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NemmyMan3000

NemmyMan3000

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NemmyMan3000
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  • @versacefeng said:

    3 cheaters? Or the cheater making other survivors do the same as them?

    3 cheaters

  • @Gary_Coleman said:

    Where's our paychecks? I feel like I work for BHVR.

    Honestly😭

  • Idek why I still continue to play this game, kinda feel forced to play the God tier killers just to actually have fun and win matches.

  • Clown- Its really fun looping on some maps and catching people of guard. No map pressure tho.

    Freddy- Loooove looping killer shack and is just an all around fun character but his power is too easy to dodge and you have 0 abilities early game unless you bring iri add on.

    Trapper- Satisfying as all h3ll when you get a surv in a trap during loops but same things with Clown, no map pressure.

    Deathslinger- Honestly satisfying hitting long shots and especially fun when hitting shots through the smallest cracks of loops and getting a hit off. Gets boring after a while tho.

    Pig- Really good hybrid killer and is fun creating a lot of pressure but her ambush dash can feel too punishing at times.

    Nemesis- Fun killer and some funny zombie moments. I just feel that surv shouldnt get a speed boost if they get contaminated. (Needs more skins)

  • Old Corrupt, I actually felt like I had a chance to dominate when playing a killer that can get gen rushed really easy.

  • @TheMruczek said:

    I think Bhvr should get smoother cooldown for PH after he cancels his m2 just like they did with Plague basicly a year ago.

    As for add-ons, just like Oni, half of his add-ons are weird or really weak.

    Does he need add-ons pass asap? Nope that spot takes Freddy, but PH and Oni still need to be looked at.

    Couldn't have said it better my friend

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3121607#Comment_3121607

    Teabagging a killer to incite them into chasing you is also a playstyle

    In that case just do the emotes thats in the game😭

  • Mainly Clown but I still get wrecked by gens and If I try any other killer I also get wrecked by gens.

  • @thrawn3054 said:

    PH is not weak by any means. He definitely needs an addon pass, but his basekit is fine.

    I wouldnt say its fine, its definitely clunky

  • @MommyHunktress said:

    https://forum.deadbydaylight.com/en/discussion/comment/3121607#Comment_3121607

    how is it toxic? i wanted her to chase me so i could get out of the match, instead she just sucked and i did my team a favor. I didnt do it purely out of revenge.

    Oh well then thats understandable Ig

  • No, for killer I know when to dodge a sweaty lobby lol.

  • Its a playstyle. Let her play and just move on with your match, no need to be toxic

  • @Roaroftime said:

    Every 4-5 rounds I get a starstruck nurse and at least 2 of my teammates are guaranteed to kill themselves on first hook, the rounds against her in solo queue are completely unplayable as she's so easy to master and use and now the update has just buffed her even more. Why is this not being addressed by devs? It's literally you hear a nurse cry and everyone just gives up immediately and it's not hard to see why. Needs rework and nerf of her add-ons.

    Sorry not sorry for killing myself on first hook

  • Any killer thats not Nurse or Huntress

  • @Kaitsja said:

    Killers just got buffed. The last thing they need is yet another buff. That aside, basekit Corrupt is less than ideal. Some killers need it, like Trapper, but other killers like Blight, Billy, Spirit and Nurse don't need corrupt and a basekit version would inadvertently buff them.

    While I understand the sentiment of wanting to help new players not have a miserable experience, that's kind of part and parcel of online multiplayer games. New players should focus on learning the ropes rather than trying to win.

    I understand where you're coming from but some new killers cant learn when the game is almost over in 3 minutes. (Depending on the level of surv or sheer map spread)

  • @DredgeyEdgey said:

    https://forum.deadbydaylight.com/en/discussion/339381/corrupt-intervention-basekit-idea

    I think for that to exist it would have to be 1 gen the furthest one for 45s and leave the perk as it

    Thats basically early Deadlock and would barely have any value on big maps with huge gen spread.

  • @JoByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/3115359#Comment_3115359

    Buffing solo q to lessen the gap to swf, then buff underperforming killers accordingly. That is what I’ve been saying all this time.

    Sadly the devs did it the other way around so the road will be even longer.

    And no, I’m saying that basekit corrupted intervention is way too strong - especially after this patch where killers got major basekit buffs.

