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NemmyMan3000

NemmyMan3000

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NemmyMan3000
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  • @RiskyKara said:

    God I just get so excited when I see Father Triangle, when I hear his music, when I see his massive blade dragging behind him. It's all I can do to restrain myself from walking up and booping him, it's almost as if for a fleeting moment before he's allowing me to stroke his sculpted chest. Then the sword comes down and tells me to run or else he'll hurt me.

    Getting chased by him is such a delight, he wants to punish me so badly. I want him to, obviously, but I won't make it easy. With every wiff, every miss, I get more and more excited because he's getting so much closer to taking me down. Then the next thing I know I'm on the floor, face painted with equal parts awe and ecstasy. Sometimes he hesitates, which annoys me. A strong man like that earned his kill. It's like, don't look around for flash light savers this isn't a ménage à trois. This dance only has room for two, me and you.

    Sometimes he'll ignore me, walk away, decide I'm not worth his trouble. That's the worst, knowing I upset Daddy Pyramid. Occasionally I'll have to boost his spirits, let him smack me around a few times. He loves that. I know how to get him going, obviously. I'm his biggest fan!

    Long story short. We need more Pyramid Heads. I'm addicted to that flutter in my heart when I see him. I don't care if I live or die, I just want to spend more time with him. Won't you help us be together?

    I would still be a Pyramid Head main if they didnt nerf his power, cause now i cant use him anymore😕

  • I give a free escape when i just feel like it, but if your toxic ill let you bleed out on floor until you die.

  • @BenihimeWrath said:

    Should be baseline, the only difference in the Hex and normal gameplay is that the Hex does it automatically and a generator doesn't need to be damaged.

    Corrupt becomes a 'slow start' mechanic that prevents survivors from getting 3 free gens while a killer is still looking around.

    Higher regression allows for more back and forth between killer and survivor, gen speeds no longer a problem anymore and they weren't made just flat out longer for more boring M1 gameplay. And killers aren't forced to run 4 regression/gen defense perks to do anything worthwhile.

    I feel like Lethal Pursuer should be basekit so killers dont have to search so hard in fear of maybe 2 gens popping.

  • Killer:

    Dead Hard- Its just a cheap way to rob a killer of a down

    BT- Mainly because of how they immediately can block a hit after being unhooked

    Boon Totem's- Annoying because of how many times it can be put up with no end

    Survivor:

    Fearmonger- Kind of a pain to do gens sometimes when that is there but not a HUGE problem

    NOED- Just kinda cheap imo and im a killer main😅

    Nurses calling- Hate it with a passion, especially when playing against nurse😅

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2706032#Comment_2706032

    Stamina bar in the game has to be the worst idea ever I've seen on these forums.

    It really isnt, nothing is fun about just running infinitely and having speed perks right on top of it.

  • Jason, Candyman, and Pumpkinhead. Chucky and fnaf characters I dont see in this game.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2706024#Comment_2706024

    So you mean how survivors are supposed to play? Or are they supposed to just sit there and give free hits?

    Looping isn't an issue, unless it's in a map with too many pallets like The Game.

    Its not even about the loops, its about how survivors can just run without limit. On top of that you get speed perks as well. Someone even mentioned about a stamina bar in the game.

  • @tesla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2706001#Comment_2706001

    I hear you. But don't you think the speed cap thing would help? I also said map balance and weaker killers should be revised...

    Yes I hear you as you hear me, i think all 3 of those will help in some way but i just had to express the killer side of things, I still struggle to have a decent time playing dbd because of these boring op meta perks. Im not trying to complain im just stating the facts.

  • @jarjargist21 said:

    I went up against a 4 men swf who picked the Deadman saloon. Who all had 4 flashlights. And try to do that locker trick in the main building. Luckily I used lightborn to play. If I didn't then I would've got annoyed and stop playing that game.

    Endgame they started cussing me out because I used lightborn and got the 4 k. Look I'm going to say if locker blinds didn't exist I wouldn't use lightborn. I play to have fun not to get bullied to a point where I don't enjoy the game.

    Killer mains you shouldn't feel ashamed to use lightborn, the players your facing aren't you. So don't listen to them. (Most of them don't play killer).

    Yea I remember people complaing and telling me to grow up because of "OP Franklins Demise"

  • You know what else is also boring, Killers getting gen rushed, by the time u find a survivor 2 gens will be done then while your chasing maybe another goes off and also lets not forget the biggest boring thing of all is just survivors holding your W key.

  • @YOURFRIEND said:

    This is why I bring Franklin's every single game.

    Same and i dont care if i get hate for it, the game is already survivor sided so why not even the odds a bit.

  • Welllll by you doing that you'll just make the killer side even more toxic as they play on in that game and future games sooooo.....good job for making new killers toxic

  • Honestly his power is weak and useless at times but his chain hunt thing is pretty good. They need to buff his power to actually make it viable during chases.

  • The only problem I have is killers cant destroy the totems like survivors can destroy our hexes.

