor mains are not constantly making points crying about the issue and instead choose to swarm the forum in "WAHH I GOT CAMPED" threads.
If something is broken then people should be crying for it to be fixed, but i guess infinites and keys are not a priority and Spirit and Camping are.
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Don't give them the satisfaction. Just alt tab and do something else. Let them waste their time waiting for the killer who will never come, just like their dads
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I love it when they intentionally try to use the DS at all cost so they get unhooked and immediatly start chasing the killer and getting in the way so they get grabbed or downed and picked up and then they say in the chat "tunneler piece of #########".
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But if you didn't do anything but getting chased why do you think you deserve a reward or more points in other categories? If the killer only chases he's gonna get Entity Displeased. Scores, Bloodpoints and pips depend on the other side too. A gen rushing team with a key that loves hiding is gonna ######### over the killer score and they get zero points for searching around for a survivor. Hell, the killer killing everyone fast ######### with his score and bloodpoints.
It's funny, survivors love claiming they don't have any other objective but doing gens, and then they complain about being chased by the killer. Distracting him, surviving him, keeping him away from others, etc is an objective too.
You failed to lose the killer and get on a gen. You failed to pass the killer around to another survivor.
Why do you think you deserve points in other categories you refuse to participate in because you looped the killer in some haddonfield infinite with balanced landing?
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@FFirebrandd said:
Anybody else find that the Survivors are much more likely to swarm you, body block you, go for flashlight saves, finish gens in your face, etc. against you when you're on Trickster vs anyone else you used to play?
Like... I had horrid luck with perks after I P3'd him and on a whim went "Hey, Agitation's a decent perk and I haven't got anything better... sure let's run it." Now I'm strongly considering never taking it off because game after game Survivors try to be cheeky when I pick somebody up and with Agitation's help I'm able to slap them down hard. This can't possibly be just me running into this, can it? Like, I don't really mind so much because they keep dying horribly because of it... but... I'm just baffled why I keep having this happen.
That's what happens when they get brainwashed into thinking a killer is trash and the few times they see a trickster he's probably really bad. They're conditioned to think Trickster is never a threat. They have the same behavior for Clown, Trapper and Nurses when they see you can't blink not even if your life depended on it.
It's like some toxic switch turns on immediatly when they see those killers. I've had survivors on death hook do gens and totems in front of me because "it's a trickster, who cares" and if you kill em they immediatly cry in chat about how you're a camping or tunneler or whatever.
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I bought him last week and played him quite a bit, and he's actually pretty good, and I think what people hate is that he exposes how unbalanced the game is. Trickster is 10/10 in 1vs1. Problem is it still takes time to down someone, hook them, reload, etc. And in all that while you're gonna have 5 gens pop.
I can safely say I can get 1 down on the very first 30 seconds of every match as Trickster, hell, the problem is not looping but finding them. And I can also safely say after those 30 seconds at least 1 gen pops, which means 20% of the match is already over in less than 1 minute.
It's not that Trickster is slow, if someone is looping you around a rock then don't M2. It's the same for Huntress. The problem is that 4 survivors can do 4 gens in 80 seconds on different corners of the map. If killers had time and were able to chill for at least 1 minute (like how as survivor you can go afk for 5 minutes and still have your team carry you) then people wouldn't cry about how bad Trickster is.
They don't want to add characters that can "ApPlY PrEsSuRe" because survivors hate them, like Nurse, Spirit and now Blight. So they made a slow character that gets gen rushed extremely easily.
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@Sup3rCatTree said:
https://forum.deadbydaylight.com/en/discussion/comment/2195654#Comment_2195654
Nobody has ever said keys need a buff. if they did, they probably changed things to compensate for it.
Plus, many people suggested things for a Mori nerf. I'm just suggesting something. No need to be so hostile
- Nobody has ever said keys need a buff.
- "I think when they rework keys you would be able to use it on the exit gate to it uses the keys charges like a toolbox and increases the opening speed"