    Killer buffs were long overdue, you have to understand that. I hate to say it but there probably isnt a way to buff solo q without making SWF a living hell for some killers.

  • @adam1233467 said:

    While nurse exist this system cannot exist, sorry

    Why is Nurse the number 1 factor for deciding how good or bad stuff can be for killers. Not every single person on dbd plays Nurse. If the whole killer community played Nurse then I would understand.

  • @Adjatha said:

    Them "fixing" bad killers looks like the Clown change:

    • It doesn't solve his main problem (zero pressure outside of chase)
    • It adds needless complexity to a relatively straight-forward power (bottle switching that draws from the same pool and the minor buff it can give to him can also benefit survivors for no good reason)
    • It ignores the very, VERY obvious buffs that people actually WANT (more bottles)
    • It comes on the heels of bonus nerfs (removing the exhaustion addon)

    Same deal with Trapper, whose buffs are so microscopic it's very easy to not even notice them. Or Legion buffs, which is a super complicated method of getting value off of the ENTIRE survivor team playing badly. Or the Ghostface theoretical buff, which was a TREMENDOUS nerf in practice.

    I'm not sure if they even KNOW how to make killers better any more.

    And let's not even bring up improving Addons. Pyramid Head has the absolute worst addons of any killer in the game and has since he was released. And despite his perks getting reworked and his power getting nerfed like 3-4 times in rapid succession, they've NEVER gone back to improve his awful, awful kit even once.

    Yea I hated the Pyramid Head nerfs and some his add ons really do suck.

  • @ad19970 said:

    There are other killers that are also very much viable now. If anything, blight and nurse are overpowered now.

    This game has some other issues that have higher priority than low tier killers. Camping and tunneling in particular, and certain slowdown perks being too strong, although at least thana might be addressed now? Very weird nerf though, because its going to be useless on most killers but still potentially strong on legion and plague.

    Tunneling and camping may be an issue but lets be honest there is no way to fix it without making killers have 0 pressure in some cases.

  • Yea waiting 5-10 mins for a match just to get into a game with a cheater is honestly not it.

  • @johangpx said:

    I never left in the game but i did twice today because it takes forever to bless or make a generator. DBD must change speed of reparing gens to what it was. Better do not update at all. This if not a fine update.

    Its not even that bad unless a killer brings Thanatophobia

  • @foodie said:

    https://forum.deadbydaylight.com/en/discussion/comment/3055537#Comment_3055537

    Aaaand I can tell which kind of killer you are. It's much more satisfying when you 4k with no tunneling and survivors dying on their 3rd hook than having half the team dying or tunneling and having the survivors quit or die on their first hook. Putting in the extra work and succeeding without the exit gates being open is a different kind of win satisfaction.

    You just need to learn how to pressure survivors and believe me gens come to a big halt when this happens. When you tunnel the same person, and camp, or commit to super long chases, you just give free time for the survivors to do gens as quickly as possible.

    I play only Hag and I can tell you Make your Choice makes my games more fun than tunneling the same person. The hook swaps are the best.

    "Its much more satisfying when you 4k with no tunneling and surv dying on their 3rd hook....."

    Just wanna say, although I do not agree with this statement, I also do not disagree. That is entirely your opinion on how a killer match is enjoyable to you.

    Some killers just wanna actually kill and not juggle surv on their hook status.

    Some killers are forced to tunnel because a surv is constantly getting in their way or the surv is being toxic and therefore enticing the killer to send em back to the lobby either by tunneling/camping/slugging.

    Having pressure on a match as killer isnt always guaranteed, lets not forget that there are some maps that don't favor a killer no matter how good you are.

  • I tried like 2 matches with him and immediately regretted my purchase. His reveal mechanic is suuuuper clunky and stupid, most maps arent even good with him, and the amount of restrictions when you play is just unfun.

  • The reveal mechanic is one of the big deterrents for me to not even bother trying GF.

  • @DY86 said:

    2022 and people still care about endgame chat. Amazing

    Dont play on PC bud

  • @ShinobuSK said:

    What did you expect from chatting with people like that in the first place?

    Very good question lol

  • If anything Freddy needs a buff, Pig needs a buff, and A LOT of killers need add on reworks

  • Because they're just trying to redirect players into not boycotting some of the perk changes.

