Nazzzak
Nazzzak
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- Nazzzak
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Yeah they weird me out too lmao
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@grumpelfox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035426#Comment_4035426
do you think i really give a damn. this guy silenced me for DARING to speak up and defend myself and have the unmitigated Gaul to say killers deserve a voice and we should be heard . oh im sorry for the high crime i committed for that . forgive me oh godly survivors .
Most of us have had posts removed at some point and/or gotten warnings. It's not that deep, nor is it personal.
@grumpelfox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4035680#Comment_4035680
laughable you say ..hmm.. im gonna assume you saw the last survey right ? pray tell.. where exactly was the option for killer feedback ? let me answer that .. it didnt exist . but is was sure to ask what killers survivors didnt like cause thats very important to them . secondly when you uninstall on steam .. tell me where it asks why a killer would uninstall .. oh it doesnt … all we get is a little box called "other" . in their more recent dev streams they stated they were basing decisions off of the uninstall survey .. the same survey that gave killers 0 voice. if you honestly think the game is killer sided i got a bridge i think you'll absolutely love .
You watch too many YouTube videos. In the 5 years I've played I've participated in a number of surveys, some geared more towards survivor and some geared more towards Killer. If the devs are specifically wanting to hear from survivors at this stage, then whatever. They see more than we do and have their reasons.
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@Tenac said:
I mean you could do a whole discussion on mistakes you made as a rookie. Ie I thought flash lights were for finding your way around and i was always so confused as to why they died so fast.
I didnt realize how important sound was when I first started. I never used headphones nor had the volume up on the TV and I'd wonder how my team mates knew the killer was coming so early.
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I believe the shirts were just part of the promotion for MYM, not a reward for purchasing the game, so they're no longer available. They might show up in the store at some point as part of a collection. You do get a pretty sweet Meg skin though with the game plus some nice killer weapons.
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@MDRSan said:
I myself haven't really played much since the day or 2 after the patch dropped. After seeing the results of pushing those untested tile changes to live I'm pretty much done bothering with this game until the Winter event starts. Even then, it's just FOMO and not really wanting to play that'll be bringing me to matches.
With this new change they just didn't remove pallets, they changed the remaining ones to be completely unsafe and even updated tiles and buildings without pallets to be less loopable. I'm feeling very discouraged from playing any survivor matches after 9.3. Meanwhile I'm still 4King every killer match I've played. No one has even gotten hatch against me since the update dropped. Basically every match either has me feeling like I'm being steamrolled as a survivor or punching down as a killer. How am I supposed to find either scenario fun?
The upcoming bugfix next week apparently will also include another update to pallet density
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They picked 8 because it was actually above the typical amount of kicks per gen according to their stats. If you are kicking to the point where you are frequently blocking gens, then I think you probably need to reassess your gameplay. I've come close to blocking one gen only once. Lots of people bring up Surge, but Surge activates on downs. If you are hitting the 8 kick limit with perks alone, then chances are you are doing just fine that game. You've gotten plenty of regression value.
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@Tenac said:
I feel kind of bad because I technically played very toxic in the beginning without actually meaning to. I would hit people on the hook because I thought it took their health down faster. I camped because it made sense that someone would come for the survivor.
"I would hit people on the hook because I thought it took their health down faster"
That gave me a good laugh
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Next week because they want to chuck a bunch of other things in, like addressing the pallet issues
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I just play in a manner that i'd appreciate others to play towards me
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@cammoking123 said:
Just let people quit. All this forcing people to play a game they don't want to be in is ridiculous. DBD is the only game I can think of that tries to force people to play when they're not having fun.
It's only punishing if you're DCing regularly. Everyone pretty much gets a freebie or two, then it slowly increases from negligible penalties to harsher ones. If someone is DCing so often to the point where they feel "forced" to play, then they have to start wondering why they're constantly loading up a game that they no longer find fun at all.
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@tes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4034732#Comment_4034732
Wow.
