Nathan13
Nathan13
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- Nathan13
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Comments
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I just don’t agree with it
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@Real_RUBB3R said:
https://forum.deadbydaylight.com/en/discussion/comment/2791728#Comment_2791728
That was absolutely at least 3 survivors on the gen with a Prove Thyself and maybe even a couple toolboxes, even if it were all 4 it would have taken 34 seconds roughly.
Or of course it could have been a hacker with insane repair speed, but I'd say it's probably unlikely.
If you wanna know the fastest possible time survivors could finish a gen, it's 5 seconds, if they all have Brand New Parts and land both skill checks. But that's just the ultimate genrush kind of playstyle and a big "screw you" to whoever is the killer.
5 seconds??? Danggg
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@Barbarossa2020 said:
Long as that new Lullaby doesn't become main stream im happy, new one sounds like a child.
totally agree
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@Reshy said:
Could always put a hard limit on how much a survivor can be healed during a trial before they're stuck perma-broken.
Nah I don’t think a healing limit would be the best idea.
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The map does need addressing for sure.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2794469#Comment_2794469
I mean, is it really "winning game" when you didn't cleansed 5 bones?
lul
I think a lot of people hate it cause they thought they had the game won and got surprised with noed at the end.
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@Marc_123 said:
Would be cool but i bet there will be an outcry that this is way to difficult.
It would be though
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@Reshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2794257#Comment_2794257
So they can dead hard of ran extra health state and get an extra 60 seconds of chase out of you while the last gen pops?
yes 😊
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Like these perks weren’t common before MMR.
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Like going after the unhooker for one thing.
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your best option is thrill of the hunt and undying.
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@Shroompy said:
I think we should just nerf pig instead
No let’s nerf Trapper. LOL
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Flashlights are not even that strong.
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I didn’t even know you left!
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Just go open the gates.
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I hate the hackers and want them gone of course, but unfortunately disabling the DC penalty is gonna make a lot more matches a nightmare.
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@Taingaran said:
https://forum.deadbydaylight.com/en/discussion/comment/2793317#Comment_2793317
I think we need a long cooldown, about 90 seconds. A short cooldown won't make much of a difference.
I think 60 seconds is enough, but i’d be fine with 90 too.
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Than no one would run boon perks anymore, all they need is a short cooldown.
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@VikingDragonXii said:
Hey guys look ITS SLUZZY.... Everyone say Hi.....HI SLUZZY HOWS IT GOING!
Welll she’s not wrong
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that's fine but I'm just telling you.
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2793063#Comment_2793063
And i'm tired of camping-tunneling/ gen speed... doesn't feel as the only one.
gen speed isn't gonna be addressed ever the devs have made that perfectly clear.
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all these complaints in the thread about free escapes with meta perks... when there's easy ways to counter them.
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I don't want any perks being basekit.
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I’m used to it.
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@NemeanXIII said:
No,they should just make it,the same for survivors.
Survivors don’t have powers, they’re literally just skins.
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@fulltonon said:
We definitely need more RNG, hatch exists so killers should have counterpart of it!
What???
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I accidentally voted ruin!! But old DS was insanely strong, the survivor has 60 seconds to do whatever they wanted in front of the killer with no risk.
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try running the killer for 5 gens and then getting moried with rancor.
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@Sepex said:
https://forum.deadbydaylight.com/en/discussion/comment/2791624#Comment_2791624
I didn't check. Seriously no Plague either?
I’ve seen people with plague profile pics so it should be available.
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The grind needs to be reduced at some point, I’d hate to be a new player today.
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No thanks
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BT is not gonna become basekit.
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it’s not a glitch, some games the gates spawn too far away and close.
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Let go of the gen.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2789223#Comment_2789223
I mean, there is a reason why people call this game extremely survivor sided.
80% of killers simply does not work.
80% of killers don’t work how???
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you win some and you lose some.
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I’m fine with the boil over change, still think it’s a good perk.
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All my killer queues have been instant.
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2788450#Comment_2788450
And which part of my reply did you not read? I wrote counters that work "during the game", not when it is already at the end.
If someone goes down with DS in an open exit gate you can't do anything, the survivor used their perks in a smart way to get out.
Exactly
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@Hermit said:
https://forum.deadbydaylight.com/en/discussion/comment/2789149#Comment_2789149
So it is better to tunnel from the beginning of the match to get rid of the DS's, maybe eat a DS and whoever is not running DS is just unlucky?
And if I already ate a survivor's DS there is nothing holding me back to tunnel them again because I know they have no protection and I can make the match a 3v1.
I mean, of course it is more beneficial for the killer to tunnel from the start because three hook states on one survivor are better than three hook states on three survivors. This is not the question.
All i’m saying is if a survivor hasn’t had a chance to use DS, than they rightfully deserve it at the endgame.
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@Hannacia said:
This is why i eat their DS during the game itself. DS shouldnt activate in the end game anymore in my opinion.
you're right.. it doesn't cause you said you take the stun before endgame.
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@Hermit said:
DS is actually in a good spot right now. If a killer really wants to tunnel one player out early they might have to deal with three health states on an injured survivor (if they get greedy and active BT).
Disabling it during EGC is the only point in question because during EGC tunneling and camping don’t exist, the hooked survivor is the only remaining objective for the killer. And it punishes killers that didn’t tunnel the whole game.
tunneling is tunneling no matter what.
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@Tricksters_Wife said:
I currently don't have a computer that's completely my own to customize, but here's my phone wallpaper.
https://us.v-cdn.net/6030815/uploads/1OZQRR1XQ3QO/screenshot-20220201-001045.png
That’s really cool!
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@SquidBad said:
oh, its the "DS already got nerfed" argument. It literally doesn't matter. One nerf doesn't rule out another nerf. It doesn't matter that it used to be more powerful, it's only the current state of the perk that matters for future changes.
It’s literally not even a problematic perk anymore.
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I don’t think Thana needs a buff, 5% penalty per injured survivor is plenty and I don’t want to make the boring part longer.
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Does DC’ing count as a kill?
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@RakimSockem said:
Another one of these threads. the answer is no.
Remove SWF and you will lost the majority of your playerbase. This game is pretty much only enjoyable when i play with people I like and trust. Randos suck
No one would play this game anymore if they removed SWF.
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2787988#Comment_2787988
console players with crossplay turned off still get hackers, people found ways to enable it for themselves before it even got enabled for everyone.
Happened to me once as well, so frustrating.
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There was a hotfix update today but the boil over change will be in the next update.
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@Labrac said:
Stop trying to be Sluzzy. You'll never be as funny as him/her.
Please stop bringing Sluzzy into threads that have nothing to do with her, it’s so obnoxious.