  • Survivor: Quentin

    Killer: Trapper

  • @StarLost said:

    I...don't get it. I see a ton at my likely crappy MMR, and I see it a ton when I watch people stream at ultra high MMR.

    To my mind, it's generally a waste unless you're a Legion or a Plague.

    I'd prefer to use that slot for either extra info or extra lethality.

    Because gen speeds are a nightmare and if even one surv is injured, you still slow progress on gens.

  • I mean the genrushing complaint is stupid but gen speeds are a problem if the killer spawns super far and doesnt have Corrupt. Its a guaranteed 2 gen lost by the time you get into chase.

  • @ThiccBudhha said:

    Leatherface is too easy an answer. What about, AFK Pig? Has anyone using up their add ons before the nerf noticed that survivors get REALLY mad at AFK Pig. Like, I face camp, tunnel, slug, bleed them out, beat on hook... Anything goes. But I am getting some REALLY mean survivors on my AFK Pig journey. I can't believe I am saying that I am not used to this level of toxicity as, well, I get a lot of it as is.

    Anyways, I digress, I will forever be an AFK Pig main until next update.

    🤣🤣Thats funny🤣🤣

  • I refuse to play Ghostface tbh, I feel like Micheal is more fun and better overall.

  • @tippy2k2 said:

    Because this game is being held together by Duct Tape and Tears of Survivors killed by NOED. It's amazing it even works to begin with 😅

    Cant wait to try out the Evil Dead game am I right?🤣

  • So you surv are bored of Legion but not Blight, Nurse, or Huntress? Surv dont make sense these days

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2941889#Comment_2941889

    It’s pointless. Smart survivors will last second switch anyways. And then everyone can enjoy a requeue experience when a whiny killer dodges!

    1, If your whining about killers seeing surv items and then getting outplayed, then you're also whining.

    2, Hiding surv items will undeniably make more people DC and quit the game because they have 0 clue of what they are going against and will just make playing surv obsolete.

    3, If your gonna hide surv items then show killers 2 perks from every surv.

  • Ah yes, hide items so more killers can quit the game because they dont know what they're up against and have zero ways to counter it.

    Thats like having every killer be undetectable and invisible until we swing or use our power.

  • I only slug toxic surv, surv who keep going for hook sabos, or boil over abusers.

    But most cases Its because I brought a mori amd I wanna mori a specific surv.

  • @Asian_D_lite81 said:

    Ok went against legions all day and they need a nerf. They are able to stand there wait til you mend then hit you again, so frenzy lasts too long. Can hit you two times in a row and down you in frenzy due to the 5th hit downs you. In one match she hit me twice and downed me in frenzy, hit a team mate three times in one match like this too. Seems they are in their power all match long. Also hits you two times in a row while you are in deep wound and did not end their frenzy power like it says it will.

    Stop complaining for the love of god. Why tf are you mending in front of a killer anyway. THAT. IS. STUPID. Thats like medning in front of Slinger while hes reloading.

  • Oh god please dont make this a big deal, give us killer mains a break. Stick to the edges, do gens, bring hook offerings if you must because some hooks are pretty horrible.

  • @MikaelaWantsYourBoon said:

    Freddy has worst add-ons but Slinger and Pyramid are close.

    That is true, but Freddy is basically non-existent in Dbd, people hated his first power and then they hated his second power pre nerf, so I doubt they're gonna even think about him.

  • She honestly isnt as good as before nerf. Pre-nerf It felt like you could actually do something. Now, I feel like she lost all her suprise potential, the only thing that makes her fun is the add on where it shows killer instinct instead of just scratch marks.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2920492#Comment_2920492

    What is the exploit? Survivor camera movement is a base feature of the game.

    It is literally an exploit, Surv spins out and then the killer locks on to an invisible hitbox

  • @GoodBoyKaru said:

    So a few attentive people may recognise this from a comment I made yesterday (technically it was 24 minutes into today but let's not talk semantics). A couple of people suggested I make it a real post because "That's an excellent guide, very well put together." So, here I am. I've added a few more things so it's still worth a read.

    This will cover what is, in my opinion, his best build and why, as well as a few tips on playing him & a few videos.

    So hey, it's me- GoodBoyKaru, your friendly neighbourhood Pyramid Head main- here to give some swift Tips and Tricks(tm) to help make you a better Pyramid Head player!