Can it be related to sudden drop of players? Online became worse, 40k player compared to usual 60k on Steam
https://us.v-cdn.net/6030815/uploads/3FFM527SF8VT/img-3148.jpeg
No idea if related. I think it just means there's a good balance of killers and survivors currently online
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Haven't seen queue times this well matched in awhile..
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My assumption is boredom. Gens just don't do it for them anymore.
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I always liked the 5v5 option we got in that old survey. 1 killer and 4 survivors team up against another killer and 4 survivors. I think it was like a capture the flag sort of game, iirc
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@Jay_Whyask said:
The Inverse mode was teased during the anniversary event.
That's the one where survivors are first person & killers are third person.
Maybe we'll get that soon, the teaser did show Mt. Ormond.
I didn't see them tease it, I'll have to go watch it again. Sounds good from a killer perspective but would it mean survivors will be staring at a close up of a gen for potentially up to 90s? That sounds really boring lol
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4034598#Comment_4034598
They are probably hoping people will spend some money on some christmas gifts for themselves aka skins.
Ill spend money when the game is fixed. <3
That's exactly what it is. They want people to buy auric cells.
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Has the game run out of shards or something?
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@TicTac said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033995#Comment_4033995
I think the entire concept of altering your strength with consumables in a mp-game is kinda bad design.
Altering your playstyle is a fun mechanic and even addons and items everyone can bring every game (bc of their lower rarity) could boost aspects of the gameplay. And yh i could bring iris every game bc i have a lot, but i speak about the general playerbase.
But iri-items (and that includes not many of them bc most of them are not that strong) shouldnt tilt the match too much in your favor. How annoying would it be if some guy would bring a limited-time-supergun in a shooter and you just need to deal with it. Even if its just a slight boost, it just feels annoying and you want to play a fair match instead.
"shouldnt tilt the match too much in your favor"
I guess that's the distinction. I personally don't think, at this point in the game, that any iri add-ons are winning the game for anyone. In the past sure, and the devs took action on those. But if they need to be nerfed to the point where you're not guaranteed to get value, then drop the rarity. As it stands, iri add-ons (particularly for survivor because their bloodwebs are far more bloated) are hard to find and costly. They should provide value. I'm not calling for buffs here, I'm saying i think they're in a good place currently and I'm not sure why the devs are touching them. They're not game breaking.
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@tjt85 said:
The brutally honest answer? I'd rather they not bother. They'll only have to scrap all their hard work as soon as their biggest content creators actually have to work hard for their kills and escapes. The moment anyone starts to take winning and losing seriously in this game, any semblance of balance that ever existed instantly crumbles to dust. It's just not a very well balanced game at any level of skill, to be honest.
And since we're not actually doing anything about the cheesy strategies on both sides that can win you trials, I'm not sure any MMR system worth a damn could be created in such an environment anyway. Because there isn't a good foundation in place to build one on top of.
The Survivor experience is so much worse following the "QoL" patches then when they started. I've accepted that the game we have is what we have and nothing beyond rearranging the deck chairs on the Titanic is possible without another major outcry from the community. So please BHVR, I'm begging you. Forget about this and use the time more wisely to fix bugs and create new content.
With all that said:
Split the queues less often
This might be controversial, but I think having split queues was a mistake. It's failed to do what it was meant to do, which is to encourage players to queue only if they want to interact with the event mechanics. But players keep queuing up in the event queue to ignore the event stuff anyway, so we may as well all queue together and give the match-making system a shot at working properly instead. I get that 2V8 and Chaos Shuffle need to be separate since they differ from the main mode, but the Anniversary, Halloween and Winter events should not be split. Maybe it doesn't matter so much if you live in a more populous region, but I play on the UK and Ireland servers, so frequently splitting the queues makes a big difference to the quality of my games.
Attempt to match play styles
They could use the emblem system to match up different play styles. Active Survivors should match with other active Survivors, stealthy gamers with other stealthy gamers (that said, without info perks, playing against lobbies like this as Killer would be miserable). Meme build enjoyers with other meme build enjoyers, etc. Not sure exactly how this could be done, but maybe there is a way.