  • I had another bug where when a survivor gets unhooked their character sits there and when I hit them its not even them! So while I'm being confused on why they aren't going down they are in a whole new area healing.

  • I'm sorry that everytime I tried to have fun, I get shot down with unfair survivor mechanics and just borderline toxicity. This event isn't even that good to even go try hard.

  • I don't like this event it's full of bugs, and impossible for me to even play the game right now.

  • The developers don't cater to killers they cater to survivors lol🤣

  • @QTASTIC said:

    Before you even read this Disclaimer- My suggestions here is full of a lot of constructive criticism be prepared or skip if you can't handle it.

    All things listed are just my opinion take it with a grain of salt I'm not demanding anything just suggesting. Thank You!

    For a killer named Candyman I assumed it would be more geared towards a Pseudo Clown styled killer niche but for the name there really isn't much reference towards candy and should be reworked to fit the theme better or renamed.

    As for the mirror teleport power the mirror spawns will rely heavily on RNG or will just take the same placement of the pigs saw boxes or plagues basins etc. making them not very worthwhile compared to freddy's ability to teleport to gens, Demo's/ hag's ability to place where they are going, and even the nurses ability to teleport. Not to mention they can only be used 3 times or less if a survivor gets to them.

    On the mirrors themselves Having survivors take 10 seconds to break the mirror, it being not able to be canceled, Only letting 1 mirror at a time be worked on, the killer getting a notification which lets them teleport behind the survivor steathily, getting a free hit and infecting them whilst canceling the action then leaving increased scratch marks and make louder noises. All of this sounds kinda absurd don't you think? You know like when kids are battling each other with super powers and trying to say what moves they are using to beat the other one.

    "Say my name"- If a survivor is out of the killers TR and fixing a gen and hits 5/4/3 skill checks in a row they will scream randomly and alert the killer to where they are.

    -SMN perk undermine and punishes the survivor for good play It also stays active the duration of the entire game If you want to leave the perk as is you'd need to consider rebalancing it into a Hex: Perk or token perk and writing a counter balance like if a great skill check is hit effect resets but then you'd have to find a way to balance it to make more skill checks happen. Whew.

    "Be my victim"- When chasing the obsession you move at 3%/5%/7% increased movement speed and reduced stun duration to pallets.

    -BMV is a decently balanced perk but can be overshadowed easily by Fire up.

    Hex- "Sweets to Sweets"- When downing a survivor you gain a token. For each token you get, you increase the progress of the entity on the hooks.

    -STS (you missed the pun the sweet taste of death XD) Anyways .... Monstrous Shrine clearly defines what it does per new dbd standard and I'd need more to go off of to give a real critique but from what I think I'm understanding. If someone is hooked and you down someone else it subtracts X amount progress off the hooked survivors bar if that is the case I dont see why a token system is really needed. Now if its the opposite and if a survivor goes down while one is hooked you go to the next phase on the hook that is way to OP, and if its a happy medium where the more tokens you get the faster the bar drains in general regardless Then that would fundamentally make your killer a "camp the hook" style of killer which is fine if by design but that coupled with the teleport system on mirror breaking presents the obvious problem of camping and farming mirrors for quick hook kills.

    All in all It is a very good killer concept however there are way to many aspects to the basic power of this killer and it needs to be redesigned and brought into line (and theme) of the killer you're trying to portray. With a little bit of editing here and there You could make a very good killer concept.

    I just wanna sum some things up after reading your reply.

    1) This is not a brand new killer idea, it is an idea for if they add Candyman, the horror movie classic.

    2) I thought about the mirrors more and the mirrors will spawn at each gen making pressure good with other known gen perks like tinkerer. The sound effect will be pretty loud for when he is coming out of a mirror near you so it should give you time to get away if your in that area. Remember it takes him 3 seconds to use the portal so you better move fast.

    3) The mirror mechanic is not really absurd because you don't have to break it. It gives survivors an ultimatum to either get rid of killer transportation to the gen and alert him to you or let the mirror sit while the killer is wondering which mirror to go to and you keep doing gens.

    4) The Hex STS; sorry for not going into deeper depth of what it specifically does. When you down a survivor you gain a token and that token increases all hooks (except for basement hooks) entity death speed. The max is 5 tokens, and 1 token= 2% 2 token= 4% 3 token= 6% 4 token= 8% and 5 token= 10% increased progress. If someone is already on hook while someone got downed, the progress will not apply to them unless they get put back on a hook. This will put pressure on survivors because the more downs the more they have to find that hex and try not to slip up and get hooked and out of the game quickly.

    4) BMV won't really be overshadowed by Fire up because Fire up does nothing for killer movement speed for chases or the stun of pallets. But for the rework I thought of, it would be like Remember Me (Freddy perk) with concept of becoming obsessed with one survivor and not the obsession.

    5) For SMN, I will rework it a bit here, If a survivor is in the killers TR, they will be met with more skill checks and if they miss a skill check that survivor will scream and become exhausted for 5 seconds.

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