    For the record, this was made during DBD Patch 4.7.2

    Build

    PERKS

    My personal favourite and imho strongest build is this:

    • Corrupt Intervention

    https://us.v-cdn.net/6030815/uploads/5A01IV8RME2M/image.png

    Crucial early-game slowdown on a killer without mobility, allows him to stall the game massively because survivors know that if they get found they're doomed.

    • Pop Goes The Weasel

    https://us.v-cdn.net/6030815/uploads/FHA7ZFNAKVZY/image.png

    It's the second best gen regression perk in the game, Ruin is too volatile to be anywhere near reliable on him because, again, no movement speed, he needs gen perks because he cannot move around the map quick enough, 11/10. "But you don't hook pe-" WRONG. You should be getting plenty of value out of PGTW and if you're overcaging then you're taking your map pressure and throwing it out the window.

    • Barbeque and Chili

    https://us.v-cdn.net/6030815/uploads/SC8THLXSY3RP/image.png

    Now, you could obviously put other perks here like Infectious Fright (amazing snowball), Tinkerer (Undetectable is nice and it helps tell you where to go but again no movement speed) or Discordance (amazing info, can sometimes do nothing about it). However I say BBQ because I like the perk and also because bloodpoints.

    • I'm All Ears

    https://us.v-cdn.net/6030815/uploads/V90CSL0I44NO/image.png

    Hands down the best perk in the game for Pyramid Head, that's six seconds of wallhacks. I cannot stress how valuable this is with his power- that is a guaranteed free hit in 9/10 situations. To show what I mean, I've linked a timestamped video below of where IAE comes in so clutch- continues to 5:16 in the video.

    https://www.youtube.com/watch?v=XJs4rvkppqs&t=296s

    (you can watch the whole thing if you really want I'm proud of the game).

    An honourable mention here goes to Ruin/Undying over Pop/Corrupt. As I've mentioned before, Tinkerer isn't a great perk on him due to his lack of speed, but the same goes for Ruin/Undying. You don't have the map mobility to defend your totems, especially if they spawn further away, and you'll probably end up losing two perks before 2 gens go. Corrupt/Pop is just more consistent in my experience.

    ADD-ONS

    So, his add-ons aren't great. The best ones, by far, are range add-ons which, when combined, extend his POTD by up to 2.5m (10.5m total). These are Burning Man Painting (Rare), Wax Doll (Uncommon), and Black Strap (Common), which ass +1.5m, +1m, and +0.5m respectively.

    tips

    Okay so rule number one is to not break pallets. Sounds weird but, just trust me.

    His power is incredibly strong in a chase- so much so that if a survivor commits to an animation they die. If you don't break pallets (with some exceptions like God pallets) you can do amazing things. Because who doesn't want more opportunities to win a chase, like, instantly? It turns incredibly safe pallets into death sentences

    To show what I mean, here's another timestamped clip. Ends at 10:58

    https://www.youtube.com/watch?v=gu3X5o9GpjY&t=646s

    Learn the range of the power. 8m is specific and sometimes you think you can hit things and you can't. You need to be very careful, especially when playing with range add-ons for so long, because it can and will screw with your perception.

    Adapt to the survivors you're facing. A lot of players will fake taking an animation, go to the side slightly to bait your POTD or your cancel, and then commit to the animation. If you turn to the side and release, you'll catch a lot of these survivors out and get a hit. It's really satisfying to do. Alternatively some survivors will commit to the animations regardless, in which case you'll know to aim in the centre. Other survivors will just hold W and pre-drop pallets, in which case you know to leave them because you'll really struggle catching up, or do not use your power.

    I cannot stress that enough. If a survivor is pre-dropping W key gaming, do not use your power. M1 killer them.

    Don't overcage and don't stress about torment. If a survivor loops you, they'll get tormented. That's just kinda how it works- you stick your knife in, follow them around a loop, and release your POTD after tracking their movements.

    To see what I mean we return to the first video, again timestamped. Clip ends at 1:36.

    https://www.youtube.com/watch?v=XJs4rvkppqs&t=83s

    See how I hug the car, turn the camera and use the power to hit him out of animation lock? Had he kept running, easy torment too.