No more instantaneous matches
I know that if I get instant matches on either side, the skill levels are going to be wildly different. The system hasn't been given enough time to work and is just grabbing anyone to fill a spot and make the queues faster. But I'd rather not be playing the game if there's nobody queuing around my skill level to play with. This is probably the biggest issue I have with match-making right now and the biggest cause of frustration. This leads on to my next point...
More MMR bands
I don't know for certain, but I strongly suspect that there are really only two MMR bands: total beginners and everyone else. The everyone else band might include players at 100 hours just about understanding the fundamentals of the game to 10,000 hour demons who know how to play every loop and checkspot in the game. Obviously this makes for some very wild match-making. MMR should have more bands and they should be somewhat tighter than they currently are.
Implement platform specific MMR
This possibly only affects a small number of players, so perhaps this should not be a priority, but I think my Switch and PC MMR should be tracked separately. Simply put, the technical gulf between the two platforms is so great that I can't play as well on the Switch as I do on PC. I tend to have much more fun over on Switch when we get cut off from the rest of the player base. So I think platforms should have their own MMR.
Killer specific MMR should start lower
Sometimes when I play a new Killer, I get much harder lobbies than I do with my mains. I'm guessing this is because my MMR is much less stable on the Killers I don't use very often. But I think there's no reason to expect me to do as well with The Ghoul as I might with Billy, despite them both being considered very strong by the community. The idea that if you're good with a few other Killers then you should be decent with every Killer only really applies to the very experienced players, imo (e.g. 10,000 hour streamers).
MMR should be more dynamic
In other online games I can feel the MMR system working. In Fortnite, if I eliminate 10 to 15 other players and win a Victory crown, my opposition gets stronger in my next few games. If I'm eliminated early because I can't maintain that level, I get easier opponents in my following matches. This doesn't happen in DBD. You can go on a 10 match losing streak as Killer but nothing changes. And it really doesn't work at all for the Survivor side. The more you lose as Survivor, the harder your games become because the teams get much weaker and you need your other teammates to pull their weight if you are to Survive. It's a difficult puzzle to solve, but the emblem system should at least be used to put active low MMR Survivors together with one another so they have a shot at getting out. It might be controversial to say, but I think MMR should "rubber band" a bit more freely than it currently does, so players don't get too frustrated to be stuck on a losing streak.
No more lobby dodging
Once you're at the campfire with 4 other players, you should be locked in. Keep the 1 minute timer for pre-game chat and for the Killer to make build adjustments, but once you've been matched there should be no backing out.
Ditch MMR altogether and embrace the chaos
They'll never do it, but maybe they should just forget about the MMR system completely and just match everyone at random. At the very least, we can then stop thinking and complaining about it never working properly.
I don't know where I'll land in terms of my MMR, but I'm not looking forward to being dropped into low MMR hell where nobody touches a gen all trial or into high MMR hell where every game ever is a zero chill quad slowdown Blight/Ghoul/Krasue trying to make the trial a 3v1 at the earliest opportunity. At this point, I have very little faith in BHVR not to mess things up more than they were before.
"They'll only have to scrap all their hard work as soon as their biggest content creators actually have to work hard for their kills and escapes"
Sadly, this is what happened last time they tightened matchmaking (after Chucky). Common complaint was that more difficult opponents makes it harder for them to engage with their chat because all their attention needs to be on the game then.
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Deadbyqueue.com tends to be a good indicator of current queue times (at least on my end)
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@Unimatrix00 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033119#Comment_4033119
Yeah, this is what I don't understand. BHVR seemingly went out of their way to get the D&D license with "Vecna". Now they're going to add another Vecna? Seems rather stupid/silly.
They're two completely different creatures from two completely different universes. Sharing a name shouldn't be a reason to exclude one. The ST "Vecna" is given that name by the main characters (they are big D&D fans, likewise it's where they take the name for the Demogorgon) because they don't know his real name (it's Henry Creel).
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@Nayaselay said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033993#Comment_4033993
not "players got great value from their iri add-ons".
by that logic, could just as well say, "barely anyone uses it."
Not sure i follow, sorry. Someone was complaining about how strong the add-ons can be in certain circumstances, and my point was that people getting value from their add-ons should be expected. Particularly so for the add-ons that are the hardest to find and cost the most. That goes for both killers and survivors.
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In what way
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033699#Comment_4033699
They were ok until whole survivor team run them against m1 killer, then it was hell to deal with same with styptic until whole team run them they were kinda fine and saying its easy to deal with well depends which killer plus syrange was used most (from my personal experience) with addon that gave survivor 5% haste for 20 seconds so basicaly he poped medkit and had stronger mft with autoheal and deal with it as m1 killer you cant get him easily if he can loop and if you dont get him in 15 seconds he will be fully healed, simular with styptic if the survivor used it behind corner and run into you or used it somewhere where was pallet then this you cant wait because even if you do the survivor will be in the safe location, only unexperienced killers would hit you when you used it in the open and didnt wait 5 seconds (or meta killers such as blight that could catch you and down you right few seconds after they hit you).
I play mostly M1 killers and always have, so I don't need a step by step run down of how games go. Matches where the entire team run them is rare, and again, iri add-ons should be strong. The argument that "players got great value from their iri add-ons" isn't exactly controversial to me.
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I'd be wary that making it a 1v4 will lead to more DCing from survivors. Relying on team mates to not repeatedly drag you into low MMR hell is just gonna annoy alot of stronger players.
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@steamed_hamzzz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033511#Comment_4033511
Seymour! The game is on fire!
No mother it’s just the midchapter update
Username checks out
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I never used either of the medkit iri add-ons back when I played survivor, but I've always been of the opinion that iri add-ons across the board should be strong. Neither were gamebreaking but whatever, who knows why the devs make the decisions they do.
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@ant_throws said:
https://us.v-cdn.net/6030815/uploads/ZPV9YVB1XXLW/image.jpg
this is about as accurate as its gonna get i have no evidence proving otherwise
Oh wow, surely that must be a bug?
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Sweet, thanks! I believe this is because the current tome is Elodie focused but had no banner or badge, and the devs acknowledged they dropped the ball on that after reading feedback.
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I haven't spent a cent on this game in months. People might still play but can let their wallets do the talking.
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033248#Comment_4033248
it is absolutely not what people want. We want skill expression, knowledgeable plays, not even more mechanics that are completely out of the player's control to succeed in using properly.
Exactly lol 50/50s can be fun but those should be the outliers. Skill expression should always be the primary factor.
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@jesterkind said:
It's been two days, that'd be kinda quick to hear back from pretty much any developer.
From the dev's perspective they've only barely had time to sift through the responses and evaluate them to see if they're legitimate, I wouldn't expect communication from pretty much any dev until at minimum a week has passed personally.
Tbf they were quick on acknowledging fog vial feedback, and those were nowhere near as inconvenient as this pallet situation seems to be
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Henry Creel maybe?
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@Chrarcq said:
No surprise for anybody keeping up with the news. Looking forward to how they're gonna adapt a character with a Freddy-like power. Having the Halloween void realm gimmick as part of his kit seems so evident that I will be very baffled if he does not. Would be cool to give Demo a bone alongside as well, he deserves it.
That's been my thinking too. Or a nightfall like Dredge but for the upside down.
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That looping gave me a laugh
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@SkeletonDance said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033094#Comment_4033094
Sorry for being negative, but it's hard to enjoy the new content when the game is complete mess.
No, you're fine, I get it
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@SkeletonDance said:
Doesn't change the fact that this game is in terrible state.
Sure. But there's already like a dozen ongoing threads regarding the game's health.