    In my opinion, only cage someone in one of four scenarios:

    • You're afraid of a DS (just please don't tunnel I'm begging you)
    • You're afraid of an Unbreakable (much more likely)
    • You can immidiately get into another chase
    • It would place you into a Pressure Point Of No Return (name pending).

    What I mean by that last point is that there comes a time in a DBD game where the killer will hit a Pressure Point Of No Return, where the survivors physically cannot come back from the amount of pressure and momentum you're building. The best example of this as Pyramid Head is where you split the map through cages. You have two downed survivors. Cage one, hook the other. Nobody is on a generator, you have a BBQ proc to interrupt the person saving the cage or the hook, and now the last person must save both people. On especially large maps, like Mother's Dwelling, or multi-storied ones, like Midwich, this can force people into second stage and you've won the game at 5 gens. It's more common than you'd think.

    If you cage at other times you're probably wasting pressure you could've gotten from a hook.

    Learn where you can and can't lay trails. In front of totems and lockers? Amazing. In front of a gen? Not at all, it becomes a Restricted Trail Element and disappears after a few seconds. The DBD Wiki has a section on this which I'll just paste below.

    https://us.v-cdn.net/6030815/uploads/2808XTGCLSHV/image.png

    I'd highly, highly suggest reading the wiki page on his power as it's really useful in understanding the fundamentals and giving actual values to words. Here it is:

    https://deadbydaylight.fandom.com/wiki/Pyramid_Head

    Finally, learn where you can and can't use POTD. It sounds like a simple thing but learning where you can and can't use it, however there's a lot to it. For example, learning how vertical changes affect it. Did you know if you release his power on a slope going up it'll fail, same with releasing it on a slope going down. However, if you're barely off of the slope it'll travel down it, but only if it isn't too steep.

    It's nuts but knowing where you can and can't actually have an ability is, funnily enough, pretty important.

    A few more quick-fire tips:

    • Don't just go for animation lock shots. People expect these and adapt. Be unpredictable to catch them off guard and get easy hits. Like this:

    https://www.youtube.com/watch?v=0U1k10I-zG4&feature=emb_logo

    Bet they didn't expect that one :p

    Needless to say that was where I hit a Pressure Point Of No Return and poor Jakey couldn't pick up the scraps.

    • Don't spam his power. You waste too much time. Be precise, predict, and adapt to your opponents.
    • Don't spam his trails. You move at 110% and you already lack a movement ability, you waste too much time.
    • Tunneling isn't the best strategy. I know it seems like it because cages but again, you do not have a movement ability. Survivors can and will facefuck generators and ruin your day substantially.
    • Dead Dawg Saloon and Hawkins are both maps you never press M2 on ever. Play like a default M1 killer because the map design prevents you from using your power. They're pretty much auto-loss maps, ngl, unless the survivors really badly mess up.
    • Play survivor. Learn where survivors move and how they path, shoot POTD to hit them. That's what I did in that last clip.

    And, yeah, that's about it. If people have any questions please let me know and I'll try to answer them as best I can, though I think this is comprehensive enough.

    Just saying, the clips of Pyramid are pretty old and his power isnt that good as it used to be, but other than that good guide

  • I would totally agree with this idea If I could only use it on Huntress or maybe Blight, any other killer is ok

  • @GoshJosh said:

    Wouldn’t that mean more mouse/controller turning needed for the killer? Sounds like shooting yourself in the foot! Maybe I’m missing something though.

    I would rather learn and experience a new killer POV than to have an exploit rob me of my power tbh

  • @kaskader said:

     busted super fast spin out by the survivor? Sounds like a skill issue for me.

    It is an exploit to spin out of frame of the hitbox sooo your input isnt really valid

  • @Basement_Bubba420 said:

    We are back to March 2020 numbers. A year before the RE update.

    So not only did the RE players leave, but lots of others too.

    Maybe if BHvR actually did something about the grind (which they created), tunneling meta (which they created), half of killers being awful (which they created), toxicity (which they created), MMR (which they created), meta being the same for five years (which they created), lack of variety (which they created), and hacking they could stop the bleed.

    They issued an emergency MMR rework to stop the bleed, looks like it's done nothing.

    Instead they just watch the slow decline.

    Its because they cant update the game for ######### and dont know how to balance, if only they dedicated an entire chapter for just Qol and balance changes. But no, gotta keep adding new perks, new bugs, new ways to piss off both sides of the game.

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