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@terumisan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032922#Comment_4032922
i do yes. people are going to be biased to one side or the other even if they play both sides and the majority are survivor mains by design since the game is asymetrical so they're obviously going to be biased in favor of survivor
None of that really has anything to do with what I initially said though. The devs implement changes, and typically whichever side feels at a disadvantage will have a subset of players throwing blame at the other side. The only people accountable to said players are the devs.
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@terumisan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032306#Comment_4032306
the game is us vs them though?
Does that mean the community at large is incapable of considering all perspectives for the sake of the health and longevity of the game? Because i wouldn't think so
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There's definitely a discrepancy when it comes to survivor expectations vs killer expectations. Learning every tile and becoming an efficient looper takes time and commitment. Meanwhile, someone can pick up the game today and immediately tunnel to success.
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032566#Comment_4032566
Excellent post, I wanted to focus on one thing:
They pulled it back both times because people complained massively and brainlessly.I think the brainlessly is spot on. It's also normal, but in the past BHVR was able to push back.
We had lots of 'survivors will exploit the AFC…somehow', but my favorite was the 3-gen mechanic. We had people posting 'what if I kick a gen with eruption, I have surge, then I down three survivors in a row, I only have three kicks left!' type posts. But you've won, what does it matter?
Actually, here are two posts, and in general good threads, were BHVR was willing to actually push back on the more out there takes (also good reminders of some of the doomsaying that existed around the 3 gen mechanic that never came to be and BHVR should have kept in mind when looking at anti-tunnel 'feedback')
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3624848#Comment_3624848
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3627571#Comment_3627571
I really think they need to get back to this. Take feedback, sure, but if the feedback is 'brainless', if the fears players are stating don't make any sense, then ignore them and improve the game.
Peanits was good at pushing back. I miss his forum presence.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032554#Comment_4032554
I'm not blaming them in general, just those specific people for being massively tone-deaf.
I put more blame on CC's who flipped the ######### out as soon as BHVR touched tunneling and slugging.
And the funny thing is that BHVR didnt touch those things. They just sent it to PTB. So people were flipping their ######### over changes to a video game that literally hadn't even happened and potentially wouldn't happen. And these are grown adults.
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Likewise. I've got enough time on my hands, if they want volunteers there's plenty of us here.
@Classic_Rando said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032451#Comment_4032451
Yea, exactly. Given the fact that many of the content creators who are likely consultants are always complaining about the changes that BHVR makes to the game, it’s very difficult for me to believe that BHVR is actually listening to consultant feedback before incorporating changes into the live game.
Yeah i saw one of their known consultants saying these changes are bad, so either they weren't asked for feedback or their feedback wasn't taken into consideration.
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It's clickbait. Views are how they pay their bills, and negativity sells unfortunately. This all started getting worse once the peak of streaming and content creation passed (pandemic was peak, when everyone was stuck at home mindlessly consuming content). A popular DBD streamer was saying not long ago that at the peak they could earn up to 100k a month. Those days are long gone but to keep the money coming in they need to milk the playerbase of whatever is left. Whatever gets the most views, they will post more of. It's not exclusive to gaming either, you see it even among legitimate media sources. Whatever gets you to click, they will post.
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Isn't that what their consultancy program is meant to do?
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I need support from... tbags?
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Because this community survives on a steady diet of Us vs Them. Buck stops with the devs
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@Ghost77 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4032240#Comment_4032240
I don't think Otz, Hensn, and their mafia will release a video complaining about how bad this patch is, because when the PTB was out, they released videos crying about it, and all their sheep went to the forums to write that the patch meant to help survivors was garbage.
Funnily enough, Hens was in OhTofu's chat earlier saying the pallet changes were bad. YouTube consumers are about to be in a tail spin if Otz is saying it's fine 🍿
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@Nun_So_Vile said:
You have to upgrade your subscription to the new Rift Pass Diamond-tier membership to unlock the option for pallets in-game now
Maybe they can add the pallets to the free track of the Rift. There's enough empty spaces
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Last update of the year too. Happy holidays everyone lol enjoy the upcoming Bone Chill event 🥳
